• Title/Summary/Keyword: Ui

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Modular UI research as a user customization method on handheld devices (User Customization이 가능한 Handheld device의 Modular interface 설계)

  • Song, Sang-Gon;Park, Bo-Eun;Jang, Hyun-Kook;Kim, Young-Sun;Kim, Na-Young;Park, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.153-158
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    • 2007
  • 기존의 모바일 기기들은 일반화된 고정 인터페이스 상태의 제품으로, 사용자가 단순 학습을 통해 반복된 인터렉션과 구성만을 이용하는 수준이었으나 최근과 같이 기기가 지능적이고 다양화되면서 개인의 요구와 특성을 반영한 인터페이스 방법들을 요구하기 시작하였다. 이에 따라 일반적 성향에 맞추어진 Universal UI와 개인의 특성에 맞춰진 Customizing UI의 양립적 이슈는 지속적으로 대치되어 왔다. 그러므로 이를 서로 적절한 수준에서 상호 보완하여 디자인하는 것은 그 형태나 속성을 떠나 최신 UI의 기본적인 필요충분조건이 되었다. Universal UI는 인식과 행동패턴을 달리하는 사람들의 공통분모를 찾아냄으로써 표준화의 Solution을 찾아낼 수 있었지만 Customizing에 대한 해답은 사용자 심리, 문화, 역사까지 고려해야 한다. 우리는 이 두 부분을 모두 만족하는 다방면의 멘탈모델 수립과 UT검증을 통해 모바일 기기에서 최적의 인터페이스 개발을 진행하게 되었다. 이러한 Customizing에 대한 연구는 기기 사용자의 지역과, 문화적 특성에 따라 최적화된 인터페이스를 제공할 수 있기에 기기 제조사는 Future work을 위해서라도 이러한 부분에의 충분한 연구 의의가 있다고 할 수 있다. 우리는 본 논문에서와 같은 Personalization과, 선호 기능을 좀 더 쉽게 적응하고 사용할 수 있도록 하는 Customization 을 통해 사용자의 성향을 적극 반영할 수 있는 모바일 인터페이스 제품 개발로 한 단계 발전시켰다고 본다.

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A comparative study on the bible mobile applications' UI based on user's characteristics (이용 특성에 따른 성서 모바일 어플리케이션 UI 비교 연구)

  • Jung, Youngchan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.111-120
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    • 2015
  • The christian communities have been maintained and spreaded based on the great foundation of the holy bible. The printing and publishing technology made the holy bible popular at the end of the middle age. Namely, because of this remarkable development, the Bible have been became the best seller for centuries. Since the smart phone users have been growing, the number of people use the Bible Application have been increased. In this circumstance, the interface becomes a crucial element in the Age of Digital Media. Thus, developers have to regard the user's convenient. The user's characteristic is the important point to develop applications. This study is focusing on a particular using of the Bible, and how the using characteristic affects on application's UI. For this study, five bible applications reflecting particular using characteristics are chosen and compared in terms of function of services and elements of UI. Form this comparison and analysis, this study deduces the pattern of UI considering particular using characteristics such as patterns of reading, recording, sharing, and searching the bible. This study would be useful data for publications formed into applications and setting the UI which reflected the using characteristics be better user-centered.

Design and Implementation of Methodology for Requirement Verification Based on the Kano Model (Kano 모델에 기반한 요구사항 검증기법의 설계 및 구현)

  • Kim Yong-Nam;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.715-720
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    • 2005
  • In a software development process, it is necessary to have a method which verifies and satisfies users' requirements in their point of view. This allows the system developer to design a high qualify software system and have it developed and used in an effective way since users' requirements have well been shown through it. In this paper, we propose the RV-UI model system that can verify users' requirements a step ahead of system implementation step. This RV-UI model system has standardized user interface which is in practical use into functional model for each process and it is designed to satisfy users' requirements and manage configuration of them through the interface which has the Kano model.

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A study on Model-based user interface modules (모델기반 사용자 인터페이스 모델에 관한 연구)

  • Zhujiang, Zhujiang;Kim, Tae-Seung;Kim, Sung-Han;Lee, Seung-Yun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.709-711
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    • 2012
  • Recently the research convenient for the user interface for the user interface technology that can be applied to the UI according to user's choice being made. To this end, the W3C is underway in a variety of devices from N-Screen service, consistent service delivery and the user's preferences according to UI to support adaptive services for a variety of research environments. In this paper, we studied the basic model-based user interface technology to develop a UI for the user's convenience. Web application applications apply measures will be used to apply the technology acquisition, and next-generation Web applications.

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A Study on the Functional Factors, Advertising Effect, and Satisfaction of Smartphone-based Shopping Brand App UI (스마트폰 기반 쇼핑 브랜드앱 UI의 기능적요인, 광고효과, 만족 관계에 관한 연구)

  • Yoon, Hyewon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.5
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    • pp.97-105
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    • 2020
  • As smartphone app use and untact consumption activities become more common, a new consumption environment is starting. The purpose of this study is to measure preference and brand trust as an advertising effect through experience of UI functional factors of shopping brand app and to establish causal structural relationship to satisfaction.Based on theoretical research, the research model was set and the data of 223 people collected in the survey were analyzed using the SPSS 25.0 program.App UI functional factors partially affect advertising effects, and advertising effects have been found to affect satisfaction. This could provide basic research on marketing communications for brand shopping apps.

