• Title/Summary/Keyword: Tree Routing

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An Cluster Routing Protocol Based on 2-level Tree for Wireless Ad Hoc Networks (무선 애드혹 네트워크에서 2-level 트리 기반의 클러스터 라우팅 프로토콜)

  • Lee, Young-Jun;Kim, Sung-chun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.894-897
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    • 2010
  • 애드 혹 네트워크는 Access Point 나 기지국과 같은 기반 구조 없이 이동 노드들로만 구성되는 자율적이고 독립적인 네트워크이다. 각각의 노드들은 이동성을 가지기 때문에 이들로 이루어진 네트워크는 다양한 형태를 이루게 되며, 이들은 무선 자원과 에너지 상의 제약을 가지기 때문에 클러스터 형성과 유지 및 관리를 통해 네트워크의 안정성을 향상시키는 알고리즘이 필요하다. 애드 혹 네트워크 환경의 클러스터링 기법에서 클러스터 헤드는 호스트의 기능을 수행함과 동시에 라우팅 기능을 담당하는 라우터의 역할까지 수행한다. 따라서 클러스터 헤드의 에너지 고갈이나 부재는 클러스터를 붕괴시키고, 전체 네트워크의 통신을 어렵게 하며, 나아가서는 네트워크의 수명을 단축시킨다. 결국 클러스터 헤드의 효율적인 관리는 전반적인 네트워크의 성능을 결정짓는 핵심이라고 볼 수 있다. 때문에 본 논문에서는 무선 애드 혹 네트워크 환경에서 2-Level 트리 기반의 클러스터 라우팅 프로토콜을 제시한다. 본 논문에서는 클러스터 헤드와 이웃 노드들의 유지 및 관리를 통해 전체적인 네트워크의 throughput 을 향상 시키는 클러스터 알고리즘을 제안하였다. 또한 시뮬레이션을 통해 본 논문에서 제안한 알고리즘이 목적에 맞게 동작하는지 확인할 수 있었다.

A Multi-objective Genetic Algorithm for Tree-based Routing in WSN Having High Mobile Base Node (베이스 노드의 이동성이 큰 센서 네트워크에서 트리기반 라우팅을 위한 다목적 유전자 알고리즘)

  • Kang, Seung-Ho;Kim, Ki-Young;Pyo, Se-Jun;Kang, Il-Woo;Lee, Seong-Ro;Jung, Min-A
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.627-630
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    • 2010
  • 무선 센서 & 액터 네트워크(WSAN)와 같이 다수의 베이스 노드가 존재하거나 베이스 노드의 이동성이 큰 센서 네트워크에서 최소 Wiener수 신장 트리(MWST)기반 라우팅 방법은 최소 신장 트리(MST)기반 라우팅 방법에 비해 패킷 전송 거리가 짧고 전력 소모가 적다. 하지만 주어진 그래프로부터 최소 Wiener 수 신장 트리를 찾는 문제는 NP-hard 문제이고 최소 신장 트리에 비해 네트워크 수명이 짧은 단점이 있다. 본 논문은 이러한 문제를 해결하고자 Wiener 수 적응도, 네트워크 수명 적응도, 차수 적응도 등을 동시에 고려한 다목적 유전자 알고리즘을 설계하고 네트워크 전체 전력 소모를 크게 증가시키지 않으면서도 네트워크의 수명을 Wiener 수 적응도만을 사용했을 때 보다 연장시킴을 실험을 통해 보인다.

The mechanism for constructing an efficient SSENS Routing in SVC Multimedia Broadcast Service (SVC 멀티미디어 방송 서비스를 위한 효율적인 SSENS 라우팅 구성 방안)

  • Kwak, Yong-Wan;Im, Dong-Gi;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1188-1191
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    • 2011
  • IPTV 방송에서 인터넷 기반 멀티캐스트는 일대다 또는 다대다 통신을 위한 차세대 중요한 서비스로 주목 받고 있다. 멀티캐스트는 네트워크 또는 애플리케이션 레벨에서 서비스할 수 있다. IP 멀티캐스트는 소스노드에서 라우터로 데이터그램을 보내면 라우터가 이를 복제하여 수신노드들에게 전달해 주는 네트워크레벨 서비스로 네트워크 자원을 효율적 사용할 수 있다. 그러나 네트워크에 IP 멀티캐스트 라우터가 설치되어야 하는 등 여러 문제로 인해 널리 사용되지 못하고 있다. 따라서 대안으로 애플리케이션 레벨에서의 오버레이 멀티캐스트가 주목 받고 있다. 오버레이 멀티캐스트는 종단호스트가 라우터처럼 동작하는 것으로 비록 IP 멀티캐스트에 비해서 링크 사용율과 지연 값이 높아질 수 있지만, IP 멀티캐스트의 현실적인 적용의 어려움을 해결할 수 있는 장점을 가지고 있다. 본 논문에서는 IP 멀티캐스트가 제공되지 않는 네트워크에서 효율적인 SVC(Scalable Video Coding) 멀티미디어 방송서비스와 SSENS(SVC Stream Exchange Network Server) 라우팅을 위한 MST(Minimum Spanning tree)를 목적으로 하는 오버레이 멀티캐스트 트리를 구현하는 알고리즘을 설계한다. 제안된 알고리즘의 성능 분석을 위해 시뮬레이션을 통해 패킷 손실 측면에서 Prim 알고리즘에 비해 평균 패킷 손실율이 40% 가까이 향상됨을 증명하였다.

