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입력변수 및 학습사례 선정을 동시에 최적화하는 GA-MSVM 기반 주가지수 추세 예측 모형에 관한 연구 (A Study on the Prediction Model of Stock Price Index Trend based on GA-MSVM that Simultaneously Optimizes Feature and Instance Selection)

  • 이종식;안현철
    • 지능정보연구
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    • 제23권4호
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    • pp.147-168
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    • 2017
  • 오래 전부터 학계에서는 정확한 주식 시장의 예측에 대한 많은 연구가 진행되어 왔고 현재에도 다양한 기법을 응용한 예측모형들이 연구되고 있다. 특히 최근에는 딥러닝(Deep-Learning)을 포함한 다양한 기계학습기법(Machine Learning Methods)을 이용해 주가지수를 예측하려는 많은 시도들이 진행되고 있다. 전통적인 주식투자거래의 분석기법으로는 기본적 분석과 기술적 분석방법이 사용되지만 보다 단기적인 거래예측이나 통계학적, 수리적 기법을 응용하기에는 기술적 분석 방법이 보다 유용한 측면이 있다. 이러한 기술적 지표들을 이용하여 진행된 대부분의 연구는 미래시장의 (보통은 다음 거래일) 주가 등락을 이진분류-상승 또는 하락-하여 주가를 예측하는 모형을 연구한 것이다. 하지만 이러한 이진분류로는 추세를 예측하여 매매시그널을 파악하거나, 포트폴리오 리밸런싱(Portfolio Rebalancing)의 신호로 삼기에는 적합치 않은 측면이 많은 것 또한 사실이다. 이에 본 연구에서는 기존의 주가지수 예측방법인 이진 분류 (binary classification) 방법에서 주가지수 추세를 (상승추세, 박스권, 하락추세) 다분류 (multiple classification) 체계로 확장하여 주가지수 추세를 예측하고자 한다. 이러한 다 분류 문제 해결을 위해 기존에 사용하던 통계적 방법인 다항로지스틱 회귀분석(Multinomial Logistic Regression Analysis, MLOGIT)이나 다중판별분석(Multiple Discriminant Analysis, MDA) 또는 인공신경망(Artificial Neural Networks, ANN)과 같은 기법보다는 예측성과의 우수성이 입증된 다분류 Support Vector Machines(Multiclass SVM, MSVM)을 사용하고, 이 모델의 성능을 향상시키기 위한 래퍼(wrapper)로서 유전자 알고리즘(Genetic Algorithm)을 이용한 최적화 모델을 제안한다. 특히 GA-MSVM으로 명명된 본 연구의 제안 모형에서는 MSVM의 커널함수 매개변수, 그리고 최적의 입력변수 선택(feature selection) 뿐만이 아니라 학습사례 선택(instance selection)까지 최적화하여 모델의 성능을 극대화 하도록 설계하였다. 제안 모형의 성능을 검증하기 위해 국내주식시장의 실제 데이터를 적용해본 결과 ANN이나 CBR, MLOGIT, MDA와 같은 기존 데이터마이닝 기법들이나 인공지능 알고리즘은 물론 현재까지 가장 우수한 예측 성과를 나타내는 것으로 알려져 있던 전통적인 다분류 SVM 보다도 제안 모형이 보다 우수한 예측성과를 보임을 확인할 수 있었다. 특히 주가지수 추세 예측에 있어서 학습사례의 선택이 매우 중요한 역할을 하는 것으로 확인 되었으며, 모델의 성능의 개선효과에 다른 요인보다 중요한 요소임을 확인할 수 있었다.

키워드 자동 생성에 대한 새로운 접근법: 역 벡터공간모델을 이용한 키워드 할당 방법 (A New Approach to Automatic Keyword Generation Using Inverse Vector Space Model)

