• Title/Summary/Keyword: UI

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『의림촬요(醫林撮要)-삼소문(三消門)』의 의학적 성취

  • Jo, Seon-Yeong;Cha, Ung-Seok;Kim, Nam-Il;Yu, Won-Jun
    • The Journal of Korean Medical History
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    • v.19 no.1
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    • pp.149-166
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    • 2006
  • Following former study(A Study of the Perception of SoGal in the early through mid Chosun Dynasty-Focusing on "UiBangYuChi(醫方類聚)" and "DongUiBoGam(東醫寶鑑)", there were medical attainments in this study on SoGal(消渴) of "UiRimChualYo(醫林撮要) SamSoMun(三消門)". 1. SoGal(消渴) theory of "UiRimChualYo(醫林撮要) SamSoMun(三消門)" presented the lack of Bodily Liquids and Blood theory(津液 血不足論) overcoming the limits of the fire/heat theory(火熱論). 2. In the "UiRimChualYo(醫林撮要) SamSoMun(三消門)", the concept of SoGal was started to change simple symptoms into the diseases including ethology, pathology and prognosis etc. 3. In the "UiRimChualYo(醫林撮要) SamSoMun(三消門)", the prescriptions of JaEum(滋陰) were thought significantly. On the other hand the prescriptions of HuaYul(火熱) were excluded at all. 4. The use of warm herb like BuJa(附子) was showed through GaGamSinGiHwan(加 減腎氣丸) and succeeded in "DongUiBoGam" the kidney's fire(坎火衰少論) lack theory. The futuristic percetion of "UiRimChualYo(醫林撮要) SamSoMun(三消門)" influenced "DongUiBoGam(東醫寶鑑)" was able to have progress ideas about SoGal.

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An User Interface hierarchical modeling process based on Metamodel (메타모델 기반 사용자 인터페이스 계층적 모델링 프로세스)

  • Song, Chee-Yang;Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.525-543
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    • 2008
  • Recently, the scope of user interface is increasing the relative importance in software development dramatically. As a result, there are various relative technologies like as SWING, MFC, Web 2.0, and etc. However, most current software developments are progressed in separate development process with user interface part and business part respectively. This causes the problems, like as a difficulty in the integration process, an development period's delay, and a poor reusability for the constructed models. That is, the extendability and reusability of the created models is being decreased because UI modeling is not systematic and hierarchical, and the consistent integration technique between UI modeling and business modeling does not supported. To solve these problems, this paper proposes an unified and systematic UI modeling process based on UML, using the hierarchical metamodel according to the abstraction levels of development phase. We suggest an UI metamodel, which contains a hierarchy by layering the modeling elements in PIM and PSM based on maturity degree of the development. An hierarchical modeling process combined UI modeling and business modeling is built by applying the UI and business metamodel in terms of three modeling phases(concept/specification/concrete). The effectiveness of the modeling process is shown by applying the proposed process into an Internet Shopping Mall System. Through the exploratory results, the hierarchical UI metamodel and process can produce systematic and layered UI models. This can improve the quality and reusability of models.

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Prevalence of Urinary Incontinence and Other Urologic Symptoms in a Community Residing Elderly People (일개지역 고령자의 요실금의 유병률, 지식 및 배뇨특성)

  • 김증임
    • Journal of Korean Academy of Nursing
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    • v.32 no.1
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    • pp.28-39
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    • 2002
  • The purpose of this study was to measure the prevalence of urinary incontinence (UI), urologic symptoms, chronic health problems they have, and to explore whether the differences in incidence of UI ware by age, sex, voiding pattern, and chronic health problems. Method: 298 subject were selected, age range from 60 to 94 years residing in one city, in republic of Korea. Data was collected presence of UI, urologic symptoms, chronic health problems, knowledge, and the discomfort with incontinent. Collected data was analyzed with frequency, percentage, t-test, and $\chi$2-test. Result: The results of this study are as follows: 1. Mean age was 71.4 years. Prevalent rate of UI was 17.0%, woman showed more than man. 2. UI incidence was significant in age (t=7.84, p=.000), sex ($\chi$2 =9.47, p=.002), and voiding frequency ($\chi$2=18.34, p=.000). Also, UI incidence was significant relationship with chronic health problem of heart disease ($\chi$2 =10.65, p=0.001), hypertension ($\chi$2=4.04, p= 0.046) and respiratory problem ($\chi$2=9.67, p=0.002). 3. The UI was grouped into urgent incontinence (45%), stress incontinence (33%), and combined (22%). UI occurred during the daytime 48% and 17% at night. 4. Only 9.8 % of the UI seek advice and/or treatment for their symptoms, almost 90 % remained untreated due to lack of knowledge or improper information. 5. The discomforts due to their UI was no significant difference in their condition, the urgent use of the rest room, leaking urine, and nocturia. Conclusion: This study suggests that 1 year and 3 year follow-up study is needed to compare health status of UI. Also suggests intervention study for urologic discomfort of incontinent and behavioral education for the elderly are needed.

