• Title/Summary/Keyword: Time using media

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FIR ROOM RESPONSE CORRECTION SYSTEM (FIR 필터를 사용한 청취 환경 보정 시스템)

  • Arora Manish;Sung Ho-Young;Lee Hyuck-Jae;Lee Joon-Hyon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.283-286
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    • 2004
  • Due to advances in electronics very high quality audio reproduction is today possible. But the listening environment causes deviation of the audio system from the expected behavior. Firstly the listening Room significantly changes the audio signal frequencies and their phase. Secondly the position of the user in the room affects the perceived sound. With existing DSP technology it is possible to adequately correct these effects. In our work we developed a room correction system, correcting up to 7.1 channels using dual Motorola 56367 fixed point DSP's, implementing position dependent room effects measurement, real time compensation filter design and equalization filtering procedures.

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The thermal analysis of te-based media for the optical recording (광기록에 이용되는 Te-based media에 대한 열적 해석)

  • 이성준;천석표;이현용;정홍배
    • Electrical & Electronic Materials
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    • v.8 no.1
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    • pp.64-70
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    • 1995
  • We discussed the thermal analysis for a recording media with the variation of the laser pulse duration, the laser power and the temperature distribution in order to optimize the Te-based antireflection structure from the computer calculations. In the case that the radial heat diffusion is negligible, we can calculate the maximum temperature of the recording layer at the center of the spot by the Simple Model. The temperature profile of the recording layer is obtained from the Numerical Model by considering the total specific heat and the latent heat. As a result, the effect of the heat sinking acting as a thermal loss for the hole formation could be minimized by introducing the pulse with the hole formation duration(.tau.) below the thermal time constant(.tau.$_{D}$) of a dielectric layer. These requirments can be satisfied by using the dielectric thickness of the 2nd ART(Anti-Reflection Trilayer) condition or the dielectric materials with a low thermal diffusivity.y.

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Design and Evaluation of a Distributed Intermedia Synchronization Algorithm based on the Fuzzy Logic

  • Oh, Sun-Jin;Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.18-25
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    • 1998
  • The basic requirements of distributed multimedia systems are intramedia synchronization which asks the strict delay and jitter for the check period of media buffer and the scaling duration with periodic continuous media such as audio and video media, and intermedia synchronization that needs the constraint for relative time relations among them when several media are presented in parallel. In this paper, a distributed intermedia synchronization algorithm that solves the intermedia synchronization problem by using variable service rates based on the fuzzy logic is designed and then the performance is evaluated through simulation.

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Memory-Efficient Belief Propagation for Stereo Matching on GPU (GPU 에서의 고속 스테레오 정합을 위한 메모리 효율적인 Belief Propagation)

  • Choi, Young-Kyu;Williem, Williem;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.52-53
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    • 2012
  • Belief propagation (BP) is a commonly used global energy minimization algorithm for solving stereo matching problem in 3D reconstruction. However, it requires large memory bandwidth and data size. In this paper, we propose a novel memory-efficient algorithm of BP in stereo matching on the Graphics Processing Units (GPU). The data size and transfer bandwidth are significantly reduced by storing only a part of the whole message. In order to maintain the accuracy of the matching result, the local messages are reconstructed using shared memory available in GPU. Experimental result shows that there is almost an order of reduction in the global memory consumption, and 21 to 46% saving in memory bandwidth when compared to the conventional algorithm. The implementation result on a recent GPU shows that we can obtain 22.8 times speedup in execution time compared to the execution on CPU.

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A Distributed Instant Message System Architecture using Media Control Channel (미디어 제어 채널을 사용한 분산 인스턴트 메시지 시스템 구조)

  • Kim, Byung Chul;Jang, Choonseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.979-985
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    • 2016
  • In this paper, a distributed instant message system with multiple servers architecture which can distribute system load effectively using an extended media control channel has been presented. A media control channel provides establishing a reliable control channel and also keeping a reliable control channel between SIP server and client in the field of real-time media transport area. In this study, a new instant message system architecture which can distribute massive instant message including multimedia data to multiple servers has been presented. The presented instant message system architecture can distribute system load by extending media control channel. For this purpose, media control channel messages, which distribute system load to multiple servers dynamically according to increasing number of users, have been designed in our presented system. And, in our research, an exchanging procedures of media control channel messages between servers have also been presented. The performance of the proposed system has been analysed by simulation.

