• 제목/요약/키워드: Trust in learning

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보건계열 대학생의 교수신뢰가 학습몰입에 미치는 영향 (Effect of professor trust and learning flow among allied health students)

  • 이은영;김숙향
    • 한국치위생학회지
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    • 제16권4호
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    • pp.643-649
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    • 2016
  • Objectives: The purpose of the study was to investigate the relationship between professor trust and learning flow in allied health students and to provide the basic data for the improvement of curriculum and teaching method. Methods: A self-reported questionnaire was filled out by 263 allied health students. The questionnaire consisted of 27 questions of professor trust by Likert 5 scale and 29 questions of learning flow by Likert 6 scale. Cronbach's alpha in this study was 0.97 in professor trust, 0.96 in learning flow. The data were analyzed using descriptive statistics, independent t-test, one-way ANOVA, correlation and stepwise multiple regressions. Results: The score was 3.72 in professor trust and 3.46 in learning flow. There were positive correlations between learning flow and professor trust including intimacy, professional, teaching skills and leadership. Stepwise multiple regression analysis revealed that learning flow was related with professor trust. Conclusions: The learning flow depends on professor trust. Based on the research, improvement directions that put strong emphasis on low section of professor trust and learning flow must be placed.

아바타가 학습자 이러닝 성과에 미치는 영향에 관한 실증연구:아바타와 학습내용간 신뢰전이를 중심으로 (Empirical Analysis of the Effect of Avatars on Learner's e-Learning Performance : Emphasis on Trust Transference between Avatars and Contents)

  • 채성욱;이건창;이근영
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.149-176
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    • 2009
  • In the recent e-learning environment, avatars are often used to help learners get familiar with the contents, which is ultimately to motivate them to study more. Therefore, it is important to investigate whether avatars have actually the desirable effect on users of e-learning materials. Surprisingly, however, no extensive study has been conducted on this crucial issue Accordingly, main objectives this study are summarized as follows. First, we need to gain better understanding of how much learners' trust towards avatars (termed as "avatar trust") is transferred to learners' trust towards e-learning contents (termed as "contents trust"). Second, we need to investigate how much learners' personal relationships with avatars as well as learning behaviors change depending on avatar types (attractive vs. professional) and contents complexity (easy vs. difficult). As described in the study objectives, in order for us to analyze empirical data more systematically, we classified avatar types into two: "attractive" and "professional;" the contents are categorized as either "easy" or "difficult." Therefore, it is essential for this study to build a prototype e-learning website on which our research purpose can be realized and tested effectively with proper avatar types and e-learning contents. For this purpose, we built a prototype e-learning website, in which avatars are invited from currently working avatar instructors used in real-world e-learning websites, and e-learning contents are adapted from real-world contents about Java programming topic, which have been proved to have shown high quality and reliability. Our research method includes questionnaire survey by inviting a number of valid respondents comprised of office workers who are believed to have high demands for the e-learning contents as well as those who have previous experience with avatar instructors. Respondents were given one of the four e-learning experiment conditions (2 avatar types x 2 contents types) on a random basis. Each experimental e-learning condition is framed to have the same quality but different avatar type and content complexity. Then the respondents are asked to fill out the survey form which has questions about avatar trust, contents trust, personal relationships with avatar, and learning behavior, among others. Regarding the constructs used in research model, we based them rigorously on previous studies. For example, we used six constructs such as behavior to give information (BGI), behavior to obtain information (BOI), need for inclusion wanted, need for control wanted, contents trust, and avatar trust. To measure them, 7-Likert scales were used in the questionnaire. E-learning performance was measured indirectly through two constructs such as BGI and BOI. Six constructs used in the research model were adopted and revised from the FIRO-B model suggested by Schutz. Empirical results are as follows: First, professional avatars are more effective for difficult contents, while attractive avatars were not as effective for easy contents. Second, our study results ascertained that avatar trust transfers to contents trust regardless of avatar types and contents complexity.

The Role of Interpersonal Trust in On-line Learning Communities and Application of Knowledge

  • Kang, Sungmin;Suh, Hyunju;Kym, Hyogun
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.642-661
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    • 2015
  • Interpersonal trust has become essential for online communities because people have managed to be in a situation without face-to-face encounters. To identify the structural relationships between interpersonal trust and learning performance, we analyzed the relationship between two types of trust, namely, cognitive and affective, as well as two dimensions of learning performance, namely, learning satisfaction and knowledge application. We also identified the moderating role of social norms in the relationship between trust and learning performance. Results of analysis are as follows. First, cognitive trust significantly affected the two dimensions of performance. Second, affective trust exhibited a significant effect on learning satisfaction, but did not affect knowledge application. Third, the relationships between the two performance factors were significant and direct. Lastly, social norms appeared to moderate the effects of cognitive trust on knowledge application and affective trust on satisfaction. These findings suggest that organizations, which would like to optimize task-oriented performance of their learning communities, should consider linking strategies between community satisfaction and practical knowledge application.

