• Title/Summary/Keyword: Ubiquitous Robot

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Robust Positioning-Sensing for n Ubiquitous Mobile Robot (유비쿼터스 모바일 로봇의 강인한 위치 추정 기법)

  • Choi, Hyo-Sik;Hwang, Jin-Ah;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.11
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    • pp.1139-1145
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    • 2008
  • A robust position sensing system is proposed in this paper for a ubiquitous mobile robot which moves indoors as well as outdoors. The Differential GPS (DGPS) which has a position estimation error of less than 5 m is a general solution when the mobile robot is moving outdoor, while an active beacon system (ABS) with embedded ultrasonic sensors is reliable as an indoor positioning system. The switching from the outdoor to indoor or vice versa causes unstable measurements on account of the reference coordinates and algorithm changes. To minimize the switching time in the position estimation and to stabilize the measurement, a robust position sensing system is proposed. In the system, to minimize the switching delay, the door positions are stored and updated in a database. Using the database, the approaching status of the mobile robot from indoor to outdoor or vice versa has been checked and the switching conditions are prepared before the mobile robot actually moves out or moves into the door. The reliability and accuracy of the robust positioning system based on DGPS and ABS are verified and demonstrated through the real experiments using a mobile robot prepared for this research.

Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.

Robotics Projects at Pusan National University

  • Kwak, Seung-Chul;Sung, Ji-Hoon;Shim, In-Bo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.814-819
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    • 2004
  • Soft engineering, based on symbiotic coexistence of human, machines and environment, is a new engineering field to explore the proper technology and the proper way of engineering. To explore soft engineering intents easily, various robot projects at Pusan National University conducted are presented. Thought experiment, interactive e-leaning, rapid prototyping engineering, biomimciry, tangibility, and ubiquity are concepts to be explored. Thought experiments projects are organized and performed, which include robot assembly game, Turing test, and robotics in science fiction. "Junk robot project" and "ubiquitous Pusan National University (u-PNU) project" have been organized. Also, bug robot project, interactive robot project, and interactive emotional robot projects are introduced. Weekly science fiction films are shown and discussed.

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Robotic Zigbee Network for Control of Ubiquitous Robot (유비쿼터스 로봇 제어를 위한 로보틱 지그비 네트워크)

  • Moon, Yong-Seomn;Roh, Sang-Hyun;Lee, Kwang-Seok;Park, Jong-Kyu;Bae, Young-Chul
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.206-212
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    • 2010
  • In this paper, we introduce the concept of robotic zigbee network as a necessary network to provide an application service of robot in the ubiquitous environment and propose an application scenario using the concept of robot Zigbee network. We have performed experiments on the network connection and data transmission which are basic of proposed an application scenario. Through the result of the experiments, we provide basis for development of robot localization and tracking algorithm which minimizes the localization error using robot Zigbee network in the future.

Android Based Ubiquitous Interface for Controlling Service Robots (서비스 로봇 제어를 위한 안드로이드 기반의 유비쿼터스 인터페이스)

  • Quan, Yongxun;Ahn, Hyun-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.35-41
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    • 2010
  • In this paper, an Android based ubiquitous interface for controlling service robots is presented. The robot server captures the images for the front view of the robot, makes a map of the environment and its position, produces a graphic image of its pose, and then transmits them to the Android client. The Android client displays them in the LCD panel and transfers control information obtained from touched buttons to the server. In the interface environment, we implement remote moving mode, autonomous moving mode, and remote operation mode for being used for versatile operability to the robot with limited screen of the smart phone. Experimental results show the implementation of the proposed interface in Android installed on Motoroi to control a service robot, and demonstrate its feasibility.

Vision-based Self Localization Using Ceiling Artificial Landmark for Ubiquitous Mobile Robot (유비쿼터스 이동로봇용 천장 인공표식을 이용한 비젼기반 자기위치인식법)

  • Lee Ju-Sang;Lim Young-Cheol;Ryoo Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.560-566
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    • 2005
  • In this paper, a practical technique for correction of a distorted image for vision-based localization of ubiquitous mobile robot. The localization of mobile robot is essential and is realized by using camera vision system. In order to wide the view angle of camera, the vision system includes a fish-eye lens, which distorts the image. Because a mobile robot moves rapidly, the image processing should he fast to recognize the localization. Thus, we propose the practical correction technique for a distorted image, verify the Performance by experimental test.

