• 제목/요약/키워드: Touch

검색결과 1,938건 처리시간 0.034초

Study on Behavioral Characteristics of 3D Touch in Smartphone

  • Oh, Euitaek;Hong, Jiyoung;Cho, Minhaeng;Choi, Jinhae
    • 대한인간공학회지
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    • 제35권6호
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    • pp.551-568
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    • 2016
  • Objective: The objective of this study is to identify the difference in the press behavior characteristics of 3D Touch, which is a new touch interaction of smart phones, and the existing 'Tap and Long Press' touch interaction, and to examine behavior changes upon feedbacks. Background: Since 3D Touch is similar to the existing 'Tap and Long Press' touch interactions in terms of press behavior, which is likely to cause interference, it is necessary to conduct a preliminary study on behavior characteristics of touch interactions. Method: In utilization of smart phones with the 3D Touch function to measure press behavior characteristics of touch interaction, an experiment was conducted where 30 subjects were given a task to press 30 buttons of touch interactions on the screen. During the experiment, two press behavior characteristics-maximum touch pressure and press duration-were analyzed. To grasp changes in behaviors upon feedbacks, the task was carried out in a condition where there was no feedback and in a condition where there were feedbacks of specific critical values. Results: While there was no feedback given, subjects tended to press with much strength (318.98gf, 0.60sec) in the case of 3D Touch, and press the Long Press button for a while (157.12gf, 1.10sec) and press the Tap button with little strength only for a short moment (37.92gf, 0.10sec). 3D Touch and Long Press had an area of intersection in time, but when feedbacks of specific critical values were given, there were behavior calibration effects to adjust the press behavior characteristics of 3D Touch and Long Press. Conclusion: Although interferences are expected between 3D Touch and Long Press due to the similarity of press behaviors, feedbacks induce behavior calibration. Hence, once feedbacks were provided with 3D Touch operated in an appropriate condition of critical pressure, interference between two motions can be minimized. Application: The findings of this study are expected to be utilized as a basis for the values of optimal critical pressure, at which users can easily distinguish 3D Touch from Long Press which is the existing touch interaction.

어머니의 신체접촉 변화에 대한 영아 반응의 민감성 (Infants' Sensitivity on the Changes of Mothers' Touch)

  • 곽금주;김수정;정윤경
    • 아동학회지
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    • 제26권5호
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    • pp.123-137
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    • 2005
  • The present study examined the effectiveness and communications functions of mothers' touch on the responses of their 6-month-old infants using the Still-Face (SF) situation. Participants were 67 infant-mother dyads from Seoul and Gyeonggi province. Positive and negative responses of infants were measured by SF interactions and by three different touch conditions. Touch types were measured by a coding scheme based on Suchung Kim and Keumjoo Kwak (2003; 2(04). Results showed that mothers' touch affected baby's responses by increasing positive responses and decreasing negative responses. The positive and negative responses of infants differed by the three different touch conditions, indicating that mothers use different touch types according to touch conditions; these variations in touch function as an important channel of communications.

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Augmenting Interactivity of Touch Pad by Adding Isometric Rate Control

  • Heo, Seong-Kook;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.240-244
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    • 2009
  • In this paper, we present FloatingPad, a touch pad based device with better scrolling feature and more interaction styles than a traditional touch pad. When we interact with a real object like a picture or a book, we manipulate on the object, and we also move, rotate, and flip the object. We applied this idea into a touch pad. In FloatingPad, the touch pad is not fixed to the device. It is floating on the device; it can be slid on the device. Therefore a user can have additional degree of freedom of input by shifting and rotating the touch pad while having the traditional touch pad input. By using this technique, the interactivity of the touch pad can be augmented, and better scrolling feature can be provided by reducing clutching occurs on the position scrolling devices by using the movement of the touch pad as rate control. We implemented the prototype device and conducted a user study with three applications developed for FloatingPad.

