• Title/Summary/Keyword: Ui

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MECHANICAL POWER SYSTEM OF TONGCHEON-UI, AN ASTRONOMICAL CLOCK MADE BY HONG, DAE-YONG (홍대용이 제작한 천문시계 통천의의 기계동력시스템)

  • MIHN, BYEONG-HEE;YUN, YONG-HYUN;KIM, SANG HYUK;KI, HO CHUL
    • Publications of The Korean Astronomical Society
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    • v.35 no.3
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    • pp.43-57
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    • 2020
  • Hong, Dae-Yong manufactured the Tongcheon-ui (Pan-celestial Armillary Sphere) with cooperating clock researcher Na, Kyeong-Jeok, and its craftsman An, Cheo-In, in Naju of Jeolla Province in 1760 ~ 1762. Tongcheon-ui is a kind of astronomical clock with an armillary sphere which is rotated by the force generated by a lantern clock's weight. In our study, we examine the lantern clock model of Tongcheon-ui through its description of the articles written by Hong himself. As his description, however, did not explain the detail of the mechanical process of the lantern clock, we investigate the remains of lantern clocks in the possession of Korea University Museum and Seoul National University Museum. Comparing with the clocks of these museums, we designed the lantern clock model of Tongcheon-ui which measures 115 mm (L) × 115 mm (W) × 307 mm (H). This model has used the structure of the striking train imitated from the Korea University Museum artifact and is also regulated by a foliot escapement which is connected to a going train for timekeeping. The orientation of the rotation of the going train and the striking train of our model makes a difference with the remains of both university museums. That is, on the rotation axis of the first gear set of Tongcheon-ui's lantern clock, the going and the striking trains take on a counterclockwise and clockwise direction, respectively. The weight of 6.4 kg makes a force driving these two trains to stick to the pulley on the twine pulling across two spike gears corresponding to the going train and the striking train. This weight below the pulley may travel down about 560 mm per day. We conclude that the mechanical system of Tongcheon-ui's lantern clock is slightly different from the Japanese style.

Mobile Shooting Game with Intuitive UI and Recommendation function (직관적 UI와 추천 기능을 가진 모바일 슈팅 게임)

  • Junsu Kim;Kuil Jung;Seokjun Yoon;In-Hwan Jung;Jae-Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.191-197
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    • 2023
  • Mobile shooting games are a representative example of PC games being transferred as they are. In the most mobile shooting games, joystick-like UI used in PC games have been moved to touch buttons, but the display is small, so the user's fingers cover the game screen, which is inconvenient. In mobile shooting games, in order to overcome the limitations of the small display and increase the immersion of the game, this paper introduces a user interface that integrates character movement and aiming, and intuitive UIs such as display rotation, shaking, and vibration. In addition, by analyzing the match process for each round, the character's insufficient abilities are identified and synergies to supplement the abilities are recommended in order to add fun to the game. This paper proved that the proposed goals are achieved by actually designing and implementing a mobile shooting game with the proposed functions on an Android smartphone.

LabVIEW-based User Interface Design for Multi-Integrated Navigation Systems (다중 통합항법 시스템을 위한 랩뷰 기반의 사용자 인터페이스 설계)

  • Jae Hoon Son;Junwoo Jung;Sang Heon Oh;JunMin Park;Dong-Hwan Hwang
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.1
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    • pp.75-83
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    • 2024
  • In order to reduce the time and cost of developing a navigation system, a performance evaluation platform can be used. A User Interface (UI) is required to effectively evaluate the performance, which sets parameters and gives navigation sensor signals and data display, and also displays navigation results. In this paper, a LabVIEW-based UI design method for multi-integrated navigation systems is proposed and implementation results are presented. The UI consists of a signal and data generation part and a signal and data processing part. The signal and data generation part sets parameters for the signal and data generation and displays the navigation sensor signal and data generation results. The signal and data processing part sets parameters for the signal and data processing and displays the navigation results. The signal and data generation part and signal and data processing part are designed to satisfy the requirements of the UI for a performance evaluation of the navigation system. In order to show the usefulness of the proposed UI design method, parameters of the signal and data generation and the signal and data processing are set through the LabVIEW-based UI, and the Global Positioning System (GPS) signal and inertial measurement unit data generation results and the navigation results of a GPS Software Defined Receiver (SDR) and inertial navigation system are confirmed. The implementation results show that the proposed UI design method helps users conduct an effective performance evaluation of navigation systems.

