• 제목/요약/키워드: Tree algorithm

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Genetic Algorithm Using-Floating Point Representation for Steiner Tree (스타이너 트리를 구하기 위한 부동소수점 표현을 이용한 유전자 알고리즘)

  • 김채주;성길영;우종호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제8권5호
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    • pp.1089-1095
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    • 2004
  • The genetic algorithms have been used to take a near optimal solution because The generation of the optimal Steiner tree from a given network is NP-hard problem,. The chromosomes in genetic algorithm are represented with the floating point representation instead of the existing binary string for solving this problem. A spanning tree was obtained from a given network using Prim's algorithm. Then, the new Steiner point was computed using genetic algorithm with the chromosomes in the floating point representation, and it was added to the tree for approaching the result. After repeating these evolving steps, the near optimal Steiner tree was obtained. Using this method, the tree is quickly and exactly approached to the near optimal Steiner tree compared with the existing genetic algorithms using binary string.

A Study on System's Reliability Evaluation Using DFT Algorithm (동적 결함 트리 (Dynamic Fault Tree) 알고리즘을 이용한 시스템의 신뢰도 평가에 관한 연구)

  • 김진수;양성현;이기서
    • Proceedings of the KSR Conference
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    • 한국철도학회 1998년도 추계학술대회 논문집
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    • pp.280-287
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    • 1998
  • In this paper, Dynamic Fault Tree algorithm(DFT algorithm) is presented. This new algorithm provides a concise representation of dynamic fault tolerance system structure with redundancy, dynamic redundancy management and complex fault & error recovery techniques. And it allows the modeler to define a dynamic fault tree model with the relative advantages of both fault tree and Markov models that captures the system structure and dynamic behavior. This algorithm applies to TMR and Dual-Duplex systems with the dynamic behavior and show that this algorithm captured the dynamic behavior in these systems with fault & error recovery technique, sequence-dependent failures and the use dynamic spare. The DFT algorithm for solving the problems of the systems is more effective than the Markov and Fault tree analysis model.

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Approximation Algorithms for a Minimum-Diameter Spanning Tree (최소 지름 신장 트리를 구하는 근사 알고리즘)

  • 신찬수;박상민
    • Journal of KIISE:Computer Systems and Theory
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    • 제30권5_6호
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    • pp.319-323
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    • 2003
  • Let P be a set of n points in the plane. A minimum spanning tree(MST) is a spanning tree connecting n points of P such that the sum of lengths of edges of the tree is minimized. A diameter of a tree is the maximum length of paths connecting two points of a spanning tree of P. The problem considered in this paper is to compute the spanning tree whose diameter is minimized over all spanning trees of P. We call such tree a minimum-diameter spanning tree(MDST). The best known previous algorithm[3] finds MDST in $O(n^2)$ time. In this paper, we suggest an approximation algorithm to compute a spanning tree whose diameter is no more than 5/4 times that of MDST, running in O(n$^2$log$^2$n) time. This is the first approximation algorithm on the MDST problem.

A Decision Tree Induction using Genetic Programming with Sequentially Selected Features (순차적으로 선택된 특성과 유전 프로그래밍을 이용한 결정나무)

  • Kim Hyo-Jung;Park Chong-Sun
    • Korean Management Science Review
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    • 제23권1호
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    • pp.63-74
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    • 2006
  • Decision tree induction algorithm is one of the most widely used methods in classification problems. However, they could be trapped into a local minimum and have no reasonable means to escape from it if tree algorithm uses top-down search algorithm. Further, if irrelevant or redundant features are included in the data set, tree algorithms produces trees that are less accurate than those from the data set with only relevant features. We propose a hybrid algorithm to generate decision tree that uses genetic programming with sequentially selected features. Correlation-based Feature Selection (CFS) method is adopted to find relevant features which are fed to genetic programming sequentially to find optimal trees at each iteration. The new proposed algorithm produce simpler and more understandable decision trees as compared with other decision trees and it is also effective in producing similar or better trees with relatively smaller set of features in the view of cross-validation accuracy.

Evaluation Method of College English Education Effect Based on Improved Decision Tree Algorithm

  • Dou, Fang
    • Journal of Information Processing Systems
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    • 제18권4호
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    • pp.500-509
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    • 2022
  • With the rapid development of educational informatization, teaching methods become diversified characteristics, but a large number of information data restrict the evaluation on teaching subject and object in terms of the effect of English education. Therefore, this study adopts the concept of incremental learning and eigenvalue interval algorithm to improve the weighted decision tree, and builds an English education effect evaluation model based on association rules. According to the results, the average accuracy of information classification of the improved decision tree algorithm is 96.18%, the classification error rate can be as low as 0.02%, and the anti-fitting performance is good. The classification error rate between the improved decision tree algorithm and the original decision tree does not exceed 1%. The proposed educational evaluation method can effectively provide early warning of academic situation analysis, and improve the teachers' professional skills in an accelerated manner and perfect the education system.