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A Compact Low-Power Shunt Proximity Touch Sensor and Readout for Haptic Function

  • Lee, Yong-Min;Lee, Kye-Shin;Jeong, Taikyeong
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제16권3호
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    • pp.380-386
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    • 2016
  • This paper presents a compact and low-power on-chip touch sensor and readout circuit using shunt proximity touch sensor and its design scheme. In the proposed touch sensor readout circuit, the touch panel condition depending on the proximity of the finger is directly converted into the corresponding voltage level without additional signal conditioning procedures. Furthermore, the additional circuitry including the comparator and the flip-flop does not consume any static current, which leads to a low-power design scheme. A new prototype touch sensor readout integrated circuit was fabricated using complementally metal oxide silicon (CMOS) $0.18{\mu}m$ technology with core area of $0.032mm^2$ and total current of $125{\mu}A$. Our measurement result shows that an actual 10.4 inches capacitive type touch screen panel (TSP) can detect the finger size from 0 to 1.52 mm, sharply.

사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구 (A User Satisfaction Based Touch Button Design)

  • 김진;최광수
    • 산업공학
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    • 제20권4호
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    • pp.539-546
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    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.

Analyzing Input Patterns of Smartphone Applications in Touch Interfaces

  • Bahn, Hyokyung;Kim, Jisun
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.30-37
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    • 2021
  • Touch sensor interface has become the most useful input device in a smartphone. Unlike keypad/keyboard interfaces used in electronic dictionaries and feature phones, smartphone's touch interfaces allow for the recognition of various gestures that represent distinct features of each application's input. In this paper, we analyze application-specific input patterns that appear in smartphone's touch interfaces. Specifically, we capture touch input patterns from various Android applications, and analyze them. Based on this analysis, we observe a certain unique characteristics of application's touch input patterns. This can be utilized in various useful areas like user authentications, prevention of executing application by illegal users, or digital forensic based on logged touch patterns.

의류소재의 주관적인 태평가 실험방법 연구 -시촉각, 시각, 촉각 방법비교- (Influence of the Sense of Sight & Touch, Sight, and Touch on the Evaluation of Subjective Fabric Hand)

  • 이미식;김의경
    • 한국의류학회지
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    • 제28권6호
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    • pp.784-789
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    • 2004
  • The purpose of this research was to analyze how the evaluation method affects the subjective hand evaluation of fabrics and to suggest the efficient evaluation method. Three methods such as the sense of sight & touch, the sense of touch, and the sense of sight were respectively used when judges estimated the hand of fabrics using questionnaire. The result obtained by the method of touch was same as that by the method of sight & touch. The time required for the evaluation by these two methods was statistically same. Consequently, the method of touch has no attraction compared to that of touch & sight. In case of using the method of sight, 8 properties among 10 showed the same results as in the method of sight & touch. The properties of [moogupda/kabyupda] and [shinchuksung-e-itda/ shinchuksung-e-upda] evaluated with the sense of sight were different from the results obtained by the other methods. These properties seem to be difficult to evaluate only by seeing the fabric on the table. For the precise evaluation, it is necessary to show dynamic movement of the fabric. The time required for the evaluation by the sense of sight was shorter than that by the other two methods.

Multi-point Flexible Touch Sensor Based on Capacitor Structure Using Thin Copper-Plated Polyimide Film for Textile Applications

  • Lee, Junheon;Kim, Taekyeong
    • 한국염색가공학회지
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    • 제31권2호
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    • pp.65-76
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    • 2019
  • A multi-point touch input sensor having different sizes or different capacitance touch points connected by only one pair of signal transmission lines was fabricated using a polyimide film coated with a thin copper plate. The capacitance increases with the decrease in the number of sheets of fabric spacers placed between the two sheets of the polyimide film. Therefore, the touch input sensor could be manufactured without fabric spacers, which was possible by the action of the polyimide film as a dielectric material in the capacitor. On the multi-point touch sensor, higher capacitance was obtained when pressing wider-area touch points with 10mm to 25mm diameter on average. However, the capacitance of a system comprising two sheets of touch sensors was considerably low, causing a serious overlap of the capacitance values according to the data collected from the reliability test. Although the capacitance values could be increased by stacking several sheets of touch sensors, the overlap of data was still observed. After reducing the size of all touch points to 10mm and stacking up to eight sheets of sensors, reliable and consistent capacitance data was obtained. Five different capacitance signals could be induced in the sensors by pushing touch points simultaneously.

