• Title/Summary/Keyword: Turning motion

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An Attitude Control and Stabilization of an Unstructured Object using CMG Subsystem (자이로 구동장치를 이용한 공중물체의 자세제어 및 안정화)

  • Lee, Geon-Yeong;Gwon, Man-O
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.8
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    • pp.459-466
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    • 2000
  • In this paper, we propose an attitude controller for an unstructured object using CMG(Control Moment of Gyro) subsystem, which has a stabilizer function. The CMG subsystem consists of one motor for spinning the wheel and the other motor for turning the outer gimbal. While the wheel of CMG subsystem is spinning at high speed, applying force to the spin axis of the wheel leads the torque about the vertical axis. We utilize the torque to control the attitude of object in this study. For the stabilizer function, in additiion, holding the load at the current position, the power applied to the gimbal motor of CMG will be cut, which result in the braking force to stop the load by gyro effect. However, due to the gear reduction connected to outer gimbal, slow load motion cannot generate the braking force. Thus, in this study, we are willing to make a holding force by applying control power to the gimbal motor from the signal of piezoelectric gyroscopic sensor that detected the angular velocity of the load. These two features are demonstrated in experiment, carrying a beam with crane. As a result, load was started to rotate by controlling gimbal positiion and was stopped by turning off the gimbal power. Moreover, slow movement of the load was also rejected by additional control with gyroscopic sensor.

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Effect of Walking Speed on Lower Extremity Internal and External Rotation While Turning 90 Degrees (90도 회전 시 보행속도가 하지의 내외 회전에 미치는 효과)

  • Yoon, Jang-Whon
    • Physical Therapy Korea
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    • v.8 no.4
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    • pp.1-16
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    • 2001
  • 회전(turning)은 보행 중 방향을 바꾸는 운동 기술(motor skill)이고, 회전 전략(turning strategy)은 회전을 완수하는데 사용되는 일반적 행동 전형(generalized movement pattern)이다. 회전에 대한 보행속도의 영향은 분명하지 않다. 이 연구의 목적은 보행속도의 돌기 전략에 대한 영향을 분석하고 보행속도의 하지 내외 회전(internal and external rotation)에 대한 영향을 분석하는 것이다. 건강한 젊은 성인 15명이 이 연구에 자발적으로 참여하였다. 맥리플렉스 측정 장치(MacReflex measurement system)가 동작 분석(motion analysis)을 위해 사용되었다. 각각의 자원자들은 보행 중 90도 왼쪽으로 회전을 10회씩 완수하였다. 각각의 시도마다 보행속도를 다르게 하기 위해서 세 가지의 다른 요구들(slow, regular, fast)이 임의적으로 주어졌고 각각의 실제 보행속도가 자원자의 무게중심 변화에 따라 구해졌고 요구별 평균이 구해졌다. 회전 안쪽 발의 스핀(in side foot spin)은 보행속도가 증가함에 따라 증가했지만, 회전 바깥쪽 발의 스핀(out side foot spin)은 보행속도와 상관이 없었다. 하지의 내외 회전은 보행속도와는 상관이 없었지만, 같은쪽 발의 스핀과는 역관계가 있었다. 회전은 발 스핀이 있는 돌기와 발 스핀이 없는 돌기로 구분되는 것이 합당한 듯 하다. 제한된 시간과 공간 내에서 스핀은 보행속도가 빨라질수록 몸의 전방 운동량(forward momentum)에서 몸의 전방 운동량(forward momentum)으로의 전환이 스핀이 없는 회전 시보다 효율적이다. 고관절의 내외 회전 근육들은 회전전략에 상관없이 회전되는 동안 몸의 역학(body mechanics)을 조절하는데 중요한 역할을 맡고 있는 것으로 보인다. 앞으로 회전 시 몸의 생체 역학적 그리고 신경 근육적 기전들(biomechanical and neuromuscular mechanisms)을 밝히는 연구들이 필요하다.

