• 제목/요약/키워드: Touch

검색결과 1,937건 처리시간 0.036초

스마트 워치 터치스크린에서의 터치 키에 대한 사용성 연구 (Usability Evaluation of the Touch Keys for the Smart Watch)

  • 김수영;반기민;최재호;정의승
    • 대한산업공학회지
    • /
    • 제41권3호
    • /
    • pp.225-232
    • /
    • 2015
  • The smart watch is the most popular wearable computing device because it takes a form of wristwatch. Many smart watches have adopted the touch screen interface due to the limited size of display. This paper focuses on touch key size and spacing that affect the usability about the touch key of smart watch. The experiments were made for four touch key sizes (width${\times}$height; $5{\times}5$, $5{\times}7$, $7{\times}5$, $7{\times}7mm$) and nine touch key spacing (vertical${\times}$horizontal; $0{\times}0$, $0{\times}1$, $0{\times}3$, $1{\times}0$, $1{\times}1$, $1{\times}3$, $3{\times}0$, $3{\times}1$, $3{\times}3mm$). The completion time, error rate, control discomfort and identification discomfort were measured. The touch key size $7{\times}7$, $7{\times}5$ and the touch key spacing $3{\times}3$, $1{\times}3$ provided the best results in terms of the completion time and the control discomfort, while the square touch key ($7{\times}7$, $5{\times}5$) provided the best performance for the error rate measure. The result of this study can help ergonomically design the touch interface of the smart watch.

추가적인 햅틱적용이 정상 성인의 스쿼트 동안 자세조절에 미치는 영향 (The Effect of Additional Haptic Supplementation on Postural Control During Squat in Normal Adult)

  • 김미주;이호철;박지원
    • The Journal of Korean Physical Therapy
    • /
    • 제24권2호
    • /
    • pp.134-142
    • /
    • 2012
  • Purpose: This study examined the effect on postural control during the stimulation of haptic touch with fingertip on the stable surface at quiet standing posture, squat flexion stage, 60 degrees squat stage and squat extension stage. Methods: The postural sway was measured on the force platform, while 30 subjects were squatting, under three different haptic touch conditions (No Touch [NT], Light Touch [LT], Heavy Touch [HT]), above the touch pad in front of their body midline. Three different haptic touch conditions were divided into 1) NT condition; squatting as right index fingers held above the touch pad, 2) LT condition (<1N); squatting as the touch pad was in contact with right index fingers pulp with a pressure not exceeding 1N and 3) HT condition; squatting as subjects were allowed to use the touch pad for mechanical support by transmitting onto it with as much force, choosing with their index fingers. Results: There was significant decrease in LT, rather than that of NT (p<0.01), and in HT, rather than that of LT (p<0.01), as the results of the distance and velocity of center of pressure (COP) in mediolateral direction at quiet standing position. In anteroposterior direction, the distance and velocity of COP in LT and HT showed significant decrease, when compared to that of the data of NT (p<0.01). There was no significant difference between the 3 conditions (NT, LT, and HT), with respect to the distance and velocity of COP in mediolateral direction, during dynamic balance (squat flexion stage, squat extension stage) (p>0.05). In anteroposterior direction, the results of the distance and velocity of COP in HT showed significant decrease when compared to that of the data of NT (p<0.05). Conclusion: Light touch, during the task, decreased the postural sway at static balance. The results suggest that haptic touch should be applied, appropriately, because it varies the effects according to different conditions.

일반벽 터치 스크린의 손가락 터치 판별을 위한 그림자 정보의 사용 (Fingertip Touch Recognition using Shadow Information for General Wall Touch Screen)

  • 정현정;황태량;최용균;이석호
    • 한국멀티미디어학회논문지
    • /
    • 제17권12호
    • /
    • pp.1430-1436
    • /
    • 2014
  • We propose an algorithm which detects the touch of the fingertip on a general wall using the shadow information. Nowadays, there is a demand for presentation systems which can perceive the presenter's action so that the presenter can use natural movements without extra interface hardware. One of the most fundamental techniques in this area is the detection of the fingertip and the recognition of the touch of the fingertip on the screen. The proposed algorithm recognizes the touch of the fingertip without using the depth information, and therefore needs no depth or touch sensing devices. The proposed method computes the convex hull points of both the fingertip and the shadow of the fingertip, and then computes the distance between those points to decide whether a touch event has occured. Using the proposed method, it is possible to develop a new projector device which can perceive a fingertip touch on a general wall.

깊이 정보를 이용한 가상 터치에서 다중 객체 인식 방법 (Recognition method of multiple objects for virtual touch using depth information)

  • 권순각;이동석
    • 한국산업정보학회논문지
    • /
    • 제21권1호
    • /
    • pp.27-34
    • /
    • 2016
  • 본 논문에서는 가상 터치방식에서 다중 터치를 인식하는 방법에 대해 제안한다. 가상 터치는 물리적 터치 방법에 비교하여 간단한 깊이 카메라만을 설치하고, 객체 깊이값과 배경의 깊이값의 차이만으로 정확하게 객체를 추출하는 방법으로 저비용으로 구현할 수 있는 장점이 있다. 하지만 다중 터치를 구현함에는 정확도가 떨어지는 문제점이 있다. 본 논문에서는 다중 객체 인식을 위한 이진화, 라벨링, 객체 추적의 알고리즘을 통하여 다중 터치의 정확도를 높이는 방법을 제안한다. 모의실험을 바탕으로 다양한 다중 터치 이벤트를 제공함을 보여준다.