  • 조원진;노상규;윤지영;박진수
    • Asia pacific journal of information systems
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    • 제21권1호
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    • pp.103-122
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    • 2011
  • Recently, numerous documents have been made available electronically. Internet search engines and digital libraries commonly return query results containing hundreds or even thousands of documents. In this situation, it is virtually impossible for users to examine complete documents to determine whether they might be useful for them. For this reason, some on-line documents are accompanied by a list of keywords specified by the authors in an effort to guide the users by facilitating the filtering process. In this way, a set of keywords is often considered a condensed version of the whole document and therefore plays an important role for document retrieval, Web page retrieval, document clustering, summarization, text mining, and so on. Since many academic journals ask the authors to provide a list of five or six keywords on the first page of an article, keywords are most familiar in the context of journal articles. However, many other types of documents could not benefit from the use of keywords, including Web pages, email messages, news reports, magazine articles, and business papers. Although the potential benefit is large, the implementation itself is the obstacle; manually assigning keywords to all documents is a daunting task, or even impractical in that it is extremely tedious and time-consuming requiring a certain level of domain knowledge. Therefore, it is highly desirable to automate the keyword generation process. There are mainly two approaches to achieving this aim: keyword assignment approach and keyword extraction approach. Both approaches use machine learning methods and require, for training purposes, a set of documents with keywords already attached. In the former approach, there is a given set of vocabulary, and the aim is to match them to the texts. In other words, the keywords assignment approach seeks to select the words from a controlled vocabulary that best describes a document. Although this approach is domain dependent and is not easy to transfer and expand, it can generate implicit keywords that do not appear in a document. On the other hand, in the latter approach, the aim is to extract keywords with respect to their relevance in the text without prior vocabulary. In this approach, automatic keyword generation is treated as a classification task, and keywords are commonly extracted based on supervised learning techniques. Thus, keyword extraction algorithms classify candidate keywords in a document into positive or negative examples. Several systems such as Extractor and Kea were developed using keyword extraction approach. Most indicative words in a document are selected as keywords for that document and as a result, keywords extraction is limited to terms that appear in the document. Therefore, keywords extraction cannot generate implicit keywords that are not included in a document. According to the experiment results of Turney, about 64% to 90% of keywords assigned by the authors can be found in the full text of an article. Inversely, it also means that 10% to 36% of the keywords assigned by the authors do not appear in the article, which cannot be generated through keyword extraction algorithms. Our preliminary experiment result also shows that 37% of keywords assigned by the authors are not included in the full text. This is the reason why we have decided to adopt the keyword assignment approach. In this paper, we propose a new approach for automatic keyword assignment namely IVSM(Inverse Vector Space Model). The model is based on a vector space model. which is a conventional information retrieval model that represents documents and queries by vectors in a multidimensional space. IVSM generates an appropriate keyword set for a specific document by measuring the distance between the document and the keyword sets. The keyword assignment process of IVSM is as follows: (1) calculating the vector length of each keyword set based on each keyword weight; (2) preprocessing and parsing a target document that does not have keywords; (3) calculating the vector length of the target document based on the term frequency; (4) measuring the cosine similarity between each keyword set and the target document; and (5) generating keywords that have high similarity scores. Two keyword generation systems were implemented applying IVSM: IVSM system for Web-based community service and stand-alone IVSM system. Firstly, the IVSM system is implemented in a community service for sharing knowledge and opinions on current trends such as fashion, movies, social problems, and health information. The stand-alone IVSM system is dedicated to generating keywords for academic papers, and, indeed, it has been tested through a number of academic papers including those published by the Korean Association of Shipping and Logistics, the Korea Research Academy of Distribution Information, the Korea Logistics Society, the Korea Logistics Research Association, and the Korea Port Economic Association. We measured the performance of IVSM by the number of matches between the IVSM-generated keywords and the author-assigned keywords. According to our experiment, the precisions of IVSM applied to Web-based community service and academic journals were 0.75 and 0.71, respectively. The performance of both systems is much better than that of baseline systems that generate keywords based on simple probability. Also, IVSM shows comparable performance to Extractor that is a representative system of keyword extraction approach developed by Turney. As electronic documents increase, we expect that IVSM proposed in this paper can be applied to many electronic documents in Web-based community and digital library.

고려인삼의 주요 효능과 그 임상적 응용 (Clinical Applications and Efficacy of Korean Ginseng)

