• 제목/요약/키워드: Ubiquitous environment

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유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구 (A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments)

  • 조현호;이재훈
    • 교육시설
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    • 제14권4호
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

유비쿼터스 컴퓨팅 환경에서의 접근제어 모델을 위한 요구사항 분석 (Requirements Analysis for Access Control Model on Ubiquitous Computing Environment)

  • 오세종;박제호
    • 정보처리학회논문지A
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    • 제11A권7호
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    • pp.563-570
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    • 2004
  • 유비쿼터스 컴퓨팅 환경은 보안의 강화와 사생활 보호라는 과제를 안고 있다. 접근 제어는 보안 분야의 하나인데, 유비쿼터스 컴퓨팅 환경은 전통적인 정보시스템과는 여러 면에서 특성을 달리하기 때문에 기존의 접근제어 모델을 그대로 적용하기에는 무리가 있다. 본 연구에서는 접근제어 측면에서 유비쿼터스 컴퓨팅 환경을 정의하고 그 환경에서 접근제어의 특성을 분석한 뒤, 그 환경을 위한 접근제어 모델을 개발할 때 필수적으로 고려해야할 요구사항을 제시하였다. 또한 접근제어 모델의 구현시 가능한 세가지 유형에 대해서도 제시하였다.

Ubiquitous 교육환경과 U-Learning에 대한 시범학교와 일반학교의 교사, 학생의 인지도 분석에 관한 연구 (A study on analysis for awareness of teachers and students about ubiquitous environment and u-learning in model schools and general schools)

  • 김동휘;최진식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.179-184
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    • 2005
  • Computer Education form is rapidly growing and has been developed in a variety of forms such as off-line. on-line, multimedia, ICT education . These forms are changed to E-Learning, Blended-Learning and Ubiquitous-Learning. Ubiquitous-Learning model schools have already been running on a national scale according to the policy of the Ministry of Education. In this study, to understand the necessity for the Ubiquitous-Learning and Ubiquitous-Environment, the awareness of the Ubiquitous environment and U-learning in model schools and general schools is analyzed and compared. Through this study, a desirable model about Ubiquitous-Learning and Environment will be explored.

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유비쿼터스 특성요인이 모바일 서비스의 사용의도에 미치는 영향 (The Impact of Ubiquitous Factors on Intention to Use Mobile Services)

  • 차윤숙;정문상
    • 한국정보시스템학회지:정보시스템연구
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    • 제16권2호
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    • pp.69-91
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    • 2007
  • The mobile computing environment has already matured and mobile services are activated throughout many industries. In the following years, these changes are expected to evolve into a ubiquitous computing environment. In the meantime, whether newly developed information technologies will thrive or diminished depends on user's intention to adopt them. Hence, the necessity of user-centered research considering ubiquitous computing in mobile computing environment is obvious. This study, thus, investigated ubiquitous factors in various literature related to ubiquitous computing and technology acceptance and it proposes a research model of the ubiquitous factors affecting user's intention to use mobile services, in terms of meaning(connectivity, mobility), service(contextual offer), compatibility(compatibility), and infrastructure(privacy, truth). The proposed model is expected to help both researchers and practitioners extend their understanding about the ubiquitous factors in mobile computing environment

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Ubiscript: A Script Language for Ubiquitous Environment

  • Lee, Min-Kyu;Han, Dong-Soo
    • Journal of Computing Science and Engineering
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    • 제5권2호
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    • pp.141-149
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    • 2011
  • Many distributed and heterogeneous services and devices are accessible in ubiquitous computing environment, so interoperating those services and devices is one of the key tasks in implementing ubiquitous applications. We used to use script languages in integrating such interoperating components and services. However currently available most script languages are not suitable for ubiquitous environment because there are so diverse forms of interoperation targets such as service objects, web, legacy objects and programmable devices. So it is worthwhile designing a new script language well-suited to ubiquitous environment. In this paper, we propose a new script language, called Ubiscript, for the ubiquitous environment. We develop and adopt several unique language features such as remote scope, multiple contexts, web and legacy objects, remote exception handling, etc. in Ubiscript to overcome the limitations of conventional script languages. In this paper, we also describe the implementation of Ubiscript and its runtime system. A couple of ubiquitous applications were developed in Ubiscript, and the applications are tested on the runtime system. According to our experiences and evaluation, Ubiscript turned out to have a high potential in its expression power and contribution to improving ubiquitous application developers' productivity.

U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제5권1호
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

유비쿼터스시스템 적용을 통한 실버타운의 주거환경 개선방안 연구 (A survey on residential environment's improvement plan of silver town by means of applying ubiquitous system)

  • 이철구
    • 한국지열·수열에너지학회논문집
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    • 제10권4호
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    • pp.8-14
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    • 2014
  • With the advancement of the industry such as information technology, residential facilities has been consistently achieved high standard. Ubiquitous system has been introduced in apartments nowadays, and it will be general facilities in the near future. However elderly people is not generally accustomed to ubiquitous or internet environment, so degree of ubiquitous system usage is able to be less than young people. This study aims to grasp the relative importance of ubiquitous environment, and offer materials to realize residential environment's improvement of silver towns under investigation through a questionnaire survey. Skin recognition system was most preferred among various functions. Energy management system, protection system of solitude elderly person and security system by CCTV was also preferred at a high rate. Housework part such as cooking aid, height control of sink and basin etc., was not less important system relatively.