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Kinematic Analysis of Secondary School Golf Player's Putting Stroke Motion (중등학생 골프선수의 퍼팅 스트로크 동작에 대한 운동학적 분석)

  • Ko, Jae-Yeon;Oh, Cheong-Hwan
    • Korean Journal of Applied Biomechanics
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    • v.20 no.4
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    • pp.447-455
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    • 2010
  • The objective of this study was to analyze the difference in kinematic variables for successful and unsuccessful golf putting strokes. The study population included 8 male secondary school golf players who had played golf for over 3 years and whose handicap was 4 or lower. A hole was made on a 5-m-long artificial flat mat for practice, and an environment similar to that of a real green was created. The participants' motions were analyzed through 3D image analysis, and the difference in kinematic variables for successful and unsuccessful putting strokes in the same direction was determined. Data analysis revealed the following findings: The time spent for a segment of putting was the greatest for the backswing segment for both successful and unsuccessful strokes. During address and impact, the both changed to a larger extent. For successful putting strokes, the change in the elbow angle during the downswing was greater for the right elbow than for the left elbow. For both successful and unsuccessful putting strokes, the left shoulder angle increased during the segment from address to the turning point and decreased during the segment from the turning point to impact. In contrast, the right shoulder angle significantly differed between successful and unsuccessful putting strokes only during address. During successful and unsuccessful motions, the swing was executed with the moving displacement of the X-axis of the club head maintained almost constant along a straight light without back and forth movement. In the backswing segment, moving displacement of the Y- and Z-axes was greater in successful strokes than in unsuccessful strokes; however, this difference was very small for the Y-axis. The velocity of the club head for successful and unsuccessful motions significantly differed during address and at the turning point. The highest velocity of the ball was greater for successful than for unsuccessful putting strokes.

Silhouette-based motion recognition for young children using an RBF network (RBF 신경망을 이용한 실루엣 기반 유아 동작 인식)

  • Kim, Hye-Jeong;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.119-129
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    • 2007
  • To recognition a human motion, in this paper, we propose a neural approach using silhouettes in video frames captured by two cameras placed at the front and side of the human body. To extract features of the silhouettes for motion estimation, the proposed system computes both global and local features and then groups these features into static and dynamic features depending on whether features are in a static frame. Extracted features are in a static frame. Extracted features are used to train a RBF network. The neural system uses static features as the input of the neural network and dynamic features as additional features for recognition. In this paper, the proposed method was applied to movement education for young children. The basic movements for such education consist of locomotor movements, such as walking, jumping, and hopping, and non-locomotor movements, including bending, stretching, balancing and turning. The system demonstrated the effectiveness of motion recognition for movement education generated by the proposed neural network. The proposed system dan be extended to the system for movement education which develops the spatial sense of young children.

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Dynamic Behavior Character of Vessel Using DGPS and Motion Sensor (DGPS와 Motion Sensor를 이용한 선박 동적 거동특성)

  • Choi, Chul-Eung;Kim, Youn-Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.4 s.31
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    • pp.35-43
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    • 2004
  • Multibeam Echosounder system is the latest technology of a hydrographic survey utilized in producing an electronic nautical chart, obtaining a DEM with high precision, making a moving image by Swath surveying a wide area. As a fundamental study for improving the precision of MBES, we compared and analyzed measurements of DGPS and Motion sensor, and studied for the dynamic characteristics of vessel's movements. DGPS was installed in front and in the rear and on both side or the vessel and surveyed. The receiving precision of surveyed GPS results was obtained to the satisfactory extent that was possible to valuate the accuracy of Motion sensor as 0.0016$^{\circ}$ of the roll value and 0.0009$^{\circ}$ of the pitch value. The relationship between the values of heading, pitch, and roll in Motion sensor and the data of DGPS was proportional correlation. In addition, it is considered that deviations by elements like rapid turning and vibration of the vessel will be occurred, although the correlation of each deviation according to each amount or change is proportional. It is suitable that GPS installs in the central line of the vessel that is less affected than other places by waving because the amount of change in the tide level obtained from GPS survey and the value of heave are similar with the values taken by Motion sensor, and the velocity of GPS is different from installed places. The accuracy of the final result from MBES could be affected by the values of gyro and Motion sensor inputted to MBES processor because there were intervals of 15s and 13s of receiving time in gyro and Motion sensor respectively compared with the real-time measurements of DGPS.

