• 제목/요약/키워드: Twisting Deformation

검색결과 37건 처리시간 0.027초

직조 형태의 지능형 연성 복합재료를 이용한 쉘 구동기의 제작 (Fabrication of Shell Actuator using Woven Type Smart Soft Composite)

  • 한민우;송성혁;추원식;이경태;이재원;안성훈
    • 한국정밀공학회지
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    • 제30권1호
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    • pp.39-46
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    • 2013
  • Smart material such as SMA (Shape Memory Alloy) has been studied in various ways because it can perform continuous, flexible, and complex actuation in simple structure. Smart soft composite (SSC) was developed to achieve large deformation of smart material. In this paper, a shell actuator using woven type SSC was developed to enhance stiffness of the structure while keeping its deformation capacity. The fabricated actuator consisted of a flexible polymer and woven structure which contains SMA wires and glass fibers. The actuator showed various actuation motions by controlling a pattern of applied electricity because the SMA wires are embedded in the structure as fibers. To verify the actuation ability, we measured its maximum end-edge bending angle, twisting angle, and actuating force, which were $103^{\circ}$, $10^{\circ}$, and 0.15 N, respectively.

전개형 복합재 반사판 안테나의 유연 다물체 동역학 해석 (Flexible Multibody Dynamic Analysis of the Deployable Composite Reflector Antenna)

  • 임윤지;오영은;노진호;이수용;정화영;이재은;강덕수;윤지현
    • 한국항공우주학회지
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    • 제47권10호
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    • pp.705-711
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    • 2019
  • 전개형 반사판 안테나의 전개거동 특성을 해석적 그리고 실험적 방법으로 분석하고자 한다. Kane 방정식을 이용하여 전개형 안테나의 다물체 운동방정식을 공식화하였다. 복합재료 반사판의 구조변형 특성을 살펴보기 위해 FSDT(First-order Shear Deformation Theory)를 이용하여 빔 모델로 유한요소 정식화 하였다. 역진자 모델을 이용하여 안테나 전개시간에 따른 스프링 상수 그리고 댐핑 계수들을 결정하였다. 다물체 동력학 해석을 통하여 설계변수에 따른 안테나 반사판의 동적구조 특성을 확인하였고, 무중력 모사 전개실험을 통하여 해석결과 검증 및 거동특성을 실험적으로 관찰하였다.

$iSight^{(R)}$를 이용한 툴 홀더 스핀들의 변형 및 응력해석 (Stress and Deformation Analysis of a Tool Holder Spindle using $iSight^{(R)}$)

  • 권구홍;정원지
    • 한국정밀공학회지
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    • 제27권9호
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    • pp.103-110
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    • 2010
  • This paper presents the optimized approximation of finite element modeling for a complex tool holder spindle using both DOE (Design of Experiment) with Optimal Latin Hypercube (OLH) method and approximation modeling method with Radial Basis Function (RBF) neural network structure. The complex tool holder is used for holding a (milling/drilling) tool of a machine tool. The engineering problem of complex tool holder results from the twisting of spindle of tool holder. For this purpose, we present the optimized approximation of finite element modeling for a complex tool holder spindle using both DOE (Design of Experiment) with Optimal Latin Hypercube (OLH) method (specifically a module of $iSight^{(R)}$ FD-3.1) and approximation modeling method with Radial Basis Function (RBF) (another module of $iSight^{(R)}$ FD-3.1) neural network structure

고분자 필름 및 구리선 이종 물성을 고려한 EV모터용 헤어핀 성형 공정 해석 (Forming Simulation of EV Motor Hairpin by Implementing Mechanical Properties of Polymer Coated Copper Wire)