일부 치위생과 학생의 교수 신뢰가 학습몰입과 학업성취도에 미치는 영향 (Influence of instructor trust on learning flow and academic achievement in dental hygiene students)

  • 이수영;강용주
    • 한국치위생학회지
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    • 제16권5호
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    • pp.687-693
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    • 2016
  • Objectives: The purpose of the study was to investigate the influence of instructor trust on learning flow and academic achievement in dental hygiene students. Methods: A self-reported questionnaire was completed by 202 dental hygiene students in Gyeongnam from July to August, 2016. A five point Likert scale questionnaire consisted of intimacy (8 items), professionalism (8 items), teaching ability (5 items), and leadership (6 items). Measurement of learning flow was adapted and modified by Kim et al. Academic achievement was adapted and modified by Noe and Schmitt. Cronbach's ${\alpha}$ of learning flow was 0.77 and that of academic achievement was 0.78 in the study. Data wee analyzed by t-test, one way ANOVA, $Scheff{\acute{e}}$ test, and Pearson's correlation using SPSS 23.0 program. Results: The scores of instructor trust, learning flow, and academic achievement were 4.37, 3.46, and 3.23, respectively. Academic achievement had a close positive correlation with instructor trust (r=0.46, p<0.001) and learning flow (r=0.63, p<0.001). Instructor trust had a positive correlation with learning flow (r=0.50, p<0.001). Learning flow took mediating effects on instructor trust and academic achievement. Conclusions: The trust between students and instructors had a great influence on learning flow and academic achievement. So the instructor should try to make the students concentrate on learning.

e-러닝 수용에 있어 신뢰의 역할: 신뢰 수준에 따른 비교 (The Role of Trust in Adoption of e-Learning in South Korea: Comparison of High and Low Trust Levels)

  • 임세헌
    • 경영정보학연구
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    • 제12권2호
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    • pp.25-45
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    • 2010
  • 오늘날 인터넷의 발전과 더불어, 대학 교육에 있어 e-러닝은 매우 중요한 교과목으로 자리를 잡게 되었다. 이에 따라 학교 당국에서는 보다 양질의 교육 컨텐츠 질 개발과 e-러닝을 수강하는 학생들의 e-러닝을 통한 만족도와 학습효과를 증대하기 위해 많은 노력을 하고 있다. 본 연구에서는 기술수용모델을 이용해 학생들의 e-러닝 수용에 대한 연구를 수행하였다. 특히, 온라인 환경에서의 신뢰는 기술수용에 있어 매우 중요한 영향을 미치는데, 본 연구에서는 학생들의 e-러닝 수용에 있어 신뢰 수준에 따른 e-러닝 수용 과정을 분석하였다. 본 연구 결과는 e-러닝에 대한 수용의 심도 깊은 이해를 통해 보다 좋은 e-러닝 시스템을 구현과 e-러닝 전략 개발에 유용한 시사점을 제시해 줄 것이다.

공무원의 학습조직 특성이 조직시민행동에 미치는 영향 : 상사신뢰의 조절효과를 중심으로 (The Effect of Learning Organization Level on Organizational Citizenship Behavior : Focus on the effect of Supervisor Trust)

  • 박복원;이선규
    • 디지털산업정보학회논문지
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    • 제13권3호
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    • pp.149-165
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    • 2017
  • This study is to discover and substantiate the casual relation between Learning Organization and Organizational Citizenship Behavior, with Supervisor Trust used as moderating variable. Learning Organization and Organization Citizenship Behavior are used, respectively, as independent and dependent variable, Supervisor Trust as moderating variable. The data for this study was collected from 340 public officials who participated in the training program. Data collection tools were used to collect structured questionnaire questionnaires, and dissemination and retrieval of questionnaires were carried out over 6 weeks from February 6 to March 10, 2017. Of the questionnaire distributed, the questionnaire was finally recovered from the questionnaire, with a recall rate of 91.8 %, showing a very high rate of recall. The result showed that Learning Organization is a significant factor for Organization Citizenship Behavior and also that Supervisor Trust plays a role in the control of the relationship between Learning Organization and Organization Citizenship Behavior; thus, in order for Public Organizations to achieve advanced competitiveness, vitalizations of Learning Organization is important.