Gesture Extraction for Ubiquitous Robot-Human Interaction (유비쿼터스 로봇과 휴먼 인터액션을 위한 제스쳐 추출)

  • Kim, Moon-Hwan;Joo, Young-Hoon;Park, Jin-Bae
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1062-1067
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    • 2005
  • This paper discusses a skeleton feature extraction method for ubiquitous robot system. The skeleton features are used to analyze human motion and pose estimation. In different conventional feature extraction environment, the ubiquitous robot system requires more robust feature extraction method because it has internal vibration and low image quality. The new hybrid silhouette extraction method and adaptive skeleton model are proposed to overcome this constrained environment. The skin color is used to extract more sophisticated feature points. Finally, the experimental results show the superiority of the proposed method.

A Obstacle Avoidance in the Chaotic Robot for Ubiquitous Environment

  • Bae, Young-Chul
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.197-204
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    • 2005
  • In this paper, we propose a method to an obstacle avoidance of chaotic robots that have unstable limit cycles in a chaos trajectory surface in the ubiquitous environment. We assume all obstacles in the chaos trajectory surface have a Van der Pol equation with an unstable limit cycle. We also show computer simulation results of Chua's equation, Lorenz equation, Hamilton and Hyper-chaos equation trajectories with one or more Van der Pol as an obstacles. We proposed and verified the results of the method to make the embedding chaotic mobile robot to avoid with the chaotic trajectory in any plane.

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USN based sonar localization system for a fish robot (물고기 로봇을 위한 USN 기반 초음파 측위 시스템)

  • Shin, Dae-Jung;Na, Seung-You;Kim, Jin-Young;Park, Aa-Ron
    • Journal of Sensor Science and Technology
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    • v.17 no.1
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    • pp.53-60
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    • 2008
  • Localization is the most important functions in mobile robots. There are so many approaches to realize this essential function in wheel based mobile robots, but it is not easy to find similar examples in small underwater robots. It is presented the sonar localization system using ubiquitous sensor network for a fish robot in this paper. A fish robot uses GPS and sonar system to find exact localization. Although GPS is essential tool to obtain positional information, this device doesn't provide reasonable resolution in localization. To obtain more precise localization information, we use several Ubiquitous Sensor Networks (USN) motes with sonar system. Experimental results show that a fish robot obtains more detailed positional information.

Implementation of Underwater Entertainment Robots Based on Ubiquitous Sensor Networks (유비쿼터스 센서 네트워크에 기반한 엔터테인먼트용 수중 로봇의 구현)

  • Shin, Dae-Jung;Na, Seung-You;Kim, Jin-Young;Song, Min-Gyu
    • The KIPS Transactions:PartA
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    • v.16A no.4
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    • pp.255-262
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    • 2009
  • We present an autonomous entertainment dolphin robot system based on ubiquitous sensor networks(USN). Generally, It is impossible to apply to USN and GPS in underwater bio-mimetic robots. But An Entertainment dolphin robot which presented in this paper operates on the water not underwater. Navigation of the underwater robot in a given area is based on GPS data and the acquired position information from deployed USN motes with emphasis on user interaction. Body structures, sensors and actuators, governing microcontroller boards, and swimming and interaction features are described for a typical entertainment dolphin robot. Actions of mouth-opening, tail splash or water blow through a spout hole are typical responses of interaction when touch sensors on the body detect users' demand. Dolphin robots should turn towards people who demand to interact with them, while swimming autonomously. The functions that are relevant to human-robot interaction as well as robot movement such as path control, obstacle detection and avoidance are managed by microcontrollers on the robot for autonomy. Distance errors are calibrated periodically by the known position data of the deployed USN motes.