• Title/Summary/Keyword: UBIQUITOUS

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A Study on the Ripple Effect Economy of Busan Ubiquitous-Safety Realization on Using an Input-Output Model (I-O모형을 이용한 부산 U-방재 실현의 경제적 파급 효과 분석에 관한 연구)

  • Ryu, Tae-Chang;Kim, Tae-Min;Kim, Gyeong-Su
    • Journal of the Korean Society of Hazard Mitigation
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    • v.8 no.6
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    • pp.93-100
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    • 2008
  • Dense of population construction and high density of skyscraper, and geological characteristics caused natural disasters(e.g. typhoon, tsunami, flood, storm, earthquake, etc.) and manmade disasters(e.g. fire, collapse, explosion, traffic accident, etc.). the extent and scale of the disaster are getting larger. To cope with such problems, Busan City has established the basic plan to secure the life and property of the citizens through model strategy and design of Ubiquitous-Safety Busan. This study quantitatively analyzed the ripple effect on local economy through the fulfillment of Ubiquitous-Safety. The production inducing effect of 250 billion won directly and indirectly can be estimated due to the realization of Ubiquitous-Safety. The value added effect of 115 billion won can be estimated. the employment effect of 5,580 persons can be generated with income effect of 51 billion won.

Fashion Product Purchase Behaviors in the Development Stages of Ubiquitous Environment -Focusing on Clothing Shopping Orientation and Consumer Purchase Decision Making- (유비쿼터스 환경의 발전 단계에 따른 패션 제품 구매행동 연구 -의복쇼핑성향 집단별 구매의사 결정의 차이를 중심으로-)

  • Chung Mi-Jae
    • Journal of the Korean Society of Costume
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    • v.56 no.4 s.103
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    • pp.33-47
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    • 2006
  • In 21 century, the ubiquitous environment is advanced fast through the so-called digital convergence. This research experts what is the next generation of traditional fashion product purchase behaviors. The purpose of this study is to analyze the fashion product purchase decision making in the development stages of ubiquitous environment. The quantitative Investigation was executed for 487 collegians and the data were analyzed with Frequency, percentage, ANOVA, Duncan test and multiple regression by using SPSS win version 10 package. The results of this research were as followed: First, in the 1st stages of ubiquitous developmental environment, using internet pc or mobile phone was analyze the difference between fashion shopping orientation group and purchase restricted factor Second, as a result of the factor analysis of the ubiquitous 2nd stages, four lower dimensions were made: giving information; wearable effect, buying facility; interest from purchase. as a result of ANOVA, there were any differences between fashion shopping orientation group and ubiquitous 2nd stages. Third, in the 3rd stages of ubiquitous developmental environment, there are differences between fashion shopping orientation group and ubiquitous 3rd stages. And the result from regression analysis of the ubiquitous 2nd stages and 3rd stages showed that buying facility factor in increasing need recognition, wearable effect factor in fashion information acquisition, giving information factor in have a intention to buy in ubiquitous #3 rendition are most influential.

A Study about problem and a correspondence strategy along a beauty culture-Ubiquitous implementation (미용 부분의 유비쿼터스 구현에 따른 문제점과 대응전략에 관한 연구)

  • Lim Jin-Sook;Kang Jang-Mook
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.163-170
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    • 2004
  • Ubiquitous is an agriculture revolution, the Industrial Revolution, the fourth revolution to equal an information revolution are Ubiquitous. Historic agriculture was revolutionary, but the Industrial Revolution was a revolution of the physics space that was a base of a mankind civilization, and the informatization revolution that Cyber Space saw a prime while world wide web service was expended was a revolution of cyber space. Be charmed with this, and, as for the Ubiquitous revolution, it is achieved a physics space and an intelligent union of cyber space in the space where an off-line space was integrated with compunction on-line. It is combined with a life space naturally, and Ubiquitous technology. Also, I presented the plan that derivation tried a problem about Ubiquitous, and can solve an each problem. Specially, infringement about personal privacy very has a lot of possession to occur in the world that radio communication between all appliances is possible. It is Ubiquitous by becoming the data which is useful to thorough preparation about the Ubiquitous world to come with presenting policy a little technical solution plan about this to the future Republic of Korea. many company has been cracked by crackers information security and everyday new computer virus come out.

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A Study on Connection Plan of Ubiquitous and Education Administration (유비쿼터스와 교육행정의 연계 방안에 관한 연구)

  • Paek, Seung-Eun
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.1-13
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    • 2009
  • Ubiquitous society education students, teachers, parents, and educational administration systems, learning tools, and things connected to this one because it provides a learning environment in education for each student to determine their characteristics and needs, and even provide the required services for each student can. In other words, students and teachers within the school to concentrate on education and research activities of the intelligence service is the latest. The future of the ubiquitous era of ubiquitous era of education the future of the education side of the current lack of education to complement the new era of human resources required to foster a positive alternative to bear fruit for all members of our community's interest and commitment, wisdom and education officials, This will be together.

