• Title/Summary/Keyword: Traffic Arrival Rate

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A Study on the MMPP Model Verification for the Real-time VBR Traffic of ATM Network (ATM망의 실시간 VBR 트래픽에 대한 MMPP 모델 적합성 검증 연구)

  • 정승국;이영훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.8B
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    • pp.699-706
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    • 2003
  • This paper is to verify that 2-state MMPP Model conform to ATM VBR traffic characteristics by measuring and analyzing real-time VBR traffic in KT's ATM network. As a result, we validated the fact that real-time VBR traffic of ATM network cannot be apply to MMPP model and must be represented by previously general On-Off Model with characteristics as follows: arrival rate of On state (λ$_1$) is deterministic, arrival rate of Off state (λ$_2$) is zero, and two transition rate (T$_1$,T$_2$) is only random variable. As research results are to handle real traffic, these results can be used to all ATM network traffic model with traffic management function such as KT's ATM network.

Traffic Analysis and Modeling for Network Games (네트워크 게임 트래픽 분석 및 모델링)

  • Park Hyo-Joo;Kim Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.635-648
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    • 2006
  • As the advances of Internet infra structure and the support of console and mobile for network games, the industry of online game has been growing rapidly, and the online game traffic in the Internet has been increasing steadily. For design and simulation of game network, the analysis of online game traffic have to be preceded. Therefore a number of papers have been proposed for the purpose of analyzing the traffic data of network games and providing the models. We make and use GameNet Analyzer as a dedicated tool for game traffic measurement and analysis in this paper. We measure the traffic of FPS Quake 3, RTS Starcraft and MMORPG World of Warcraft (WoW), and analyze the packet size, packet IAT(inter-arrival time), data rate and packet rate according to the number of players and in-game behaviors. We also present the traffic models using measured traffic data. These analysis and models of game traffic can be used for effective network simulation, performance evaluation of game network and the design of online games.

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A Study on Fuzzy Control Algorithm for Prediction of Server service rate in ATM networks (ATM망에서 서버의 서비스율 예측을 위한 퍼지 제어 알고리즘에 관한 연구)

  • 정동성;이용학
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.10B
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    • pp.854-861
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    • 2003
  • In this paper, we proposed the fuzzy control algorithm for efficient buffer control about traffic that is connected in ATM networks. The proposed Fuzzy control algorithm has total traffic arrival ratio, buffer occupancy ratio and Fuzzy set to search for dynamic service rates in server. That is, is based on Fuzzy logic according to the arrival ratio of total traffic and buffer occupancy ratio that is happened and reasoning. Then, made reasoning result control service rates in server about traffic that is connected with defuzzification value. Performance analysis result: it was confirmed that with the proposed scheme, performance improves at cell loss rate, when compared with the existing PBS scheme.

Performance Analysis of an ATM Multiplexer with Multiple QoS VBR Traffic

  • Kim, Young-Jin;Kim, Jang-Kyung
    • ETRI Journal
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    • v.19 no.1
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    • pp.13-25
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    • 1997
  • In this paper, we propose a new queuing model, MMDP/MMDP/1/K, for an asynchronous transfer mode(ATM) multiplexer with multiple quality of service(QoS) variable bit rate (VBR) traffic in broadband-integrated services digital network (B-ISDN). We use the Markov Modulated Deterministic Process(MMDP) to approximate the actual arrival process and another MMDP for service process Using queuing analysis, we derive a formula for the cell loss probability of the ATM multiplexer in terms of the limiting probabilities of a Markov chain. The cell loss probability can be used for connection admission control in ATM multiplexer and the calculation of equivalent bandwidth for arrival traffic, The major advantages of this approach are simplicity in analysis, accuracy of analysis by comparison of simulation, and numerical stability.

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A Comparison of 20 and 3D MMORPG's Traffic (2D와 3D에 기반한 MMORPG 트래픽간의 특성 비교)

  • Kim, Jae-Cheol;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.137-148
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    • 2008
  • This paper measures and compares the traffic of a series of Massively Multi-player On-line Role Playing Game (MMORPG). The purpose of this analysis is to characterize the MMORPG traffic and compare the traffic characteristics of those games caused by the game structure difference between 2D and 3D environment. The target game is 'Lineage I' and 'Lineage II' which represent world's largest MMORPGs in terms of the number of concurrent users. We collect about 280 giga bytes and 1 tera bytes of packet headers, respectively. We compare packet size, packet inter-arrival time and bandwidth usage of these two games. The MMORPG traffic consists of two kinds of packets: client-generated upstream packets and server-generated downstream packets. We observe that the upstream packet size of payload has grown from 9 bytes to 19 bytes, while the average payload size of downstream packets has grown from 37 bytes to 318 bytes. This asymmetry of growing rate is caused by 3D game structure. Packet inter-arrival time becomes shorter from average 2 milliseconds to 58 microseconds. Bandwidth consumption per client has grown from 4 kbps to 20 kbps. We find that there is a linear relationship between the number of users and the bandwidth usage in both case.