  • 남기열
    • Journal of Ginseng Research
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    • 제26권3호
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    • pp.111-131
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    • 2002
  • 본 총설은 1980년대부터 최근까지 국내외 학술잡지나 심포지움 등에 발표된 인삼의 주요 임상효능 연구결과를 요약 고찰하고, 그 임상 적응증과 안전성 등에 대한 검토를 통해 금후 인삼의 임상적 활용성 제고와 인삼의 진정한 약용가치 평가를 위한 임상연구의 발전에 도움을 주고자 하였다. 당뇨병을 비롯한 동맥경화성 질환, 고혈압, 악성질환, 성기능 장애 등의 만성질환에 대한 그 동안의 연구결과는 인삼의 치료효과보다는 예방 및 회복제로서의 효용성을 보여 주었다. 특히 이들 질환의 각종 자각적 장해증상과 장기 약물치료의 부작용으로 인한 QOL의 악화에 에 대한 개선효과가 관찰되었다. 그러나 인삼의 효과는 일반적으로 mild 하여 일차적 치료보다는 관행적 약물요법과 병용할 때 보조요법제로서 또는 부작용을 보다 적게 하는 효과가 기대된다. 또한 주요 강장효능과 관련하여 작업수행능력에 미치는 임상연구 결과는 인삼복용이 각종 스트레스 상태하의 신체적 조건에 대한 적응능력을 개선시켜 육체적 정신적 기능저하를 회복시키는 효과를 보였다. 이러한 임상시험에서 얻어진 결과가 그대로 인삼의 적응증(indication)이라고 단정할 수는 없으며, 그 효능의 과학적 증거들에 대해서는 아직도 논란이 많고, 임상실험의 유효성 평가와 관련된 방법론적 문제점도 많이 지적되고 있다. 보다 확실한 적응증 제시를 위해서는 표준화된 인삼시료를 이용하여 보다 체계적인 시험설계에 의한 객관적 효능평가가 필요하다. 한편 인삼(제품)복용에 의한 부작용(adverse effects)의 발생 가능성에 대한 사례보고들도 대부분 인삼의 과량복용이나 품질관리 미흡에서 기인되는 것으로 여겨지고 있다. 최근 해외 시장에서 유통되는 인삼제품 품질검사에서 사포닌 성분의 불검출 또는 함량 미달과 유해성분의 오염가능성 등 부정적 견해들이 다수 보고되었다. 그러나 표준화된 인삼제품의 추천 복용량을 사용한 대부분의 임상실험에서는 거의 유의할만한 부작용은 인정되지 않았다. 금후 연구와 관련하여, 품질표준의 지표성분으로 간주되는 진세노사이드의 절대함량과 그 성분조성 차이에 따른 임상효과의 차별성이 있는지에 대한 검토와, 특히 최근 실험적으로 밝혀지고 있는 사포닌 성분의 장내 세균에 의한 생물전환체의 인체 실험을 통한 효과 검정이 필요하다. 나아가서는 적정 복용량의 설정과 이와 관련되는 생체내 동태 및 생체이용율(bioavilability)에 관한 정보가 거의 없으므로 이것도 금후 검토해야 할 과제로 사료된다. 인삼은 전통약물로서 오랜 역사성과 그동안의 연구결과에 의한 과학성을 가지고 있으므로 건강유지와 병의 예방 및 회복촉진을 위한 보조요법제 또는 기능성 식품으로써의 유용성이 있는 것으로 판단된다. 앞으로 인삼의 활용성 증대를 위해서는 보다 과학적인 임상평가에 의한 안전성 및 유효성 입증과 제품의 엄격한 품질관리의 필요성이 더욱 강조되어야 할 것이다.

데이터 마이닝과 텍스트 마이닝의 통합적 접근을 통한 병사 사고예측 모델 개발 (Development of the Accident Prediction Model for Enlisted Men through an Integrated Approach to Datamining and Textmining)