암환자를 돌보는 간호사의 접촉 관련 중재에 대한 인식 (Perception of Touch Therapies Among Nurses Who Take Care of Cancer Patients)

  • 권소희;김금순
    • 재활간호학회지
    • /
    • 제9권1호
    • /
    • pp.56-63
    • /
    • 2006
  • Purpose: The objectives of this study were to investigate perception of touch therapies among nurses who looking after cancer patients, ultimately to probe possibility of utilization of touch therapies as nursing interventions. Method: A descriptive study conducted from Dec. 2005 to Jan. 2006. 270 nurses taking care of cancer patients in 2 urban hospital were completed self-report questionnaire about general characteristics, utilization of touch therapies, willingness to adopt touch therapies in their practice, and perception of safety and effectiveness of touch therapies. Result: The participants were average 27.97 year-old, 60% of them had bachelor's degree, most of them were staff nurses(83.0%), and 34.6% of them were 3-5 years experienced in oncology nursing. Among 5 touch therapies(therapeutic touch, massage, reflexology, acupressure, and acupuncture), massage was the most positively perceived therapy not only the aspects of safety(67.1%) and effectiveness(65.9%), but also willingness to utilize in their practice(71.2%). There was no significant difference in willingness to utilize in their practice per age and years of working in oncology nursing. Older and more experienced groups perceived more positively to massage and reflexology. Conclusion: Massage might be readily adopted as a nursing intervention in oncology nursing practice. Strategies to encourage the utilization of touch therapies as nursing intervention should be established.

  • PDF

A New Capacitive Sensing Circuit using Modified Charge Transfer Scheme

  • Yeo, Hyeop-Goo
    • Journal of information and communication convergence engineering
    • /
    • 제9권1호
    • /
    • pp.78-82
    • /
    • 2011
  • This paper proposes a new circuit for capacitive sensing based on Dickson's charge pump. The proposed touch sensing circuit includes three stages of NMOS diodes and capacitors for charge transfer. The proposed circuit which has a simplified capacitive touch sensor model has been analyzed and simulated by Spectre using Magna EDMOS technology. Looking from the simulation results, the proposed circuit can effectively be used as a capacitive touch sensing circuit. Moreover, a simple structure can provide maximum flexibility for making a digitally-controlled touch sensor driver with lowpower operations.

터치폰 감성 프로토타입 개발 사례

  • 이병선
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 2009년도 추계학술대회
    • /
    • pp.44.2-44.2
    • /
    • 2009
  • 본 제품 개발 사례는 날로 사용자가 증가되는 Touch Phone의 감성 디자인을 위한 선행 감성 평가 프로토타입으로 활용하고자 하였다. 본 감성 프로토타입은 Touch Phone에 근접한 형태로 디자인 했으며, 기본적인 평가에 필요한 프로그램을 개발하여 적용하였다. 특히, 본 감성 프로토타입은 다양한 Touch Phone의 GUI 및 Graphic Motion에 대한 감성에 대한 평가를 PC환경에서 수행할 수 있도록 Dual Monitor 환경으로 개발하였으며, 차세대 Touch Phone UI의 화두인 Multi-Touch를 위한 10개의Multi-Touch가 가능한 터치패널을 적용하였다. 이에 본 개발 사례를 활용 함으로써, Touch Phone의 다양한 감성적인 Motion 알고리즘 및 연구 및 평가검증이 PC환경에서 Touch Phone과 동일한 사용환경으로 평가하고 실험할 수 있는 환경의 구축이 가능하다.

  • PDF

Touch Pen Using Depth Information

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • 한국멀티미디어학회논문지
    • /
    • 제18권11호
    • /
    • pp.1313-1318
    • /
    • 2015
  • Current touch pen requires the special equipments to detect a touch and its price increases in proportion to the screen size. In this paper, we propose a method for detecting a touch and implementing a pen using the depth information. The proposed method obtains a background depth image using a depth camera and extracts an object by comparing a captured depth image with the background depth image. Also, we determine a touch if the depth value of the object is the same as the background and then provide the pen event. Using this method, we can implement a cheaper and more convenient touch pen.

High Touch 제품의 체계적인 개발대상 파악 방안 (An Ergonomic Approach for Identification of Potential High Touch Products)

  • 김용원;김충세;이면우;이인재
    • 산업공학
    • /
    • 제1권1호
    • /
    • pp.85-99
    • /
    • 1988
  • High Touch product is characterized by shorter life cycle together with specification/integration of existing function in order to capitalize the rapidly emerging high technology. R & D strategy for a development of High Touch product generally emphasizes two aspects ; Industrial Design (ID) and Ergonomic Design (ED). However, working knowledge on ED of a systematic identification of potential High Touch products is not readily available. The purpose of this study was three-folded : (1) To emphasize the fact that greater efforts should be geared to ED in High Touch design ; (2) To develop an ergonomic approach based on analysis of implicit human needs that identifies potential area of High Touch ; (3) To bubble with new and probable High Touch products in home electronics that actually demonstrate the validity of this study.

  • PDF

FPGA 기반의 터치스크린 다중입력처리를 위한 고속 렌더링 구현 (An Implementation of High Speed Rendering to Process Touch Screen Multiple Inputs based on FPGA)

  • 윤준한;김진헌
    • 한국멀티미디어학회논문지
    • /
    • 제20권11호
    • /
    • pp.1803-1810
    • /
    • 2017
  • A large amount of processing time is required if the process of detecting the touch position on the touch screen and displaying it on the display panel is performed only by software. In this paper, we propose a method to output information touched on the screen using H/W method in order to improve the response speed delay. In the FPGA module designed for the HDMI signal output to the display module, the touch information is input to the serial data signal including touch coordinate information, point size, and color information. Then the module render the image using HDMI signal input to the module and the touch information. This method has a pipeline structure so it has effect of reducing the delay time that occurs in outputting the touch information compared with the conventional software processing method.