• 제목/요약/키워드: Unity Research

검색결과 372건 처리시간 0.028초

The New Substituent Constants in the Excited States (II)

  • Sang-Chul Shim;Joon-Won Park;Heui-Suk Ham;Jin-Soon Chung
    • Bulletin of the Korean Chemical Society
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    • 제4권1호
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    • pp.45-47
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    • 1983
  • In order to standardize the ${\sigma}^*,\;{\rho}^*$ is taken as unity for the benzoic acids by analogy with the fact that ${\rho}$ of benzoic acids in the ground state is taken as unity. The $pK_{\alpha}^*$ of many benzoic acid derivatives are determined by UV spectroscopy and fluorescence spectral analysis whenever possible. The ${\sigma}^*$ constants are derived from the Hammett equation utilizing these $pK_{\alpha}^*$ values and the $pK_{\alpha}^*$ of the benozic acid derivatives showed better correlationship with ${\sigma}^*$ than ${\sigma},\;{\sigma}^+\;and\;{\sigma}^-$ as expected. From these ${\sigma}^*$ values, ${\rho}^*$ of the phenol derivatives was calculated to be 1.28. The new standardized ${\sigma}^*$ values are calculated from the $pK_{\alpha}^*$ values of phenols since more accurate and abundant data are available for phenols than the benzoic acid derivatives.

유니티 게임엔진을 활용한 메타버스 가상세계 구현 (Implementation of Metaverse Virtual World using Unity Game Engine )

  • 이강인;한석호;이용환
    • 반도체디스플레이기술학회지
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    • 제22권2호
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    • pp.120-127
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    • 2023
  • Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

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가상환경과 DDPG 알고리즘을 이용한 자율 비행체의 소노부이 최적 배치 연구 (Research on Optimal Deployment of Sonobuoy for Autonomous Aerial Vehicles Using Virtual Environment and DDPG Algorithm)

  • 김종인;한민석
    • 한국정보전자통신기술학회논문지
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    • 제15권2호
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    • pp.152-163
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    • 2022
  • 본 논문에서는 대잠전의 필수 요소인 소노부이를 무인항공기가 최적의 배치로 투하할 수 있게 하는 방법을 제시한다. 이를 위해 Unity 게임엔진을 통해 음향 탐지 성능 분포도를 모사한 환경을 구성하고 Unity ML-Agents를 활용해 직접 구성한 환경과 외부에서 Python으로 작성한 강화학습 알고리즘이 서로 통신을 주고받으며 학습할 수 있게 하였다. 특히, 잘못된 행동이 누적되어 학습에 영향을 미치는 경우를 방지하고 비행체가 목표지점으로 최단 시간에 비행함과 동시에 소노부이가 최대 탐지 영역을 확보하기 위해 강화학습을 도입하고. 심층 확정적 정책 그래디언트(Deep Deterministic Policy Gradient: DDPG) 알고리즘을 적용하여 소노부이의 최적 배치를 달성하였다. 학습 결과 에이전트가 해역을 비행하며 70개의 타겟 후보들 중 최적 배치를 달성하기 위한 지점들만을 통과하였고 탐지 영역을 확보한 모습을 보면 겹치는 영역 없이 최단 거리에 있는 지점을 따라 비행하였음을 알 수 있다. 이는 최적 배치의 요건인 최단 시간, 최대 탐지 영역으로 소노부이를 배치하는 자율 비행체를 구현하였음을 의미한다.

DIGITAL CONTROL OF SINGLE PHASE BUCK-BOOST CONVERTER BY PULSE AREA MODULATION

  • Kim, T.J.;Byun, Y.B.;Joe, K.Y.;Kim, C.U.
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1998년도 Proceedings ICPE 98 1998 International Conference on Power Electronics
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    • pp.654-657
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    • 1998
  • This paper is described a digital implementation of a pulse area modulation (PAM) method for a unity-power-factor buck-boost converter. A digital controller is designed and implemented by a Digital Signal Processor(DSP) to replace the analog control circuit for PAM. Experimental results are presented and compared with simulations.

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경락(經絡)의 기화체계(氣化體系)에 대한 연구(硏究) (A research on the conversion systems of Channels)

  • 손창수;김윤태;김길훤;신흥묵
    • Korean Journal of Acupuncture
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    • 제21권1호
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    • pp.129-147
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    • 2004
  • Objectives and methods : This research aims to study about conversion system of channels. In the present study, we investigated the movement and conversion of channels on the base of three step theory(三才論), Yeak(易), Hado.Laksea(河圖洛書) and five elements motion and six kinds of factors(Six-Qi). Results and Conclusions : The organization of meridian is composed of the following three parts: hand and foot, Yin and Yang, and the viscera and bowals. It is play an important role in energy flow and its conversion. The law governing energy conversion is divided into three groups i.e. taiyin-yangming channel, shaoyin-taiyang channel and jueyin-shaoyang channel group. Those are composed of Deadea(對待) of Six-Qi, making the body homeostasis. Taken together, we suggest that the conversion system of meridian is founded on the unity between the human body and nature which provides the medical workers with a necessary method of thinking in treating diseases.

