• Title/Summary/Keyword: Time Complexity

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A Special Case of Three Machine Flow Shop Scheduling

  • Yang, Jaehwan
    • Industrial Engineering and Management Systems
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    • v.15 no.1
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    • pp.32-40
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    • 2016
  • This paper considers a special case of a three machine flow shop scheduling problem in which operation processing time of each job is ordered such that machine 1 has the longest processing time, whereas machine 3, the shortest processing time. The objective of the problem is the minimization of the total completion time. Although the problem is simple, its complexity is yet to be established to our best knowledge. This paper first introduces the problem and presents some optimal properties of the problem. Then, it establishes several special cases in which a polynomial-time optimal solution procedure can be found. In addition, the paper proves that the recognition version of the problem is at least binary NP-complete. The complexity of the problem has been open despite its simple structure and this paper finally establishes its complexity. Finally, a simple and intuitive heuristic is developed and the tight worst case bound on relative error of 6/5 is established.

Complexity Analysis of Internet Video Coding (IVC) Decoding

  • Park, Sang-hyo;Dong, Tianyu;Jang, Euee S.
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.179-188
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    • 2017
  • The Internet Video Coding (IVC) standard is due to be published by Moving Picture Experts Group (MPEG) for various Internet applications such as internet broadcast streaming. IVC aims at three things fundamentally: 1) forming IVC patents under a free of charge license, 2) reaching comparable compression performance to AVC/H.264 constrained Baseline Profile (cBP), and 3) maintaining computational complexity for feasible implementation of real-time encoding and decoding. MPEG experts have worked diligently on the intellectual property rights issues for IVC, and they reported that IVC already achieved the second goal (compression performance) and even showed comparable performance to even AVC/H.264 High Profile (HP). For the complexity issue, however, there has not been thorough analysis on IVC decoder. In this paper, we analyze the IVC decoder in view of the time complexity by evaluating running time. Through the experimental results, IVC is 3.6 times and 3.1 times more complex than AVC/H.264 cBP under constrained set (CS) 1 and CS2, respectively. Compared to AVC/H.264 HP, IVC is 2.8 times and 2.9 times slower in decoding time under CS1 and CS2, respectively. The most critical tool to be improved for lightweight IVC decoder is motion compensation process containing a resolution-adaptive interpolation filtering process.

Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

N-Step Sliding Recursion Formula of Variance and Its Implementation

  • Yu, Lang;He, Gang;Mutahir, Ahmad Khwaja
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.832-844
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    • 2020
  • The degree of dispersion of a random variable can be described by the variance, which reflects the distance of the random variable from its mean. However, the time complexity of the traditional variance calculation algorithm is O(n), which results from full calculation of all samples. When the number of samples increases or on the occasion of high speed signal processing, algorithms with O(n) time complexity will cost huge amount of time and that may results in performance degradation of the whole system. A novel multi-step recursive algorithm for variance calculation of the time-varying data series with O(1) time complexity (constant time) is proposed in this paper. Numerical simulation and experiments of the algorithm is presented and the results demonstrate that the proposed multi-step recursive algorithm can effectively decrease computing time and hence significantly improve the variance calculation efficiency for time-varying data, which demonstrates the potential value for time-consumption data analysis or high speed signal processing.

DISTRIBUTED ALGORITHMS SOLVING THE UPDATING PROBLEMS

  • Park, Jung-Ho;Park, Yoon-Young;Choi, Sung-Hee
    • Journal of applied mathematics & informatics
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    • v.9 no.2
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    • pp.607-620
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    • 2002
  • In this paper, we consider the updating problems to reconstruct the biconnected-components and to reconstruct the weighted shortest path in response to the topology change of the network. We propose two distributed algorithms. The first algorithm solves the updating problem that reconstructs the biconnected-components after the several processors and links are added and deleted. Its bit complexity is O((n'+a+d)log n'), its message complexity is O(n'+a+d), the ideal time complexity is O(n'), and the space complexity is O(e long n+e' log n'). The second algorithm solves the updating problem that reconstructs the weighted shortest path. Its message complexity and ideal-time complexity are $O(u^2+a+n')$ respectively.

Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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Selection-based Low-cost Check Node Operation for Extended Min-Sum Algorithm

  • Park, Kyeongbin;Chung, Ki-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.485-499
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    • 2021
  • Although non-binary low-density parity-check (NB-LDPC) codes have better error-correction capability than that of binary LDPC codes, their decoding complexity is significantly higher. Therefore, it is crucial to reduce the decoding complexity of NB-LDPC while maintaining their error-correction capability to adopt them for various applications. The extended min-sum (EMS) algorithm is widely used for decoding NB-LDPC codes, and it reduces the complexity of check node (CN) operations via message truncation. Herein, we propose a low-cost CN processing method to reduce the complexity of CN operations, which take most of the decoding time. Unlike existing studies on low complexity CN operations, the proposed method employs quick selection algorithm, thereby reducing the hardware complexity and CN operation time. The experimental results show that the proposed selection-based CN operation is more than three times faster and achieves better error-correction performance than the conventional EMS algorithm.

Pilot Symbol Assisted Low Complexity LS Channel Estimation for OFDM in Fast Time Varying Channels (고속 시변 채널 OFDM을 위한 파일럿 심볼을 이용한 저복잡도 LS 채널 예측)

  • Lim, Dong-Min
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.11
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    • pp.17-21
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    • 2011
  • In this paper, we propose a pilot symbol assisted low complexity LS channel estimation method for OFDM in fast time varying channels. The proposed method shows low complexity characteristics in terms of memory space and processing time compared with conventional BEM channel model LS estimation methods.

Effect of Representation Methods on Time Complexity of Genetic Algorithm based Task Scheduling for Heterogeneous Network Systems

  • Kim, Hwa-Sung
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.1 no.1
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    • pp.35-53
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    • 1997
  • This paper analyzes the time complexity of Genetic Algorithm based Task Scheduling (GATS) which is designed for the scheduling of parallel programs with diverse embedded parallelism types in a heterogeneous network systems. The analysis of time complexity is performed based on two representation methods (REIA, REIS) which are proposed in this paper to encode the scheduling information. And the heterogeneous network systems consist of a set of loosely coupled parallel and vector machines connected via a high-speed network. The objective of heterogeneous network computing is to solve computationally intensive problems that have several types of parallelism, on a suite of high performance and parallel machines in a manner that best utilizes the capabilities of each machine. Therefore, when scheduling in heterogeneous network systems, the matching of the parallelism characteristics between tasks and parallel machines should be carefully handled in order to obtain more speedup. This paper shows how the parallelism type matching affects the time complexity of GATS.

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YOLOv7 Model Inference Time Complexity Analysis in Different Computing Environments (다양한 컴퓨팅 환경에서 YOLOv7 모델의 추론 시간 복잡도 분석)

  • Park, Chun-Su
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.7-11
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    • 2022
  • Object detection technology is one of the main research topics in the field of computer vision and has established itself as an essential base technology for implementing various vision systems. Recent DNN (Deep Neural Networks)-based algorithms achieve much higher recognition accuracy than traditional algorithms. However, it is well-known that the DNN model inference operation requires a relatively high computational power. In this paper, we analyze the inference time complexity of the state-of-the-art object detection architecture Yolov7 in various environments. Specifically, we compare and analyze the time complexity of four types of the Yolov7 model, YOLOv7-tiny, YOLOv7, YOLOv7-X, and YOLOv7-E6 when performing inference operations using CPU and GPU. Furthermore, we analyze the time complexity variation when inferring the same models using the Pytorch framework and the Onnxruntime engine.