• Title/Summary/Keyword: USER-ANGLE

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Fitts' Law for Angular Foot Movement in the Foot Tapping Task

  • Park, Jae-Eun;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.647-655
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    • 2012
  • Objective: The purpose of this study was to confirm difference between angular foot movement time and existing foot Fitts' law predicting times, and to develop the angular foot Fitts' law in the foot tapping task. Background: Existing studies of foot Fitts' law focused on horizontal movement to predict the movement time. However, when driving a car, humans move their foot from the accelerator to the brake with a fixed heel. Therefore, we examined the experiment to measure angular foot movement time in reciprocal foot tapping task and compared to conventional foot Fitts' law predicting time. And, we developed the angular foot Fitts' law. Method: In this study, we compared the angular foot movement time in foot tapping task and the predicted time of four conventional linear foot Fitts' law models - Drury's foot Fitts' law, Drury's ballistic, Hoffmann's ballistic, Hoffmann's visually-controlled. 11 subjects participated in this experiment to get a movement time and three target degrees of 20, 40, and 60 were used. And, conventional models were calculated for the prediction time. To analyze the movement time, linear and arc distance between targets were used for variables of model. Finally, the angular foot Fitts' law was developed from experimental data. Results: The average movement times for each experiment were 412.2ms, 474.9ms, and 526.6ms for the 89mm, 172mm, and 253mm linear distance conditions. The results also showed significant differences in performance time between different angle level. However, all of conventional linear foot Fitts' laws ranged 135.6ms to 401.2ms. On the other hand, the angular foot Fitts' law predicted the angular movement time well. Conclusion: Conventional linear foot Fitts' laws were underestimated and have a limitation to predict the foot movement time in the real task related angular foot movement. Application: This study is useful when considering the human behavior of angular foot movement such as driving or foot input device.

A Study on Parallax Registration for User Location on the Transparent Display using the Kinect Sensor (키넥트 센서를 활용한 투명 디스플레이에서의 사용자 위치에 대한 시계 정합 연구)

  • Nam, Byeong-Wook;Lee, Kyung-Ho;Lee, Jung-Min;Wu, Yuepeng
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.28 no.6
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    • pp.599-606
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    • 2015
  • International Hydrographic Organization(IHO) adopted standard S-100 as the international standard Geographic Information System(GIS) that can be generally used in the maritime sector. Accordingly, the next-generation system to support navigation information based on GIS standard technology has being developed. AR based navigation information system that supported navigation by overlapping navigation information on the CCTV image has currently being developed. In this study, we considered the application of a transparent display as a method to support efficiently this system. When a transparent display applied, the image distortion caused by using a wide-angle lens for parallax secure, and the disc s, and demonstrated the applicability of the technology by developing a prototype.

Estimation of Retained Rate in Open-water Sediment Disposal (개방수역 퇴적물 처리에서 유보율의 평가)

  • Shin, Hosung;Kim, Kyu-Sun
    • Journal of the Korean Geotechnical Society
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    • v.31 no.11
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    • pp.49-60
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    • 2015
  • Open-water sediment disposal has many applications in costal construction. Dumping of sediment in open water can be divided into descending stage under water and sedimentation stage on the seabed, and retained rate is evaluated from analyzed results of these two successive stages. Descending particle cloud have two distinct thermal and swam phase, and trajectory equations for each phase are derived to describe settling velocity and radius of particle cloud. For sedimentation stage, a numerical simulator is used to calculate growth factors for particle fiction angle and current velocity. Retained rate is defined as a mass rate of remained sediment inside the circle which has a center at dumping point on the sea level and user-defined effective radius. Retained rate map for Singapore coast is presented with water depth of 20 m, current velocity of 0.0~1.5 m/s, and effective radius of 5 m. It will decrease sediment mass loss during disposal operation and minimize surrounding environmental pollution.

Image Procession Algorithm For Antenna Extraction And Correction (안테나 추출및 보정을 위한 영상처리 알고리즘)

  • Kwak, Nae-Joung;Ryu, Sung-Pil;Song, Teuk-Seob;Kim, Sung-Min
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.546-555
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    • 2009
  • There is increasingly interested in the measurement of antenna's characteristics for one's manufacture according to one's various application. Due to this, the antenna measurement system need be made with more and more great precision. On measuring of the antenna's characteristic, the conventional system handled by human generates the error due to controlling the position of the system by user. Therefore there need be introduced the automatic measurement system of antenna's characteristic. In this paper, we propose antenna extraction algorithm for the Antenna automatic measurement system of antenna's characteristic. The proposed algorithm gets the antenna image from antenna measurement system, extracts an antenna object from the image, and extracts the parameters for antenna's slant and antenna's location. The extracted parameters is used to correct location and distortions of the antenna and automatic measurement. The proposed algorithm is applied to the patch antenna. The results show that antenna's object is efficiently extracted and the angle for correcting the error is calculated well.

