• Title/Summary/Keyword: UCC

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Designing the Optimal Urban Distribution Network using GIS : Case of Milk Industry in Ulaanbaatar Mongolia (GIS를 이용한 최적 도심 유통 네트워크 설계 : 몽골 울란바타르 내 우유 산업 사례)

  • Enkhtuya, Daariimaa;Shin, KwangSup
    • The Journal of Bigdata
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    • v.4 no.2
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    • pp.159-173
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    • 2019
  • Last-Mile delivery optimization plays a key role in the urban supply chain operation, which is the most expensive and time-consuming and most complicated part of the whole delivery process. The urban consolidation center (UCC) is regarded as a significant asset for supporting customer demand in the last-mile delivery service. It is the key benefit of UCC to improve the load balance of vehicles and to reduce the total traveling distance by finding the better route with the well-organized multi-leg vehicle journey in the urban area. This paper presents the model using multiple scenario analysis integrated with mathematical optimization techniques using Geographic Information System (GIS). The model aims to find the best solution for the distribution network consisted of DC and UCC, which is applied to the case of Ulaanbaatar Mongolia. The proposed methodology integrates two sub-models, location-allocation model and vehicle routing problem. The multiple scenarios devised by selecting locations of UCC are compared considering the general performance and delivery patterns together. It has been adopted to make better decisions the quantitative metrics such as the economic value of capital cost, operating cost, and balance of using available resources. The result of this research may help the manager or public authorities who should design the distribution network for the last mile delivery service optimization using UCC within the urban area.

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Composition Technique for Independent Real-time Advertisement on Mobile UCC Phonepage (모바일 UCC 폰피에 독립적인 실시간 모바일 광고 합성 기법)

  • Kim, Jong-Keun;Ko, Hee-Ae;Sim, Kun-Ho;Zhao, Mei-Hua;Lim, Young-Hwan
    • The KIPS Transactions:PartD
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    • v.17D no.5
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    • pp.371-382
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    • 2010
  • One of the advantages of the mobile internet is that it is accessible everywhere. However, producing the mobile internet contents is hard because the standards of the contents are different depending on the telecommunications companies and the mobile phone terminals. Because of this, mobile contents production has not been activated and profit models are rarely found. In order to vitalize the mobile contents, we developed the Mobile UCC (User Created Contents) Phone Page Service with which general users can produce and provide the mobile phone pages easily. In addition, we began to provide advertisement on the UCC phone pages as a profit model. However, as mentioned already, the contents that meet each of the standards should be prepared in advance to be compatible with the different standards. For this reason, only one advertisement could be provided on one UCC phone page. Previous studies were focused on the standardization of different standards by integrating them. Though the standardization may be applicable to the mobile phones that will be newly released, it is hardly applied to the conventional mobile phones. To solve the abovementioned problems and improve the drawbacks of the conventional studies, we proposed in this article the technology to synthesize the phone page contents and independent advertisement at the moment when the UCC phone page prepared by the users is provided in real time. This technology allows to provide various advertisement on one UCC phone page and administrate the start, end and frequency of specific advertisements. This method was applied in this study to vitalize the mobile contents and improve the profit model.

The Study on niche creation mechanism of drama contents based on lead users - Focussing on drama Damo fandom community (드라마 콘텐츠의 리드 유저 기반 틈새 창출(niche creation) 메커니즘 연구 - 드라마 다모(茶母) 팬덤 커뮤니티를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2121-2130
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    • 2013
  • Based on the case study methods, the study analyzes that the countless UCC Cloud cloud is the niche creation by the lead users make process. This research show as follows. First, The Drama lovers and fan fiction writers are not only drama consumers but UCC creators/producers. By the process that the UCC and fan fiction is tailored to meet the needs of their users create fan fiction in fandom community, they create an entirely different niche from original drama. Second, the flow(drama consumption/evaluation, viewers needs/adaption, the user's creation/production) which community's creative users make sequentially coevolutes with the flow(drama information offer, intentionally supply/diffusion, derivatives production) of media companies. Third, the drama fandom community activities which is non-commercial activities form the drama ecosystem with a new paradigm, as well as form a virtuous cycle inked to the market continuously beyond fun, play, empathy.

판도라TV vs 엠군

  • O, Byeong-Min
    • Digital Contents
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    • no.9 s.160
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    • pp.84-86
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    • 2006
  • 일반적으로 동영상 UCC(User Created Content)는 사용자에 의해 재생산된 동영상과 사용자가 캠코더나 디지털카메라를 통해 직접 만든 동영상으로 나뉜다. 이러한 특성을 반영하듯 동영상UCC의 대표주자인 판도라TV는 재생산 된 동영상에 주력하고 있고, 후발주자이자 다크호스인엠군의 경우 누리꾼들이 직접찍은 생활과 밀접한 동영상에 주력하고 있다. 인터넷 업계의 관심이 집중되고 있는 동영상UCC의 세계로 빠져보자.