돌봄상황에서 신체적 접촉의 특성에 관한 연구 (The Study on the Characteristic of Physical Touch in Caring Situation)

  • 장성옥
    • 기본간호학회지
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    • 제2권2호
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    • pp.183-197
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    • 1995
  • This study was performed to investigate the characteristic of physical touch in caring situation. The subjects of this study were adults in caring situation, therefore they were composed of 7 patients, 6 nurses, 3 doctors, 3 pharmacologists, 3 men in paramedicine area, 3 nursing educators and 13 normal general adults. The datas were gathered through nonstructured questionaire from June, 20th to September, 15th in 1995. The datas were subjects' descriptions about the intention, perception, and form of physical touch in caring situation and analysed by content analysis. The results as follow : The datas were divided into four areas. There were the situation being necessiated the physical touch, meaning of physical touch, form of physical touch and perception about physical touch in caring situation. The situation being necessiated physical touch were the situation that required physical treatment, to deliver the active expression of concern about the patients, to determine the treatment due to the identification of physical condition of patients and to induce the psychological eqilibrium into patient's mind. The meanings of physical touch in caring situation were - Good meanings that intention is to encourage, to be have hope about health and to deliver the affection willing to help patient. - therapeutic methods that were to facillitate the circulation of blood, to reduce the pain perception and to facillitate the circulation of qi. - interpersonal affectionate relation that the intentions were to deliver the understanding of patient's pain, were to delivery the meaning to the patient not be alone. The forms of physical touch in caring situation were none invasive forms just like laying hands on hand, head, shoulder, gentle knocking on the shoulder or back, massage of legs and back and finger pressure on acupuncture points. The perception of physical touch in caring situation divided into two parts. In family, the perceptions of physical touch in caring situation were to promote health status because physical touch induce the psychological peace, and to evoke the importance of relationship among family members. In relation with care giver, perception of physical touch in caring situation were inevitable process in treatment, and to deliver the trust and concern about patients.

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가시광선을 이용한 터치스크린 구현에 대한 연구 (A Study on Touch-screen Development Using Visible-ray)

  • 박준우;정용진
    • 대한전자공학회논문지SP
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    • 제48권3호
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    • pp.50-61
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    • 2011
  • 중대형 터치스크린의 일반적인 방법으로 적외선을 이용하고 있지만 이 방법은 터치인식장치의 설치가 어렵고, 응용의 범위가 제한적이며, 멀티포인트 방식에서 좌표오류가 발생하는 문제점을 가진다. 가시광선을 이용하는 일반 카메라를 이용한 터치 스크린의 경우 접촉이 일어난 위치 이외에서 접촉 물체의 색상정보를 이용할 수 있기 때문에 적외선을 사용하는 터치스크린보다 활용성이 뛰어나다. 또한 적외선 터치스크린에 비하여 설치가 간편한 장점을 가진다. 그러나 주변의 색상 및 조도에 따라서 인식 성능이 달라지고, 스크린의 반사광도 인식되는 문제점을 안고 있어 지금까지 큰 호응을 얻지 못하고 있다. 본 논문에서는 일반 카메라를 사용하는 터치스크린의 구조, 접촉 물체의 인식 및 싱글 포인트 및 멀티 포인트의 좌표 연산과정에 대하여 연구한다. 이 방법은 싱글 포인트의 터치스크린에서 적외선 카메라방식과 동일한 인식성능을 보였다. 멀티 포인트 터치스크린은 접촉 물체의 거리정보를 이용하여 기존의 터치스크린이 가지고 있는 고스트 포인트(Ghost point)를 해결하였으나, 싱글 포인트 터치스크린에 비하여 인식성능이 감소하였다. 실험 결과에 따르면 싱글 포인트 터치스크린의 수행속도를 개선할 경우 적외선 카메라방식을 대체 가능함을 알 수 있다.