Suboptimal Receiver Combining Adaptive Array Antenna and Orthogonal Decision-Feedback Detector (적응 배열 안테나에 부귀환 직교 다중사용자 검출기를 결합한 준 최적 수신기)

  • Jo, Yeong-Pil;Kim, Jong-Mun;Gwak, Gyeong-Seop
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.8
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    • pp.26-32
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    • 2002
  • In this paper, we propose a suboptimal receiver combining adaptive array antenna and orthogonal decision-feedback detector in DS/CDMA system. Adaptive way antenna can cancel out undesired signal using beamforming scheme. However, if there are interfering signals from undesired users with the same incident angle as that of a desired user, an adaptive array antenna cannot suppress them. The proposed receiver can cancel out remaining interference from users having nearly the same beam pattern. And we employ Orthogonal Decision-Feedback Detector (ODFD) as Multiuser detection. The ODFD performs as good as the decorrelating decision -feedback detector (DDFD) with much less complexity. Simulation results show that the proposed system provides a significantly enhanced performance.

Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

Multi-body Dynamic Analysis for Tripod Constant Velocity Joint (트라이포드 타입 등속조인트의 다물체 동역학 해석)

  • Song, Myung-Eui;Lim, Young-Hun;Cho, Hui-Je;Bae, Dae-Sung
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.1
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    • pp.1-7
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    • 2010
  • The paper proposes a multi-body dynamic simulation to numerically evaluate the generated axial force(G.A.F) and plunging resistant force(P.R.F) practically related to the shudder and idling vibration of an automobile. A numerical analysis of two plunging types of CV joints, tripod joint(TJ) and very low axial tripod joint(VTJ), is conducted using the commercial program DAFUL. User-defined subroutines of a friction model illustrating the contacted parts of the outboard and inboard joint are subsequently developed to overcome the numerical instability and improve the solution performance. The Coulomb friction effect is applied to describe the contact models of the lubricated parts in the rolling and sliding mechanisms. The numerical results, in accordance with the joint articulation angle variation, are validated with experimentation. The offset between spider and tulip housing is demonstrated to be the critical role in producing the 3rd order component of the axial force that potentially causes the noise and vibration in vehicle. The VTJ shows an excellent behavior for the shudder when compared with TJ. In addition, a flexible nonlinear contact analysis coupled with rigid multi-body dynamics is also performed to show the dynamic strength characteristics of the rollers, housing, and spider.

Histogram Based Hand Recognition System for Augmented Reality (증강현실을 위한 히스토그램 기반의 손 인식 시스템)

  • Ko, Min-Su;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1564-1572
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    • 2011
  • In this paper, we propose a new histogram based hand recognition algorithm for augmented reality. Hand recognition system makes it possible a useful interaction between an user and computer. However, there is difficulty in vision-based hand gesture recognition with viewing angle dependency due to the complexity of human hand shape. A new hand recognition system proposed in this paper is based on the features from hand geometry. The proposed recognition system consists of two steps. In the first step, hand region is extracted from the image captured by a camera and then hand gestures are recognized in the second step. At first, we extract hand region by deleting background and using skin color information. Then we recognize hand shape by determining hand feature point using histogram of the obtained hand region. Finally, we design a augmented reality system by controlling a 3D object with the recognized hand gesture. Experimental results show that the proposed algorithm gives more than 91% accuracy for the hand recognition with less computational power.

A study on indoor navigation system using localization based on wireless communication (무선통신기반 위치인식을 이용한 실내 내비게이션 시스템에 관한 연구)

  • Kim, Jung-Ha;Lee, Sung-Geun;Kim, Jong-Su;Kim, Jeong-Woo;Seo, Dong-Hoan
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.1
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    • pp.114-120
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    • 2013
  • Recently, navigation systems based on wireless communication have been applied to the internal structures such as building or ship. If a stable azimuth information is obtained, these systems can effectively guide the direction of the user's progress through the information and then can improve the performance of guidance. Since conventional method which has acquired an azimuth information using geomagnetic and acceleration sensor(azimuth sensor hereafter) is sensitive to the effects of the magnetic field, it has unstable error range according to the surrounding environment. In order to improve these problems, this paper presents a new relative azimuth estimation algorithm using the displacement of a mobile node and its rotation angle based on Wireless communication. For the performance assessment of the proposed algorithm, experiments using rotating arm are performed and the results are confirmed that the proposed system can estimate the relative azimuth without using additional sensors.

Attitude Control of Quad-rotor by Improving the Reliability of Multi-Sensor System (다종 센서 융합의 신뢰성 향상을 통한 쿼드로터 자세 제어)

  • Yu, Dong Hyeon;Park, Jong Ho;Ryu, Ji Hyoung;Chong, Kil To
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.517-526
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    • 2015
  • This paper presents the results of study for improving the reliability of quadrotor attitude control by applying a multi-sensor along with a data fusion algorithm. First, a mathematical model of the quadrotor dynamics was developed. Then, using the quadrotor mathematical model, simulations were performed using the improved reliability multi-sensor data as the inputs. From the simulation results, we designed a Gimbal-equipped quadrotor system. With the quadrotor in a hover state, we performed experiments according to the angle change of the user's specifications. We then calculated the attitude control data from the actual experimental data. Furthermore, with additional simulations, we verified the performance of the designed quadrotor attitude control system with multiple sensors.