• Title/Summary/Keyword: Title Design

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A Study on the Feature of Dwelling Space to Ubiquitous Environment (유비쿼터스 환경에서의 주거공간 특성에 관한 연구)

  • Lee, Sang-Won;Han, Young-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.88-92
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    • 2005
  • The Ubiquitous life is not a life style that exists in a science fiction or in a far distance future anymore. The Combination of electronic and physical space, this new type of space was created by the ubiquitous network system, and this system will offer us new life style. Also the pattern of our living will be changed by the information that has obtained from this ubiquitous network system. By offering a new way of communication from the ubiquitous surrounding, our life style such as shopping, medical treatment, banking, and working conditions and a notion such as the preference in a job title would have shifted. This study have arrived at the development of the high technology, in other words Ubiquitous age , I have considered the notion of home-network that have observed by the preceding investigators as well as the theoretical consideration of residential space in ubiquitous surrounding. After I look into the usages and examples of residential space in ubiquitous surrounding of today's society, I hope that this would be helpful for the design that strives for the comfortable living in this ubiquitous age.

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A Study on the Development of E-book Contents for Fashion Online Entrepreneurship Education (패션온라인창업 교육을 위한 전자책 콘텐츠 개발에 대한 연구)

  • Hwa-Yeon Jeong;Eun-Hee Hong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.1
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    • pp.33-44
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    • 2024
  • This study developed e-book content in order to use e-books as a tool to provide more efficient classes to learners who are familiar with smart devices and online spaces. E-book contents were produced using Sigil-0.9.10. The development process is as follows. Before e-book development, it is necessary to prepare manuscript files, image files to be inserted, fonts to be used, and e-book covers. After inserting the book cover images, it is necessary to register the table of contents using the title tag and register the free fonts. Also, a style must be created for text or images used in the main text connected to a file containing the entire text. Then, after separating the entire text file into separate files according to each chapter, the text is completed in turn. E-books were produced focusing on hyperlink functions so that educational content and various example images could be accessed. Currently, there is a lack of research on e-books as textbooks in universities within the fashion design major. In the future, if e-book contents are developed according to the characteristics of courses and the level of learners, they can be used as effective teaching tools.

A study on the design of T-shirt with fiber product recycling for using as learning material (섬유제품 재활용을 이용한 교육용 티셔츠 디자인 연구)

  • Lee, Seung Hee;Ha, Seung Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.1
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    • pp.1-15
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    • 2019
  • The purpose of this study is to develop ICT utilization learning materials for a chapter titled 'Environment Friendly Clothing and Reform of Clothing' in technology and home economics textbooks for Year 2 students in middle school. The research methods were selected from ten types of junior high school technology textbooks, which were revised in 2009, and mainly focused on items such as jeans, shirts, shirts, cardigans, and skirts, Using selected textiles and basic design t-shirts, five works were made using structural and decorative details. The results of this study are as follows. First, textile products shown in the chapter 'Environment Friendly Clothing and Reform of Clothing' are most commonly worn and found in daily life. With regard to a reuse method, structural changes to clothing are proposed. For example, cases relating to the changing of a neckline or the use of a shirt or a sleeve are presented. There are some decoration methods adapted in reuse; using ornaments, such as spangles and emblems, patchwork, shirring and the constucting of collages. Second, following the plan, 5 items are designed with T-shirts, shirts, cardigans and skirts. For the T-shirt design, other fabrics including organza and neoplan are used from design point of view, in addition to reused textile products. Detailed structural changes of necklines, sleeves and collars and detailed and the ornamentation method including shirring, smoking, patchwork and collages are used. Third, this study proposes 6 categories (profile, design planning, diagram, reused textile product, production method and order and pictures of T-shirts developed) under the title of 'T-shirt Made Out of Disposed Clothing', selecting a blog as active teaching and learning material as a part of the ICT utilization in educational settings.

사용자 인터페이스 디자인과 개발 User Interface Design and development

  • 천진향
    • Archives of design research
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    • v.13 no.1
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    • pp.29-38
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    • 2000
  • Many computer system; (or program;) have been desigoc>d without taking their users needs into accOlmt To provide a practical and comprehensive introduction to the design and development of user interfaces, desigrer (or developer) is suggested to analyze and evaluate requirements from the view point of users and to design more effective program;. The su~ect of this thesis is to analyze and criticize tre details of Wonder-land, that is a demo multimedia ill-ROM title, in respect to User Interface Design and Development. By applying the coocepts, teclmiques and ideas to a real life study and analyzing and criticizing it from the view point of users, desigrer lets the program revised and developed by users. For User Interface Design and Development purposes this tresis analyzes and criticize the characteristics of the program already made, the current user interface design, mental models and users learning about the program. As a result it is founded that the program requires to be analyzing and criticizing continuously from a cognitive point of view to design and develop it successfully.