A Study on the Improvement of UI Design for Online Craft Learning Platform (온라인 공예 학습 플랫폼 UI디자인 개선 방향 연구)

  • Jang, Hui-Su;Nam, Won-Suk
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.145-156
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    • 2020
  • Recently, as a culture that values work-life balance has become more important in society as a whole, interest in hobbies and leisure activities that will enrich life is increasing. This phenomenon is due to an increase in platforms where people can enjoy and learn hobbies online. Among them, craft-related content is growing rapidly, and as offline education has been brought online, learning immersion has been reduced online. Therefore, in this study, we want to identify current problems in online and offline craft learning and seek ways to improve UI design to solve them. To this end, we conducted a literature survey on the online learning platform, online craft learning platform and UI design, and based on this, conducted case investigation and analysis to derive the third stage of the learning process of the online craft learning platform. Subsequent surveys showed that as a result, the online craft learning platform was able to find improvements in terms of differentiating the content exploration process, visualizing the craft progress stage, ease of working with video tools, and providing smooth feedback, and in addition to the need for a device for active learning. Through the results of this study, we hope to expand the craft content market by making it easier for users to enjoy the contents provided on the online craft learning platform.

Evaluation of Correlations in Copier's Button and Usability (복사기 조작버튼에 따른 사용성 상관관계 연구)

  • Ha, Kwang Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.595-603
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    • 2013
  • Touchscreen is now installed in the majority of information devices thanks to the developed digital technology. In case of copiers, although touchscreen was installed earlier than any other information device, current user interface indicates that conventional methods have been maintained without any special re-validation. But, since common office devices such as copiers have brief usage time and clear, straightforward purposes, user experience between an user and device is perhaps an important element. Nevertheless, conservativeness of the market and the fact that users and buyers are not always the same are a stumbling block to actively changing UI. Recently, however, as hardware element, buttons, have moved to touchscreen mostly for smartphone, and common and public devices have seen rapid changes in UX, mostly with touchscreen, it has led to high demand for changes in UX of copiers. To remedy the issues with copiers, a literature review was conducted through existing studies and user evaluation based on user survey and prototype was done to examine the copier's UI elements and relevant changes in usage. In particular, a new direction for UX of copiers was suggested by analyzing the impact of differences between software button-oriented UI and hardware button-oriented UI on users and usability. This study findings could be used as basic data for improving the usability of future common devices including copier and UX design.

A STUDY ON THE ARMILLARY SPHERE OF TONGCHEON-UI DESCRIBED BY HONG DAE-YONG (홍대용 통천의의 혼천의 연구)