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Docking and Virtual Screening Studies for New Leads of Boar Salivary Lipocalin

  • Sung, Nack-Do;Park, Chang-Sik;Park, Hyung-Yeon;Kim, Chan-Kyung
    • Bulletin of the Korean Chemical Society
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    • 제29권5호
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    • pp.959-962
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    • 2008
  • We have performed FlexX docking experiments to predict the best docking poses of 5-androst-16-en-3-ol or 5-androst-16-en-3-one to Boar salivary lipocalin (SAL). Since no steroids were found inside of the binding pocket of the X-ray structure of 1GM6, we tried to find docking structures after opening the pocket using the random tweak option implemented in SYBYL. This operation allowed the ligand to enter the pocket. The best poses generated from FlexX were different from the structures reported earlier, which calculated docking poses by manual docking followed by minimization. Analysis of docking poses allowed us to identify pharmacophores. From this information, virtual screening experiments using UNITY were performed. Among six candidates, 3-(3,7-dimethyloct-6-enylamino)propane-1,2-diol (Leadquest code name: 5755) was chosen for further development. Future work will involve synthesis of some derivatives of 5755 and biological experiments if any derivatives can control the biostimulation and improve reproductive efficiency in pigs.

Unveiling Zoological Realms: Exploring the Virtual Frontier, Analyzing Data Export Techniques, and Crafting Immersive Experiences

  • Jumamurod Aralov Farhod Ugli;Narzulloev Oybek Mirzaevich;Leehwan Hwang;Seunghyun Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.242-252
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    • 2024
  • This study introduces a prototype for a virtual zoo initiative, aimed at optimizing resource utilization and minimizing animal displacement from their natural habitats. The prototype features a thoughtfully developed three-dimensional representation of an emperor penguin, with animations designed to emulate real-life behaviors. An investigation into file format distinctions for scientific research, encompassing Wavefront(OBJ), Collada(DAE), and Filmbox(FBX) formats, was conducted. The research utilized the Hololens 2 device for visualization, Unity for environment development, Blender for modeling, and C# for programming, with deployment facilitated through Visual Studio 2019 and the Mixed Reality Toolkit. Empirical examination revealed the OBJ format's suitability for simple geometric shapes, while DAE and FBX formats were preferred for intricate models and animations. DAE files offer detailed preservation of object structure and animations albeit with larger file sizes, whereas FBX files provide compactness but may face scalability constraints due to extensive data integration. This investigation underscores the potential of virtual zoos for conservation and education, advocating for further exploration and context-specific implementation.

의복 관심이 파티 선호에 미치는 영향과 파티복 유형별 파티 통일체 구성 (Effect of Clothing Interest on Party Preference and the Construction of Party Unities according to Party Wear Types)

  • 권예지;김나영;정인희
    • 한국의류학회지
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    • 제40권4호
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    • pp.733-745
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    • 2016
  • This study investigated the effect of clothing interest on party preference and suggested four party unities according to party wear types. A hypothesized model based on consumer innovativeness, clothing interest, party benefit, party interest and party preference was tested to determine the effect of clothing interest on party preference. Party unities were constructed according to party wear types along with party place, party food, and party music. Data was collected through two online surveys. The population of the survey was female consumers in their twenties. Descriptive statistics, factor analysis, reliability, correlations, and regressions were applied to the data of 305 samples. As a result, positive tendency toward consumer innovativeness, clothing interest, party benefit, party interest and party preference was observed in young female consumers with significant relations among five variables. Party preference was well-explained from the hypothesized research model, but the direct path from clothing interest to party interest was identified as insignificant. The most preferred party elements of place, food, music and wear was garden, barbecue, house music and mini dress, respectively. Four party unities according to party wear types were constructed and suggested based on the correlation analysis results between party wear and other party elements. The concept of party unity is useful to establish marketing strategies such as advertising and experience marketing in the party wear industry.

손 제스쳐 인식을 활용한 VR 결제 시스템 연구 (A Study on the VR Payment System using Hand Gesture Recognition)

  • 김경환;이원형
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.129-135
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    • 2018
  • 실생활에서 사용되는 결제 시스템에는 전자 사인, QR 코드, 바코드들이 사용된다. VR 환경 내에서 구현되어 있는 결제 시스템은 점점 연구가 시작되고 있다. 본 논문은 기존의 결제 시스템을 VR 환경에서 구현하기 위해 손 제스쳐 인식을 이용한 VR 전자사인 시스템을 제안한다. VR 시스템에서는 키보드를 두드리거나 마우스를 건드릴 수 없는 상황이다. VR 컨트롤러를 가지고 결제 시스템을 구성하기 위한 방법에는 여러 가지가 있을 수 있다. 손 제스처 인식을 이용한 전자사인이 그 중 하나인데, 손 제스쳐 인식에는 크게 Warping Methods, Statistical Methods, Template Matching 방법으로 분류할 수 있다. 본 논문에서는 Template Matching 방법에 속한 $p 알고리즘을 이용하여, VR에서 결제 시스템을 구성하였다. 그리고, VR 환경을 조성하기 위해서 Unity3D와 Vive 장비를 이용해서 실제 결제가 이루어지는 paypal 시스템을 구현하였다.

노드 & 컴포넌트 게임엔진 개발 연구 (A Study on Node & Component Game Engine)

  • 김도현;최수빈
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2015년도 춘계학술발표대회
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    • pp.526-529
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    • 2015
  • 이 연구에서는 노드 & 컴포넌트 기반 개발(Node & Component Based Development, NCBD)을 지원하는 게임엔진을 직접 설계, 제작하는 내용이다. NCBD를 지원하는 게임엔진은 이미 상용화된 유명게임엔진들(Unity, Unreal, Cocos2d-x)이 공통으로 지원하는 프로그래밍 패러다임이며, 이러한 노드 & 캠포넌트 구조는 깊은 상속구조를 지향하는 구조보다 유연하고 직관적이다.