• Title/Summary/Keyword: UNITY

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Development of VR Multi Simulation Game for Old People using Unity Engine. (Unity 엔진을 이용한 노년층을 위한 VR 멀티 시뮬레이션 게임 개발)

  • Cha, Jooyoung;Youn, Hyewon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.604-606
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    • 2020
  • 본 논문은 노인의 외로움 해소를 위해 Unity 를 이용한 VR 멀티 시뮬레이션 게임 프로그램의 설계 및 개발 내용을 다루고 있다. 본 시뮬레이션은 주 타겟층인 노년층을 고려하여 최소한의 간단한 조작법을 지향하고 있으며 따라서 3D 1 인칭 어드벤처 시점, 바라보는 방향으로 이동하는 연속 이동방식을 채택하였다. 서버를 이용하여 2 인 이상의 멀티 시뮬레이션 환경을 지원하며 텍스트 채팅이 아닌 음성 채팅을 통하여 시뮬레이션 유저들 간의 소통을 지원해준다. 다른 유저들과 함께 GameObject 의 상호작용을 보며 대화를 이어가거나, 낚시, 채집 활동을 할 수 있다. 이로 하여금 노년층의 외로움 해소를 도울 수 있도록 개발하였다.

Development of Third Person Shooting Game Based on Unity3D (Unity3D 기반 3인칭 슈팅 게임 개발)

  • Jeong, Won-Woo;Park, Keon-Soon;Cho, Min-Soo;Kang, Ju-Hyeon;Lee, Sungchul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.640-642
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    • 2022
  • 게임 개발엔진인 Unity3D를 활용한 3인칭 슈팅 게임으로 쉬는 시간 등의 자투리 시간에 즐길 수 있는 짧은 플레이타임을 가지고 복잡한 3D 슈팅 게임과 달리 쉽고 간단한 조작법을 가진 게임이다. 적 객체를 공격하거나 회피하며 각 스테이지당 5분을 생존하면 클리어되며 스코어에 기반한 재화를 지급하는 방식으로 진행된다. 게임 내 그래픽은 Unity Asset Store를 통해 그래픽 Asset을 구매하여 게임 내 사용되는 비행선, 물 효과, 탄환에 활용하였으며 일부 비행선은 기존 Asset을 재조립하여 만들었다.

The Reality of Shi-Kai Yuan's 'Unity' Sprit in Jisiguanfuzhi ("제사관복제(祭祀冠服制)"에 나타난 원세계(袁世凱)의 '대동(大同)'의식의 실제)

  • Choi, Kyu-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.5
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    • pp.873-887
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    • 2010
  • Yuan Shi Kai, the first President of the Republic of China, established a ceremonial uniform system based on ancient styles in 1914 just before the national polity was changed to the Empire of China in 1915. This system is Jisiguanfuzhi (a system on costumes for memorial services), and figures included in the system are Jisiguanfutu (figures showing costumes for memorial services). This study is the first to examine Jisiguanfuzhi and Jisiguanfutu and to approach the background idea of the establishment of the system with a focus on the meaning of 'unity.' Jisiguanfuzhi regulates the ceremonial uniform system of all classes from the President along with the 1st-class to the 5th-class people. The uniform consists of a crown, robe, belt, the mid-section cloth, and boots. In addition, the uniforms of ritual musicians and dancers are included. The basic principles in establishing the system were the restoration of ancient systems, the adoption of convenience, the acceptance of current practices, and the implication of symbolism. Jisiguanfuzhi clarifies that the pattern of the ceremonial uniforms was modeled on Juebianfu, for religious services. The reason for choosing Juebianfu for religious services was to achieve 'unity' and Juebianfu was associated with 'unity' because it was common to all, from the emperor to the gentlemen class, in ancient times. Yuan Shi Kai tried to show flexibility to the gentlemen class who represented the intellectuals at that time by adopting Juebianfu for religious services, fearing that the gentlemen class might oppose the attempt to restore the imperial system. Therefore, although Jisiguanfuzhi adopted mostly Mianfu and royal sacrificial robes, it also emphasized 'unity' by professing that the uniforms were based on Juebianfu for religious services.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
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    • v.2 no.2
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    • pp.1-6
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    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

A Study on Daesoon Thought from Korean Buddhist Viewpoint: With Emphasis on Maitreya Thought and the Interpenetration(Unity) of the Three Teachings (한국불교에서 본 대순사상 - 미륵사상과 삼교회통(조화)사상을 중심으로 -)