Role of the Korea Media Industry in the Nation Economy Analysis (국내 미디어산업의 파급효과 분석)

  • Min, Yong-Sik;Lim, Eung-Soon;Jung, Kun-Oh
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.247-255
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    • 2010
  • The media industry is becoming more important around the world and there are changes over this industry. Therefore this is the time that the economic impacts is needed about media industry. This study attempts to examine the economic impacts of the media industry using an inter-industry analysis. Specifically, the study investigates production-inducing effect, value added inducing effect and employ-inducing effect of the media industry based on demand-driven model and the study deals with supply shortage effect and sectoral price effect of the media industry by using supply-driven model and Leontief price model. The results of this analyses are presented; 0.5461 won in production-inducing effect, 0.3143 won in value added inducing effect when 1 won is produced by media industry, 5.0459 persons in employ-inducing effect when 1 billion won is produced, 1 won of supply shortage in this industry results 0.7353 won in supply shortage effect which affect the other industries. Sectoral price effect is 0.2389% due to the 10% increase of price.

Photomosaics Using Principal Component Analysis (주성분 분석을 사용한 포토모자이크)

  • Chun, Young-Jae;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.139-146
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    • 2011
  • We propose a photomosaic method using PCA(Principal Component Analysis), which uses PCA results to find the most similar candidate fast and correctly. When two images are projected onto a certain principal component, if their coefficients are similar, they are also likely to be similar. Thus our photomosaic method using PCA can take care of both colors and shapes of images. Our method using coefficient comparison is faster than the one using all color comparison and more correct than the one using average comparison. Our hardware accelerated photomosaic algorithm can handle video images in real-time.

A Research on Streaming Protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.54-61
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    • 2007
  • In this paper, on-demand service streaming protocol for user-created contents in digital cable broadcasting environment is considered. In order to provide variety media contents service like UCC in digital cable broadcasting environment, the same service model as RVOD(Real Video on Demand) is required and the different interface for each broadcasting platform is needed in a current OCAP environment. Using return path based RTP, we separate existing VOD stream band into broadcasting and VOD stream band. In order to broaden On-demand service, consistent expansion of the infrastructure same as live broadcasting system is inefficient in the digital cable broadcasting environment. Using existing network protocol, the service which is insensitive to the infrastructure for VOD service becomes possible. Therefore we considered the analysis of the class of download available structure in the Set-Top-Box for RTP(Real-time Transport Protocol) and designing the decoding available streaming server for UCC transcoding and transmission in the receiver. Designing a efficient VOD service and system under the broadcasting environment gives a expansion of On-Demand service and more chance to upload and utilization of contents.

The Study on Implementation of Receiver for Terrestrial DMB (지상파 DMB방송 수신기 개발에 관한 연구)

  • Won, Young-Jin;Na, Hee-Su
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1011-1012
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    • 2006
  • In this paper, implementation process of standard platform for T-DMB Receiver in low-cost and small-size are following: First, implement SoC for 32 bit RISC CPU and 16 bit DSP, Hardware H.264 CODEC, Post Processor or Video Display, Audio Processor, I/O Device. Second, implement Real Time OS for flexible application. Third, propose simple architecture for interface with peripheral devices using one-chip processor.

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On validation of fully coupled behavior of porous media using centrifuge test results

  • Tasiopoulou, Panagiota;Taiebat, Mahdi;Tafazzoli, Nima;Jeremic, Boris
    • Coupled systems mechanics
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    • v.4 no.1
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    • pp.37-65
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    • 2015
  • Modeling and simulation of mechanical response of infrastructure object, solids and structures, relies on the use of computational models to foretell the state of a physical system under conditions for which such computational model has not been validated. Verification and Validation (V&V) procedures are the primary means of assessing accuracy, building confidence and credibility in modeling and computational simulations of behavior of those infrastructure objects. Validation is the process of determining a degree to which a model is an accurate representation of the real world from the perspective of the intended uses of the model. It is mainly a physics issue and provides evidence that the correct model is solved (Oberkampf et al. 2002). Our primary interest is in modeling and simulating behavior of porous particulate media that is fully saturated with pore fluid, including cyclic mobility and liquefaction. Fully saturated soils undergoing dynamic shaking fall in this category. Verification modeling and simulation of fully saturated porous soils is addressed in more detail by (Tasiopoulou et al. 2014), and in this paper we address validation. A set of centrifuge experiments is used for this purpose. Discussion is provided assessing the effects of scaling laws on centrifuge experiments and their influence on the validation. Available validation test are reviewed in view of first and second order phenomena and their importance to validation. For example, dynamics behavior of the system, following the dynamic time, and dissipation of the pore fluid pressures, following diffusion time, are not happening in the same time scale and those discrepancies are discussed. Laboratory tests, performed on soil that is used in centrifuge experiments, were used to calibrate material models that are then used in a validation process. Number of physical and numerical examples are used for validation and to illustrate presented discussion. In particular, it is shown that for the most part, numerical prediction of behavior, using laboratory test data to calibrate soil material model, prior to centrifuge experiments, can be validated using scaled tests. There are, of course, discrepancies, sources of which are analyzed and discussed.