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A Study on the Planning Elements of Recent Ubiquitous Housing (유비쿼터스 주택의 계획요소에 관한 연구)

  • Kim, Min-Soo;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.189-192
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    • 2006
  • Nowadays great changes arises from the digital environment and technology. And Also, our living environment are changes very rapidly. The purpose of this study was to analyze the characteristics and trends of future housing reference to ubiquitous housing cases in U.S.A, Japan and Korea. From these cases, reorganized ubiquitous-apartment elements are suitable to our housing environment. To search them, it is investigated to 4 ubiquitous housing examples, such as Aware Home, Toyota's PAPI, samsung raemian's housing gallery and GS E&C's apartment. In this study, we could get types and characteristics and planning elements of ubiquitous housings. The findings showed that many kinds of common network systems were suggested and were acted in limited spaces. In conclusion, it was considered as the one of the most suitable future housing type that had a special feature of the demands of residence and life with free accessibility of information and data. Especially, it is necessary to prepare for coming aging society.

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Design and Evaluation of Telematics User Interface for Ubiquitous Vehicle

  • Hong, Won-Kee;Kim, Tae-Hwan;Ko, Jaepil
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.3
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    • pp.9-15
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    • 2014
  • In the ubiquitous computing environment, a ubiquitous vehicle will be a communication node in the vehicular network as well as the means of ground transportation. It will make humans and vehicles seamlessly and remotely connected. Especially, one of the prominent services in the ubiquitous vehicle is the vehicle remote operation. However, mutual-collaboration with the in-vehicle communication network, the vehicle-to-vehicle communication network and the vehicle-to-roadside communication network is required to provide vehicle remote operation services. In this paper, an Internet-based human-vehicle interfaces and a network architecture is presented to provide remote vehicle control and diagnosis services. The performance of the proposed system is evaluated through a design and implementation in terms of the round trip time taken to get a vehicle remote operation service.

Applying Ubi-SERVQUAL to Assessing the Quality of Ubiquitous Service Scenarios (Ubi-SERVQUAL을 활용한 시나리오상의 유비쿼터스 서비스 품질 평가)

  • Kwon, Oh-Byung;Kim, Ji-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.1
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    • pp.1-13
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    • 2007
  • Nowadays, ubiquitous computing services begin to be suggested from a few domains such as supply chain, logistics, and location-based services. However, to what extent the services will be successful is hard to be estimated, mainly because a sophisticated service evaluation method focusing on the ubiquitous computing perspective has not been supplied. Hence, this paper alms to build a model to assess the quality of ubiquitous computing service. To do so, an amended model, Ubi-SERVQUAL, is applied to assess the service quality mentioned in ubiquitous computing scenarios. According to the Ubi-SERVQUAL, we found that an actual service with higher quality should consider reliability. responsiveness, assurance and empathy in order to increase customer satisfaction, computer system's intimacy with users and trust.

Role-Based Application Model for Supporting Spontaneous Interoperation in Ubiquitous Environments (유비쿼터스 환경에서 자발적 상호연동을 지원하는 역할 기반 응용 모델)

  • Jung, Jong-Yun;Ryu, Ki-Yeol;Lee, Jung-Tae
    • Journal of Information Technology Services
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    • v.11 no.3
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    • pp.269-285
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    • 2012
  • The spontaneous interoperation is an important characteristic of ubiquitous applications and is closely related with mobility. The mobile components in ubiquitous environments are liable to appear in and disappear from one physical space to another. Because this characteristic certainly influences the structure and behavior of applications, they should adapt themselves to the changed environments by configuring their structure and behaviors. Consequently, developers are faced with the above challenging issue when they design and implement ubiquitous applications. The role concept is an efficient tool to model participant entities, their relationship, and collaboration, so role-based model are appropriate to describe a structure and behavior of software system. But, little attention has been given to reflect characteristics of ubiquitous applications. To tackle the problem, this study considers a ubiquitous application as a software organization which consists of software components and proposes an enhanced role-based application model for supporting spontaneous interoperation.

Proposing User-Oriented u-Service Classification by Ubiquitous Characteristic (유비쿼터스의 특성에 따른 사용자 중심의 u-서비스 가치 분류체계)

  • Woo, Hyeok-Jun;Lee, Jung-Hoon;Park, So-Yeon
    • Journal of Information Technology Services
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    • v.10 no.2
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    • pp.119-139
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    • 2011
  • The concept of ubiquitous is being applied on diverse industry fields as a new growth engine in Korea. With constructing u-City, new services which are called 'ubiquitous services' are developed actively. Even though there are active movement to develop u-service, there is no clear definition of what service can be defined as ubiquitous service. Given that this study proposes a u-service value classification framework focusing on services' characteristics. We conducted experts' group interviews to analyze new operating or developing services whether it can be ubiquitous. Study results show that some services are hard to be defined as u-service, so this study offers possible improvement alternative. The u-service value classification which offers clear definition of u-service can be used for the practitioners offering measurement framework of u-service level.

Ubiquitous Computing and Statistics; What's the Connection?

  • Jun, Sung-Hae;Jorn, Hongsuk
    • Communications for Statistical Applications and Methods
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    • v.11 no.2
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    • pp.287-295
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    • 2004
  • Mark Weiser introduced ubiquitous computing in his article titled 'The computer for 21st Century' in 1991. This has been new paradigm after internet. Now, the rapid development of mobile computer, wireless network, and intelligent system has supported ubiquitous computing environment. In the related area of information science, the researchers have studied on ubiquitous computing. But in the field of Korea statistics, this research has not been worked yet. So, we proposed the connection between statistics and ubiquitous computing in this paper. As an example, we showed an efficient cache hoarding for ubiquitous computing using statistical methods. In experimental results, we verified our proposed issue.