  • Lee, Byung-wook
    • Journal of the Daesoon Academy of Sciences
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    • v.25_1
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    • pp.157-187
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    • 2015
  • In this paper, I will study the common point between Korean buddhist thought and Daesoon thought. In 2 chapter, I will illuminate Kang Jeungsan to be familiar with buddhist culture. Daewonsa(大院寺) was the place Kang Jeungsan's to enlighten Path. Kang Jeungsan said Śākyamuni to the people to follow himself. And Kang Jeungsan burned Thousand-Hands Sutra(千手經) as one of Chenjigongsa(天地公事). In 3 chapter I study the unfolding of Korean Maitreya thought and the interpenetration of the three teachings. In 4 chapter I study the idea of Maitreya Buddha and the unity of the three teachings in Daesoon thought. Maitreya has the origin in India. Korea accepted this Maitreya via China. In Silla era, the people accepted Maitreya in relation to Hwarang(花郞). In Unified Silla era, Beopsang jong(法相宗) accepted Maitreya devotion positively and the typical person is Jinpyo(眞表). In Goryeo era, Beopsang jong devoted Maitreya, on the other hand Maitreya devotion changed the popular devotion. In Joseon era, Maitreya devotion changed the popular devotion more and more. In this background, Kang Jeungsan accepted the idea of Maitreya Buddha. And Kang Jeungsan insisted that he is the existence to give Heaven's decree to Choe Jeu(崔濟愚) of Donghak and to combine Jesus of Christianity. The interpenetration of the three teachings is one of the stream of Joseon era's buddhim. We can read this in Hamheo Deuktong(涵虛得通)'s Hyeonjeongron(顯正論) and Yuseokjiluiron (儒釋質疑論) to pretend Hamheo Deuktong and Cheongheo Hyujeong(淸虛休靜)'s Samgagwigam(三家龜鑑). This interpenetration of the three teachings of Joseon era influenced Daesoon thought. The unity of the three teachings in Daesoon thought is divided into three. The first is the unity of the three teachings of Gwanwang(冠旺)'s standpoint, the second is the unity of the three teachings of Sungyo(仙敎) superior standpoint, the third is the unity of the three teachings of Jinmuk(震黙)'s anecdote. The interpenetration of the three teachings of Joseon era is connected with the unity of the three teachings of Jinmuk's anecdote. Thus Joseon era's buddhist thought and Daesoon thought have the common point in the idea of Maitreya Buddha and the interpenetration(unity) of the three teachings.

Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

Effects of Reality Therapy Group Program on Leadership Life Skills, Sociality, and Classroom Unity of Elementary School children (현실요법 집단상담 프로그램이 초등학생의 리더십 생활기술, 사회성, 학급 응집력에 미치는 영향)

  • Kim, Se Bong;Byun, Sang Hae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.8 no.1
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    • pp.183-191
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    • 2013
  • The purpose of this study is to discover the effects of Reality Therapy group program on leadership life skills, sociality, and classroom unity of elementary school children. The objects of this research are the 34 elementary school children at the K elementary school in the S area of Kyunggi-do, and randomly divided into two groups. Scientific methods are employed to test a Reality Therapy group program as a treatment for elementary school children to increase their level of leadership life skills, sociality, and classroom unity. For this study, one experimental group and one control group, composed of 34 students in total, are organized and treatment is conducted on these groups. The SPSS 12.0 statstics program is employed to analyze the questionnaires of both-test. Mann-Whitney U and Multiple Linear Regression test are used to analyze the result in order to verify the differences between experienced group and controlled group of pre-test scores within the groups. First, the statistics show a difference in leadership life skills factors(p<.001) between the experimental group and the control group. The Reality Therapy group program is a significant predictor of the leadership life skills. These statistics prove that experimental group has higher leadership life skills than the other group. Second, the statistics show a difference in sociality factors(p<.01) between the experimental group and the control group. The Reality Therapy group program is a significant predictor of the sociality. These statistics prove that experimental group have higher positive sociality than the other group. Third, the statistics show a difference in classroom unity factors(p<.001) between the experimental group and the control group. The Reality Therapy group program is a significant predictor of the classroom unity. These statistics prove that experimental group have higher positive classroom unity than the other group.

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The raise the efficiency of game graphics design education using game engine : In focus of Unity3D and Torque (게임엔진 활용으로 게임 그래픽 교육 효율성 제고: 유니티3D(Unity3D)와 토크(Torque) 엔진을 중심으로)

  • Kim, Chee-Hoon;Park, Sung-Il
    • Cartoon and Animation Studies
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    • s.29
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    • pp.151-172
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    • 2012
  • Game production education in a university is very important because it is the stage for completing a game education course as well as for determining a future of game industry. In order to perform various experience and creative learning, it should be able to effectively use a computer infrastructure representing the knowledge and information society for the purpose of obtaining and re-processing information necessary for game production through prediction of directions of game industry as well information technology. This research is focused on an effective game engine education for students whom want to become game graphics designers. The purpose of this study is to draw a lesson of game production utilizing game engines and it enables practice-focused class for game production. It also allows the class participant to manufacture prototypes without support from game programmers for their outcomes of works planned during the game production class. The theoretical background of game production compared and analyzed exemplary game engines. Based on the result, the study selected Unity 3D engine and conducted the research on the background where the Unity engine has been selected and its characteristics. In addition, this study provided an example of game production utilizing a game engine, and also described the details of actual realization. This study selected Torque3D with the Unity in order to identify the purpose of this study and efficiency of learning. Thus, the previous situation is that the class remained in making a game plan during the course of game production project and, students whose major is not game programming. Now, it is necessary for students to make many efforts to make a game in an active and positive attitude by utilizing a game engine beyond the previous method of class.

Development of Data Automation Algorithm for GIS Service in Universal 3D Graphics Engine (범용 3D 그래픽 엔진의 GIS 정보 서비스를 위한 데이터 자동변환 알고리즘 개발)

  • Kim, Hyeong Hun;Park, Hyeon Cheol;Choi, Hyeoung Wook;Gang, Su Myung;Choung, Yun Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.581-592
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    • 2017
  • Geographic Information System (GIS) is a method of expressing objects in a space. Currently, many research and developments are being conducted to implement 3D GIS. In previous studies, 3D GIS applications have been developed using Unity 3D, which is a 3D engine with good development accessibility. However, it requires manual work to enter various formats of GIS data, making it difficult to immediately reflect GIS data that change frequently. To improve this problem, this study developed a method for automatically reading and outputting various GIS data from the existing Unity 3D application. The improved application could read Satellite Images, Aerial Photographs, Digital Elevation Models (DEM) and Shapefiles with no transformation through other commercial programs, and they could be implemented as 3D objects. This study automated the GIS data conversion which had been manually performed and as a result, the manpower, time, and resources required for 3D GIS implementation can be saved.