  • MIHN, BYEONG-HEE;YUN, YONG-HYUN;KIM, SANG HYUK;KI, HO CHUL
    • Publications of The Korean Astronomical Society
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    • v.36 no.3
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    • pp.79-95
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    • 2021
  • This study aims to develop a restoration model of an armillary sphere of Tongcheon-ui (Pan-celestial Armillary Sphere) by referring to the records of Damheonseo (Hong Dae-Yong Anthology) and the artifact of an armillary sphere in the Korean Christian Museum of Soongsil University. Between 1760 and 1762, Hong, Dae-Yong (1731-1783) built Tongcheon-ui, with Na, Kyung-Jeok (1690-1762) designing the basic structure and Ann, Cheo-In (1710-1787) completing the assembly. The model in this study is a spherical body with a diameter of 510 mm. Tongcheon-ui operates the armillary sphere by transmitting the rotational power from the lantern clock. The armillary sphere is constructed in the fashion of a two-layer sphere: the outer one is Yukhab-ui that is fixed; and the inner one, Samsin-ui, is rotated around the polar axis. In the equatorial ring possessed by Samsin-ui, an ecliptic ring and a lunar-path ring are successively fixed and are tilted by 23.5° and 28.5° over the equatorial ring, respectively. A solar miniature attached to a 365-toothed inner gear on the ecliptic ring reproduces the annual motion of the Sun. A lunar miniature installed on a 114-toothed inner gear of the lunar-path ring can also replay the moon's orbital motion and phase change. By the set of 'a ratchet gear, a shaft and a spur gear' installed in the solstice-colure double-ring, the inner gears in the ecliptic ring and lunar-path ring can be rotated in the opposite direction to the rotation of Samsin-ui and then the solar and lunar miniatures can simulate their revolution over the period of a year and a month, respectively. In order to indicate the change of the moon phases, 27 pins were arranged in a uniform circle around the lunar-path ring, and the 29-toothed wheel is fixed under the solar miniature. At the center of the armillary sphere, an earth plate representing a world map is fixed horizontally. Tongcheon-ui is the armillary sphere clock developed by Confucian scholars in the late Joseon Dynasty, and the technical level at which astronomical clocks could be produced at the time is of a high standard.

A Case of Enuresis and Renal Failure by Tethered Cord Syndrome with Sacral Lipoma (계류 척수 증후군에 의한 야뇨증과 신부전 1례)

  • Lee Sang Hee;Lee Yoon Kyung;Kim Dong Un;Kim Young Hoon;Kim So Young;Han Seung-Hoon
    • Childhood Kidney Diseases
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    • v.6 no.1
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    • pp.109-113
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    • 2002
  • The tethered cord syndrome is characterized by sensory and motor disturbances of the lower extremities and incontinence. We report a 12-year-old boy with sacral lipoma and a tethered cord syndrome, whose chief complaint is enuresis. This complication of tethered cord syndrome was most likely due to a renal failure and hydronephrosis secondary to a neurogenic bladder. Thus, the spinal lesions have to be considered in patients with enuresis.(J Korean Soc Pediatr Nephrol 2002 ;6 : 109-13)

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Exploring Prospective Research Areas in UI/UX through the Analysis of Patents (특허분석을 통한 UI/UX(User Interface/User Experience) 분야의 유망 연구영역 탐색)

  • Lim, Chaeguk;Yun, Dooseob;Park, Inchae;Park, Gwangman;Koh, Soonju;Yoon, Byungun
    • Korean Management Science Review
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    • v.32 no.4
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    • pp.1-18
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    • 2015
  • On UX/UI fields, understanding emerging technology is important for preoccupancy of a future market. Most of emerging field searching methods are qualitative methods. However, it is suitable for large companies to adduce its milestone, not for small enterprises. Thus, this study aims at purposing the improvement of utilizability for research field searching processes. We draw core patents with modified patent citation data, apply the Girvan-Newman clustering method based on bibliographic coupling patent relationship and then, draw emerging technology research UX/UI fields. Finally, the results were validated in comparison with a report on emerging research.

Adaptive Transformation Engine for Remote Home Control Service using Smart Devices (스마트 단말 이용 원격 홈 제어 서비스를 위한 적응형 변환 엔진)

  • Bae, Yuseok;Park, Jongyoul
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.592-597
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    • 2014
  • In this paper, we propose an adaptive transformation engine that provides smart devices with optimal user interfaces and media contents to their characteristics so as to conveniently control home networks remotely using smart devices in the wired and wireless home networks which various kinds of smart devices and home network devices are connected. The proposed engine dynamically transforms UI contents and transfers them using device profiles and UI transformation policies to make it suitable for smart devices. Moreover, the proposed engine offers suitable media contents for smart devices through capabilities of real-time media transcoding and streaming considering device and media profiles.