• Title/Summary/Keyword: USER-ANGLE

Search Result 273, Processing Time 0.031 seconds

Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.4
    • /
    • pp.57-63
    • /
    • 2019
  • In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

Analyses of Thrust Bearing in a Scroll Compressor Considering Oldham Ring (올댐링을 고려한 스크롤 압축기 스러스트 베어링의 해석)

  • Park, Sang-Shin;Lee, Seung-Ryoul
    • Tribology and Lubricants
    • /
    • v.23 no.3
    • /
    • pp.109-116
    • /
    • 2007
  • A scroll compressor is on the increase in the use for the cooling and ambition machinery because of the advantages about high efficiency, low vibration and low noise. The design of thrust bearing for scroll compressor has depended on the experience. The lubrication considering the squeeze flow was applied for high side shell and low side shell of scroll thrust bearing. This work was based on governing fluid lubrication equation at the general coordinate. It shows the behavior for an orbiting scroll with direct numerical analysis using FDM. This study obtained the theoretical design value by finding load capacity and tilting angle of an orbiting scroll for thrust bearing in a scroll compressor. Especially this work performed the analysis about the design parameter. The program was written using Visual C++ to enhance user to change the design parameter easily. In particular the result value and the pressure profile were displayed as windows in every step for user to understand without difficulty.

Analytical Algorithms for Ergonomic Seated Posture When Working with Notebook Computers

  • Jalil, Sakib;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
    • /
    • v.6 no.2
    • /
    • pp.146-157
    • /
    • 2007
  • This paper discusses two algorithms for recommending notebook computer (NBC) and workstation adjustments so that the user can assume an ergonomic seated posture during NBC operation. Required input data are the user's anthropometric data and physical dimensions of the NBC and the workstation. The first algorithm is based on an assumption that there are no workstation constraints while the second algorithm considers the actual seat height and work surface height. The results from the algorithms include recommendations for adjusting the NBC (tilt angle of the NBC base unit, angle between the base and screen units, and base support height) and the workstation (heights of seat support and footrest, and distance between the body and the NBC).

Car-audio Position Evaluation Using 3-Dimensional Motion Analysis (동작분석을 이용한 카 오디오 위치 평가)

  • 임창주;임치환
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.24 no.62
    • /
    • pp.79-87
    • /
    • 2001
  • Usability has become a primary factor in determining the acceptability and consequent success of consumer product. It is common that the product usability is evaluated by objective performance measures and/or subjective user preference measures. This study is concerned with objective evaluation of the product usability using 3-dimensional motion analysis. We evaluated car-audio position using 3-dimensional motion analysis. The parameters investigated in this experiment were height of car-audio, left-right angle, and front-end angle. The experimental results showed that the usability evaluation method using motion analysis was consistent with user's subjective assessment. This objective method can be applied to not only car-audio position evaluation but also various consumer products'usability evaluation.

  • PDF

Compact near-eye display for firefighter's self-contained breathing apparatus

  • Ungyeon Yang
    • ETRI Journal
    • /
    • v.45 no.6
    • /
    • pp.1046-1055
    • /
    • 2023
  • We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space. Thus, we used a thin head-mounted display (HMD) with a light field and folded optical system, aiming to both minimize the volume for integration in front of the face into a breathing apparatus and maintain adequate visibility, including a wide viewing angle and resolution similar to that of commercial displays. We developed the optical system testing modules and prototypes of the integrated breathing apparatus. Through iterative testing, the thickness of the output optical module in front of the eyes was reduced from 50 mm to 60 mm to less than 20 mm while maintaining a viewing angle of 103°. In addition, the resolution and image quality degradation of the light field in the display was mitigated. Hence, we obtained a display with a structure consistent with the needs of firefighters in the field. In future work, we will conduct user evaluation regarding fire scene reproducibility by combining immersive VR fire training and real firefighting equipment.

Collision Avoidance Algorithm of an Intelligent Wheelchair Considering the User's Safety with a Moving Obstacle (탑승자의 안전을 고려한 지능형 휠체어의 단일 이동 장애물 충돌회피 알고리즘)

  • Kim, Yong Hwi;Yoon, Tae Sung;Park, Jin Bae
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.19 no.10
    • /
    • pp.936-940
    • /
    • 2013
  • As the ageing population grows around the world, the demand for electric wheelchairs, an important mobility assistance device for the disabled and elderly, is gradually increasing. Therefore, a number of studies related to intelligent wheelchairs are actively underway to improve safety and comfort for wheelchair users. However, previous collision avoidance studies for intelligent wheelchairs have concentrated on collision avoidance methods with the shortest distance and by only changing either velocity or heading angle, rather than considering the forces exerted on the user. If a collision avoidance algorithm that does not consider these forces is applied to an intelligent wheelchair, there is a possibility of an accident due to falling as wheelchair users are generally disabled and elderly people. In this paper, we propose a collision avoidance algorithm which minimizes the forces exerted on a wheelchair user by minimizing the variation of the wheelchair's velocity and heading angle when the sizes, positions, velocities, and heading angles of a wheelchair and a moving obstacle are known.

