• 제목/요약/키워드: Touch

검색결과 1,937건 처리시간 0.024초

개선된 터치점 검출과 제스쳐 인식에 의한 DI 멀티터치 디스플레이 구현 (Implementation of a DI Multi-Touch Display Using an Improved Touch-Points Detection and Gesture Recognition)

  • 이우범
    • 융합신호처리학회논문지
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    • 제11권1호
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    • pp.13-18
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    • 2010
  • 멀티터치 관련 연구는 전반사 장애 현상(FTIR: Frustrated Total Internal Reflection)의 원리를 기반으로 기존 방법을 이용하여 단지 구현하는 것이 대부분이다. 또한 멀티 터치점(Blob-Points) 검출이나 사용자 제스쳐 인식에 있어서 성능 향상을 위한 소프트웨어적 해법에 관한 연구는 드문 실정이다. 따라서 본 논문에서는 확산 투광(DI: Diffused Illumination) 방식을 기반으로 개선된 터치점 검출과 사용자 제스쳐 인식에 의한 멀티터치 테이블-탑 디스플레이를 구현한다. 제안된 방법은 실행 중인 어플리케이션 내의 객체들을 위한 동시 변형 멀티터치 명령을 지원하며, 제안한 사전 테스팅(Pre-Testing) 방법에 의해서 멀티 터치점 검출 과정에서 시스템 지연 시간의 감소가 가능하다. 구현된 멀티터치 테이블-탑 디스플레이 장치는 OSC(Open Sound Control) 프로토콜을 기반으로 하는 TUIO(Tangib1e User Interface Object) 환경에서 Flash AS3 어플리케이션을 제작하여 시뮬레이션 한 결과 최대 37% 시스템 지연 시간의 감소와 멀티터치 제스쳐 인식에서 성공적인 결과를 보였다.

임베디드 환경에서 실시간 가상 터치 인식 시스템의 구현 (Implementation of Real-time Virtual Touch Recognition System in Embedded System)

  • 권순각;이동석
    • 한국멀티미디어학회논문지
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    • 제19권10호
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    • pp.1759-1766
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    • 2016
  • We can implement the virtual touch recognition system by mounting the virtual touch algorithm into an embedded device connected to a depth camera. Since the computing performance is limited in embedded system, the real-time processing of recognizing the virtual touch is difficult when the resolution of the depth image is large. In order to resolve the problem, this paper improves the algorithms of binarization and labeling that occupy a lot of time in all processing of virtual touch recognition. It processes the binarization and labeling in only necessary regions rather than all of the picture. By appling the proposed algorithm, the system can recognize the virtual touch in real-time as about 31ms per a frame in the depth image that has 640×480 resolution.

비접촉식 터치센서와 가속도센서를 이용한 사용자의 감정적 터치 인식 인터페이스 시스템 (User's Emotional Touch Recognition Interface Using non-contact Touch Sensor and Accelerometer)

  • 구성용;임종관;권동수
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.348-353
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    • 2008
  • 인간의 자연스러운 터치 행동에서 사실적 정보를 인식하고 감정적 정보를 이해하는 터치 인터페이스 장치를 제안하고 사용자의 자연스러운 터치인식 성능을 검증하였다. 우선적으로 물리적인 터치의 종류를 구분하기 위하여 현 시스템에서 분류 가능한 터치를 분석하였고 실시간 터치 인식이 가능하도록 알고리즘을 설계하였다. 또한 앞으로 사람의 자연스러운 터치를 통해 사용자의 의도뿐 아니라 감정 상대도 이해할 수 있는 아이디어를 제안한다.

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Touch TT: Scene Text Extractor Using Touchscreen Interface

  • Jung, Je-Hyun;Lee, Seong-Hun;Cho, Min-Su;Kim, Jin-Hyung
    • ETRI Journal
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    • 제33권1호
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    • pp.78-88
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    • 2011
  • In this paper, we present the Touch Text exTractor (Touch TT), an interactive text segmentation tool for the extraction of scene text from camera-based images. Touch TT provides a natural interface for a user to simply indicate the location of text regions with a simple touchline. Touch TT then automatically estimates the text color and roughly locates the text regions. By inferring text characteristics from the estimated text color and text region, Touch TT can extract text components. Touch TT can also handle partially drawn lines which cover only a small section of text area. The proposed system achieves reasonable accuracy for text extraction from moderately difficult examples from the ICDAR 2003 database and our own database.

저항막식 터치 패널의 구동회로 제작 (An Implementation of Driving Circuit for Resistive Touch Panel)

  • 한형석
    • 정보통신설비학회논문지
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    • 제8권1호
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    • pp.36-39
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    • 2009
  • In this paper, we propose a 4-wire type driving circuit for resistive touch panel which was manufactured at the lab. The circuit is designed by using the touch panel controller ADS7846 and AVR microcontroller board. The test result shows that the designed circuit can give and transmit the position information of touch panel to the computer.

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Implementation of new gestures on the Multi-touch table

  • Park, Sang Bong;Kim, Beom jin
    • International Journal of Advanced Culture Technology
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    • 제1권1호
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    • pp.15-18
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    • 2013
  • This paper describes new gestures on the Multi-touch table. The 2 new gestures with 3 fingers are used for minimizing of all windows that is already open and converting Aero mode. We also implement a FTIR (Frustrated Total Internal Reflection) Multi-touch table that consists of sheet of acrylic, infrared LEDs, camera and rear projector. The operation of proposed gestures is verified on the implemented Multi-touch table.

