• Title/Summary/Keyword: Training simulator

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Aerodrome Air Traffic Control Simulator of Promotion for Advanced Ground Safety (지상항공안전증진을 위한 비행장관제시뮬레이터의 고도화)

  • Lee, In Young;Choi, Youn Chul
    • Journal of Korean Society of Transportation
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    • v.32 no.5
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    • pp.497-502
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    • 2014
  • As ground air traffic control at the airport is one of the most important tasks in air transport, attention to the development of a related simulator has expanded all around the world. For this reason, this research describes the characteristics and advantages of this advanced aerodrome traffic control simulator, developed in South Korea, as well as its linkage with A-SMGCS, which is planned to be developed in the future. One of the characteristics of this simulator is that it is possible to train an air traffic controller independently, especially under various conditions such as in different weathers and normal or abnormal circumstances. Therefore, this aerodrome traffic control simulator, through the comprehensive training under various conditions, will contribute to aviation safety and airport capacity enhancement training.

The Effects of Ability to Balance Posture and Proprioception by Horse Riding Simulator and Galvanic Vestibular Stimulation (승마시뮬레이터 훈련과 평류안뜰자극이 자세균형능력과 고유수용성감각에 미치는 영향)

  • Cho, Woon-Su;Kim, Young-Nam;Park, Jang-Sung;Jin, Hee-Kyung
    • Physical Therapy Korea
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    • v.19 no.2
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    • pp.39-47
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    • 2012
  • The purpose of this study is to examine the influence of a horse riding simulator and galvanic vestibular stimulation on improving the ability to balance posture and proprioception. Thirty healthy adults participated and were randomly assigned to a horse riding simulator group ($n_1$=10), galvanic vestibular stimulation (GVS) group ($n_2$=10), control group ($n_3$=10). Experiment groups were trained 3 times per week over 6 weeks. The ability to balance posture was measured by force plate and proprioception was measured by Joint position sense. The following results were obtained. the changes of balance index were significant interaction in each group in accordance with the experiment time in 0, 3 and 6 weeks (p<.05). All groups showed the most decreasing pattern compared with the control group. But was not statistically significant. Proprioception was significant interaction in each group in accordance with the experiment time (p<.05). All groups showed the most decreasing pattern compared with the control group. The above results indicated that the 6 weeks horse riding simulator and galvanic vestibular stimulation training demonstrated positive effects in the ability to balance posture and proprioception. These results suggest that the horse riding simulator and galvanic vestibular stimulation training could be therapeutic intervention that can improve balance and postural control.

Motion Effects of the Ship on Crew Performance

  • Kim, Hongtae;Ha, Wook Hyun;Jang, Jun-Hyuk;Fang, Tae Hyun;Oh, Seungbin
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.333-340
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    • 2013
  • Objective: The aim of this study is to provide a current knowledge of the multiple issues regarding motion effects on crew performance. Background: The motions of the ship may create motion sickness, nausea and vomit. Also, these motions also disturb the balance of crew members, increase the energy expenditure of crew for shipboard work, and result in increased levels of injury and fatigue. However, the motion effects of the ship on crew performance has not been thoroughly investigated. Method: Participants(N=10) were engaged in an experiment in 2 experimental environments(training ship and ship handling simulator) and 2 navigational conditions(day and night). The COP(Center of Pressure) data were recorded as an objective measure of postural balance control and the SSQ(Simulator Sickness Questionnaire) was used as a subjective measure of sickness. Results: The results showed that COP has a no significant difference based on experimental environments, but significant effect on SSQ. Conclusion: During the virtual simulator navigation, subjects showed significant SSQ level changes, which included decreased SSQ data. But, there is no significant difference of COP between training ship and ship handling simulator. Application: The results of this study could be applied to the next generation of ship design to decrease effect of motion at sea and to increase performance of ship crew.

Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release

  • Paro, John A.M.;Luan, Anna;Lee, Gordon K.
    • Archives of Plastic Surgery
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    • v.44 no.3
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    • pp.223-227
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    • 2017
  • Background Carpal tunnel release is one of the most common surgical procedures performed by hand surgeons. The authors created a surgical simulation of open carpal tunnel release utilizing a mobile and rehearsal platform app. This study was performed in order to validate the simulator as an effective training platform for carpal tunnel release. Methods The simulator was evaluated using a number of metrics: construct validity (the ability to identify variability in skill levels), face validity (the perceived ability of the simulator to teach the intended material), content validity (that the simulator was an accurate representation of the intended operation), and acceptability validity (willingness of the desired user group to adopt this method of training). Novices and experts were recruited. Each group was tested, and all participants were assigned an objective score, which served as construct validation. A Likert-scale questionnaire was administered to gauge face, content, and acceptability validity. Results Twenty novices and 10 experts were recruited for this study. The objective performance scores from the expert group were significantly higher than those of the novice group, with surgeons scoring a median of 74% and medical students scoring a median of 45%. The questionnaire responses indicated face, content, and acceptability validation. Conclusions This mobile-based surgical simulation platform provides step-by-step instruction for a variety of surgical procedures. The findings of this study help to demonstrate its utility as a learning tool, as we confirmed construct, face, content, and acceptability validity for carpal tunnel release. This easy-to-use educational tool may help bring surgical education to a new- and highly mobile-level.

현대상선(해영상선)의 LNG Training 현황

  • Lee, Taek-Gyu;Jeong, Dong-Cheol
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.313-315
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    • 2007
  • 해영상선의 LNG Training과정을 소개하고 과정별 주요내용 및 교육장비를 소개함

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Development of a PC based Simulator for Excavator Manipulation using Virtual Reality (PC기반의 가상현실을 이용한 굴삭기 조작 시뮬레이터 개발)

  • Lee, Se-Bok;Kim, In-Shik;Cho, Chang-Hee;Kim, Sung-Soo
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.536-541
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    • 2000
  • A low cost PC based simulator for excavator manipulation has been developed using virtual reality technology. The simulator consists of two joystick input devices, server and client PCs, an excavator kinematics module, and a graphic rendering program Open Inventor. In order to use two joysticks in the PC window environment multi-thread programing with network protocol TCP/IP has been used. To provide realistic view to the operator, CAD program Pro/Engineer and 3D modeller have been employed to create 3D part geometry of tile manipulator and virtual environmental geometries. Those geometries also have been transformed and imported to the Open Inventor. The Simulator developed is to be improved for more realistic excavator operational training.

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Development of Target Signal Simulator for Towed Line Array Sonar (선배열 예인음탐기 표적신호 시뮬레이터 개발)

  • Son, Kweon;Choi, Jae-Yong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.6 no.3
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    • pp.36-43
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    • 2003
  • Multi-target away signal simulator which can simulate the radiated noises of maneuvering targets in a specified ocean range is an essential equipment for the validation of developed towed array sonar system. This simulator should provide realistic multi-channel signals those are required for beamforming on the signal processing unit of towed away system. This paper describes the overall system configuration and signal synthesis techniques for the target radiated noise. And this paper considers why the time delays between target and individual sensors are caused and how to compensate these time delays to individual sensors output. This multi-purpose target simulator could be used for the training of TASS operators.