Fast Join Mechanism that considers the switching of the tree in Overlay Multicast (오버레이 멀티캐스팅에서 트리의 스위칭을 고려한 빠른 멤버 가입 방안에 관한 연구)

  • Cho, Sung-Yean;Rho, Kyung-Taeg;Park, Myong-Soon
    • The KIPS Transactions:PartC
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    • v.10C no.5
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    • pp.625-634
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    • 2003
  • More than a decade after its initial proposal, deployment of IP Multicast has been limited due to the problem of traffic control in multicast routing, multicast address allocation in global internet, reliable multicast transport techniques etc. Lately, according to increase of multicast application service such as internet broadcast, real time security information service etc., overlay multicast is developed as a new internet multicast technology. In this paper, we describe an overlay multicast protocol and propose fast join mechanism that considers switching of the tree. To find a potential parent, an existing search algorithm descends the tree from the root by one level at a time, and it causes long joining latency. Also, it is try to select the nearest node as a potential parent. However, it can't select the nearest node by the degree limit of the node. As a result, the generated tree has low efficiency. To reduce long joining latency and improve the efficiency of the tree, we propose searching two levels of the tree at a time. This method forwards joining request message to own children node. So, at ordinary times, there is no overhead to keep the tree. But the joining request came, the increasing number of searching messages will reduce a long joining latency. Also searching more nodes will be helpful to construct more efficient trees. In order to evaluate the performance of our fast join mechanism, we measure the metrics such as the search latency and the number of searched node and the number of switching by the number of members and degree limit. The simulation results show that the performance of our mechanism is superior to that of the existing mechanism.

A Study on Hierarchical Overlay Multicast Architecture in Mobile Ad Hoc Networks (Mobile Ad Hoc 네트워크를 위한 계층적 오버레이 멀티캐스트 구조 연구)

  • Kim, Kap-Dong;Park, Jun-Hee;Lee, Kwang-Il;Kim, Hag-Young;Kim, Sang-Ha
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.627-634
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    • 2006
  • Overlay network eliminates the need to change the application-layer tree when the underlying network changes and enables the overlay network to survive in environments where nonmember nodes do not support multicast functionality. An overlay protocol monitors group dynamics, while underlying unicast protocols track network dynamics, resulting in more stable protocol operation and low control overhead even in a highly dynamic environment. But, if overlay multicast protocols does not know the location information of node, this makes it very difficult to build an efficient multicasting tree. So, we propose a Hierarchical Overlay Multicast Architecture (HOMA) with the location information. Because proposed architecture makes static region-based dynamic group by multicast members, it is 2-tired overlay multicasts of application layer that higher layer forms overlay multicast network between members that represent group, and support multicast between multicast members belonging to region at lower layer. This use GPS, take advantage of geographical region, and realizes a region-sensitive higher layer overlay multicast tree which is impervious to the movements of nodes. The simulation results show that our approach solves the efficiency problem effectively.

Multicast Routing Protocol for Multimedia Applications (멀티미디어 응용을 위한 멀티캐스트 라우팅 프로토콜)

  • Lee, Kwang-Il;Cho, Pyoung-Dong;Kim, Kyoung-Il;Kim, Sang-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1274-1284
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    • 1998
  • Multicasting plays an important role in providing multimedia services like audio and video conferencing and has been actively studied for many years. The study of multicasting has been mainly focused on finding a low-cost tree on the assumption that every edge of the tree has enough link capacity to be allocated to the amound of bandwidth required by a service. In some cases, however, a multicasting tree whose some edges do not have enough bandwidth to be allocated may exist. A typical example of this case is to multicast among the group users located in the different sub-networks in the interconnected networks composed of the high bandwidth networks such as B-ISDN and the low bandwidth networks such as PSTN and PSDN. This paper proposes a novel multicasting protocol for providing multimedia services in a wide area network interconnected by multiple heterogeneous networks. First, the paper discusses the inherent limitation of present multicasting protocols for the case. Second, se introduce a new concept, multiple QoS's for a service, which extends the implicit assumption that only one QoS is assigned to a service in order to overcome this limitation. Third, our multicasting protocol is designed based on the current Internet protocol stacks. Last, we perform simulations for possible scenarios to provide multimedia services in the network and analyze their pros and cons.

