• Title/Summary/Keyword: Time using media

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A Study of Facial Expression of Digital Character with Muscle Simulation System

  • He, Yangyang;Choi, Chul-young
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.162-169
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    • 2019
  • Facial rigging technology has been developing more and more since the 21st century. Facial rigging of various methods is still attempted and a technique of capturing the geometry in real time recently also appears. Currently Modern CG is produced image which is hard to distinguish from actual photograph. However, this kind of technology still requires a lot of equipment and cost. The purpose of this study is to perform facial rigging using muscle simulation instead of using such equipment. Original muscle simulations were made primarily for use in the body of a creature. In this study, however, we use muscle simulations for facial rigging to create a more realistic creature-like effect. To do this, we used Ziva Dynamics' Ziva VFX muscle simulation software. We also develop a method to overcome the disadvantages of muscle simulation. Muscle simulation can not be applied in real time and it takes time to simulate. It also takes a long time to work because the complex muscles must be connected. Our study have solved this problem using blendshape and we want to show you how to apply our method to face rig.

Chinese Instrument with Sound Visualization function (사운드 시각화 기능을 가진 중국 악기)

  • Xue, Xiangrong;Yuan, Menghe;Yang, Weitiang;Na, Min-Ju;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.271-272
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    • 2013
  • The music with the times, evolved from analogous tape music to digital music. New authoring tools, interfaces, and applications make us to produce high quality music using cheap equipments. Inspired by this concept, we design an classical chinese style-instrument with the audio-visual interactive function. It enables a user to compose music and to see a vivid picture at the same time.

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The Study on Mobile Service Methods of Location-based Social Media (위치기반 소셜 미디어의 모바일 서비스 기법 연구)

  • Choi, Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.114-116
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    • 2012
  • According to common use of smart mobile devices, various services based on the location become to appear. Futhermore, as the number of social media users using the mobile devices grows rapidly, the needs for Social Media services based on location also increase. With proposing the method to access and analysis the location-based social media database by standard SNS API, this thesis introduces technical methods to generate and the information which users want to get and to service them by mobile in real time.

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Real-time 3D Modeling using GPU and CPU in parallel processing (GPU와 CPU의 병렬처리를 이용한 실시간 3D 모델링)

  • Baek, Woon-Hyuk;Kyoung, Dong-Wuk;Han, Eun-Jung;Yang, Jong-Yeol;Jung, Kee-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.557-561
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    • 2006
  • 3D 모델링 기술은 가상현실, 실감형 인터랙티브 등에서 많은 연구가 진행되고 있다. 실시간 3D 모델을 생성하는 연구는 많은 계산량으로 인해서 여러 대의 PC를 통합한 PC클러스터를 사용하고 있다. PC클러스터는 여러 대의 PC를 하나의 고성능 컴퓨터로 처리가 가능하지만, 여러 대의 PC를 효율적으로 제어 하는 문제와 고비용의 문제를 안고 있다. 본 논문은 한 대의 PC에서 멀티 코어를 동시에 수행하는 병렬처리 방법과 높은 계산 능력을 자랑하는 GPU와 CPU의 병렬처리 방법을 사용하여 한 대의 컴퓨터로 실시간 3D 모델 생성방법을 제안한다.

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STM-based Media Streaming for Wireless Ad Hoc Link Quality (무선 애드혹 링크 품질을 위한 STM 기반의 미디어 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.17 no.3
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    • pp.285-291
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    • 2013
  • This paper proposed a new STM-based media streaming scheme to assure the wireless ad hoc link quality. The proposed scheme can assure the link quality by the stream monitoring, assurance, and update procedure, and it can be monitored the media frame by streaming time $t_{new}$. This paper minimizes the link error rate and re-transmission rate using the media streaming update based on the frame size. The simulation results show thst the proposed scheme outperforms STCP and RMST.

Detection of User Behavior Using Real-Time User Joints and YOLOv3 (실시간 사용자 관절과 YOLOv3를 이용한 사용자 행동 검출)

  • Oh, Ye-Jun;Kim, Sang-Joon;Choi, Hee-Jo;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.228-231
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    • 2021
  • 인물의 행동 및 이동을 인식하는 것은 다양한 분야에서 활용될 수 있다. 사람의 행동을 파악하여 니즈를 예상하고 맞춤형 콘텐츠를 제공하거나 행동을 예측하여 범죄나 폭력을 예방하는 등 여러 방면으로 활용 가능하다. 그러나 이동과 현재 위치 정보만으로 인물의 행동을 예측하기에는 한계가 있다. 본 논문에서는 실시간으로 사람의 이동과 행동을 인식하기 위해 Kinect v2가 제공하는 관절 정보와 YOLOv3를 이용하여 실시간으로 사람의 행동을 인식하는 시스템을 제작하였다.