  • 윤승진;김수환;신경식
    • 지능정보연구
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    • 제21권3호
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    • pp.1-17
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    • 2015
  • 최근, 군에서 가장 이슈가 되고 있는 문제는 기강 해이, 복무 부적응 등으로 인한 병력 사고이다. 이 같은 사고를 예방하는 데 있어 가장 중요한 것은, 사고의 요인이 될 수 있는 문제를 사전에 식별 관리하는 것이다. 이를 위해서 지휘관들은 병사들과의 면담, 생활관 순찰, 부모님과의 대화 등 나름대로의 노력을 기울이고 있기는 하지만, 지휘관 개개인의 역량에 따라 사고 징후를 식별하는 데 큰 차이가 나는 것이 현실이다. 본 연구에서는 이러한 문제점을 극복하고자 모든 지휘관들이 쉽게 획득 가능한 객관적 데이터를 활용하여 사고를 예측해 보려 한다. 최근에는 병사들의 생활지도기록부 DB화가 잘 되어있을 뿐 아니라 지휘관들이 병사들과 SNS상에서 소통하며 정보를 얻기 때문에 이를 데이터화 하여 잘 활용한다면 병사들의 사고예측 및 예방이 가능하다고 판단하였다. 본 연구는 이러한 병사의 내부데이터(생활지도기록부) 및 외부데이터(SNS)를 활용하여 그들의 관심분야를 파악하고 사고를 예측, 이를 지휘에 활용하는 데이터마이닝 문제를 다루며, 그 방법으로 토픽분석 및 의사결정나무 방법을 제안한다. 연구는 크게 두 흐름으로 진행하였다. 첫 번째는 병사들의 SNS에서 토픽을 분석하고 이를 독립변수화 하였고 두 번째는 병사들의 내부데이터에 이 토픽분석결과를 독립변수로 추가하여 의사결정나무를 수행하였다. 이 때 종속변수는 병사들의 사고유무이다. 분석결과 사고 예측 정확도가 약 92%로 뛰어난 예측력을 보였다. 본 연구를 기반으로 향후 장병들의 사고예측을 과학적으로 분석, 맞춤식으로 관리한다면 군대 내 각종 사고를 미연에 예방하는데 기여할 것으로 기대된다.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.

한국 제천 감초(Glycyrrhiza uralensis Fisher)의 추출 조건별 추출물의 항산화 및 항균 활성 평가 (Antioxidant and Antibacterial Activities of Glycyrrhiza uralensis Fisher (Jecheon, Korea) Extracts Obtained by various Extract Conditions)

  • 하지훈;정윤주;성준섭;김경미;김아영;부민민;서지영;이난희;박진오;박수남
    • 대한화장품학회지
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    • 제41권4호
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    • pp.361-373
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    • 2015
  • 본 연구는 한국 제천에서 재배된 감초(Glycyrrhiza uralensis Fisher, G. uralensis)를 대상으로 추출 조건(85% 에탄올, 추출 온도 및 시간)별로 추출한 추출물에 대하여 항산화 활성 및 항균 활성을 측정하고 이로부터 최적의 추출 조건을 선정하여 감초 추출물을 화장품 원료로 개발하기 위한 제조 공정에 활용하고자 하였다. 실험에 사용한 시료는, 각 추출 조건에서 얻어진 추출물을 농축하여 분말로 한 시료(시료-1)와 추출물을 농축하지 않고 추출물 원액을 그대로 사용한 시료(시료-2)이다. 항산화 활성은 라디칼 소거활성, 총항산화능, 활성 산소로 유도된 세포손상에서 세포보호효과를 측정하였다. 항균 활성은 피부 상재균에 대한 최소저해농도를 측정하였다. 1,1,-Diphenyl-2-picrylhydrazyl를 이용한 라디칼 소거활성에서, 시료-1은 $100{\mu}g/mL$에서 추출시간이 6 h일 때가 12 h일 때보다 약 10% 정도 더 큰 라디칼 소거활성을 나타냈다. 반면에 시료-2의 라디칼 소거활성은 추출 시간에 따른 유의적 차이를 나타내지 않았다. 한편 동일 온도에서 12 h 추출한 추출물의 수율은 6 h 추출한 경우의 수율보다 2.6배 더 컸다. 하지만 총 플라보노이드 함량은 1.1배 정도 더 크게 나타났다. 따라서 추출 시간이 길어도 총플라보노이드 함량은 거의 증가하지 않았음을 보여준다. 추출 조건별 감초 추출물의 라디칼 소거활성, 총항산화능 및 세포보호효과가 추출물의 수율을 반영한 것이 아니라 추출물 중에 함유된 총플라보노이드 함량에 의존함을 나타내고 있다. 피부 상재균에 대한 항균 활성은 추출 조건별 동일 농도(시료-1)에서 측정했을 때, 세 균주(S. aureus, B. subtilis, P. acnes)에 대해 25 및 $40^{\circ}C$에서 추출된 감초추출물($156{\mu}g/mL$)은 methyl paraben ($2,500{\mu}g/mL$)보다 약 16배 정도로 매우 큰 항균 활성을 나타냈다. 결론적으로 항산화 활성 및 항균 활성이 큰 감초 추출물의 최적 추출 조건은 85% 에탄올로 $40^{\circ}C$에서 6 h 추출한 추출물이 최적임을 확인할 수 있었다. 본 연구 결과, 화장품에 항산화 활성 및 항균 활성이 큰 감초 추출물을 원료화하기 위해서는 추출 조건별 추출물의 수율, 활성 성분의 수율, 추출물의 농도별 활성 평가와 추출 수율이 반영된 추출물 원액 자체의 활성을 종합 평가해서 추출 조건을 선정해서 원료의 제조 공정에 반영하는 것이 중요함을 시사한다.