  • 김동춘;임윤재;백민광;이명규;오인석
    • 소성∙가공
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    • 제32권3호
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    • pp.122-128
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    • 2023
  • As electric vehicles (EV) have increasingly replaced the conventional vehicles with internal combustion engines (ICE), most of automotive makers are actively devoting to the technology development of EV parts. Accordingly, the manufacturing process for power source has been also shifting from engine/transmission to EV motor/reducer system. However, lack of experience in developing the EV motor still remains as a technical challenge. In this paper, we employed the forming simulation based on finite element modeling to solve this problem. In particular, in order to increase the accuracy of the forming simulation, we introduced the elastic-plastic constitutive model parameters for polymer-copper hybrid wire by investigating the individual strain-stress curves, and elastic modulus of polymer and copper. Then, the reliability of modeling procedure was confirmed by comparing the simulated results with experiments. Finally, the identified mechanical properties and finite element modeling were applied to a hairpin forming process, which involves multiple deformation paths such as bending, pressing, widening, and twisting. The proposed numerical approach can replace common experience or experiment based trials by reducing production time and cost in the future.

소비자 체험조사를 통한 타월 만족도 분석 연구 (Towel Experience and Consumer Satisfaction)

  • 송경헌;허미옥
    • 한국생활과학회지
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    • 제19권6호
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    • pp.1063-1070
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    • 2010
  • This study examined 12 types of towels with differing fabric material, function, quality, printing, pile length, twist, etc. from a towel company which manufactures and distributes products domestically. After 3 months of use by consumers, a consumer satisfaction survey was administered and results analyzed. Four types of towels were assigned to each group and the towels were used every day for 3 months. Participant feelings after using the towel for the first time and after using it for three months were investigated. The questionnaire consisted of 26 questions on a 5-point Licket-type scale. The first 13 questions measured perceptions of absorption, touch, fine fiber loss, contamination, deformation, drying speed, and design. Other questions compared differences between the two towel types in terms of their material, function, quality, printing, pile length, and degree of twisting. Results showed that, with regards to weight, consumers preferred towels between 130~150g and a thickness of around 1.7~1.8mm. The bamboo towel was considered superior to the cotton towel in terms of sense of touch and did not happen linter after washing. The antibacterial towel was considered better than the cotton towel in terms of absorption but in terms of contamination, participants felt the antibacterial towel became dirty more easily than the cotton towel. We thought that it might be influence of the color of towel. Low-quality towels became stiffer and misshapen more easily than higher-quality towels. But the study showed that the consumers did not perceive significant differences in the towels' quality. Printed towels became thinner and their color changed more with washing. The consumers preferred the design of jacquard towels to printed towels. Towels with short piles was happened more linter than the towel with long pile after washing. Non-twisted towel were better than the highly-twisted towel in terms of sense of touch and absorption but the non-twisted towel happened more linter after washing and became dirty more easily.

굽힘 하중하에서 유연 및 무연 솔더 조인트의 신뢰성 평가 (Reliability Assessment of Lead-contained and Lead-free BGA Solder Joints under Cyclic Bending Loads)

  • 김일호;이순복
    • 마이크로전자및패키징학회지
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    • 제13권1호통권38호
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    • pp.63-72
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    • 2006
  • 최근에 모바일 기기의 사용이 늘어남에 따라 굽힘 응력에 대한 패키지 접합부의 신뢰성에 대한 관심이 다시 높아지고 있다. 기존의 굽힘실험은 생산공정 및 운반 등에 파손을 방지하기 위해서 수행되었으나 최근에는 모바일 기기의 이동 및 사용에 따라 발생되는 응력에 대한 저항성 평가나 드롭시험의 대용으로 수행되고 있다. 본 연구에서는 정확한 4점 굽힘 실험 방법을 도입하여 유연 솔더 조인트와 무연 솔더 조인트의 굽힘 피로 시험에 대한 저항성을 평가하고, 단면 관찰과 유한요소법을 이용한 해석을 수행하였다. 높은 하중이 작용하게 되면, 유연 솔더 조인트가 보다 긴 피로수명을 갖으며, 낮은 하중이 작용할 때는 무연 솔더 조인트가 긴 수명을 가지게 된다. 크랙은 시편의 외각에서 발생되어 안쪽으로 진행하게 되며, 소성변형이 손상의 대부분을 자치하게 된다.

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현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구- (Digital painting: Image transfonnation, simulation, heterologie and transfonnation)

  • 정숙영
    • 조형예술학연구
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    • 제10권
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    • pp.161-181
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    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

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