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(A Scalable Multipoint-to-Multipoint Routing Protocol in Ad-Hoc Networks) (애드-혹 네트워크에서의 확장성 있는 다중점 대 다중점 라우팅 프로토콜)

  • 강현정;이미정
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.329-342
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    • 2003
  • Most of the existing multicast routing protocols for ad-hoc networks do not take into account the efficiency of the protocol for the cases when there are large number of sources in the multicast group, resulting in either large overhead or poor data delivery ratio when the number of sources is large. In this paper, we propose a multicast routing protocol for ad-hoc networks, which particularly considers the scalability of the protocol in terms of the number of sources in the multicast groups. The proposed protocol designates a set of sources as the core sources. Each core source is a root of each tree that reaches all the destinations of the multicast group. The union of these trees constitutes the data delivery mesh, and each of the non-core sources finds the nearest core source in order to delegate its data delivery. For the efficient operation of the proposed protocol, it is important to have an appropriate number of core sources. Having too many of the core sources incurs excessive control and data packet overhead, whereas having too little of them results in a vulnerable and overloaded data delivery mesh. The data delivery mesh is optimally reconfigured through the periodic control message flooding from the core sources, whereas the connectivity of the mesh is maintained by a persistent local mesh recovery mechanism. The simulation results show that the proposed protocol achieves an efficient multicast communication with high data delivery ratio and low communication overhead compared with the other existing multicast routing protocols when there are multiple sources in the multicast group.

Design of ATM Switch-based on a Priority Control Algorithm (우선순위 알고리즘을 적용한 상호연결 망 구조의 ATM 스위치 설계)

  • Cho Tae-Kyung;Cho Dong-Uook;Park Byoung-Soo
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.189-196
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    • 2004
  • Most of the recent researches for ATM switches have been based on multistage interconnection network known as regularity and self-routing property. These networks can switch packets simultaneously and in parallel. However, they are blocking networks in the sense that packet is capable of collision with each other Mainly Banyan network have been used for structure. There are several ways to reduce the blocking or to increase the throughput of banyan-type switches: increasing the internal link speeds, placing buffers in each switching node, using multiple path, distributing the load evenly in front of the banyan network and so on. Therefore, this paper proposes the use of recirculating shuffle-exchange network to reduce the blocking and to improve hardware complexity. This structures are recirculating shuffle-exchange network as simplified in hardware complexity and Rank network with tree structure which send only a packet with highest priority to the next network, and recirculate the others to the previous network. after it decides priority number on the Packets transferred to the same destination, The transferred Packets into banyan network use the function of self routing through decomposition and composition algorithm and all they arrive at final destinations. To analyze throughput, waiting time and packet loss ratio according to the size of buffer, the probabilities are modeled by a binomial distribution of packet arrival. If it is 50 percentage of load, the size of buffer is more than 15. It means the acceptable packet loss ratio. Therefore, this paper simplify the hardware complexity as use of recirculating shuffle-exchange network instead of bitonic sorter.

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Design of a 12 Bit CMOS Current Cell Matrix D/A Converter (12비트 CMOS 전류 셀 매트릭스 D/A 변환기 설계)

  • Ryu, Ki-Hong;Yoon, Kwang-Sub
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.8
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    • pp.10-21
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    • 1999
  • This paper describes a 12bit CMOS current cell matrix D/A converter which shows a conversion rate of 65MHz and a power supply of 3.3V. Designed D/A converter utilizes current cell matrix structure with good monotonicity characteristic and fast settling time, and it is implemented by using the tree structure bias circuit, the symmetrical routing method with ground line and the cascode current switch to reduce the errors of the conventional D/A converter caused by a threshold voltage mismatch of current cells and a voltage drop of the ground line. The designed D/A converter was implemented with a $0.6{\mu}m$ CMOS n-well technology. The measured data shows a settling time of 20ns, a conversion rate of 50 MHz and a power dissipation of 35.6mW with a single power supply of 3.3V. The experimental SNR, DNL, and INL of the D/A converter is measured to be 55dB, ${\pm}0.5LSB$, and ${\pm}2LSB$, respectively.

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An Efficient Multicast Architecture for IP-Based Mobile Core Networks (IP기반 모바일 코어 네트워크에서의 효율적인 멀티캐스트 아키텍처)

  • Kim Won-Tea;Kim Hyo-Eun;Park Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.6 s.348
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    • pp.9-22
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    • 2006
  • When the legacy multicast routing protocols are adopted in If-based mobile core networks, there are some problems such as traffic injection from unnecessary sources, traffic overhead by group management and router performance degradation by large amount of multicast session information. In this paper, we propose a stateless multicast mechanism which has no need to maintain multicast information for session status and reduces redundant network overhead for maintaining multicast tree. In addition interworking with IGMPv3 gets rid of traffic from unnecessary sources which have no registration from receivers. The operations of essential components including a gateway node for interworking with the legacy Internet multicast network, a gateway node for transparency to radio access network and a intermediate node in mobile core networks, are definitely defined and the proposed communication architecture is completed. Finally we evaluate and approve the performance of the proposed architecture by means of well-designed network simulation.