The Development of User Interface Usability Evaluation of Mobile Healthcare Application for the Elderly (고령자를 위한 모바일 헬스케어 애플리케이션 UI 사용성 평가영역의 개발)

  • Seo, Hyo-Min
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1759-1767
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    • 2018
  • As our society is rapidly entering an aging society, interest in mobile health care services for disease prevention and health care for the elderly is increasing. To increase the usability of mobile healthcare services, UI design should be considered from an older person's perspective and a specific evaluation system is required to diagnose these UI usability levels. This study aimed to develop a UI usability evaluation area of mobile-healthcare application for the elderly. For this, we conducted a literature analysis to explore the comprehensive UI usability evaluation factors, and FGI for expert groups and user groups to derive UI usability evaluation areas and detailed evaluation factors. As a result, the usability evaluation areas for the elderly were divided into four areas 'design', 'contents', 'process', and 'system'. A total of 13 sub-factors and 32 detailed constructions have been derived.

Systematic review on the DongUiBoGam in the Korean Medicine Journal (국내 한의학 학술지에 발표된 동의보감 연구 현황 조사)

  • Han, Chang-hyun;Park, Sang-young;Kwon, Oh-min;Ahn, Sang-young;Ahn, Sang-woo
    • The Journal of Korean Medical History
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    • v.22 no.2
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    • pp.7-13
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    • 2009
  • Background : To understand Korean medicine it is crucial to first understand medical aspect of 'DongUiBoGam'. It is also meaningful that it became one of the influential book even to posterity. Also based on the apprehension, we can take a view of development of Korean medicine led by 'DongUiBoGam'. Objectives : This study aims to review the status, study field, specialist of DongUiBoGam. In the process, this review will grasp trends in this field of studies and will direct further researches into the right direction. Method : The computerized Korean databases were searched from their respective inceptions up to December 2008. The search terms used were 'DongUiBoGam' and random or Korean language terms related to DongUiBoGam. Several specialized journals were also manually searched for relevant articles. Result : Since the 2000s, DongUiBoGam papers in the Korean Literature is increased. Published 58 papers on The Korean Journal of Oriental Medical Prescription were more than the other journals. 58 papers published in The Korean Journal of Oriental Medical Prescription are the best in many areas related to Korean medicine. Most people have submitted papers related to DongUiBoGam was Woo-yeal Jeong. Conclusions : 'DongUiBoGam' research is conducted and current tendency and outlook for 'DongUiBoGam' is carried out focusing on several associations.

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Design of graphic middleware for unique UI style on mobile device (휴대 단말 상의 독자적인 UI 스타일을 위한 그래픽 미들웨어의 설계)

  • Jun, Jong-Chan;Kim, Jeong-Ik;Kang, Young-Man;Han, Soon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.4
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    • pp.281-286
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    • 2009
  • For the development of application program on mobile device, standardized visual UI is very important to user in addition to functional implementation of service. The UI can give not only more convenient usage to consumer but also an positive impact on the marketing of manufacture or vendor. Generally, in order to make a good UI style, the development of application program should have consistency between most of developers and sometimes require the unique style. But it is difficult to satisfy the requirement by only oneself development of application program. In this paper, we suggests the design of graphic middleware, which helps to make consistent and unique UI style. It can be used for the design of all applications to be included in the mobile device.