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A screening study of human factors variables in designing multimedia information retrieval systems (정보습득용 멀티미디어 시스템의 인간공학적 설계변수 선별)

  • 김미정;한성호
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.56-61
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    • 1995
  • Multimedia systems present information by using various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the form of multimedia encyclopedia CD-ROMs, benefit by using various media for their ability to present information in an efficient and complete way. But using various media may cause end users' confusion and furthermore, poor user-interface design often exacerbates the systems. For appropriate design of the user interface of multimedia information retrieval systems, we investigated the characteristics of the multimedia information retrieval systems and listed 35 variables that might affect the usability of the user interface. And we selected 10 variables through some procedures such as brainstorming, literature survey, expert opinion, relevance analysis and feasibility analysis, in order to perform a screening study which will remarkably reduce the cost and time in conducting subsequent human factors experiments.

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Effect of Hydraulic Retention Time on Biological Nitrogen Removal in Land-based Fish Farm Wastewater (육상양식장 배출수내 생물학적 질소처리시 수리학적 체류시간의 영향)

  • Park, Noh-Back
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.50 no.3
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    • pp.250-256
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    • 2017
  • This study investigated the removal efficiency of organic matter and nitrogen from fish farm effluent by hydraulic retention time (HRT) using an upflow biological filter (ANR system) reactor. The recycling time and influent flow in the reactor were controlled to 14.8, 7.4, 5.5 and 3.2 h to evaluate HRT. In addition, each reactor was coupled to a fixed bed upflow filter charged with media. The results showed that removal efficiency was ${\geq}95%%$ with an HRT of 5.5 h, and nitrification efficiency was reduced to 81% with an HRT of 3.2 h, although nitrification efficiency temporarily decreased due to the shock load as HRT decreased. Total nitrogen removal rate was also reduced to about 65% with an HRT of 3.2 h, which was considered a washout effect of nitrifying and denitrifying microorganisms by increasing the shearing force to the filter media, which decreased organic matter and nitrogen removal efficiency.

Time Reversa1 Reconstruction of Ultrasonic Waves in Anisotropic Media

  • Jeong, Hyun-Jo
    • Journal of the Korean Society for Nondestructive Testing
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    • v.28 no.1
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    • pp.54-58
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    • 2008
  • Time reversal (TR) of body waves in fluids and isotropic solids has been used in many applications including ultrasonic NDE. However, the study of the TR method for anisotropic materials is not well established. In this paper, the full reconstruction of the input signal is investigated for anisotropic media using an analytical formulation, called a modular Gaussian beam (MGB) model. The time reversal operation of this model in the frequency domain is done by taking the complex conjugate of the Gaussian amplitude and phase received at the TR mirror position. A narrowband reference signal having a particular frequency and number of cycles is then multiplied and the whole signal is inverse Fourier transformed. The original input signal is seen to be fully restored by the TR process of MGB model and this model can be more generalized to simulate the spatial and temporal focusing effects due to TR process in anisotropic materials.

A Study on Water Purification Effect of Media Block Using Porous Ceramics and Zeolite (다공성 세라믹과 제올라이트를 활용한 수질정화미디어블럭의 효과 연구)

  • Jeon, Sung-yool;Koo, Bon-hak
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.20 no.5
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    • pp.59-66
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    • 2017
  • Preeminent water treatment plans are essential to preserve the water quality of aquatic biotopes. Previous studies have not been sufficient to provide cost-effective maintenance method since they focused only on the purification of deteriorated water that requires a continuous supply of clean water. This study proposes an economical method of water quality maintenance using water treatment media block constructed vertically using porous ceramics, zeolite, and river pebble. The water treatment media block does not require a separate purification area because it functions as a purifier within the ecological pond which can maximize the biotope area. To evaluate the performance of the water treatment media block, we longitudinally tracked the change of water quality indicators (pH, TDS, COND, DO, T-P, T-N, COD) suggested by Water Environment Standards, Ministry of Environment, Republic of Korea. We compared the water quality of one control (A: general ecological pond composition method of the laminated structure) and two experimental groups (B: a combination of aquatic plants and a water treatment media block, C: a water treatment media block only). As a result, we confirmed that the water treatment media block is an efficient and economical method to maintaining the water quality of the ecological pond for a long time. The water treatment media block will be a great help in providing a better aquatic biotope space for aquatic insects and fishes living in clear water.