• Title/Summary/Keyword: Unified Modeling Language(UML)

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A Novel Framework for Defining and Submitting Workflows to Service-Oriented Systems

  • Bendoukha, Hayat;Slimani, Yahya;Benyettou, Abdelkader
    • Journal of Information Processing Systems
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    • v.10 no.3
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    • pp.365-383
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    • 2014
  • Service-oriented computing offers efficient solutions for executing complex applications in an acceptable amount of time. These solutions provide important computing and storage resources, but they are too difficult for individual users to handle. In fact, Service-oriented architectures are usually sophisticated in terms of design, specifications, and deployment. On the other hand, workflow management systems provide frameworks that help users to manage cooperative and interdependent processes in a convivial manner. In this paper, we propose a workflow-based approach to fully take advantage of new service-oriented architectures that take the users' skills and the internal complexity of their applications into account. To get to this point, we defined a novel framework named JASMIN, which is responsible for managing service-oriented workflows on distributed systems. JASMIN has two main components: unified modeling language (UML) to specify workflow models and business process execution language (BPEL) to generate and compose Web services. In order to cover both workflow and service concepts, we describe in this paper a refinement of UML activity diagrams and present a set of rules for mapping UML activity diagrams into BPEL specifications.

Resolving the Game Design Discrepancy between the Game Designer and the Gamer by Employing a Knowledge Representation Model (지식표상모델을 활용한 개발자 및 사용자의 게임기획에 대한 불만족 해소방안)

  • Park, Yong-Hyun;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.127-136
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    • 2009
  • According to 2008 game white paper, it is reported that both the game developer's and the gamer's dissatisfactions about a game design have been increased recently. It is required to enhance the style of the development work flow and the communication manners to reduce such dissatisfactions. This paper suggests a method which can be used not only to simplify the development work flow but also to provide a satisfactory communication skill between the developer and the users. By speculating the mental recognition model, a knowledge representation model based on UML(Unified Modeling language) has been devised. Our approach can be successfully employed to conceive the user feedback and to articulate the original game design elements, thus provides a more concrete and flexible design process.

Design of Initial Decision-Making Support Interface for Crop Facility Cultivation (작물 시설재배 초기 의사결정 지원 인터페이스 설계)

  • Kim, Kuk-Jong;Cho, Yong-Yoon
    • Journal of Internet of Things and Convergence
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    • v.8 no.2
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    • pp.71-78
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    • 2022
  • Recently, the number of people wishing to return to farming is increasing, However, the lack of farming experience and management information of returnees is one of the main reasons for increasing the probability of agricultural failure. This study proposes an interface to support early facility cultivation management decision-making for returnees who want facility cultivation. The proposed interface is designed with UML(Unified Modeling Language) and provides key decision-making information such as land/crop suitability, land/facility costs, and management costs according to input data such as cultivation areas, selected crops, and cultivation types selected by the user. Through the proposed interface, facility cultivators can effectively and quickly acquire initial decision-making information for facility cultivation in the desired target area.

DISTRIBUTED WEB GIS SERVICE BASED ON XML AND INTEROPERABILITY

  • Kim, Do-Hyun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.145-150
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    • 2002
  • Web GIS (Geographic Information Systems) service systems provide the various GIS services of analyzing and displaying the spatial data with friendly user-interface. These services are expanding the business domain and many users want to access the distributed various spatial data. But, it is difficult to access diverse data sources because of different spatial data format and data access methods. In this paper, we design and implement web GIS services based on the inter-operability and GML (Geography Markup Language) of OGC(Open GIS Consortium) in web distributed environment. Inter-operability provides unique accessing method to distributed data sources based on OLE DB technology of Microsoft. In addition, GML support web GIS services based on XML. We design these GIS services as components using UML (Unified Modeling Language) of an object-oriented modeling language for specifying, visualizing, constructing, and documenting the artifacts of software system. In addition, they also were developed in object-oriented computing environment, and it provides the interoperability, language-independent, easy developing environment as well as re-usability.