교육기능성 게임에서 실재감이 사용자 신뢰에 미치는 영향에 대한 실증적 연구 (The Impact of Presence on Users' Trust in Serious Educational Games)

  • 최훈;최유정
    • 경영과정보연구
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    • 제34권1호
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    • pp.51-63
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    • 2015
  • 본 연구에서는 교육기능성게임에서 제공하는 실재감이 사용자의 신뢰에 어떻게 영향을 끼치는지를 살펴보고자 하였다. 이를 위해, 실재감을 가상실재감과 사회적 실재감으로 나누어 살펴보았다. 또한, 사용자의 신뢰를 구축하기 위한 선행요건으로 해당 서비스에 대한 신용이 실재감과의 관계를 파악하였다. 마지막으로 교육기능성게임의 신뢰를 목적에 따라 신뢰 요인을 교육에 대한 신뢰와 재미에 대한 신뢰로 나누어 살펴보았다. 이를 위해, 대표적 교육기능성게임으로 영어 교육성게임을 선정하여 대학생을 대상으로 설문을 실시하였다. 연구결과, 교육기능성게임에 대한 실재감이 사용자의 신용에 영향을 끼치는 것으로 나타났으며, 이러한 신용은 사용자의 재미에 대한 신뢰 및 교육에 대한 신뢰에 영향을 주는 것으로 나타났다.

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조직간 정보교류, 조직간 신뢰 및 학습과 성과 간의 관련성 연구 (The Relationships among Inter-organizational Information Flow, Inter-organizational Learning, Trust and Performance)

  • 최종민
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권3호
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    • pp.1-24
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    • 2008
  • This study empirically investigated the relationships among inter-organizational contextual factors(assets specificity, long-term orientation and interdependence), information exchange between trading partners, inter-organizational loaming and trust, and inter-organizational performance. In this study, types of information exchanged between trading firms are classified into two broad kinds: transaction information and management information. from empirical results, we found that inter-organizational contextual factors have a greater positive impact on the exchange of management information. It is also observed that the exchange of information positively influences inter-organizational trust and loaming. finally, the results of this study showed that inter-organizational trust and teaming have positive effects on the improvement of inter-organizational performance. Thus, it is concluded that the amount of information exchanged according to the conditions of inter-organizational contextual factors gives rise to inter-organizational teaming and high levels of trust, and high levels of trust and learning contribute to the increase of inter-organizational performance.

기업 SNS에서 고객의 상호작용 경험이 고객의 학습 혜택과 기업에 대한 고객 신뢰에 미치는 영향 (The Effects of Customer Interaction Experiences in Corporate SNSs on Customer Learning Benefits and Customer Trust in the Firm)

  • 이애리;김경규
    • 지식경영연구
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    • 제15권3호
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    • pp.121-140
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    • 2014
  • Many firms have been utilizing SNSs such as Facebook and Twitter actively in order to boost interactions with customers that promote product and service innovations and effective marketing. Although positive outcomes of the customer interactions in SNSs are expected, there exist few studies on the effects of interactions between customers and firms in the SNS context. This study empirically examines how customer experiences in multi-dimensional interactions (i.e., pragmatic, sociability, usability, and hedonic interaction) in corporate SNSs influence customer trust in the firm, and how customer learning benefits are associated with firm benefits such as gaining customer trust. The results indicate that all four dimensions of customer interactions in SNSs have significant effects on customer learning benefits, which in turn significantly influence customer trust in the firm. Meanwhile, the results reveal that there are also direct relationships between specific dimensions of customer interactions in SNSs and the two dimensions of customer trust (i.e., ability-based and benevolence/integrity-based). Based on the findings, this study diagnoses the status of corporate SNSs in terms of collaboration with customers and provides practical implications for firms which attempt to capitalize on the multi-dimensional customer interactions in SNSs and to facilitate innovative activities with customers.

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e-러닝 컨텐츠 품질, 신뢰, 이용의도의 관계에 대한 실증 연구 (An Empirical Study on Relationships among Contents Quality, Trust, and Intention to Use of e-Learning)

  • 임세헌;김대길;이상헌
    • 디지털융복합연구
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    • 제9권4호
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    • pp.267-279
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    • 2011
  • 인터넷의 발전에 힘입어 다양한 형태의 웹서비스가 출현하고 있다. 특히, 대학에서 e-러닝 서버스는 시간적, 공간적 제약의 한계를 극복해 주고, 여러 가지 편리성과 유용성을 제공해 학생들에게 큰 인기를 얻고 있다. e-러닝 확산에 힘입어 e-러닝 수용 연구는 매우 활발하게 이루어졌다. 많은 연구들은 기술수용모델 연구를 응용해 e-러닝 확산방안을 제시하고 있다. 이러한 연구들의 e-러닝의 이용 용이성과 유용성에 중점을 맞추고 있다. 그렇기 때문에 e-러닝의 핵심이 되는 교육 컨텐츠 측면에서의 e-러닝 활성화를 위한 설명이 미약한 측면이 존재한다. 이에 본 연구에서는 e-러닝 수용에 있어 e-러닝 컨텐츠 품질과 e-러닝 신뢰 측면에서의 접근을 통해 e-러닝 수용 확산 방안을 제시하였다. 본 연구 결과는 대학 당국에 e-러닝 수용 확산에 있어 컨텐츠 측면에서의 전략 수립에 유용한 시사점을 제공해 줄 것이다.