• 제목/요약/키워드: Training design

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Document Classification Model Using Web Documents for Balancing Training Corpus Size per Category

  • Park, So-Young;Chang, Juno;Kihl, Taesuk
    • Journal of information and communication convergence engineering
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    • 제11권4호
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    • pp.268-273
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    • 2013
  • In this paper, we propose a document classification model using Web documents as a part of the training corpus in order to resolve the imbalance of the training corpus size per category. For the purpose of retrieving the Web documents closely related to each category, the proposed document classification model calculates the matching score between word features and each category, and generates a Web search query by combining the higher-ranked word features and the category title. Then, the proposed document classification model sends each combined query to the open application programming interface of the Web search engine, and receives the snippet results retrieved from the Web search engine. Finally, the proposed document classification model adds these snippet results as Web documents to the training corpus. Experimental results show that the method that considers the balance of the training corpus size per category exhibits better performance in some categories with small training sets.

인테리어시공실습절차에 관한 연구 1 (A Study for the procedure of a practical training in the course of interior architecture)

  • 이용의
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2002년도 춘계학술발표대회 논문집
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    • pp.146-149
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    • 2002
  • The procedure of practical training of architectural interior will be change for improvement of not only to complete design on the table but to be in employee market flexibly also. It's necessary to take the educational efficiency for the practical training in the course of interior architecture. The characteristic of interior space in the model for useful practice is residential space. The interior construction to be controled generally on the central axis of interior architecture, although there were several items of construction which divided architectural structure, electrical power, air control est. The process of practical training is to be established not only with object of training, grade of skill, materials and equipments and tools of it's prepare and working, but safety on the job training

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시스템엔지니어링 탐색적 접근을 통한 플랜트 엔지니어링 선행설계 전문인력 양성을 위한 스마트 교육시스템 개념설계에 관한 연구 (A Study on Conceptual Design of Smart Training System for Advanced Plant Design and FEED Engineers Based on Exploring Systems Engineering)

  • 홍대근;박창우;서석환;서활원
    • 시스템엔지니어링학술지
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    • 제14권1호
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    • pp.28-35
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    • 2018
  • Front End Engineering Design (FEED), currently dominated by a few advanced countries, creates the highest added-value in the in plant construction industry. In the domestic plant engineering industry, it is difficult to acquire its own technology capability and experience due to lack of experience and shortage of experts in advanced design fields such as basic design and FEED. To achieve competitiveness with the advanced countries, it is necessary to establish smart training system for advanced plant design and FEED engineers. This study aims to design an integrated training framework for plant engineering and FEED using system engineering to build a smart plant engineering education system that learns design knowledge based on educational content and experience based on design stage for chemical plant.

전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발 (A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation)

  • 차무현;이재경;박성환;최병일
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.

Balance Training Program for Community-Dwelling Elders with Risk of Falls: A Multi-center Randomized Controlled Trial

  • Yang Rae Kim
    • Physical Therapy Rehabilitation Science
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    • 제12권2호
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    • pp.192-200
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    • 2023
  • Objective: This study aimed to assess the effectiveness of a balance training program in improving balance and functional independence to reduce fall risks among community-dwelling elders. Design: A multi-center randomized controlled trial Methods: A total of 66participants were randomly assigned to a balance training group or a control group. The balance training program, conducted three times a week for 32 weeks, included warm-up exercises, main balance training exercises, and cooldown stretch exercises. Outcome measures included the Berg Balance Scale (BBS), Timed Up and Go Test (TUGT), and Modified Barthel Index (MBI). Results: The balance training group demonstrated significant improvements in all outcome measures, indicating enhanced balance, improved functional mobility, and increased independence in activities of daily living. In contrast, the control group showed only slight improvements in BBS, TUGT and MBI scores. Conclusions: These findings provide evidence supporting the effectiveness of balance training programs in reducing fall risk and promoting health and wellbeing among community-dwelling elders. Future research should aim to refine the design of these programs and assess the sustainability of the observed improvements.

연수시설 단지의 계획특성 연구 - 2000년대 이후 국내 현상공모를 통해 계획된 연수시설을 중심으로 - (A Study on the Planning Characteristics of Training Facilities Complex - Focusing on Training Facilities Planned through the Domestic Competitions after 2000s -)