Analysis of Cosmetics App Smart UI convergence Design in Mobile Environments (모바일 환경에서의 화장품 앱 스마트 UI 융합 디자인 분석)

  • Yeom, Mi-Ryeong;Park, Ju-Ok;Jung, Doo-Yong
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.13-17
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    • 2016
  • omputer and the Internet (online) services have rapidly been developed and evolved over the last 10 years. They also reduce time and costs in many parts of human life. Yet, a range of adoption and expression has been segmented as a piece of information is diversified. Particularly, while this segmentized information can be integrated according to fields, it is hard for users to aware it at a glance. Therefore, this study aims to improve and analyze programs that have been developed in a variety of ways from the existing unified design of GUI as the UIs of the Internet and programs have become accentuated recently so that it could suggest the importance of user-oriented UI designs.

A literature study of acupuncture and moxibustion therapy in the "the Urine" section (in the Naegyeong Chapter) of "Dong-Ui-Bo-Gam" ("동의보감(東醫寶鑑)" "소변문(小便門)"의 침구법(鍼灸法)에 관한 소고(小考))

  • Kim, Kyung-Min
    • Journal of Haehwa Medicine
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    • v.19 no.1
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    • pp.129-142
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    • 2010
  • Objectives : The aim of this study was to show the rationale of point-selection for acupuncture and moxibustion in "the Urine"section(in the Naegyeong Chapter) of "the Dong-Ui-BO-Gam". Methods : First, We reviewed the causes of each disease in "the Urine" section of the "Dong-Ui-BO-Gam". Then, We explained the rationale of acupoint-selection for the treatment of those diseases referring to etiology and physiology of Oriental medicine, other applications of each acupoints in the "Dong-Ui-BO-Gam", characteristic of each acupoints, flow of Gi (Qi) through meridian pathways and specific acupoints etc. Results : There are comments on acupuncture and moxibustion for dysuria, urinary frequency, incontinence of urine, urethral pain, turbid urine, erythroid urine, cystitis of women, urethral pain of women in the Urine section of the "Dong-Ui-BO-Gam". Conclusions : Conception vessel and Kidney meridian are preferably used for acupuncture and moxibustion in "the Urine" section of the "Dong-Ui-BO-Gam". CV4(Kwanwon) is most frequently used and Sp9($\bar{U}$mn$\bar{u}$ngch'$\breve{o}$n), SP6(Sameumgyo), Liv1(Taedon) are also used often.

The Processes of Coastal Dunes and its Geomorphological Characteristics, Ui-island, Shinan-gun, Korea (우이도 해안사구의 지형특성과 형성과정)

  • Shin, Won Jeong;Kim, Jong Wook;Kim, Jong Yeon;Choi, Jeong-Heon
    • Journal of The Geomorphological Association of Korea
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    • v.24 no.2
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    • pp.1-13
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    • 2017
  • Massive coastal sand dunes are distributed in Ui-island, Shinan-gun. The sand dunes in Ui-island is worth studying, in terms of preserving natural environment without anthropogenic impacts. In this study, we surveyed geomorphological processes of the sand dune based upon measuring of geometric properties, grain size analysis, and OSL(Optically Stimulated Luminescence) age dating. The sediments of the dune consist mainly of well sorted medium sand with about 250$\mu$m. Based on spatial distribution of sand dunes, we found that they are formed by northwest monsoon during winter, and sands are supplied from Seongchon area in northern UI-island. According to OSL age dating, the sand dunes were deposited from $0.07{\pm}0.01ka$ to $0.17{\pm}0.04ka$. This result shows that the transformation of the dune due to the sand movement by wind was active during the last 100-200 years. The aerial photograph indicates that the dimension of the largest sand dune has decreased since 1945. Further research is needed to get more detailed information on geomorphic changes of sand dunes in UI-island.

Firmware and UI for Power Line Communication Based Public Address System (전력선 통신 기반 전관 방송시스템의 펌웨어와 UI)

  • Kim, Seok;Kim, Dae-Ik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.1
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    • pp.127-136
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    • 2019
  • The public address system should be easily operated and managed by the users, and guaranteed to serve stable working in an emergency and a crisis. In this paper, In this paper, to provide power line communication based public address system users with convenience and efficiency, we implement a firmware to control communication between a PLC(: Power Line Communication) controller of the public address system and UI(: User Interface) and between a PLC controller of the public address system and PLC speakers, and develop a UI software.

Game Analysis for Next Generation User Interface based on Storytelling (차세대 스토리텔링기반 유저 인터페이스를 위한 게임분석)

  • Lee, Dae-Young;Kim, Seon-Ju;Yu, Hui-Beom;Won, Sun-Jin;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.534-539
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    • 2008
  • Nowadays, UI(User Interface)'s main target area is getting larger from user's convenience oriented interface, to user's satisfaction oriented interface. In this study, we attempted 'Storytelling User Interface' for fulfillment of user's satisfaction. We analyzed UI in games, distinguished and clarified its effectiveness that conveys main contents and special features to its audience. The most important element in storytelling UI is 'Inherent Drama'. This was proved through the game analysis with Blizzard's 'Diablo', Sierra's 'Home world', Eden Games' 'Test Drive Unlimited', EA's 'Black And White', and Sony Entertainment's 'Eye Of Judgment'. And we divided storytelling elements into 3 pieces, Mood Design - that shows story's background, or traits, Natural Control - for user's feeling as a hero in the content, and Flow Directing - using animation, visual design and sound, etc. Via these elements, we can make the best use of background, icon, animation, every structures and flow in games. Finally, we embodied three pieces for putting in practice for effective improving interface.

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