The study for enhancing new call service in mobile communication system (이동통신 시스템 기반 신규 호 서비스 향상에 관한 연구)

  • Park, Chi-Ho;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.85-94
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    • 2005
  • In this thesis, we propose a Speed Accommodation Priority Algorithm Scheme(SPAS) and Traffic Control Model Scheme (TCMS) to satisfy a desired handoff dropping probability and to reduce the blocking probability of new calls using mobility characteristics and handoff rate in mobile communication networks. The guard channels below threshold can guarantee the Quality of Service(QoS) in terms of the request handoff dropping probability and the guard channels above the threshold can be used to handle high priority new calls and high priority handoff calls. When the ratio of the handoff call arrival rate is less then the ratio of the new call arrival rate, the proposed method can guarantee the new call better than the previous guard channel scheme.

A Study on Fuzzy Rule Functional Verification for Service ratio Prediction of Server in ATM Networks (ATM망에서 서버의 서비스율 예측을 위한 퍼지 규칙 기능 검증에 관한 연구)

  • 정동성;이용학
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.10
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    • pp.69-77
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    • 2004
  • In this thesis, we created a Fuzzy rule in a Fuzzy logic that are fuzzy logic which is composed of linguistic rules and Fuzzy inference engine for effective traffic control in ATM networks. The parameters of the Fuzzy rules are adapted to minimize the given performance index in both cases. In other words, the difuzzification value controls the service rate in the server to total traffic arrival ratio and buffer occupancy ratio using fuzzy set theory for traffic connected after reasoning. Also, show experiment result about rule by MATLAB6.5 and on-line bulid-up to verify validity of created Fuzzy rule. As a result, we can verify that service ratio in server is efficiently controlled by the total traffic arrival ratio and buffer occupancy ratio.

An Approach to Scheduling Bursty Traffic

  • Farzanegan, Mahmoud Daneshvar;Saidi, Hossein;Mahdavi, Mehdi
    • ETRI Journal
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    • v.36 no.1
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    • pp.69-79
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    • 2014
  • The scheduling scheme in packet switching networks is one of the most critical features that can affect the performance of the network. Hence, many scheduling algorithms have been suggested and some indices, such as fairness and latency, have been proposed for the comparison of their performances. While the nature of Internet traffic is bursty, traditional scheduling algorithms try to smooth the traffic and serve the users based on this smoothed traffic. As a result, the fairness index mainly considers this smoothed traffic and the service rate as the main parameter to differentiate among different sessions or flows. This work uses burstiness as a differentiating factor to evaluate scheduling algorithms proposed in the literature. To achieve this goal, a new index that evaluates the performance of a scheduler with bursty traffic is introduced. Additionally, this paper introduces a new scheduler that not only uses arrival rates but also considers burstiness parameters in its scheduling algorithms.

A Novel I-picture Arrangement Method for Multiple MPEG Video Transmission (다중 MPEG 비디오 전송을 위한 I-픽쳐 정렬 방안)

  • Park Sang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.277-282
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    • 2005
  • The arrangement of I-picture starting times of multiplexed variable bit .ate (VBR) MPEG videos may significantly affect the cell loss ratio (CLR) characteristics of the multiplexed traffic. This paper presents an efficient I-picture arrangement method which can minimize the CLR of the multiplexed traffic when multiple VBR MPEG videos are multiplexed onto a single constant bit rate link. In the proposed method, we use the probability that the arrival rate exceeds the link capacity as the measure for the CLR of the multiplexed traffic. Simulation results show that the proposed method can find more optimal arrangement than existing methods in respect of the CLR.

A Study of ATM Switch Performance Analysis in Consideration of Cell Processing Due Time and Priority (셀 처리 요구 시간 및 우선 순위를 고려한 ATM 스위치의 성능 분석에 관한 연구)

  • 양우석;이재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12A
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    • pp.1910-1916
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    • 1999
  • This paper suggested to solve ATM switch performance and service rate which was input buffer managed scheme in ATM network with burst traffic characteristics, For this purpose, ATM multiplexer is prepared before sending for handling burst random input traffic to multiplex and then sort based on cell inter-arrival time and cell processing due time which had been marked after that. The server looks for cell header with the most shortest due time and sends it, thus it is satisfied that real time traffic for instance CBR and rt-VBR was guaranteed cell processing time to send fast than non real time traffic. For analysis of ATM switch performance with cell processing due time and priority, each output port has divided into four different virtual buffer and each buffer has assigned different cell inter-arrival time and processing due time according to ATM Forum for example CBT/rt-VBR, nrt-VBR, ABR and UBR and showed it’s optimal service parameters then analyzed service rate behaviors according to each traffic characteristics.

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