A New Tree Representation for Evolutionary Algorithms (진화 알고리듬을 위한 새로운 트리 표현 방법)

  • Soak, Sang-Moon;Ahn, Byung-Ha
    • Journal of Korean Institute of Industrial Engineers
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    • 제31권1호
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    • pp.10-19
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    • 2005
  • The minimum spanning tree (MST) problem is one of the traditional optimization problems. Unlike the MST, the degree constrained minimum spanning tree (DCMST) of a graph cannot, in general, be found using a polynomial time algorithm. So, finding the DCMST of a graph is a well-known NP-hard problem of importance in communications network design, road network design and other network-related problems. So, it seems to be natural to use evolutionary algorithms for solving DCMST. Especially, when applying an evolutionary algorithm to spanning tree problems, a representation and search operators should be considered simultaneously. This paper introduces a new tree representation scheme and a genetic operator for solving combinatorial tree problem using evolutionary algorithms. We performed empirical comparisons with other tree representations on several test instances and could confirm that the proposed method is superior to other tree representations. Even it is superior to edge set representation which is known as the best algorithm.

A NEW PARALLEL ALGORITHM FOR ROOTING A TREE

  • Kim, Tae-Nam;Oh, Duk-Hwan;Lim, Eun-Ki
    • Journal of applied mathematics & informatics
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    • 제5권2호
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    • pp.427-432
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    • 1998
  • When an undirected tree T and a vertex ${\gamma}$ in the tree are given the problem to transform T into a rooted tree with ${\gamma}$ as its root is considered. Using Euler tour and prefix sum an optimal algorithm has been developed [2,3]. We will present another parallel algorithm which is optimal also on EREW PRAM. Our approach resuces the given tree step by step by pruning and pointer jumping. That is the tree structure is retained during algorithm processing such that than other tree computations can be carried out in parallel.

A Study on the Improvement of Wavelet-Based Best-Basis Algorithm for Image Compression (영상압축을 위한 웨이브릿 기반 Best-Basis 알고리즘의 개선에 관한 연구)

  • 안종구;추형석;박제선
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • 제52권10호
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    • pp.591-597
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    • 2003
  • In this paper, a best-basis selection algorithm that improves the performance of the coding gains and the computational complexity is proposed. The proposed algorithm limits the computational complexity according to the resolved threshold value and decomposes the parent subbands by using the top-down tree search and the relative energy between the parent subbands and the child subbands. For the experiments of the proposed algorithm, the bit-rates, the peak signal-to-noise ratio (PSNR), and the reconstructed images are presented by using the Quad-tree coder. The result of the proposed algorithm is compared to that of DWT algorithm using the Quad-tree coder for a set of standard test images. In addition, the result of the proposed algorithm is compared to that of JPEG-2000 algorithm and that of S+P algorithm.

An Efficient k-D tree Traversal Algorithm for Ray Tracing on a GPU (GPU상에서 동작하는 Ray Tracing을 위한 효과적인 k-D tree 탐색 알고리즘)

  • Kang, Yoon-Sig;Park, Woo-Chan;Seo, Choong-Won;Yang, Sung-Bong
    • Journal of KIISE:Computer Systems and Theory
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    • 제35권3호
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    • pp.133-140
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    • 2008
  • This paper proposes an effective k-D tree traversal algorithm for ray tracing on a GPU. The previous k-D tree traverse algorithm based on GPU uses bottom-up searching from a leaf to the root after failing to find the ray intersected primitive in the leaf node. During the bottom-up search the algorithm decides the current node is visited or not from the parent node. In such a way, we need to visit the parent node which was already visited and the duplicated bounding box intersection tests. The new k-D tree traverse algorithm reduces the brother and parent duplicated visit by using an efficient method which decides whether the brother node is already visited or not during the bottom-up search. Also the algorithm take place bounding box intersection tests only for the nodes which is not yet done. As a result our experiment shows the new algorithm is about 30% faster than the previous.

A Watermarking Scheme of Lowest Frequency Band Based on the Quad-Tree Algorithm (쿼드트리 알고리즘과 최저주파수대역을 이용한 워터마킹 기법)

  • Jeong, Byong-Soo;Chu, Hyung-Suk;Shin, Soung-Wook;An, Chong-Koo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • 제56권11호
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    • pp.2027-2032
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    • 2007
  • In this paper, digital watermarking method using quad-tree algorithm and the lowest frequency band is proposed. The proposed algorithm searches the coefficient of the watermark by using quad-tree algorithm and inserts the watermark by the Cox's algorithm. The simulation of the proposed algorithm is implemented about the effect of various weight factors in Cox's algorithm, that of embedding watermark in each subband coefficient (HH, LH, HL), and that of embedding in the lowest frequency band (LL). As a simulation result, the bigger weight factors in Cox's algorithm show strong to noise. The watermarking performance of simultaneously embedding in HH, LH, and HL band is better than that of different cases. In addition, insertion the watermark to the LL band about $30{\sim}60%$ of all watermarks improves the watermarking performance in comparison with the case of not using the LL band.