혁신형 중소기업의 재무적 제약과 배당스무딩간의 관계 (The Relations between Financial Constraints and Dividend Smoothing of Innovative Small and Medium Sized Enterprises)

  • 신민식;김수은
    • 중소기업연구
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    • 제31권4호
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    • pp.67-93
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    • 2009
  • 본 연구는 1999년 1월 1일부터 2007년 12월 31일까지 한국거래소의 유가증권시장과 코스닥시장에 상장된 혁신형 중소기업을 대상으로 재무적 제약과 배당스무딩간의 관계를 실증분석 하였으며, 주요한 분석결과는 다음과 같다. 기업들은 목표 배당성향을 가지고 있으며, 실제 배당성향이 목표 배당성향에서 이탈하면 다시 배당지급을 부분적으로 조정한다. 배당조정속도는 Lintner(1956)의 배당조정모형의 핵심변수인 전기 주당배당과 당기 주당이익을 사용하여 거의 대부분 측정할 수 있으며, 잔여배당이론과 그 이후에 등장한 배당신호이론, 대리인이론, 케이터링 이론 및 거래비용이론에 관한 대용변수들은 배당조정속도에 부분적으로 영향을 미친다. 그리고 전기 주당배당은 당기 주당이익보다 배당조정속도에 더 큰 영향을 미치는데, 이는 기업들이 특별한 이유가 없는 한 전기 주당배당 수준을 장기적으로 유지하는 안정적인 배당정책을 선호한다는 증거가 된다. 혁신형 중소기업은 비혁신형 중소기업보다 배당조정속도가 더 빠르다. 혁신형 중소기업은 R&D 투자에 따른 미래의 성장성과 수익성을 담보로 하여 장기적으로 안정적인 배당정책을 유지할 수 있다. 다시 말해, 혁신형 중소기업은 배당지급이 목표 배당성향에서 이탈하더라도, R&D 투자에 따른 미래의 성장성과 수익성을 담보로 하여 목표 배당성향을 향하여 배당지급을 신속하게 조정하여 배당스무딩을 효과적으로 달성할 수 있다. 그리고 혁신형 중소기업 중에서도 재무적 비제약 기업은 재무적 제약 기업보다 배당조정속도가 더 빠르다. 이는 재무적 비제약 기업일수록 자본시장을 통한 외부 자금조달이 용이하기 때문에 주당배당을 신속하게 조정한다는 증거가 된다. 따라서 자본시장 접근성이 용이하여 재무적 제약을 적게 받는 기업일수록 외부 자금조달이 용이하기 때문에 배당지급을 더 신속하게 조정함으로써 배당스무딩을 더 효과적으로 달성할 수 있다. 그리고 중소기업청이 정책적 목적으로 분류한 혁신형 중소기업(벤처기업, 이노비즈기업, 경영혁신형기업)은 비혁신형 중소기업보다 배당조정속도가 더 빠르다. 중소기업청에서 정책적 목적으로 분류한 혁신형 중소기업은 신용보증지원, 정책자금지원, 조세혜택, 공공입찰 우선권 부여 등과 같은 다양한 정책적 혜택으로 인해 재무적 제약을 적게 받기 때문에 배당지급을 더 신속하게 조정할 수 있다. 결론적으로, 한국거래소의 유가증권시장과 코스닥시장에 상장된 혁신형 중소기업은 비혁신형 중소기업보다 배당조정속도가 더 빠르고, 혁신형 중소기업 중에서도 재무적 비제약 기업은 재무적 제약 기업보다 배당조정 속도가 더 빠르다. 다시 말해, 중소기업 중에서도 R&D 집중도가 높은 혁신형 중소기업은 R&D 투자에 따른 미래의 성장성과 수익성을 담보로 하여 배당스무딩을 신속하게 할 수 있고, 혁신형 중소기업 중에서도 자본시장 접근성이 좋은 기업은 재무적 제약을 적게 받기 때문에 배당스무딩을 더 신속하게 할 수 있다. 따라서 중소기업 경영자는 R&D 집중도를 증가시키고 자본시장 접근성을 높여 재무적 제약을 회피함으로써 신속한 배당스무딩을 통해 장기적으로 안정적인 배당정책을 유지할 수 있다고 생각한다. 그리고 중소기업청이 정책적 목적으로 분류한 혁신형 중소기업(벤처기업, 이노비즈기업, 경영혁신형기업)의 경우에도 배당조정속도가 비혁신형 중소기업보다 더 빠르게 나왔다. 이러한 결과는 배당정책의 측면에서 중소기업청의 혁신형 중소기업 정책을 지지하는 실증적인 증거가 된다.