유비쿼터스 환경의 발전 단계에 따른 패션 제품 구매행동 연구 -의복쇼핑성향 집단별 구매의사 결정의 차이를 중심으로- (Fashion Product Purchase Behaviors in the Development Stages of Ubiquitous Environment -Focusing on Clothing Shopping Orientation and Consumer Purchase Decision Making-)

  • 정미재
    • 복식
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    • 제56권4호
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    • pp.33-47
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    • 2006
  • In 21 century, the ubiquitous environment is advanced fast through the so-called digital convergence. This research experts what is the next generation of traditional fashion product purchase behaviors. The purpose of this study is to analyze the fashion product purchase decision making in the development stages of ubiquitous environment. The quantitative Investigation was executed for 487 collegians and the data were analyzed with Frequency, percentage, ANOVA, Duncan test and multiple regression by using SPSS win version 10 package. The results of this research were as followed: First, in the 1st stages of ubiquitous developmental environment, using internet pc or mobile phone was analyze the difference between fashion shopping orientation group and purchase restricted factor Second, as a result of the factor analysis of the ubiquitous 2nd stages, four lower dimensions were made: giving information; wearable effect, buying facility; interest from purchase. as a result of ANOVA, there were any differences between fashion shopping orientation group and ubiquitous 2nd stages. Third, in the 3rd stages of ubiquitous developmental environment, there are differences between fashion shopping orientation group and ubiquitous 3rd stages. And the result from regression analysis of the ubiquitous 2nd stages and 3rd stages showed that buying facility factor in increasing need recognition, wearable effect factor in fashion information acquisition, giving information factor in have a intention to buy in ubiquitous #3 rendition are most influential.

유비쿼터스 환경에서 콘텐츠 적응화를 위한 CC/PP 기반의 유비쿼터스 프로파일 및 운영 아키텍쳐 설계 (A Design of Management Architecture and Ubiquitous Profile Based on CC/PP for Content Adaptation in Ubiquitous Environment)

  • 김경식;이재동
    • 정보처리학회논문지C
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    • 제13C권4호
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    • pp.491-500
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    • 2006
  • 본 논문에서는 유비쿼터스 환경에서 콘텐츠 적응화를 위한 CC/PP 기반의 유비쿼터스 프로파일 및 운영 아키텍쳐를 설계한다. 유비쿼터스 프로파일의 컴포넌트와 속성들은 유비쿼터스 환경에서 콘텐츠 적응화 서비스 시나리오를 기반으로 정의하였다. 유비쿼터스 프로파일 설계 시 유비쿼터스 환경에서 효율적으로 사용하기 위해서 RDF, RDF Schema, CC/PP Structure, 표준 어휘 등의 기법들을 적용하였다. 또한, 유비쿼터스 프로파일의 효율적인 운영을 위해 게이트웨이 중심의 운영 방법, 저장소를 이용한 메타데이터 구성 방법, 동적 구성 방법 등의 아이디어들을 기반으로 운영 아키텍쳐를 제안하고 설계하였다. 제안한 운영 아키텍쳐에 대한 성능 평가 결과 기존의 프로파일 운영 방법 보다 더 효율적이었다. 제안된 유비쿼터스 프로파일 및 운영 아키텍쳐는 유비쿼터스 환경에서 사용자에게 적응화된 콘텐츠를 서비스를 위한 연구의 기반을 마련해 주었다.

유비쿼터스 컴퓨팅 및 네트워크의 보안연구 (A Study of the Ubiquitous Computing and Network Security)

  • 이대식;윤동식
    • 융합보안논문지
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    • 제5권4호
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    • pp.59-65
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    • 2005
  • 유비쿼터스 컴퓨팅(Ubiquitous Computing)은 많은 분야의 실생활에서 적용이 되고 있다. 이미 각 선진국에서는 좀 더 사용자들에게 편리한 유비쿼터스 환경을 제공하기 위해 유비쿼터스에 대한 다양한 연구를 추진 중이다. 언제 어디서나 사용자가 원하는 정보와 서비스를 제공받을 수 있다는 이점이 있지만 다른 한편으로는 유비쿼터스 네트워크의 취약점을 이용한 여러 가지 공격 즉 Rogue AP, IP spoofing, DoS 등의 공격에 사회적으로 큰 혼란을 가져올 수 도 있다. 이에 본 논문에서는 유비쿼터스 컴퓨팅 네트워크 환경에서의 보안요구 사항등을 분석해보고 유비쿼터스 컴퓨팅 환경의 네트워크 인프라 구축을 위한 핵심기술인 무선 'Ad hoc'와 RFID에 대해 연구하고자 한다.

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