• 제목/요약/키워드: Ubiquitous IT techniques

검색결과 110건 처리시간 0.022초

Development of a Signal Control Algorithm Using an Individual Vehicle's Data in a Wireless Environment (무선통신 환경에서의 개별차량 정보를 이용한 교차로 신호제어 알고리즘 개발)

  • Lee, In-Gyu;Kim, Yeong-Chan
    • Journal of Korean Society of Transportation
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    • 제27권5호
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    • pp.125-134
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    • 2009
  • Recently, as IT technology and the ubiquitous environment have diffused, the application of these techniques are being attempted in the field of traffic operations and management. Therefore, it is necessary to develop data collection systems and signal control strategies that are suitable in the ubiquitous environment and that will improve efficiency and safety of signalized intersections. The authors conducted a study on the Wireless Sensor Network (WSN) signal control strategy using a wireless communication network between individual vehicles and a signal-control system and full actuated signal control technique to propose a new signal control strategy in the ubiquitous environment. The WSN was defined to evaluate the algorithm used with PARAMICS API simulation. The simulation produced results that the WSN signal control is more effective than other signal control methods. The WSN signal control could reduce vehicle delay time to a maximum of 64% in comparison with other signal control methods in low and near saturation flow conditions.

Ubiquitous Cyber Aquarium Using Schooling Animation (군집 애니메이션을 이용한 유비쿼터스 사이버 아쿠아리움)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • 제11권10호
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    • pp.1427-1435
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    • 2008
  • It is worth it to properly present the behaviors of cyberspace and game characters. It is not so easy to manually supply the actions for all objects one by one, so we need to use crowd animation techniques in order to display automatically, realistically, and effectively. In this paper, we construct a ubiquitous cyber aquarium based on sensors, using the crowd behavior library, which is applied to programming crowd behavior in cyberspace and game applications. We use a sensor board to become aware of a person approaching the cyber aquarium, and according to the perceived distance, the objects in the cyber aquarium automatically react and behave accordingly.

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An Anonymity-Preserving User Authentication and Authorization Model for Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경을 위한 익명성을 보장하는 사용자 인증 및 접근제어 모델)

  • Kang Myung-Hee;Ryou Hwang-Bin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • 제42권4호
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    • pp.25-32
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    • 2005
  • The spread of mobile devices, PDAs and sensors has enabled the construction of ubiquitous computing environments, transforming regular physical spaces into 'Smart space' augmented with intelligence and enhanced with services. However, the deployment of this computing paradigm in real-life is disturbed by poor security, particularly, the lack of proper authentication and authorization techniques. Also, it is very important not only to find security measures but also to preserve user privacy in ubiquitous computing environments. In this Paper, we propose efficient user authentication and authorization model with anonymity for the privacy-preserving for ubiquitous computing environments. Our model is suitable for distributed environments with the computational constrained devices by using MAC-based anonymous certificate and security association token instead of using Public key encryption technique. And our Proposed Protocol is better than Kerberos system in sense of cryptographic computation processing.

User-friendly 3D Object Reconstruction Method based on Structured Light in Ubiquitous Environments (유비쿼터스 환경에서 구조광 기반 사용자 친화적 3차원 객체 재구성 기법)

  • Jung, Sei-Hwa;Lee, Jeongjin
    • The Journal of the Korea Contents Association
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    • 제13권11호
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    • pp.523-532
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    • 2013
  • Since conventional methods for the reconstruction of 3D objects used a number of cameras or pictures, they required specific hardwares or they were sensitive to the photography environment with a lot of processing time. In this paper, we propose a 3D object reconstruction method using one photograph based on structured light in ubiquitous environments. We use color pattern of the conventional method for structured light. In this paper, we propose a novel pipeline consisting of various image processing techniques for line pattern extraction and matching, which are very important for the performance of the object reconstruction. And we propose the optimal cost function for the pattern matching. Using our method, it is possible to reconstruct a 3D object with efficient computation and easy setting in ubiquitous or mobile environments, for example, a smartphone with a subminiature projector like Galaxy Beam.

A Study on the Operation of Education Using Library Using Flip Learning Techniques: Focusing on ubiquitous E-learning that reflects gaming elements

  • KIM, KiTae;WOO, HoSung
    • Fourth Industrial Review
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    • 제2권2호
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    • pp.1-9
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    • 2022
  • Purpose - The purpose is to present an efficient library-use education model in the form of flip learning, reflecting traditional teaching methods and gamification elements even in such non-face-to-face and face-to-face situations after COVID-19. Research design, data, and methodology - Research on library use education, research on ubiquitous environment and gamification instructional design, flip the learning, and gamification elements are classified, compared, and analyzed to present educational models for library education, COVID-19 Pandemic situation, and subsequent library use education. Result - We propose an e-learning content development strategy for flipped learning-based library education. First, benchmark and use the existing educational contents. Second, a user-friendly interface is configured so that learners can flexibly organize their learning contents. Third, it allows learners to experience it directly or indirectly in a virtual space. Conclusion - If the e-learning environment can be standardized to the level of schools or educational institutions, a good educational model that can be used not only in library user education but also in other fields will be possible.

