• Title/Summary/Keyword: Time using media

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Implementation of 3D Moving Target-Tracking System based on MSE and BPEJTC Algorithms

  • Ko, Jung-Hwan;Lee, Maeng-Ho;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.1
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    • pp.41-46
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    • 2004
  • In this paper, a new stereo 3D moving-target tracking system using the MSE (mean square error) and BPEJTC (binary phase extraction joint transform correlator) algorithms is proposed. A moving target is extracted from the sequential input stereo image by applying a region-based MSE algorithm following which, the location coordinates of a moving target in each frame are obtained through correlation between the extracted target image and the input stereo image by using the BPEJTC algorithm. Through several experiments performed with 20 frames of the stereo image pair with $640{\times}480$ pixels, we confirmed that the proposed system is capable of tracking a moving target at a relatively low error ratio of 1.29 % on average at real time.

Fabrication of 7" WVGA flexible electronic paper display by using toner particles

  • Ryu, Gi-Seong;Lee, Chang-Bin;Han, Sang-Kwuon;Chun, Seung-Hee;Song, Chung-Kun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.364-366
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    • 2009
  • We successfully fabricated flexible electronic paper display (EPD) by using toner particles on plastic (PC) substrate. It has high resolution (WVGA : 800 ${\times}$ 480) and 7 inch diagonal viewable image size. The response time was about 0.25 msec at 90 V, a contrast ratio of about 2, a driving voltage of 60 V which we successfully demonstrated to display several images at.

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Docking Station Implementation using Portable Media Player (이동식 미디어 플레이어를 이용한 도킹 스테이션 설계)

  • Jung, Eun-Sug;Ryu, Conan K.R.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.938-941
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    • 2011
  • A docking station design using portable media player for receiving and storing in digital broadcasting is presented in this paper. The receiving and storing for digital broadcasting contents is equipped with setup box. That enables to be removable and portable with multimedia player, and the portable media player is driving by Android operating system. The results of the implementation, this system enables to receive digital broadcasting, DMB, satellite broadcasting and territory broadcasting, and to store video image in real time.

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A Computer Vision Approach for Identifying Acupuncture Points on the Face and Hand Using the MediaPipe Framework (MediaPipe Framework를 이용한 얼굴과 손의 경혈 판별을 위한 Computer Vision 접근법)

  • Hadi S. Malekroodi;Myunggi Yi;Byeong-il Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.563-565
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    • 2023
  • Acupuncture and acupressure apply needles or pressure to anatomical points for therapeutic benefit. The over 350 mapped acupuncture points in the human body can each treat various conditions, but anatomical variations make precisely locating these acupoints difficult. We propose a computer vision technique using the real-time hand and face tracking capabilities of the MediaPipe framework to identify acupoint locations. Our model detects anatomical facial and hand landmarks, and then maps these to corresponding acupoint regions. In summary, our proposed model facilitates precise acupoint localization for self-treatment and enhances practitioners' abilities to deliver targeted acupuncture and acupressure therapies.

Darwin Streaming Media Synchronization Algorithm Using Normal Play Time Information (Normal Play Time 정보를 활용한 다윈 스트리밍 미디어 동기화 알고리듬)

  • Jung, Tae-jun;Go, Myeong-Pil;Seo, Kwang-deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.118-120
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    • 2015
  • 본 논문에서는 IP 망을 통한 다윈 스트리밍 미디어 전송 서비스에서 압축된 미디어를 RTP 패킷화하여 전송할 때 RTP 패킷의 헤더에 기록될 타임스탬프 (timestamp) 정보로부터 유도해 낼 수 있는 Normal Play Time 정보를 활용하여 비디오와 오디오 간에 미디어 동기화 지원 방법을 제안한다. 모의실험을 통해 제안된 미디어 동기화 알고리듬을 적용함으로써 서로 다른 미디어 간에 정확한 동기화가 제공됨을 확인할 수 있었다.

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An Exploratory Study on Media Use by Digital Natives (디지털 네이티브 세대의 미디어 이용행태에 관한 탐색적 연구)

  • Koh, Heungseok;Shin, Joonghyun
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.1-10
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    • 2018
  • The study aimed to explore media use by digital natives in Korea. To date, Korea is a country that has both the highest level of digital natives and fastest Internet access in the world. The study also intended to deeply understand the simultaneous activity use of different media and determined the characteristics of Korean digital natives. Based on Korea Media Panel Data for 2015, analyses of the digital natives' traits of time-space, media use, and simultaneous use of media were made through a statistic multi-correspondent method. The results showed that spatial attribute and media use of digital natives are homogeneous in pattern and the degree of simultaneous use of media seems to be limited in type. Moreover, the study suggested the new concept of digital natives' media use and the need for various studies showing the relationship between media use and the Internet generation.

A Study on the Feature of Using Media for Education through Longitudinal Data Analysis (종단자료 분석을 통한 청소년 미디어 교육 활용 특성 분석 연구)

  • Heo, Gyun
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.77-85
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    • 2020
  • The purpose of this study is to explore the changing trajectory of using educational media through longitudinal data analysis. We categorize the feature of using educational media as usage for learning, usage for information, and usage for the game. We explore the longitudinal changing patterns of usage for learning, usage for information, and usage for the game by LGM(Longitudinal Growth Modeling). We also find the gender difference between these longitudinal changing trajectories. We used 3,499 samples of KYPS middle school second-grade panel data. We found these results: (a) Both usage for learning and information are statically significant variability in initial level and rate of change. Both of the changing trajectories have increased. (b) Girls have a higher rate of the change both in the usage of learning and information than boys over time. (c) There is a statistically significant individual variability in initial levels and rate of change in the usage of the game over time. (d) Boys have a higher rate of initial value than girls in the usage of games, but there is no significant difference in the rate of changing trajectories.

Design and Evaluation of a Distributed Multimedia Synchronization Algorithm using Media Scalings (미디어 스케일링을 사용한 분산 멀티미디어 동기화 알고리즘의 설계 및 평가)

  • Bae, Ihn-Han
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.9
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    • pp.2208-2220
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    • 1997
  • This paper presents a distributed multimedia synchronization algorithm that supports both intramedia and intermedia synchronizations. The intramedia synchronization is achieved by media scaling techniques, and the intermedia synchronization is achieved by variable service rates. We compute the check period between master media's and slave media's relative time stamps for intermedia synchronization. We also evaluate our algorithm through simulations. Simulation results show that our algorithm performs well in both intramedia and intermedia synchronizations.

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COMPUTATIONAL ANALYSIS ON DRYING OF POROUS MEDIA (다공성 매질의 건조 해석)

  • Lee, Ju-Seok;Lee, Chang-Hwan;Bae, Young-Min;Moon, Young-J.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.11a
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    • pp.145-150
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    • 2009
  • In this study, characteristics of microwave and convective drying are studied by using a multiphase porous media model. Temperature and moisture profiles for hot-air convective heating and microwave heating of 1-D porous media with varying time and space are numerically investigated. This result shows the microwave drying method is more effective than the convective drying method. Comparing to convective drying, microwave drying can increase temperature and evaporation rate significantly since microwave generates internal heat and increases internal pressure, which results in moisture movement toward the surface on which moisture is vaporized.

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