  • 박훈
    • 교육시설 논문지
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    • 제25권1호
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    • pp.13-24
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    • 2018
  • Planning and designing training facilities has been developed from educational facilities, and increasingly diversified society has raised a need for facilities dedicated to training and education in a differentiated space separate from the one for regular works. This particular need of our times has led to the expansion of training facilities nationwide although they have something to be desired when it comes to planning and designing with sustainability associated with the locational characteristics of urban space as well as the unique types of facilities taken into account. Against this backdrop, this study will examined a variety of training facilities that have been established since 2000 through theoretical review and conduct intensive analysis on the characteristics of the planning aspects to suggest their significance and implications and to present the overall meanings and ramifications of planning approaches in consideration of new challenges modern training facilities are faced with, which have been revealed through architectural design competitions in recent years. The relevant implications are as follows. First, one of the locational advantages of training facilities, which is commanding beautiful scenery of the surrounding area, can be considered as intent to stress the aspect of a resort, one of the functions of any training facilities. As this study has demonstrated, many training facilities are located near around a beach or a lake. Second, training facilities can be classified into three different types in terms of their location: urban, suburban and resort and such locational characteristics are directly related to intended programs and differentiated links with target users. Third, the architectural styles of training institutes are differentiated in terms of harmonious arrangement between beautiful natural scenery and buildings in consideration of the layout characteristics of major facilities and the distance of ramps in and out of the facilities along with architectural features, including the transparency of building elevation and the type of slopes of roof structure. Fourth, the individual lodging buildings feature a variety of types depending on the design concept with different roles depending on the directional aspects such as the connection of ramps and the relations with the outside. Fifth, outdoor space plans are differentiated according to the intended purpose of training facilities. When it comes to gym facilities, for example, different outdoor space plans are found to be made depending on the original design concept such as outdoor playground-centered planning or golf facilities.

대형 복합건물을 대상으로 하는 소방관 팀 훈련용 시뮬레이터 개발 (A Team-based Firefighter Training Simulator for Complex Buildings)

  • 이재경;차무현;최병일;김태성
    • 한국CDE학회논문집
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    • 제16권5호
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    • pp.370-379
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    • 2011
  • The increasing complexity of complex buildings, such as high-rise buildings and underground subway stations, presents new challenges to firefighters. In a fire in complex buildings, the importance of the collaboration between firefighters is clear. The increased demand on firefighter training for such environment is now evident. Due to cost, time, and safety issues, it is impossible to experience a real fire in such environments for training. In addition, the use of real fire for training does not enable repeatable training and the evaluation of the training is difficult. We developed a team-based firefighter training simulator for complex buildings using the virtual reality technology. It provides the training and evaluation of firefighting and mission-based team training. To model real fire phenomena in virtual space, a numerical analysis method based on fire dynamics is used. To achieve an immersive virtual environment, an augmented reality technique for the compensation of real world image and a haptic technique for heat experience are adopted. The developed training simulator can help the firefighter to respond to large and complex firefighting scenarios, while maintaining the safety of the trainees.

설계사무소 남성 및 여성종사자의 직무 교육활동 실태분석 (Analysis of Job Training Activities of Male and Female Workers in the Design Office)

  • 정현용;이준용;신원상;손창백
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2021년도 가을 학술논문 발표대회
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    • pp.46-47
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    • 2021
  • In the construction industry, due to the nature of the job, the need for job training to maximize the performance of the job and to improve the organization's qualifications is needed to acquire professional knowledge that is practiced according to the training needs of the members of the organization. In the form of education, the government or the government or the government provides systematic and planned professional job training that is implemented to improve qualifications and instill pride in the profession by helping the employees of the design office acquire new knowledge, skills, and attitudes necessary for professional performance. Although it is recommended at the organizational level, as a result of examining the implementation, it was found that most workers did not receive job training activities. Therefore, follow-up studies that can maximize work efficiency at the individual and organizational level of design office workers should be continuously performed.

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청각장애아동의 조음훈련을 위한 디지털 콘텐츠 서비스 연구 (Pronunciation Training Digital Service for the Deaf Children)

  • 이예진;이재은;김채윤;이윤지;박수이
    • 한국정보통신학회논문지
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    • 제23권4호
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    • pp.407-415
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    • 2019
  • 듣고 말하는 어려움이 있는 청각장애 아동은 원활한 의사소통을 위해 긴 시간 동안 청력 훈련인 조음 훈련 과정을 거친다. 본 연구의 목적은 청각장애 아동을 대상으로 흥미를 유지하며 반복적인 청력 훈련을 할 수 있는 디지털 콘텐츠 기반의 조음훈련시스템을 제공하는 것이다. 이를 위하여 우선 사용자와 전문가를 대상으로 인터뷰 조사를 진행하였고, 이 결과를 바탕으로 디지털 콘텐츠 기반의 조음훈련 서비스를 개발하였다. 마지막으로 앞서 구현된 디지털 서비스의 훈련 효과를 검증하기 위하여, 청각 장애 아동을 대상으로 사용자 테스트를 진행하였다. 인터뷰 분석 결과, 조음훈련에 영향을 미치는 중요 요인으로 반복훈련과 흥미 요인이 도출되었다. 디지털 서비스를 구현하는데 있어서, 아동들의 흥미 도출을 위해 동화와 다양한 인터랙션 요소를 활용했고, 효과적인 반복훈련을 위해 복수의 단어와 문장을 훈련할 수 있는 사용자 흐름을 설계하였다. 개발된 서비스에 대한 청각장애 아동의 테스트 결과, 본 디지털 콘텐츠는 조음 훈련의 효과와 흥미에 대하여 긍정적으로 평가되었다.