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Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Virtual Home Training - Virtual Reality Small Scale Rehabilitation System (가상 홈 트레이닝 - 가상현실 기반 소근육 재활 시스템)

  • Yu, Gyeongho;Kim, Hae-Ji;Kim, Han-Seob;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.93-100
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    • 2018
  • This paper proposes a small-scale rehabilitation system that allows stroke patients to perform daily rehabilitation training in a virtual home. Stroke patients have limited activities of daily living due to paralysis, and there are many rehabilitation exercises for them to reproduce activities that take place in the house, such as turning lights on and off, door opening and closing, gas valve locking. In this paper, we have implemented a virtual home with the above mentioned daily rehabilitation training elements, by using virtual reality technology. We use Leap Motion, a hand motion recognition device, for rehabilitation of hands and fingers. It is expected that stroke patients can rehabilitate small muscles without having to visit the clinic with uncomfortable body, and will be able to get interesting rehabilitation training by avoiding monotony of existing rehabilitation tools.

Analysis of Navigation Error According to Rotational Motions of Rotational Inertial Navigation for Designing Optimal Rotation Sequence (최적 회전 절차 설계를 위한 회전형 관성항법장치의 회전 동작별 항법 오차 분석)

  • Jae-Hyuck Cha;Chan-Gook Park;Seong-Yun Cho;Min-Su Jo;Chan-Ju Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.2
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    • pp.445-452
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    • 2024
  • This paper analyzes the navigation error for each rotational motion in order to design an optimal rotation sequence, which is a key technology in the rotational inertial navigation. Rotational inertial navigation system is designed to cancel out navigation errors caused by inertial sensor errors by periodically rotating the inertial measurement unit. A properly sequenced rotational motion cancels out the maximum amount of navigation error and is known as an optimal rotation sequence. To design such an optimal turning procedure, this paper identifies the feasible rotational motions that can be implemented in a rotational inertial navigation system and analyzes the navigation error introduced by each rotational motion. In addition, by analyzing the characteristics of the navigation error generated during a rotation sequence in combination, this paper presents the conditions for designing an optimal rotation sequence.

A Walking Movement System for Virtual Reality Navigation (가상현실 네비게이션을 위한 보행 이동 시스템의 개발)

  • Cha, Moohyun;Han, Soonhung;Huh, Youngcheol
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.290-298
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    • 2013
  • A walking navigation system (usually known as a locomotion interface) is an interactive platform which gives simulated walking sensation to users using sensed bipedal motion signals. This enables us to perform navigation tasks using only bipedal movement. Especially, it is useful for the certain VR task which emphasizes on physical human movement, or accompanies understanding of the size and complexity of building structures. In this work, we described system components of VR walking system and investigated several types of walking platform by literature survey. We adopted a MS Kinect depth sensor for the motion recognition and a treadmill which includes directional turning mechanism for the walking platform. Through the integration of these components with a VR navigation scenario, we developed a simple VR walking navigation system. Finally several technical issues were found during development process, and further research directions were suggested for the system improvement.

Development of Biomimetic Underwater Vehicle using Single Actuator (단일 구동기로 수중 이동이 가능한 수중 이동체 개발)

  • Jun, Myoung Jae;Kim, Dong Hyung;Choi, Hyeun Seok;Han, Chang Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.7
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    • pp.571-577
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    • 2016
  • In this paper, we propose a novel propulsion method for a Biomimetic underwater robot, which is a bio-inspired approach. The proposed propulsion method mimics the pectoral fins of a real fish. Pectoral fins of real fish are able to propel and change direction. We designed the propulsion mechanism of 1 D.O.F. that has two functions (propel and change direction). We named this propulsion system 'Flipper'. The proposed propulsion method can control forward, pitch and yaw motion using the Flipper. We made an experimental underwater robot system and verified the proposed propulsion method. We measured its maximum speed and turning motion using an experimental underwater robot system. We also analyzed the thrust force from the maximum speed, using the thrust equation. Experimental results showed that our propulsion method enabled the thrust system of the biomimetic robot.