Integrated Data Model of Topographic and Cadastral Information in LIS (토지정보체계에서 지형 및 지적 정보의 공동 활용에 관한 연구)

  • Lee, Suk Kun;Kim, Gab Jin
    • KSCE Journal of Civil and Environmental Engineering Research
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    • 제26권3D호
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    • pp.541-547
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    • 2006
  • With the new paradigm of ubiquitous in the developed computing technology, it is urgently necessary to research GIS fields centering around positioning techniques. The intention of this study is to propose implementation methods for integrating topographic and cadastral data. For this purpose an integrated data model is formed to coincide the graphic data of cadastral map with that of topographic map. As a result, the integrated data model could be built by harmonizing cadastral map with topographic map. We suggest data model for connecting with other information systems in the conditions of data uniformity and implementation. This data implementation models suggested in this research can provide a good reference for the future implementation of other systems. This results will be efficiently used as basis for practical use in ubiquitous environments of spatial informations.

The Collision Avoidance with Interaction Technique between Objects in Virtual Space (가상공간상의 객체 간 상호작용기법을 이용한 충돌 회피)

  • Ryu, NamHoon;Ban, KyeongJin;Oh, KyeongSug;Song, SeungHeon;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.19-23
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    • 2008
  • The development of computer graphics techniques came after development of various entertainment industry such as movies, game and so on, and techniques that make diverse objects in virtual space and control the action of objects are growing rapidly. Especially objects(characters) play an important role in encouraging virtual space at computer animation field. If lots of objects are animated in virtual space, undesired matters of fixed topography or collision between objects etc occur. In order to solve this problem, we need control techniques in detail. This paper presents and implements collision evasion with submarine topography in a virtual aquarium and control technique about collision evasion with other objects.

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u-Health 3D Simulation Techniques (u-Health 3D 시뮬레이션 기법)

  • Park, Jong-Soon;Cho, Jea-Kwun
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 춘계학술대회
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    • pp.559-568
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    • 2009
  • 현대 생활에서 u-Health는 특히 우리나라에서 Ubiquitous 와 Wellness의 개념을 접목하여 구현 하고 있으며, 현재 앞선 IT기술과 활성화된 Network 기반의 환경을 활용하여 발전된 결과를 도출 하려 하고 있다. 하지만 u-Health 장비 또는 프로그램에서 3D시뮬레이션 기법이 어떻게 쓰이면 그 활용도가 증가 되고, 올바른 활용 방법인가에 대해서 연구는 시작 단계라고 할 수 있다. 이에 현재 가정용 게임기와 일부 기능성 컨텐츠에서 쓰이는 3D 시뮬레이션 기법에서 체력증진을 위한 단계별 학습법과 신체 부분별 시뮬레이션에 효과적인 방법을 개발 정형화 시키고 시뮬레이션시 사용자와 가상의 시뮬레이터간의 상호작용 시 발생하는 문제점을 파악하고 해결 방안을 제시 하도록 하며, 3차원 3D기법 과 S/W 를 통하여 상호 작용을 할 때 체계적인 건강증진 방법과 건강관리방법을 제시 하고, 3차원 시뮬레이터를 활용 할 때 효과적인 항목과 결과 데이터를 통하여 발전적인 활용 방안을 제시 한다.

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UbiFOS: A Small Real-Time Operating System for Embedded Systems

  • Ahn, Hee-Joong;Cho, Moon-Haeng;Jung, Myoung-Jo;Kim, Yong-Hee;Kim, Joo-Man;Lee, Cheol-Hoon
    • ETRI Journal
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    • 제29권3호
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    • pp.259-269
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    • 2007
  • The ubiquitous flexible operating system (UbiFOS) is a real-time operating system designed for cost-conscious, low-power, small to medium-sized embedded systems such as cellular phones, MP3 players, and wearable computers. It offers efficient real-time operating system services like multi-task scheduling, memory management, inter-task communication and synchronization, and timers while keeping the kernel size to just a few to tens of kilobytes. For flexibility, UbiFOS uses various task scheduling policies such as cyclic time-slice (round-robin), priority-based preemption with round-robin, priority-based preemptive, and bitmap. When there are less than 64 tasks, bitmap scheduling is the best policy. The scheduling overhead is under 9 ${\mu}s$ on the ARM926EJ processor. UbiFOS also provides the flexibility for user to select from several inter-task communication techniques according to their applications. We ported UbiFOS on the ARM9-based DVD player (20 kB), the Calm16-based MP3 player (under 7 kB), and the ATmega128-based ubiquitous sensor node (under 6 kB). Also, we adopted the dynamic power management (DPM) scheme. Comparative experimental results show that UbiFOS could save energy up to 30% using DPM.

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Development of a 3D Modeling System using a variety of images based on Ubiquitous Environment (유비쿼터스 기반의 다양한 영상을 활용한 3D Modeling System의 구축)

  • Kim, Woo-Sun;Heo, Joon;Shim, Jae-Hyun;Choi, Woo-Jung
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2007년도 정기총회 및 학술발표대회
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    • pp.418-421
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    • 2007
  • It is important to maintain information by application or 3D modeling through the satellite and UAV image which is a real world. The prevention business has recognized the need for accurate 3-D geospatial information around the disaster region to identify objects to 3D modeling. In this paper, we presented an approach to create 3D model and loading, processing the image using GIS techniques, and the digital topographic maps were used for the DEM and the features of the area. The result is a implementation of the simple application that illustrates the objects in 3-D. The presented approach will be used for identifying objects and assisting in regional planning around the airfields.

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