• Title/Summary/Keyword: TypeScript

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A Case Study on Quest Engine for Travia Online Game (트라비아 온라인 게임의 퀘스트 엔진 구축 사례)

  • Lee Wan-Bok;Roh Chang-Hyun;Sohn Hyoung-Ryul
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.9-16
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    • 2006
  • This paper introduces the case study of constructing a quest engine system in a commercial online game. The system can help several operations for quests such as modeling and execution with a dedicated script language. Since the many attributes of a quest, including the type or preconditions or execution ordering of quests, could be represented well with the script, game developers can constitute and modify a quest system very easily. Thus it is expected that the quest system introduced in this paper can be a good guideline to the developers of online RPG games.

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Design and Implementation of USN Middleware using DTD GenerationTechnique (DTD 자동 생성 기법을 이용한 USN 미들웨어 설계 및 구현)

  • Nam, Si-Byung;Kwon, Ki-Hyeon;Yu, Myung-Han
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.41-50
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    • 2012
  • In the monitoring system based on web service application, it is faced with the problems like code reproduction, difficult scalability and error recovery derived from the frequent change of data structure. So we propose a technique of monitoring system by DTD(Document Type Definition) automatic generation. This technique is to use dynamic server-side script to cope with the change of sensor data structure, generate the DTD dynamically. An it also adapt the AJAX(Asynchronous JavaScript and XML) for XML data parsing, it can support mass data transmission and exception processing for data loss and damage. This technique shows the result of recovery time is decreased about 44.8ms in case of temporary data failure by comparing to the conventional XML method.

3D Human Motion Control System using Visual Script (시각 스크립트 기반 3차원 인체 동작 제어 시스템)

  • Cha, Gyeong-Ae;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.536-542
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    • 2000
  • This paper proposes Visual Script Language which can direct a type of motion to 3D human model and create by dragging gesture like as we can express a certain meaning with hand gestures. Traditional motion control technique of articulated figures such as human needs a complex task that draws on highly developed human skills. So it will reduce the amount of motion specification to provide the motion control method that allow users to describe characters' motion at the higher level abstraction. Visual script is the visual gestures to direct various human motions, so users can express the spatial attributes of a motion such as the path of moving with high-level concepts if they use visual script. And we can show that it is possible to control the motion of human model directly and intuitively by development of 3D human motion control system based on visual script.

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A Hangul Script Matching Algorithm for PDA (PDA상에서의 한글 필기체 매칭 알고리즘)

  • Cho, Mi-Gyung;Cho, Hwan-Gue
    • Journal of KIISE:Software and Applications
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    • v.29 no.10
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    • pp.684-693
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    • 2002
  • Electronic Ink is a stored data in the form of the handwritten text or the script without converting it into ASCII by handwritten recognition on the pen-based computers and Personal Digital Assistants(PDAs) for supporting natural and convenient data input. One of the most Important issue is to search the electronic ink in order to use it. We proposed and implemented a script matching algorithm for the electronic ink. Proposed matching algorithm separated the input stroke into a set of primitive stroke using the curvature of the stroke curve. After determining the type of separated strokes, it produced a stroke feature vector. And then it calculated the distance between the stroke feature vector of input strokes and one of strokes in the database using the dynamic programming technique. We did various experiments and our algorithm showed high matching rate over 97.7% for only the Korean script and 94% for the data mixed Korean with the Chinese character.

A MMORPG Game Scenario Development with Script DB (스크립트 DB를 이용한 MMORPG의 게임 시나리오 개발)

  • Song, Hyun-Joo;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.89-95
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    • 2006
  • The game has both directionalities that users are to choose and act accordingly. In this regard, the game scenario goes beyond just conveying the story, and trains users and guide them in playing the Same. However, this Same scenario is huge in size and every event is linked with each other so that it was rather difficult to have it made in practice. A study proposes that a script, the minimum unit, is built into a database, and based on which, quests are made, then the resulting quests are built back into a database. Scripts are classified into text, graphic and sound type and these are positioned in accordance with the quest structure. With this method, one can re-use the existing scenarios and can overcome the negatives of irregular qualities of scenarios.