한국의 하추잠작 안정을 위한 환경요인에 관한 연구 (Studies on the Environmental Factors Affecting the Cocoon Crops in Summer and Autumn in Korea)

  • 이상풍
    • 한국잠사곤충학회지
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    • 제16권2호
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    • pp.1-34
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    • 1974
  • 우리나라의 다회육 육잠체계를 확립하기 위해서 하추잠작을 안정시키기 위한 각종 요인 및 동요인이 실용형질에 미치는 경향을 구명코저 실시한 수개시험중 사육시기별 잠작에 관한 시험에서는 우선 우리나라에서 3회육 이상의 다회육을 할 경우 사육시기별 잠작의 정도를 구명코저 연간 11기를 4개장소, 3개년에 걸처 실시하였고, 결과에서 하추잠작이 불량했던 원인을 알고저 실시한 양잠농가의 추잠작 불안정 요인시험에서는 우리나라 전형적인 양잠농가로 추정되는 19호에 대한 주재 관찰조사 및 실험분석을 통한 실제의 불작요인을 조사하였다. 동조사에서 지적된 불작요인을 개선할 경우의 효과를 알고저 실시한 육잠기술 지도효과에서는 춘추 연40개 농가에게 불작요인을 개선 지도하였을 때 얻어지는 지도효과를 지도전년, 지도당년, 지도후년, 육잠기술 상, 하위 농가 및 춘추별로 인근 춘추 연758농가를 대조로 비교분석 하였다. 이상에서 간제되는 상엽질의 계절적 변화 추이를 알고저 시기별로 채취한 상엽분말을 동일시기 인공사료육을 통해서 양부의 판정을 시도하였고 이상에서 가장 큰 문제점으로 대두된 영양 및 온도조건이 하, 초추잠작에 있어서 누에 계량형질에 미치는 정도를 알고저 하잠시험에서는 치, 장잠별 엽질과 온도 등 4개요인을 하, 초추잠시기의 양부조건 2개수준(2$^4$), 초추잠시험에서는 하잠과 같은 4개요인에 변온 혹은 경엽구 1개수준을 추가한 3개수준(3$^4$)의 요인시험으로 실시했다. 이상에서 얻어진 시험들의 결과를 종합 요약하면 다음과 같다. 1. 사육시기별 잠작에 관한 시험 1)잠작의 일반적 경향은 춘잠은 소잠이 빠를수곡 양호하였으며 추잠은 관행소잠시기를 정점으로 하여 그 시기로부터 빠르거나 늦어질수록 점차로 불량하나, 빠를수록 급격하게 불량하다. 2) 우리나라의 잠기별 잠작은 춘(1~4기), 추(7~10기), 만추(11기), 하(5기) 초추(6기)잠 순으로 불량하였다. 3) 잠작과 영역접배를 고려한 다회 보통육은 1, 3, 8, 10기 등 4회육이 적합하고 조상 4회육은 10기 대신에 11기 대치로 무난하다. 2. 양잠농가의 추잠작 불안정 요인시험 1) 양잠농가의 수견량을 지배한 치명적인 요인은 잠실 잠구의 소독불충분에 의한 병원축적이며 2) 이차적 요인은 사육온습도 관리불량, 배게치기, 적숙엽 선정기술 불량 및 결상총과소 등이며 잠작과 경영구 요소는 관련이 없는것 같다. 3) 견층비율에는 뽕의 엽질이 가장 크게 영향되고, 다음으로 통원누적으로 인한 누에의 건강도에 영향한 것 같다. 3. 육잠기술 지도효과 1) 지도농가의 상자당 수견량 춘잠기 32.3kg, 추잠기 25.8kg으로서 대조 농가보다 각각 20%, 35%가 증수되어 연평균 29.0kg으로서 26%의 증수를 실증하였다. 2) 지도농가의 3등견 이상의 고치는 춘잠기 77.1%, 추잠기 83.7%로서 대조농가보다 각각 14.3%, 11.3%가 많았다. 3) 지도농가의 지도후년도의 상자당 수견중은 춘잠기 31.2kg, 추잠기 26.9kg, 연평균 28.9kg으로서 대조농가보다 각각 3%. 16%, 8%가 증수되였으므로 이는 기술지도의 잔류효과로 인정하였다. 4) 기술수준에 따른 잔류효과는 기술수준 상위농가는 0% 하위농가는 19%이었다. 4. 상엽질의 계절적 변화추이 1) 장잠기 상엽을 주재로 한 인공사료육의 결과는 춘> 만추≒하>추≒> 초추의 순으로 우수했다. 2) 치잠기 상엽을 주재로한 인공사료육의 결과는 춘, 만추, 추, 하, 초추 순위의 경향을 보였으나 유의차는 인정되지 않았다. 5. 하추잠작 흉작 요인시험 1) 초추잠 (1) 치잠기의 고온은 생존율과 수견량을 크게 감소케 한 요인이 었으며, (2) 장잠기의 온도는 고온순으로 생존율, 수견량 및 견질을 저해하였다. 따라서 장잠기의 적온유대가 양과 질의 양면에서 중요함이 인정되었다. (3) 치잠기 연엽과 경엽은 단견중을 다소 가볍게 하고 경과일수를 크게 연장케 하였으나 생존률, 수견량 및 견층중 등에는 영향을 미치지 않았다. (4) 장잠기의 경엽은 수량과 특히 견질을 크게 저해 하였으나 연엽, 경엽 모두 생존률에는 영향을 미치지 않았다. (5) 장잠기 온도를 변온으로 하였을 경우 치잠기 온도도 변온으로 한 것이 유리한 경향을 보였는바 평강한 문제는 금후 검토되어져야 할 것이다. 2)하 잠 (1) 치잠기의 고온은 수견량과 단견중을 크게 감소케하였으며 다음으로 생존율을 저해하였다. (2) 장잠기의 고온은 수견량, 생존율 및 견질을 크게 저해하였다.

