• 제목/요약/키워드: USER-ANGLE

검색결과 273건 처리시간 0.023초

Development on the Auto Showering System Concerning Bed Type for the Elderly: Focusing on Nozzle Optimization

  • Hong, Jae-Soo;Kim, Jong-Hyun;Chun, Keyoung-Jin
    • 대한인간공학회지
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    • 제31권2호
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    • pp.389-396
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    • 2012
  • Objective: The aim of this study is to design an auto showering system regarding bed type for old people or bedridden patients. Background: The rapid growth concerning the aging population leads to an increase in elderly bedridden patients living in senior care centers and hospitals where care givers have difficulty bathing older people with limited mobility. Method: In this study, a showering equipment for experiment was based on anthropometric and researching existing products. The nozzle position was optimized by showering tests and simulations using showering equipment. Results: The problems regarding the existing products were analyzed and the nozzle position was optimized through showering tests. The number, position, and spraying angle of the nozzle were optimized through showering simulations. The automatic showering system concerning bed type was designed by considering their results. Conclusion: When designing an automatic showering system, the most important design element involves determining the position of nozzle and angle of water injection and the number of nozzles. The system was developed by applying the results through user centered-research. Application: The user centered-research for developing products was applied directly in order to develop automatic baths, showering products etc. Furthermore, it was also available to be applied towards senior friendly products.

A Fast Vision-based Head Tracking Method for Interactive Stereoscopic Viewing

  • Putpuek, Narongsak;Chotikakamthorn, Nopporn
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1102-1105
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    • 2004
  • In this paper, the problem of a viewer's head tracking in a desktop-based interactive stereoscopic display system is considered. A fast and low-cost approach to the problem is important for such a computing environment. The system under consideration utilizes a shuttle glass for stereoscopic display. The proposed method makes use of an image taken from a single low-cost video camera. By using a simple feature extraction algorithm, the obtained points corresponding to the image of the user-worn shuttle glass are used to estimate the glass center, its local 'yaw' angle, as measured with respect to the glass center, and its global 'yaw' angle as measured with respect to the camera location. With these estimations, the stereoscopic image synthetic program utilizes those values to interactively adjust the two-view stereoscopic image pair as displayed on a computer screen. The adjustment is carried out such that the so-obtained stereoscopic picture, when viewed from a current user position, provides a close-to-real perspective and depth perception. However, because the algorithm and device used are designed for fast computation, the estimation is typically not precise enough to provide a flicker-free interactive viewing. An error concealment method is thus proposed to alleviate the problem. This concealment method should be sufficient for applications that do not require a high degree of visual realism and interaction.

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카메라-라이다 센서 융합을 통한 VRU 분류 및 추적 알고리즘 개발 (Vision and Lidar Sensor Fusion for VRU Classification and Tracking in the Urban Environment)

  • 김유진;이호준;이경수
    • 자동차안전학회지
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    • 제13권4호
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    • pp.7-13
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    • 2021
  • This paper presents an vulnerable road user (VRU) classification and tracking algorithm using vision and LiDAR sensor fusion method for urban autonomous driving. The classification and tracking for vulnerable road users such as pedestrian, bicycle, and motorcycle are essential for autonomous driving in complex urban environments. In this paper, a real-time object image detection algorithm called Yolo and object tracking algorithm from LiDAR point cloud are fused in the high level. The proposed algorithm consists of four parts. First, the object bounding boxes on the pixel coordinate, which is obtained from YOLO, are transformed into the local coordinate of subject vehicle using the homography matrix. Second, a LiDAR point cloud is clustered based on Euclidean distance and the clusters are associated using GNN. In addition, the states of clusters including position, heading angle, velocity and acceleration information are estimated using geometric model free approach (GMFA) in real-time. Finally, the each LiDAR track is matched with a vision track using angle information of transformed vision track and assigned a classification id. The proposed fusion algorithm is evaluated via real vehicle test in the urban environment.

모바일 AR에서 효율적인 연속 공간 질의를 위한 프리패칭 기법 (Prefetching Techniques of Efficient Continuous Spatial Queries on Mobile AR)

  • 양평우;정용희;한정혜;이연식;남광우
    • Spatial Information Research
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    • 제21권4호
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    • pp.83-89
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    • 2013
  • 최근 모바일 장치의 성능이 가속화됨으로써, 고성능 연산처리 기능을 요구하는 기술들을 이용한 다양한 컨텐츠들이 생산되고 있다. 이동하는 사용자가 자신의 위치를 기반으로 여러 정보를 검색하는 이동정보 서비스들이 증강현실 서비스와 결합하여 많은 서비스들이 생산되고 있다. 이동정보 서비스는 사용자가 새로운 위치로 이동했을 때 정보를 새로이 알아야하는 특성이 있다. 이러한 이동정보 서비스의 특성은 사용자가 위치를 변경하고 새로운 검색을 하였을 때 많은 통신횟수를 요구한다. 이 단점을 보완하기 위하여 본 논문에서는 속도 및 시야각 기반 프리패칭 기법을 제안한다. 기존의 프리패칭 기법은 사용자의 이동 속도와 이동 방향을 고려를 하여 다음 위치에 대한 검색을 하였다. AR에서 화면에 보이는 데이터는 모바일 장치의 시야각에 제한을 받는다는 특징이 있다. 이러한 특징 때문에 기존의 프리패칭 기법은 실제 필요한 데이터보다 훨씬 더 많은 데이터를 검색한다는 단점이 있다. 본 논문에서는 모바일 장치의 시야각을 이용하는 AR에서 더 효율적인 검색 방법을 제안한다. 제안하는 기법은 사용자의 속도, 방향, 시야각을 이용하여 필요 없는 공간에 대한 검색을 줄여준다. 줄어든 검색 범위만큼 검색되는 데이터가 더 작아지기 때문에 검색의 효율 또한 기존의 방법들 보다 우수하다.

