• Title/Summary/Keyword: Traffic Information Contents

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Design and Implementation of Smart Bus Information System(SBIS) based on Smartphone Server Network (스마트폰 서버 네트워크 기반의 스마트 버스운행정보시스템)

  • Moon, Jae Young;Im, Kwang Hyuk
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.458-465
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    • 2013
  • The purpose of this research is possible to reduce cost of management and maintenance to realization of smartphone and using data server network technology instead of GPS. Former wireless bus information system was focused on supply side management structure and national spread thus it needs to establish GPS terminal, Windows CE, Window XP embedded and LCD panels which provide only one way communication of information of public traffic information. Therefore, former system management and maintenance cost are very expansive. This research is not use GPS terminal and other hardware equipment but design and realization using smartphone and data network server. This system also provides low cost of management and maintenance. It is not only service downtown area but also out of town and small and medium-sized cities. This system functionally gets a satisfying result user convenience and satisfaction using function of set-up route map, real-time display, and running statically analysis.

Design and Implementation of USN Protocol for Managing Rooms in a Large Building (대형 건축물 객실 관리를 위한 USN 프로토콜 설계 및 구현)

  • Jeong, Woo-Jeong;Yoo, Kwan-Hee;Kim, Jong-Heon;Kim, Tae-Ho;Choi, Sung-Chul;Jeong, Kyu-Seuk
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.491-496
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    • 2009
  • In this paper, we propose USN Protocol of Room Control with high efficiency and new routing techniques. I establish a network of cluster hierarchy structure under bases standard for IEEE 802.15.4 and another networks to manage each room use a control packet transmitted and The proposed protocol does not perform BroadCast over a network and transmits a packet to same layer to the destination and then passes the packet after doing searches. If a destination to be transmitted cannot be looked up, the protocol transmits AODV routing packet so that not only traffic load of a wireless network is decreased, but also efficient routing path can be obtained.

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Analyzing the Work of VTS Operators Using Eye-Tracking (시선추적을 활용한 선박교통관제사 업무 분석)

  • Sangwon Park;Youngsoo Park;Dae-won Kim;Hiroaki Seta;Sang-won Lee
    • Journal of Navigation and Port Research
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    • v.48 no.3
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    • pp.239-248
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    • 2024
  • VTS operators monitor movements of vessels within their jurisdiction and provide necessary information to ensure safe navigation. This involves communication with vessels within the VTS area. Contents of these communications are manually recorded in logbooks. However, manual logging faces limitations due to its inability to document details comprehensively and the challenge of constant recording amidst various duties. This study aimed to quantitatively analyze the workload associated with manual logkeeping by examining eye movements of VTS operators. Eye-tracking devices were used to measure gaze patterns of VTS operator at the Busan Port. Results indicated that approximately 65% of the VTS operators' gaze was directed towards the operation consoles, which were focal points for marine traffic information. In contrast, only about 9% of their gaze was directed towards logbooks. These findings suggest that while VTS operators predominantly focus on areas related to information gathering and dissemination, logbooks, being information-recording zones, receive minimal attention. For effective traffic management, the primary focus should be on information processing and provision rather than manual documentation.

The Token Bucket Scheme to solve Buffer Overflow of Video Streaming in Wireless Network (무선 네트워크에서 비디오 스트리밍의 버퍼 오버플로우를 해결하기 위한 토큰버킷 기법)

  • Lee, Hyun-No;Kim, Dong-Hoi
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.365-371
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    • 2015
  • In wireless network, the amount of video streaming packet information in receiver replay buffer can be varied according tothe wireless network condition. By the effect, unforeseeable delay and jitter are generated and then busty video traffics can be made. If the amount of buffer information coming in receiver replay buffer is larger than the amount of a specific buffer information, buffer overflow is generated. Such a problem makes the image skip effect and packet loss, and then causes the quality degradation and replay discontinuity of the video streaming service in destination receiver. To solve the buffer overflow problem, this paper applies the token bucket for the busty traffic to the receiver terminal and analyzes the effect of the token bucket. The simulation result using NS-2 and JSVM shows that the proposed scheme with the token bucket has significantly better performance than the conventional scheme without the token bucket in terms of overflow generation number, packet loss rate and PSNR.

Analyses on Satisfaction and Perception for Space according to Experiencing Interactive Media in Exhibition Halls (인터렉티브 미디어 체험에 따른 전시공간에 대한 공간 만족도 및 인지도 분석)

  • Song, Yoo-Young;Lee, Ji-Hyun;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.3
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    • pp.271-280
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    • 2012
  • This study examines the influence of experiencing interactive media in exhibition halls on the satisfaction and perception for the exhibition space. Field measurements and surveys were performed in two exhibition halls where various interactive media were exhibited. Results imply that experiencing interactive media was important to enhance understanding the information provided by them. In order to improve satisfaction for the exhibition halls, the layout of space need to be organized effectively in a way that visitors easily feel interest in the contents and information exhibited in the space. Also, in order to keep better perception for exhibition space, the information provided in the space should be organized clearly and open to visitors easily. The flow of visitors' traffic in the exhibition space should be perceived easily by the visitors. Multiple linear regression indicated that the space should be organized effectively with good visual composition that surrounds the exhibits in order to improve satisfaction level for the exhibition hall. In addition, various information provided by the media contributed to improve perception for the exhibition hall.