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MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

한국가족계획사업(韓國家族計劃事業)의 문제점(問題點) (Problems in the Korean National Family Planning Program)

  • 홍종관
    • Clinical and Experimental Reproductive Medicine
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    • 제2권2호
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    • pp.27-36
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    • 1975
  • The success of the family planning program in Korea is reflected in the decrease in the growth rate from 3.0% in 1962 to 2.0% in 1971, and in the decrease in the fertility rate from 43/1,000 in 1960 to 29/1,000 in 1970. However, it would be erroneous to attribute these reductions entirely to the family planning program. Other socio-economic factors, such as the increasing age at marriage and the increasing use of induced abortions, definitely had an impact on the lowered growth and fertility rate. Despite the relative success of the program to data in meeting its goals, there is no room for complacency. Meeting the goal of a further reduction in the population growth rate to 1.3% by 1981 is a much more difficult task than any one faced in the past. Not only must fertility be lowered further, but the size of the target population itself will expand tremendously in the late seventies; due to the post-war baby boom of the 1950's reaching reproductive ages. Furthermore, it is doubtful that the age at marriage will continue to rise as in the past or that the incidence of induced abortion will continue to increase. Consequently, future reductions in fertility will be more dependent on the performance of the national family planning program, with less assistance from these non-program factors. This paper will describe various approaches to help to the solution of these current problems. 1. PRACTICE RATE IN FAMILY PLANNING In 1973, the attitude (approval) and knowledge rates were quite high; 94% and 98% respectively. But a large gap exists between that and the actual practice rate, which is only 3695. Two factors must be considered in attempting to close the KAP-gap. The first is to change social norms, which still favor a larger family, increasing the practice rate cannot be done very quickly. The second point to consider is that the family planning program has not yet reached all the eligible women. A 1973 study determineded that a large portion, 3096 in fact, of all eligible women do not want more children, but are not practicing family planning. Thus, future efforts to help close the KAP-gap must focus attention and services on this important large group of potential acceptors. 2. CONTINUATION RATES Dissatisfaction with the loop and pill has resulted in high discontinuation rates. For example, a 1973 survey revealed that within the first six months initial loop acceptance. nearly 50% were dropouts, and that within the first four months of inital pill acceptance. nearly 50% were dropouts. These discontinuation rates have risen over the past few years. The high rate of discontinuance obviously decreases the contraceptive effectiveness. and has resulted in many unwanted births which is directly related to the increase of induced abortions. In the future, the family planning program must emphasize the improved quality of initial and follow-up services. rather than more quantity, in order to insure higher continuation rates and thus more effective contraceptive protection. 3. INDUCED ABORTION As noted earlier. the use of induced abortions has been increase yearly. For example, in 1960, the average number of abortions was 0.6 abortions per women in the 15-44 age range. By 1970. that had increased to 2 abortions per women. In 1966. 13% of all women between 15-44 had experienced at least one abortion. By 1971, that figure jumped to 28%. In 1973 alone, the total number of abortions was 400,000. Besides the ever incre.sing number of induced abortions, another change has that those who use abortions have shifted since 1965 to include- not. only the middle class, but also rural and low-income women. In the future. in response to the demand for abortion services among rural and low-income w~men, the government must provide and support abortion services for these women as a part of the national family planning program. 