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A Study on User Interface Enhancement for NEIS School Affairs Business System (교무업무시스템의 사용자 인터페이스 개선에 관한 연구)

  • Han, Ji-Sook;Cho, Seong-Je
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.69-79
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    • 2009
  • The current user interface (UI) of NEIS school affairs business system is not efficient in conducting the business because of complicated data input forms as well as unharmonious connection between similar items and functional menu. In the paper, the term UI means a comprehensive concept including input/output, input/output related functionality, and menu configuration for users to perform their tasks. The first survey, carried out with one hundred teachers at three elementary schools of Kyeonggi-do, shows that the UI problems of the system are manual inputs, inconvenient menu configuration, disconnection between academic calendar and educational process, complexities of managing attendance report and curriculum evaluation, etc. We have improved the UI design by providing more efficient input method and more systematic menu configuration compared to the current system, and then evaluated the design through the second survey. Evaluation results show that users prefer the proposed UI design especially from the viewpoint of user-friendly input interface and user-oriented view composition.

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A Study on UI Design Guideline based for UCC(User Created Content) Service for Video - Focused on Viewing Interface and Uploading Interface - (UCC(User Created Content) 동영상 서비스를 위한 UI Design 가이드라인 개발에 관한 연구 - Viewing Interface 및 Uploading Interface를 중심으로 -)

  • Kim, Hee-Jeong;Kim, Hyun-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.112-117
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    • 2007
  • Web 2.0 시대의 도래와 함께 사용자가 제작한 동영상 컨텐츠를 공유하는 웹서비스인 UCC에 대한 관심이 날로 높아지고 있다. 이는 지속적인 사용이 요구되는 서비스 분야로서 UI의 중요성이 더욱 절실한 분야이다. 이에 본 연구에서는 UCC 동영상 서비스 사이트의 UI Design 가이드라인을 제시하기 위하여 다음과 같은 연구를 진행하였다. 다양한 UCC 동영상 서비스의 대표사이트 중 국외의 YouTube 사이트와 국내의 Pandora 사이트를 중심으로 Task 분석을 통해 사용성 평가에 필요한 Task 항목을 도출하였다. 사용성 평가를 실시한 후, 평가 결과를 분석하여 문제점을 종합하고 실제 다른 사이트의 UI Design을 분석하는데 필요한 비교 분석표를 제안하였다. 이 비교 분석표를 통해 대표적인 UCC 동영상 서비스 사이트의 사례 분석을 실시한 후, 최종 UCC 동영상 서비스를 위한 UI Design 가이드라인을 제안한다.

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『동의보감(東醫寶鑑)』 <서(序)>와 <집례(集例)>에 대한 고찰

  • Lee, Hyeok-Jae;Cha, Ung-Seok;Kim, Nam-Il
    • The Journal of Korean Medical History
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    • v.17 no.1
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    • pp.177-194
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    • 2004
  • This study examines the main points of DongUiBoGam(東醫寶鑑) based on the preface(序) and Compiled Examples(集禮) of DongUiBoGam(東醫寶鑑). The results of this study are the following: 1) DongUiBoGam(東醫寶鑑)'s InSinReon(人身論: man-body doctrine) states that Form(形 -hyeong) and Jeong(精), Ki(氣), Sin(神) are the foundation and the Organs are the mediators. 2) DongUiBoGam(東醫寶鑑) includes Taoism, Buddhism, and Medical Science. 3) DongUiBoGam(東醫寶鑑)'s NaeGyeongChapter(內景篇), OeHyeongChapter(外形篇), JapByeongChapter(雜病篇)'s name shows that each chapter's key concept is Gyeing, Hyeong(形-Form), and Byeong(病-Sickness). 4) The purpose of DongUiBoGam(東醫寶鑑) is Following the Ideas Handed Down From Forefathers(慕古人之遺意), and in this prospect, the context could be named, 'The Treasure Box and Mirror of Eastern Ideas' (東意寶鑑-DongUiBoGam).

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Macro Interface: Organizational Design for UI Team (거시 인터페이스: UI(User Interface) 조직 구축에 관한 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.43-47
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    • 2006
  • Macro interface is primarily focused at the organization, while micro interface is primarily focused at the products or services. UI(User Interface) or UX(User Experience) organizations in Korea are institutionalized from 2000 years. Since most of the UI organizations are not institutionalized with the strategic plan, structures of them aren't optimized efficiency. The structure of the organization is conceptualized as having three core dimensions: complexity, formalization, and centralization. The status of the UI organizations in Korea is reviewed with these dimensions. This study issued the key success factors for institutionalization for UI team. Organizational maturity is considered in 5 levels based on a model by CMMI. The UI strategy has to be based the maturity level of the organization.