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비정질 실리콘 광센서를 이용한 터치 감응 디스플레이 설계 및 제작 (A Touch-sensitive Display with Embedded Hydrogenated Amorphous-silicon Photodetector Arrays)

  • 이수연;박현상;한민구
    • 전기학회논문지
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    • 제58권11호
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    • pp.2219-2222
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    • 2009
  • A new touch-sensitive hydrogenated amorphous silicon(a-Si:H) display with embedded optical sensor arrays is presented. The touch-sensitive panel operation was successfully demonstrated on a prototype of 16-in. active-matrix liquid crystal display (AMLCD). The proposed system provides the finger touched point without the real-time image processing of information of the captured images. Due to the simple architecture of the system, we expect the introduction of large-area touch-sensitive display panels.

A Comparison of Usability between the Height Adjustable Keyboard and the Adaptive Touch Keyboard on Smartphones

  • Choi, Jinhae
    • 대한인간공학회지
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    • 제36권2호
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    • pp.145-156
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    • 2017
  • Objective: This study aims to compare the usability of the adaptive touch design method with that of the height adjustable design method that are applied to the Korean QWERTY keyboard and Naratgul keyboard on smartphones, examine the results, and present practical implications. Background: Smartphone manufacturers have failed to satisfy every user with their uniform touch keyboard designs that do not consider the high use rates of keypad use. In reality, touch keyboard designing customized for every individual is impossible, but there need to be researches on was to improve usability by having touch areas changed automatically depending on user behaviors or having users adjust the keyboard height depending on their hand size. Method: As for the design methods, an object group was given smartphones with the adaptive touch design method and the other group those with the height adjustable design method. As they entered the same characters in the smartphones, typing error rates and text input speed were measured and the average values were compared. 35 individuals who would frequently use smartphones in daily life participated in the experiment. The group variable was the type of touch keyboards, and the test variables were typing error rates and text input speed, for which a T-test was implemented. Results: As for the QWERTY keyboard, the significant improvement effect was verified as the typing error rate of the adaptive touch design method was 4.21% but that of the height adjustable design method was 3.28% although there was no significant difference in terms of text input speed. As for the Naratgul keyboard, in contrast, the typing error rate of the adaptive touch design method was 2.5% while that of the height adjustable design method was 1.48%, which indicates a measure of improvement, but the effect was not significant. On the other hand, the text input speed per minute was improved as much as 22.2%, which is significant. Conclusion: First, the Korean touch keyboard usability of the adaptive touch design method and that of the height adjustable design method, when applied to Model A of Company L, showed significant difference from each other. Second, the height adjustable design method was applied to the QWERTY keyboard, the typing error rate was improved significantly. This indicates that as the keyboard height was raised, the number of buttons within the range of fingering decreased, decreasing the touch bias was reduced. Third, the height adjustable design method was applied to the Naratgul keyboard, the text input speed was improved. Application: When the QWERTY keyboard was applied to a smartphone as small as 5.5inch or less, it is highly probably that the height adjustable design method decreases the typing error rate. It may be considered to develop additional UX functions to make the keyboard font larger or give users the option to adjust button intervals in utilization of the SW advantages of the height adjustable design method.

견직물의 역학적 성질과 색채 특성이 촉감각과 색채감각에 미치는 상호작용효과 (Interaction Effect of Mechanical Properties and Color Characteristics on the Subjective Touch and Color Sensation of Silk Fabrics)

  • 이안례;이은주
    • 한국의류학회지
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    • 제36권3호
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    • pp.360-370
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    • 2012
  • This study investigates the interaction effects of mechanical property-based clusters and colorimetric tones on the subjective touch and color sensation of fabrics when sight and touch were simultaneously provided to humans. Each of six different silk fabrics was colored by digital textile printing to have three tones (pale, vivid, and grayish) and its mechanical properties were measured by a Kawabata Evaluation System (KES). Touch and color sensation were identified to be primarily influenced by mechanical property-based clusters and tones, respectively. In touch, 'smooth', 'warm', 'heavy', and 'soft' were found to be affected by interactive effects of mechanical property-based clusters and colorimetric tone so that the pale tone tended to make differences smaller among the clusters for the touch sensation, while the grayish tone seemed to contribute to larger differences of 'heavy'. However, an interaction effect was not found in the color sensation with touch even though the color sensation was also influenced by mechanical property-based clusters.

정전용량방식 터치스크린에 작동하는 전도성 가죽장갑 소재의 제조 (Preparation of Conductive Leather Gloves for Operating Capacitive Touch Screen Displays)

  • 홍경화
    • 한국의류산업학회지
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    • 제14권6호
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    • pp.1018-1023
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    • 2012
  • Smartphone is integrated into the daily lives of all types of people not even young generation. A touch screen display is a primary input device of a smart phone, a tablet computer, etc. While there are many tough technologies in existence, resistive and capacitive are dominant and currently lead the touch screen panel industry. And a capacitive touch screen panel widely used in smart phones is coated with a material that stores electrical charges. In this study, we tried to manufacture gloves produced with electro-conducting leather as a tool to operate a touch panel screen. Therefore, electrically conductive materials, Polyaniline(PANI), Poly(3,4-ethylenedioxythiophene) (PEDOT), and Carbon nanotubes (CNT) were applied to the surface of leather to be used as a touching operator for capacitive touch screen panel. The leather samples were treated by simple painting method; firstly, they were painted with aqueous solution containing each of the electrically conductive materials and then dried. This cycle was repeated three times. Consequently, the treated leather samples showed electrical conductivity and reasonable working performance to the capacitive touch screen. And, PANI showed the best performance and highest electrical conductivity, and then PEDOT and, CNT in decreasing order. This is because the solubilities of PANI and PEDOT show higher than dispersibility of CNT. Thus, the concentration of conducting polymers was greater than that of CNT in the treating solutions.