4. TARGET SYSTIi:M Since 1962, the nationwide target system has been used to set a target for each method, and the target number of acceptors is then apportioned out to various sub-areas according to the number of eligible couples in each area. Because these targets are set without consideration for demographic factors, particular tastes, prejudices, and previous patterns of acceptance in the area, a high discontinuation rate for all methods and a high wastage rate for the oral pill and condom results. In the future. to alleviate these problems of the methodbased target system. an alternative. such as the weighted-credit system, should be adopted on a nation wide basis. In this system. each contraceptive method is. assigned a specific number of points based upon the couple-years of protection (CYP) provided by the method. and no specific targets for each method are given. 5. INCREASE OF STERILIZA.TION TARGET Two special projects. the hospital-based family planning program and the armed forces program, has greatly contributed to the increasing acceptance in female and male sterilization respectively. From January-September 1974, 28,773 sterilizations were performed. During the same time in 1975, 46,894 were performed; a 63% increase. If this trend continues, by the end of 1975. approximately 70,000 sterilizations will have been performed. Sterilization is a much better method than both the loop and pill, in terms of more effective contraceptive protection and the almost zero dropout rate. In the future, the. family planning program should continue to stress the special programs which make more sterilizations possible. In particular, it should seek to add the laparoscope techniques to facilitate female sterilization acceptance rates. 6. INCREASE NUMBER OF PRIVATE ACCEPTORS Among the current family planning users, approximately 1/3 are in the private sector and thus do not- require government subsidy. The number of private acceptors increases with increasing urbanization and economic growth. To speed this process, the government initiated the special hospital based family planning program which is utilized mostly by the private sector. However, in the future, to further hasten the increase of private acceptors, the government should encourage doctors in private practice to provide family planning services, and provide the contraceptive supplies. This way, those do utilize the private medical system will also be able to receive family planning services and pay for it. Another means of increasing the number of private acceptors, IS to greatly expand the commercial outlets for pills and condoms beyond the existing service points of drugstores, hospitals, and health centers. 7. IE&C PROGRAM The current preferred family size is nearly twice as high as needed to achieve a stable poplation. Also, a strong boy preference hinders a small family size as nearly all couples fuel they must have at least one or more sons. The IE&C program must, in the future, strive to emphasize the values of the small family and equality of the sexes. A second problem for the IE&C program to work. with in the: future is the large group of people who approves family planning, want no more children, but do not practice. The IE&C program must work to motivate these people to accept family planning And finally, for those who already practice, an IE&C program in the future must stress continuation of use. The IE&C campaign, to insure highest effectiveness, should be based on a detailed factor analysis of contraceptive discontinuance. In conclusion, Korea faces a serious unfavorable sociodemographic situation- in the future unless the population growth rate can be curtailed. And in the future, the decrease in fertility will depend solely on the family planning program, as the effect of other socio-economic factors has already been maximumally felt. A second serious factor to consider is the increasing number of eligible women due to the 1950's baby boom. Thus, to meet these challenges, the program target must be increased and the program must improve the effectiveness of its current activities and develop new programs.

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