Development and User Satisfaction of a Mobile Phone Application for Image-based Dietary Assessment (카메라가 장착된 모바일 폰을 이용한 24시간 식사 회상 앱 개발 및 만족도 연구)

  • Kim, Seo-Yoon;Chung, Sang-Jin
    • Korean Journal of Community Nutrition
    • /
    • v.22 no.6
    • /
    • pp.485-494
    • /
    • 2017
  • Objectives: The objective of this study was to develop mobile phone application for image-based dietary assessment and evaluate satisfaction regarding respondent's use of the mobile phone application. Methods: We developed a mobile phone application to assess dietary intakes using 24 hour dietary recall. After initial development, application was reviewed by ten adults and revised based on their comments. We recruited 192 volunteers (92 males, 100 females) to use the mobile phone application and to respond to a satisfaction survey. Participants were instructed to use the mobile phone application with fiducial marker five centimeter in width, length and two centimeter height at each eating occasion during designated 4 days, capturing $45^{\circ}$ angle and $90^{\circ}$ angle images of all food and beverage items before and after consumption. After using the mobile phone application for 4 days, participants were asked to complete an online questionnaire on the satisfaction of the mobile phone app. User satisfaction items composed of 12 questions of application user interface, 8 questions of emotional response, 9 questions of eating behavior in 5 likert scale. Participants were also asked to provide additional open-ended comments on the use of mobile phone application. Statistical analysis was performed by using the SPSS 23.0 (Statistical Package for the Social Science). Results: The average user interface score was $2.82{\pm}1.08$, which was close to the 'normal' response. Responses for emotion and eating behavior also were borderline to the 'normal'. Conclusions: This study found that the mobile phone application using 24-hour recall was acceptable to be used to assess dietary intakes for several days. However, there should be a need for such technology to be user-oriented instead of researcher-oriented. Easy and cost-effective new technology is needed for estimating the amounts of food eaten automatically when the photos are taken.

Travel mode classification method based on travel track information

  • Kim, Hye-jin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.12
    • /
    • pp.133-142
    • /
    • 2021
  • Travel pattern recognition is widely used in many aspects such as user trajectory query, user behavior prediction, interest recommendation based on user location, user privacy protection and municipal transportation planning. Because the current recognition accuracy cannot meet the application requirements, the study of travel pattern recognition is the focus of trajectory data research. With the popularization of GPS navigation technology and intelligent mobile devices, a large amount of user mobile data information can be obtained from it, and many meaningful researches can be carried out based on this information. In the current travel pattern research method, the feature extraction of trajectory is limited to the basic attributes of trajectory (speed, angle, acceleration, etc.). In this paper, permutation entropy was used as an eigenvalue of trajectory to participate in the research of trajectory classification, and also used as an attribute to measure the complexity of time series. Velocity permutation entropy and angle permutation entropy were used as characteristics of trajectory to participate in the classification of travel patterns, and the accuracy of attribute classification based on permutation entropy used in this paper reached 81.47%.

Error Analysis of Time-Based and Angle-Based Location Methods (시간기반과 각도기반의 측위방식 성능비교 및 오차 특성 분석)

  • Kim Dong-Hyeok;Song Seung-Hun;Sung Tae-Kyung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.10
    • /
    • pp.962-967
    • /
    • 2006
  • Indoor positioning is highlighted recently, and various kinds of indoor positioning systems are under developments. Since positioning systems have their own characteristics, proper positioning scheme should be chosen according to the required specifications. Positioning methods are classified into time-based and angle-based one. This paper presents the error analysis of time-based and angle-based location methods. Because measurements of these methods are nonlinear, linearizations are needed in both cases to estimate the user position. In the linearization, Gauss-Newton method is used in both cases. To analyze the position error, we investigate the error ellipse parameters that include eccentricity, rotation angle, and the size of ellipse. Simulation results show that the major axes of TOA and AOA method lie in different quadrants at most region of workspace, especially where the geometry is poor. When the TOA/AOA hybrid is employed, it is found that the error ellipse is reduced to the intersection of ellipses of TOA and AOA.

A Study on Human Factors Analysis of Reality Aspect in Virtual Reality System (가상현실 시스템의 현실감 평가를 위한 인간공학적 분석에 관한 연구)

  • Park, Hui-Seok;Kim, Yu-No
    • Journal of the Ergonomics Society of Korea
    • /
    • v.19 no.1
    • /
    • pp.63-76
    • /
    • 2000
  • In this study, the factors affecting reality aspect of virtual reality system were identified through Quality Function Deployment. The influence of some selected factors was evaluated in simulated performance test. It was shown that the factor of whether user can break through the objects in virtual space is the most sensitive to performance, followed by the factors of rotation angle and movement step. Also, the results implied that as more referents were provided to user, feeling of reality was enhanced.

  • PDF