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NN-based Adaptive Control for a Skid-type Autonomous Unmanned Ground Vehicle (스키드형 무인자율차량을 위한 신경망 기반 적응제어 기법 설계)

  • Shin, Jongho;Joo, Sanghyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.12
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    • pp.1278-1283
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    • 2014
  • This study proposes a NN (Neural Networks)-based adaptive control method for a 6X6 skid-type UGV (Unmanned Ground Vehicle) with 6 in-wheel motors. The UGV experiences lots of uncertainties and, thus, the control performance can degrade significantly without a compensation of the unknown terms. To improve the control performance of the UGV, the NN is utilized to design the adaptive controller. Then, the designed overall force and moment are optimally distributed into 6 traction forces with the assumption that six vertical forces of the UGV are known exactly, because the six traction forces are original source to be excited to the UGV to move. Finally, numerical simulations with the TruckSim model are performed to validate the effectiveness of the proposed approach.

Fine-Grained Mobile Application Clustering Model Using Retrofitted Document Embedding

  • Yoon, Yeo-Chan;Lee, Junwoo;Park, So-Young;Lee, Changki
    • ETRI Journal
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    • v.39 no.4
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    • pp.443-454
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    • 2017
  • In this paper, we propose a fine-grained mobile application clustering model using retrofitted document embedding. To automatically determine the clusters and their numbers with no predefined categories, the proposed model initializes the clusters based on title keywords and then merges similar clusters. For improved clustering performance, the proposed model distinguishes between an accurate clustering step with titles and an expansive clustering step with descriptions. During the accurate clustering step, an automatically tagged set is constructed as a result. This set is utilized to learn a high-performance document vector. During the expansive clustering step, more applications are then classified using this document vector. Experimental results showed that the purity of the proposed model increased by 0.19, and the entropy decreased by 1.18, compared with the K-means algorithm. In addition, the mean average precision improved by more than 0.09 in a comparison with a support vector machine classifier.

PDFindexer: Distributed PDF Indexing system using MapReduce

  • Murtazaev, JAziz;Kihm, Jang-Su;Oh, Sangyoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.4 no.1
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    • pp.13-17
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    • 2012
  • Indexing allows converting raw document collection into easily searchable representation. Web searching by Google or Yahoo provides subsecond response time which is made possible by efficient indexing of web-pages over the entire Web. Indexing process gets challenging when the scale gets bigger. Parallel techniques, such as MapReduce framework can assist in efficient large-scale indexing process. In this paper we propose PDFindexer, system for indexing scientific papers in PDF using MapReduce programming model. Unlike Web search engines, our target domain is scientific papers, which has pre-defined structure, such as title, abstract, sections, references. Our proposed system enables parsing scientific papers in PDF recreating their structure and performing efficient distributed indexing with MapReduce framework in a cluster of nodes. We provide the overview of the system, their components and interactions among them. We discuss some issues related with the design of the system and usage of MapReduce in parsing and indexing of large document collection.

User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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Development of computer software classification scheme and cataloging methodology (컴퓨터 프로그램의 분류방안과 목록작성 방법의 개발에 관한 연구)

  • 문기주;오현승
    • Korean Management Science Review
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    • v.9 no.1
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    • pp.31-40
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    • 1992
  • The size of software collection at any organization is increasing rapidly with the use of computer becomes popular for various applications. This trend points out the importance of proper 'catalog'or 'directory' for software collections, however, only 'title list' is found in practice. The problem of no proper directory with software collection would be more serious than the problem with book collection since browsing is not possible with softwares. Many of the expensive softwares will be a waste of money to purchase and to hold if no catalog about them is provided. In this paper the difficulties in applying AACR2 to software cataloging and the most important characteristic of computer software are discussed as well as presenting the necessity of localized information due to the requirement of a machine to be used, the difficulty using subject-based-call-number scheme, an expected way of searching software to design a location indicator, software qualifications to be cataloged, and so on. In addition, an analysis of randomly selected softwares after a cataloging practice is followed.

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A study of Hair Art in Minimalism (미니멀리즘에 대한 헤어아트 연구)

  • Park, Eun-Jung;Choi, Eun-Suk
    • Fashion & Textile Research Journal
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    • v.10 no.5
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    • pp.784-795
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    • 2008
  • This study is a thesis about the hair art reflected minimalism which is expanded to various art fields using minimum formative measures minimalism is a kind of modern art trend. It is analyzed theoretically that the works of this researcher approaching minimalism and consideration of minimalism about hair, flexible clothes and artistic costume. It is defined that the "hair art" is "aesthetic hair", and I include my three works approaching minimalism that are researched, extended, made. I spread the works which have minimalism characteristic by design intent, concept, title, color, ingredient, size and detail, consider the hair art works theoretically and present the basis and method of scholar study minimalism art trend. I think that succeeding studies related to the hair art should be continued. I expect that various work activities of hair art artists and scientific breakthrough via theoretical thesis about the work of themselves.