Ergonomic Design of Necklace Type Wearable Device

  • Lee, Jinsil;Ban, Kimin;Choe, Jaeho;Jung, Eui S.
    • 대한인간공학회지
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    • 제36권4호
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    • pp.281-292
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    • 2017
  • Objective: This study aims to identify important physical design variables in designing a necklace type wearable device, and to present design guidelines to maximize comfort that a user feels upon wearing the device. Background: Interests in fitness culture and personal health are on the rise recently. In such a situation, demand for necklace type wearable devices is projected to increase a lot, as the devices enable users to use their hands freely and to enjoy various contents through connection with mobile devices. However, the necklace type wearable device's comfort was assessed to have the lowest comfort in a running situation, where human body moves up and down and left and right more than other devices wearable on other human body parts. Therefore, the usability of a necklace type wearable device was low. In this regard, studies on identification of the variables affecting user comfort upon wearing a necklace type wearable device and on physical design direction maximizing comfort and usability are needed. Method: A pretest and a main test were carried out to draw the direction of necklace type wearable device design. In the pretest, wearing evaluation on the diverse types of devices released in the market was conducted to draw physical design variables of the devices affecting comfort. Furthermore, variables significantly affecting the comfort of a device were selected through an analysis of variance (ANOVA). In the main test, anthropometry was performed, and information on anthropometric items corresponding to the design variables selected in the pretest was acquired. Based on the pretest results and the anthropometric information in the main test, the present study produced design guidelines maximizing the comfort of a necklace type wearable device with regard to major design variables upon dynamic tasks. Results: According to the pretest results, the variables having effects on comfort were the angle of side points, width, and height. Due to interactions between variables, those need to be simultaneously considered upon designing a device. Upon dynamic tasks, the angle of side points and width of a device was designed to be smaller than mean angle of the trapezius muscle and neck width, and thus attachment to human body was high. As height was designed to be larger than mean neck front and rear point width, comfort was higher due to feeling of stability. Conclusion: Because user sensitivity to comfort was high at human body's inflection points, a device needs to be designed for users not to feel high pressure on specific body parts with the device fitting human body shape well. A design considering user's situation is also required in further studies.

Two-Faults Detection and Isolation Using Extended Parity Space Approach

  • Lee, Won-Hee;Kim, Kwang-Hoon;Park, Chan-Gook;Lee, Jang-Gyu
    • Journal of Electrical Engineering and Technology
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    • 제7권3호
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    • pp.411-419
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    • 2012
  • This paper proposes a new FDI(Fault Detection and Isolation) method, which is called EPSA(Extended Parity Space Approach). This method is particularly suitable for fault detection and isolation of the system with one faulty sensor or two faulty sensors. In the system with two faulty sensors, the fault detection and isolation probability may be decreased when two faults are occurred between the sensors related to the large fault direction angle. Nonetheless, the previously suggested FDI methods to treat the two-faults problem do not consider the effect of the large fault direction angle. In order to solve this problem, this paper analyzes the effect of the large fault direction angle and proposes how to increase the fault detection and isolation probability. For the increase the detection probability, this paper additionally considers the fault type that is not detected because of the cancellation of the fault biases by the large fault direction angle. Also for the increase the isolation probability, this paper suggests the additional isolation procedure in case of two-faults. EPSA helps that the user can know the exact fault situation. The proposed FDI method is verified through Monte Carlo simulation.

노인용 보행보조기의 안전성 향상을 위한 노면 상태 및 기울기 추정 (Estimation of Road Surface Condition and Tilt Angle to Improve the Safety of Mobility Aids for the Elderly)

  • 박기동;김종화;최진규
    • 대한임베디드공학회논문지
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    • 제17권3호
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    • pp.149-155
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    • 2022
  • This paper proposes a method for estimating the road surface condition and tilt angle using an inertial measurement unit (IMU) to improve the safety in the use of mobility aids for the elderly. The measurements of the accelerometers of the IMU usually include the accelerations caused by not only the gravitational force but also linear and rotational motions. Thus, the gravitational accelerations are first extracted using several physical constraints and then incorporated into the Kalman filter to estimate the tilt angle. In addition, because the magnitudes of the accelerations produced by the rotational motions (roll and pitch motions) vary with the road surface condition, a criterion based on such accelerations is presented to classify the condition of the road surface. The obtained road surface condition and tilt angle are finally combined to provide the safety information (e.g., safe, warning, and danger) for the user to improve the walking safety. Experiments were carried out and the results showed that the proposed method can provide the condition of the road surface, the tilt of the road surface, and the safety information correctly.