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A Study on Detection and Responding Technology through Windows Malware Analysis (윈도우 악성코드 분석을 통한 탐지 및 대응 기술에 관한 연구)

  • Lim, Won-Gyu;Lee, Jung-Hyun;Lim, Su-Jin;Park, Won-Hyung;Kook, Kwang-Ho
    • Convergence Security Journal
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    • v.10 no.1
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    • pp.19-27
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    • 2010
  • Nowadays, the network's speed and internet technology are progressing rapidly but mill wares are occurring frequently through the Window's weak point. Since the malwares have various infection types and characteristics, it is hard to detect them by the virus vaccine and to cure them. This paper analyzes the type and characteristics of the mal ware and proposes a script technology that can find the location of the mal ware by the program and respond rapidly to the new kind of malwares.

Matching Algorithm for Hangul Recognition Based on PDA

  • Kim Hyeong-Gyun;Choi Gwang-Mi
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.161-166
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    • 2004
  • Electronic Ink is a stored data in the form of the handwritten text or the script without converting it into ASCII by handwritten recognition on the pen-based computers and Personal Digital Assistants(PDA) for supporting natural and convenient data input. One of the most important issue is to search the electronic ink in order to use it. We proposed and implemented a script matching algorithm for the electronic ink. Proposed matching algorithm separated the input stroke into a set of primitive stroke using the curvature of the stroke curve. After determining the type of separated strokes, it produced a stroke feature vector. And then it calculated the distance between the stroke feature vector of input strokes and one of strokes in the database using the dynamic programming technique.

Development and Application of BIM Library for Offshore Wind Jacket Foundation (해상풍력 자켓 기초의 BIM 라이브러리 구축 및 활용)

  • Park, Young-Ki;Oh, Ji-Hyun;Park, Hyoung-Soon
    • Journal of KIBIM
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    • v.12 no.1
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    • pp.62-71
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    • 2022
  • In order to overcome the limitations of th 2D method regardless of the client's request, the application of BIM was reviewed to create hight-quality products using 3D models and various BIM information for offshore wind jacket-type structures. First, we defined the input value through analysis of the target structure and wrote an algorithm(script library) and library to complete the BIM model. Design review using geometry information based on th BIM model, usage for visualization drawings and quantity calculation were reviewed. For the purpose of initial review, only libraries with a limited number of subjects limitations on the scope of research were used. However, in the futrue, various libraries will be developed and research will be conducted to expand the scope of subjects.

An Interactive Typography Piece, using Interactive System - Focusing on 'Interactive Floral Type' (인터랙티브 시스템을 활용하는 인터랙티브 타이포그래피 작품에 관한 연구 - 'Interactive Floral Type'을 중심으로)

  • Kim, Hyunhee;Lee, Dong Ho;Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.5
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    • pp.31-45
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    • 2015
  • Recently, due to the development of interactive media, Interactive Typography, which explores user input and interaction is under development. Unlike traditional typography which has a fixed nature, the flexible and fluid nature of Interactive Typography and Interactive System, enables diverse results. In this study, I have developed an Interactive Typography art piece based on theoretical research. By reviewing books, papers and articles, I have tried to define the meaning and characteristics of Interactive Typography. In understanding the concept of Interactive System, I have borrowed the concept of mathematical function. Based on the research, I have designed and developed an Interactive Typography piece, 'Interactive floral type' by using Adobe flash action script. This piece explores the beautiful shape of each alphabet letters and transforms individual character into a 'flower' shape through user's mouse and keyboard input. Depending on the input the size, color, and layout and motion of text changes in real time to change the letters into beautiful flowers.

A semi-automatic cell type annotation method for single-cell RNA sequencing dataset

  • Kim, Wan;Yoon, Sung Min;Kim, Sangsoo
    • Genomics & Informatics
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    • v.18 no.3
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    • pp.26.1-26.6
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    • 2020
  • Single-cell RNA sequencing (scRNA-seq) has been widely applied to provide insights into the cell-by-cell expression difference in a given bulk sample. Accordingly, numerous analysis methods have been developed. As it involves simultaneous analyses of many cell and genes, efficiency of the methods is crucial. The conventional cell type annotation method is laborious and subjective. Here we propose a semi-automatic method that calculates a normalized score for each cell type based on user-supplied cell type-specific marker gene list. The method was applied to a publicly available scRNA-seq data of mouse cardiac non-myocyte cell pool. Annotating the 35 t-stochastic neighbor embedding clusters into 12 cell types was straightforward, and its accuracy was evaluated by constructing co-expression network for each cell type. Gene Ontology analysis was congruent with the annotated cell type and the corollary regulatory network analysis showed upstream transcription factors that have well supported literature evidences. The source code is available as an R script upon request.