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A Design and Implementation of JiKU/XML Object-oriented Code Generator Using for Design Pattern (디자인 패턴을 이용한 JiKU/XML 객체지향코드 생성기 설계 및 구현)

  • Sun, Su-Kyun
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.907-916
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    • 2004
  • The present code generation system, developing based on single system, Is not easy for developers or maintenance men to share pattern design information in distribution environment. So in this paper, we design and implement XML as basis of web environment, and JiKU/XML object-oriented code generator using pattern design. We use UML to change pattern design to XML code, and create code, suitable to PIML command, to generate design information designed by UML into XML code. This JiKU/XML Object-oriented Code Generator makes 10-step codes, and can be easily applied to web environment. It complements the disadvantage of present generator, F77/J++, and makes standardization of design because it uses UML and design pattern information. We compare it with present system by implement Eases, and as a result, generator suggested in this study gives more effective function.

A Study on Software Component Development for Production Management Using Distributed Objects and XML Technologies (분산객체와 XML 기반의 생산계획 컴포넌트 개발에 관한 연구)

  • Min, Dae-Ki;Chang, Tai-Woo;Park, Chan-Kwon;Park, Jin-Woo
    • IE interfaces
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    • v.15 no.1
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    • pp.10-19
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    • 2002
  • New trends such as electronic commerce, virtual organizations, e-business applications, etc. increase the dependence of production management on information software systems and contribute to the needs for global, distributed object systems. This paper presents a component based approach for production management systems under the multi-tier distributed information system architecture using UML(Unified Modeling Language), CORBA(Common Object Request Broker Architecture) and XML(eXtensible Markup Language) technologies, and propose rules for mapping a UML class diagram to a XML DTD (Document Type Definition). And we adapt it to the prototype system implementation. The components are implemented by CORBA and we use XML messages for the information exchange between components.

A Survey Study on the Design and Development of UML-based Education for Novice Computer Programmers (컴퓨터 초보자 소프트웨어교육에 있어서의 UML 도구의 적합성 연구)

  • Kim, Yun-Woo;Oh, Ji-Hye;Oh, Uran;Park, Hyun-Seok
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.3-11
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    • 2019
  • To evaluate the suitability of UML (Unified Modelling Language) in terms of educating novice software engineers, we have conducted a survey study with 102 students who were enrolled in a mandatory course for sophomores in computer science and engineering department. The results indicate that UML 1) has high satisfaction rate among software novices as an education material, 2) improves computational thinking and problem-solving skills, and 3) increases the efficacy of learning when the education program is implemented in the order of UML, programming practice, and physical computing. This paper suggests the applicability of UML as a new education paradigm in software education.

Extension of UML to Represent Components Interface Focusing on Interaction (상호작용 중심의 컴포넌트 인터페이스를 표현하기 위한 UML의 확장)

  • Park, Seong-Ho;Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.65-74
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    • 2002
  • This paper focuses components interactions which is important factor in designing software components. We classified several types of interaction between components and suggested appropriate graphical notation to extend UML and design process with extended method. Suggested notation and process was verified by practical experiment which is performed in travel agent component application. Representing interaction between components is not same to representing association between classes. UML in current version needs to be extended for representing this kind of components interaction. This research covers UML extension for components interaction and experiment for showing effectiveness.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.

Object-Oriented Modeling for Implementing Voltage Stability Analysis Program (전압 안정도 해석 프로그램 개발을 위한 객체지향 모델링)

  • Gil, H.S.;Kim, J.H.;Shin, M.C.;Cho, I.S.;Kweon, M.H.;Lee, C.M.
    • Proceedings of the KIEE Conference
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    • 2000.07a
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    • pp.322-324
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    • 2000
  • This paper introduces the concepts of UML(Unified Modeling Language) and the applying this technique for implementing voltage stability analysis program. Conventional function-oriented software development methodologies are inadequate to support further maintenance and enhancement. To overcome drawbacks of these methodologies, this paper proposes applying object-oriented technology for voltage stability evaluation software development. In this paper, a modal analysis approach, a steady-state voltage stability evaluation method, is used and UML is applied to the analysis and design for software development.

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