몬테카를로 방식에 의한 스퍼터율 계산에 관한 연구 (Calculation of Sputter Yield using Monte Carlo Techniques)

  • 반용찬;이제희;원태영
    • 전자공학회논문지D
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    • 제35D권12호
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    • pp.59-67
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    • 1998
  • 본 논문에서는 몬테카를로 방식을 사용하여 이온의 에너지에 대한 타겟 원자의 스퍼터율(Sputter Yield), 이온의 주입 각도에 대한 스퍼터율, 이온의 주입에 따른 타겟 원자의 발산 분포를 3차원으로 시뮬레이션 하였다. 중(중)이온으로 (Ar/sup +/)을 사용하였고, 경(輕)이온으로 (H/sup +/)을 사용하여 10 eV에서 100 KeV 영역의 에너지에 따른 스퍼터율을 계산하였다. 또한, 스퍼터 타겟 물질로서 Cu, Al을 사용하여 계산하였고, 실험치와 일치함을 확인하였다. 스퍼터율은 입사 이온의 에너지가 증가함에 따라 증가하는 경향을 보이지만, 임계점 이후에는 점차적으로 감소하는 경향을 보였다. 중이온에 의한 스퍼터에서는 임계점이 10 KeV 영역이었고, 경이온에 의한 스퍼터에서는 1 KeV 이하 영역이었다. 또한, 이온의 주입 각도에 따라서 타겟의 스퍼터율은 점차적으로 증가하였고, 68° 부근에서 최대 스퍼터율을 기록하였다. 이온의 주입 각도에 따른 타겟 원자의 분포도에서는 각도가 커짐에 따라서 타겟 표면 법선 방향으로 방출되는 원자의 수가 많아짐을 확인하였다. 본 연구에서는, CRAY T3E 슈퍼컴퓨터에서 시뮬레이션을 수행하였으며, 구현된 몬테카를로 스퍼터 시뮬레이터의 GUI(Graphic User Interface) 환경을 구축하였다.

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강화 학습을 이용한 비전 기반의 강인한 손 모양 인식에 대한 연구 (A Study on Vision-based Robust Hand-Posture Recognition Using Reinforcement Learning)

  • 장효영;변증남
    • 전자공학회논문지CI
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    • 제43권3호
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    • pp.39-49
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    • 2006
  • 본 논문에서는 비전 기술에 기반을 둔 손 모양 인식 시스템의 성능 향상을 위하여 강화학습에 의한 손 모양 인식 방법을 제안한다. 비전 센서에 기반을 둔 손 모양 인식은 손의 높은 자유도로 인한 자체 겹침 (self-occlusion) 현상과 관찰 방향 변화에 따른 입력 영상의 다양함으로 인식에 어려움이 따른다. 따라서 비전 기반 손 모양 인식의 경우, 카메라와 손 간의 상대적인 각도에 제한을 두거나 여러 대의 카메라를 배치하는 것이 일반적이다. 그러나 카메라와 손 간의 상대적 각도에 제한을 두는 경우에는 사용자의 움직임에 제약이 따르게 되며, 여러 대의 카메라를 사용할 경우에도 각 입력된 영상에 대한 인식 결과를 최종 인식 결과에 반영하는 방식에 대하여 추가적인 고려를 해야 한다. 본 논문에서는 비전 기반 손 모양 인식의 이러한 문제점을 개선하기 위하여 인식 과정에서 사용되는 특징을 손 구조적인 각도 정보와 손 윤곽선 정보로 나누고 강화학습을 통하여 각 특징간의 연관성을 정의하는 방식을 제안한다. 또한 제안된 방법을 세 대의 카메라를 이용한 손 모양 인식 시스템에 적용하여 유용성을 검증한다.

User Experience를 고려한 자동차 전조등 설계 방안 (The Design Procedure of Automobile Headlamp Considering User Experience)

  • 김정룡;윤상영;민승남;이호상
    • 대한인간공학회지
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    • 제29권4호
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    • pp.575-584
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    • 2010
  • The aim of study is to suggest the design procedure of automobile headlamp by considering driver's experience in regard of the visibility and glare during nighttime driving. The characteristics of driver were investigated in terms of the drivers' cognitive ability and reaction time, headlamp specification and visibility, light source and glare. And, the degree of visual discomfort was categorized and recognized as a tool to represent the subjective user experience. The UX point of view was stated when the existing results were seemingly lacking of it. The visual comfort and safety of elderly drivers were also discussed by reviewing the studies of ageing regarding the visibility and driving responses. Finally, this study suggested how to reduce the negative effect of nighttime driving due to the height of headlamp, angle of lighting, color spectrum, discomfort glare, source of light by using the UX perspective and methodology.