A Study on Differentiated Service for Web Server Contents QoS (차등화 서비스(Diffserv)를 이용한 Web Server Content의 효율적 QoS 보장에 관한 연구)

  • Kim, Jung-Yun;Ryu, In-Tae;Park, Jae-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1591-1594
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    • 2002
  • BE(Best-Effort)방식의 인터넷에서 제공되던 Text위주의 서비스 제공 방식이 Multimedia 위주의 서비스로 점차 바뀌어 감에 따라, 기존의 BE(Best-Effort)방식으로는 Multimedia QoS(Quality of Service)를 보장하기가 어려워졌다. 이에 IETF(Internet Engineering Task Force)에서는 변화하는 인터넷 환경에서 QoS 보장을 위해 Diffserv(Differentiated Service)방식을 제안하게 되었다. 본 논문에서는 Content를 제공하는 Linux Web Server에서 패킷을 클래스 분류기준(Classification Method)에 의해 분류하고 Scheduling Algorithm을 적용하여 DSCP(Differentiated Service CodePoint) 값을 Web Server 자체에서 결정하여 경계라우터(Edge Router)로 전송하는 방식을 취하였으며, 이를 토대로 하여 경계라우터의 Traffic 부하를 줄이고, 경계라우터의 코어라우터(Core Router)화를 통해 더욱더 향상된 Differentiated Service를 제공하는 것이 목적이다. 이를 본 논문에서는 ns2 를 통해 IETF에서 제안된 Diffserv방식과 본 논문에서 제안한 방식의 Diffserv 방식과 현재의 BE방식을 비교하여 어느 정도의 성능 향상이 있었는지 비교 분석하였다.

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A Traffic Pattern Matching Hardware for a Contents Security System (콘텐츠 보안 시스템용 트래픽 패턴 매칭 하드웨어)

  • Choi, Young;Hong, Eun-Kyung;Kim, Tae-Wan;Paek, Seung-Tae;Choi, Il-Hoon;Oh, Hyeong-Cheol
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.1
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    • pp.88-95
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    • 2009
  • This paper presents a traffic pattern matching hardware that can be used in high performance network applications. The presented hardware is designed for a contents security system which is to block various kinds of information drain or intrusion activities. The hardware consists of two parts: the header lookup and string pattern matching parts. For implementing the header lookup part in hardware, the TCAMs(ternary CAMs) are popularly used. Since the TCAM approach is inefficient in terms of the hardware and memory costs and the power consumption, however, we adopt and modify an alternative approach based on the comparator arrays and the HiCuts tree. Our implementation results, using Xilinx FPGA XC4VSX55, show that our design can reduce the usage of the FPGA slices by about 26%, and the Block RAM by about 58%. In the design of string pattern matching part, we design and use a hashing module based on cellular automata, which is hardware efficient and consumes less power by adaptively changing its configuration to reduce the collision rates.

An Optimized Cache Coherence Protocol in Multiprocessor System Connected by Slotted Ring (슬롯링으로 연결된 다중처리기 시스템에서 최적화된 캐쉬일관성 프로토콜)

  • Min, Jun-Sik;Chang, Tae-Mu
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3964-3975
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    • 2000
  • There are two policies for maintaining consistency among the multiple processor caches in a multiprocessor system: Write invalidate and Write update. In the write invalidate policy, whenever a processor attempt to write its cached block, it has to invalidate all the same copies of the updated block in the system. As a results of this frequent invalidations, this policy results in high cache miss ratio. On the other hand, the write update policy renew them, instead of invalidating all the same copies. This policy has to transfer the updated contents through interconnection network, whether the updated block is ptivate or not. Therefore the network suffer from heavy transaction traffic. In this paper we present an efficient cache coherence protocol for shared memory multiprocessor system connected by slotted ring. This protocol is based on the write update policy, but the updated contents are transferred only in case of updating the shared block. Otherwise, if the updated block is private, the updated contents are not transferred. We analyze the proposed protocol and enforce simulation to compare it with previous version.

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Evaluating and Distributing Algorithms based on Capacities of Duplicated Servers for Traffic Management (트래픽 관리를 위한 부본서버 성능평가 및 분배 알고리즘)

  • Han, Jeoong-Hye;Lee, Kyung-Hee
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.33-38
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    • 2003
  • Most of the existing algorithms try to disseminate the multimedia contents of internet service provider (ISP), without taking into account characteristics and capacities of duplicated servers. However, they are less reliable without prior information on capacities of duplicated servers. In this paper we propose two algorithms, performance rating algorithm of hardware and capacity algorithm, inspired by the need of improving QoS of delivering multimedia contents without incurring long access delays when the capacities of duplicated servers are significantly different and clients locate in a fixed geographical domain Our simulation results show that they are better than HTTP response time algorithm when the multimedia contents are large and quite different from performances between duplicated servers.

Development of VR-Based Safety Education Content for Sailors (VR 기반 선원 안전교육용 콘텐츠 개발)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1898-1907
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    • 2022
  • Every year, many shipping companies provide seaman safety education programs periodically to reduce ocean-traffic accidents. However, undertaking the regular safety training for seaman has been difficult because of litimation of space and time. Recently, VR technolgy is received attentions to overcome previous problems. It can provide users educational interactions between a user and virtual environment and fulfill sustainable teaching. In this paper, VR-based safety education content for sailors has been developed, and it includes four programs. Also, survey was conducted with four questionnaires such as immersiveness, easy to experience, satisfaction of education contents, comparative evaluation between traditional education program and VR education contents. As the result, immersiveness questionnaire could be gain 53.83% positive assessment, and easy to experience could be gain 65.38% positive assessment, and satisfaction could be gain 69.23% positive assessment. Lastly, comparative evaluation between traditional education program and VR education contents could be gain about 46% positive and 34% neutral assessments.