• Title/Summary/Keyword: Ubiquitous-Pavilion

Search Result 5, Processing Time 0.017 seconds

A Research on the Proposal of U-Pavilion Adopted in Korean Residential Development

  • Yun, YongGib
    • Architectural research
    • /
    • v.15 no.1
    • /
    • pp.1-8
    • /
    • 2013
  • Over the past two decades following the 1990s, South Korea's IT industry has developed rapidly. In keeping with this trend, the architectural and urban planning sectors have also converged with IT and achieved advancement in new directions. This evolution includes a variety of conceptual terminologies such as 'home automation', ''home network', 'smart home, and 'ubiquitous-city'. However, smart homes and U-cities simply represent a conceptual extension of home networks, and there is little real difference in the technologies involved. In particular, U-cities remain focused on infrastructure rather than on the development of specific content; consequently, they have failed to demonstrate distinctive features to clearly differentiate themselves from conventional cities. In such a context, this research aims at the proposal of a 'ubiquitous pavilion' as a component of the efforts to develop a range of architectural contents that utilize ubiquitous technologies. By grafting the pavilion, one of the most basic forms in architecture, with cutting-edge ubiquitous technologies, this paper intends to suggest a multi-purpose architectural space readily and simply available not only in newly emerging U-cities, but to conventional cities as well.

A Exhibition Design of Digital Pavilion in DMC (디지털파빌리온 전시공간계획)

  • Kwon, Soon-Kwan
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2007.11a
    • /
    • pp.210-213
    • /
    • 2007
  • The direction of this project is creates a future and it experiences ubiquitous world. The subject of the space is 'Ubiquitous Creative World' which Imagining the past becomes actuality and imagining in future become actuality and future when it will approach at once. The storyline of this space is as belows; 1 Zone - Ubiquitous life Gallery : it will be able to experience the future world ; home, office, street, school and the others. 2 Zone - Interactive Play Gallery : it will be able to explore the interactive media with information technology ; digital cafe, imagining jump, digital art and the others. 3 Zone - New product and Business Gallery : it composed with business, new product, and demonstration gallery such as public information space. The space concept makes connection and concentration which uses unit and line for world which becomes accomplished by the network. Connection of digital and the human being to make the center of new digital life.

  • PDF

Design of a Ubiquitous Pavilion Supporting System with Personalized Service (개인화 서비스를 제공하는 유비쿼터스 전시관 지원 시스템 설계)

  • Lee, Seong-Cheol;Lee, Sang-Yong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2008.04a
    • /
    • pp.271-272
    • /
    • 2008
  • 최근 모바일 장비를 사용한 유비쿼터스 전시관 지원 시스템들이 개발이 활발히 이루어지고 있다. 대부분의 시스템들이 전시물에 관련된 정보들을 서버를 통하여 실시간으로 제공하지만 모든 사용자에게 동일한 정보만을 제공하고 있기 때문에 사용자 수준에 적합한 개인화 서비스를 제공받을 수 없다. 본 연구에서는 모바일 장비와 RFID 기술을 기반으로 사용자의 수준을 고려하여 관람 정보를 실시간으로 서비스하는 시스템을 설계하였다. 이 시스템은 사용자의 관람 이력을 모니터링하여 프로타입을 생성하고, 물리공간인 실제 전시관이나 가상 공간인 e-전시관에서의 차별화된 서비스를 제공할 수 있다.

  • PDF

A Study on the Future Dwelling Functions through Domestic Future House Pavilions - Focused on 5 cases of Future House Pavilion in the Metropolitan Area - (국내 미래주택관을 통해서 본 미래 주거기능 경향 연구 - 수도권 미래주택관 5곳을 중심으로 -)

  • Park, Jong-Hye;Shin, Kyung-Joo
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.2
    • /
    • pp.3-13
    • /
    • 2012
  • With the emergence of the smart era, interest in future society and new dwelling spaces is growing. This research analyzes the planning items applied to future house pavilions in Korea to examine which functions will be more emphasized and considered importantly in the dwelling spaces. This research paper aims to identify those dwelling functions that will occupy greater importance from the users' point of view. As for the research methodology, it comprised a literature review and an analysis of case studies. The results of this research were as follows; 1) It was arranged that the dwelling functions were safety, amenity, convenience, independence, economics, society, relaxation, aesthetic appearance. 2) For future dwelling environments, environment-friendly technology for conservation of energy was important in addition to intellectual cutting edge technologies, 3) Safety was most basic among all dwelling functions, 4) Planning items related to amenity and economics were found to be most common, indicating that they were important functions in future dwelling environments, 5) With regard to convenience, planning items related to increasing efficiency of household chores through the application of ubiquitous technology were found to be most common, 6) There was no indication of planning items related to independence and society, 7) Cutting edge technology and emotional technology appear to be integrated in planning items related to relaxation and aesthetic appearance, and 8) Each future dwelling pavilion suggested that over 80% of the planning items were related to amenity, convenience, and economics. We expect that the results from our research will be useful in creating a life-centered design of future dwelling spaces that account for dwelling functions.

  • PDF

Design and Implementation of user centric pavilion information guide system based on commercial mobile device (모바일 기기 기반 사용자 중심형 전시관 정보 안내 시스템의 설계 및 구현)

  • Yun Hyun-Joo;Bu So-Young;Choi Yoo-Joo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.2 s.40
    • /
    • pp.187-199
    • /
    • 2006
  • This paper proposes the design of user centric pavilion information guide system based on mobile device such as PDA. which is composed of system interface factors as user wants. The suggested information guide system is convenient for user carrying because it is based on PDA mobile device and the used liquid browser system makes all data information displayed on a small screen in contrast with the other browser system. Indeed, factors of system interface can be re-composed by user interaction. And this system can effectively provide the detail information about the exhibited objects as various media data such as text, image, voice, music, video etc. The proposed system is made up of media database server. mobile system control server and mobile system interface which accepts user interaction and displays the information. Each system is networked based on TCP/IP and uses XML (extensible Markup Language) and JAVA 2 micro edition to be able to update data. This feature enhances a wide use to be able to load this system on the any mobile device.

  • PDF