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특집: '2011 치킨 페스티벌' 둘러보기 -닭사랑 UCC

  • 한국계육협회
    • Monthly Korean Chicken
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    • v.17 no.5
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    • pp.70-75
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    • 2011
  • 2011 치킨 페스티벌 사전 이벤트로 진행된 '닭사랑 UCC' 공모전, 영상, 애니, 플래시, 사진, 그림, 카툰 등 총 38건의 응모작 중 엄격한 심사를 거쳐 금상 1명, 은상 1명, 동상 2명을 선정했다. 회를 거듭할수록 업그레이드 되는 '닭사랑 UCC'. 어떤 내용들이 담겨져 있는지 살펴보자.

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V+Incubator AC미디어 - 만화로 안되는게 어딨니? 뉴미디어 PR시대 개척하는 AC미디어

  • Kim, Eun-Mi
    • Venture DIGEST
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    • no.2 s.127
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    • pp.26-27
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    • 2009
  • YOU TUBE, 판도라TV 등 요즘 전 세계적으로 많은 네티즌이 UCC(User Creative Contents)에 열광하고 있다. UCC로 '떴다'하면 웬만한 연예인이 부럽지 않을 정도로 유명세를 얻는 요즘 세상. 만화와 애니메이션으로 UCC를 한 단계 업그레이드 시킨 AC미디어(대표 김진수, www.acmedia.kr)가 뉴미디어 시대의 한 획을 긋겠다며 도전장을 내밀었다.

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Online Game Technology Based on User Created Contents (UCC 기반의 온라인 게임 기술)

  • Son, Gang-Min;Jeong, Yong-Nam;Ryu, Seong-Won;Park, Chang-Jun;Yang, Gwang-Ho
    • Electronics and Telecommunications Trends
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    • v.22 no.4 s.106
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    • pp.64-73
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    • 2007
  • 웹 2.0 기술은 개방, 공유, 참여라는 형식으로 사용자가 직접 블로그, 웹 포털 등에 사진 및 동영상을 게재하는 UCC의 형태로 화제가 되고 있다. 그러나, 이러한 사용자 창조형 콘텐츠는 예전부터 온라인 게임에서 다양한 형태로 시도되어 왔으며, 최근 웹 2.0 기술이 화두로 떠오르며 온라인 게임 분야에서도 보다 체계적으로 기술의 도입이 가속화되는 추세로, 국내에서는 최근 본격적으로 UCC가 도입된 온라인 게임이 오픈 베타 서비스를 시작하였다. 본 고에서는 UCC가 도입된 국내외 온라인 게임 현황을 살펴보고, UCC 기반의 온라인 게임을 구성하는 요소기술에 대하여 알아보기로 한다.

User-Created Content Recommendation Using Tag Information and Content Metadata

  • Rhie, Byung-Woon;Kim, Jong-Woo;Lee, Hong-Joo
    • Management Science and Financial Engineering
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    • v.16 no.2
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    • pp.29-38
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    • 2010
  • As the Internet is more embedded in people's lives, Internet users draw on new Internet applications to express themselves through "user-created content (UCC)." In addition, there is a noticeable shift from text-centered contents mainly posted on bulletin boards to multimedia contents such as images and videos on UCC web sites. The changes require different way of recommendations comparing to traditional products or contents recommendation on the Internet. This paper aims to design UCC recommendation methods with user behavior data and contents metadata such as tags and titles, and compare performances of the suggested methods. Real web logs data of a major Korean video UCC site was used to empirical experiments. The results of the experiments show that collaborative filtering technique based on similarity of UCC customers' preferences performs better than other content-based recommendation methods based on tag information and content metadata.

A Study on the practical use of UCC Tourism Information (UCC 관광정보의 활용방안 연구)

  • Yang, sung-soo;Choi, byung-kil;Hong, sung-hwa;Jo, Seong-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.328-332
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    • 2009
  • From Marketing perspective, WOM(Word-of-Mouse) is the one of the communication methods for customer. That can be an instrument of effect on the tourist decision. Pre-trip tourist will be to do post-trip tourist for tourism information. In order words, they need information for tour. The purpose of this study is useful implications to tourism information-related marketers using UCC tourist information offer an analysis of using UCC tourism information.

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A Study on the U.S. Cases about the Transaction of Software (소프트웨어 거래의 UCC 제2편의 적용에 관한 연구 - 미국의 판례를 중심으로 -)

  • Kim, Jae-Seong
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.18
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    • pp.7-25
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    • 2002
  • Owing to a tremendous progress of information technology we have faced a great change of a society. This change has happened to almost all of a society. As a result intangible goods are also included as a major concern in international trade. We may say U.S. is one of the countries transaction of software is the most flourishing. I have tried to classified the cases of software transaction in U.S. into five groups. As a result I have known the UCC had been applied to the almost transaction of standard software. However UCC had not been applied to custom software and data processing. In these days UCITA which is very similar to a previous proposal UCC 2B has been presented. This is a contract law that would apply to computer software, multimedia products, and databases. It has been designed to create a uniform commercial contract law for those products. Now therefore we should make observation of a tendency about transaction of software in U.S. The reason is that we pay attention to the symbol and dormant power of U.S. in international trade.

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