• Title/Summary/Keyword: Three-dimensional user interface

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Performance estimation model of the three-dimensional pointing tasks in virtual environment systems (가상환경에서의 3차원 포인팅작업 성능평가 모형)

  • 박재희;박경수
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.253-258
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    • 1996
  • Virtual reality environment system is expected to be used as a new user interface tool oweing to its high immersiveness and high interactivity. To use VR interface effectively, we should identify the characteristics of the three-dimensional control tasks as if we did in two-dimensional graphic user interface environments. As a first step, we validated Fitts'law for the three-dimensional pointing tasks with the two input devices, Spaceball and Spacemouse. Different from the two-dimensional control tasks, VR pointing tasks needed inclusion of a new variable, size of the moving object, to Fitts'law. The modified

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Prospect of Non-Touch User Interface Technique (비접촉식 동작인식 기반 사용자 인터페이스 기술 전망)

  • Kim, Soo-Kyun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.242-247
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    • 2014
  • The advancement of touch user interface technology is mostly due to the debut and success of the new user experience (UX), the iPhone. The introduction of Apple's iPhone especially made possible for the user experience to break away from the traditional input device of the mouse and keyboard. It is advancing from the current 3rd generation touch interface technology into the 4th generation non-touch user interface technology. This paper will present a non-touch interaction technology that allows interaction in a three dimensional setting through 3-D space touch. It will analyze current technologies and future emerging technologies.

A Design and Implementation of Web Based Remote Control System for Three-Dimensional Stereo Camera (웹 기반의 삼차원 스테레오 카메라 원격제어 시스템의 설계 및 구현)

  • Kim, Sam-Ryong;Lim, In-Taek;Lee, Young-Ran;Lee, Jeong-Bae
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.337-342
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    • 2003
  • In this paper, a web based remote control system located at too dangerous field to access for the worker. The system was designed and implemented for three-dimensional stereo camera connected to web server which can be controlled easily by client side person working in the safe monitoring room. The user in the client side can control the vergence/focus control and zoom-in/out and pan/tilt functions through an user interface. The user interface for remote control environment was designed and implemented with Java applet mechanism, and was tested the operation result of the system.

A study on the three dimensional paper doll development with augmented reality technology (증강현실기술이 적용된 3D 인형놀이 개발에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.297-302
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    • 2014
  • The AR(Augmented Reality) is the technique that make the fusion between real world and virtual object. The augmented object on real world can provide the visualization of digital information to user. Also, the real-time AR system makes the interaction between user and computers. Therefore, the immersion of user be increasing and help the information transfer to user with AR system. In this paper, we implement the AR system with the modeled VRML as a three-dimensional object using programming language. The application technique is proposed that augment the various virtual clothes to three-dimensional avatar. Moreover, we propose the novel interface by using marker that can be increase the immersion of user.

Prediction of through the width delamination growth in post-buckled laminates under fatigue loading using de-cohesive law

  • Hosseini-Toudeshky, Hossein;Goodarzi, M. Saeed;Mohammadi, Bijan
    • Structural Engineering and Mechanics
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    • v.48 no.1
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    • pp.41-56
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    • 2013
  • Initiation and growth of delamination is a great concern of designers of composite structures. Interface elements with de-cohesive constitutive law in the content of continuum damage mechanics can be used to predict initiation and growth of delamination in single and mixed mode conditions. In this paper, an interface element based on the cohesive zone method has been developed to simulate delaminatoin growth of post-buckled laminate under fatigue loading. The model was programmed as the user element and user material by the "User Programmable Features" in ANSYS finite element software. The interface element is a three-dimensional 20 node brick with small thickness. Because of mixed-mode condition of stress field at the delamination-front of post-buckled laminates, a mixed-mode bilinear constitutive law has been used as user material in this model. The constitutive law of interface element has been verified by modelling of a single element. A composite laminate with initial delamination under quasi-static compressive Loading available from literature has been remodeled with the present approach. Moreover, it will be shown that, the closer the delamination to the free surface of laminate, the slower the delamination growth under compressive fatigue loading. The effects of laminate configuration on delamination growth are also investigated.

A Study on Interaction of Gaze-based User Interface in Mobile Virtual Reality Environment (모바일 가상현실 환경에서의 시선기반 사용자 인터페이스 상호 작용에 관한 연구)

  • Kim, Mingyu;Lee, Jiwon;Jeon, Changyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.39-46
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    • 2017
  • This study proposes a gaze-based user interface to provide user oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced, to test whether the proposed interface increases user satisfaction through the interactions in a mobile virtual reality environment. The gaze-based interface, the most common input method for mobile virtual reality content, is designed by considering two factors: the field of view and the feedback system. The performance of the proposed gaze-based interface is analyzed by conducting experiments on whether or not it offers motives for user interest, effects of enhanced immersion, differentiated formats from existing ones, and convenience in operating content.

An Automatic Data Generation Procedure for Finite Element Structural Analysis of Cargo Holds of a Ship (선체중앙부 유한요소 구조해석을 위한 입력자동화)

  • S.W. Park;J.G. Shin
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.99-108
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    • 1994
  • As a consequent result of our previous paper, "Development of Automatic Data Generation Program for Finite Element Structural Analysis of Oil Tankers"[1], the objective of this paper is to develop an automatic modeling program for the three-dimensional finite element structural analysis of hull modules of general commercial ships, especially oil tankers, bulk carriers, and container ships. Based on the proposed algorithm in [1], the followings are newly added: general applicability for three ship types, automatic mesh division interface with MSC/NASTRAN, direct wave load calculation interface, and Graphic User Interface technology in the process of input data preparation. The usefulness of this procedure is verified by calculation examples. examples.

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Development of an Automation Tool for the Three-Dimensional Finite Element Analysis of Machine Tool Spindles

  • Choi, Jin-Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.2
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    • pp.166-171
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    • 2015
  • In this study, an automation tool was developed for rapid evaluation of machine tool spindle designs with automated three-dimensional finite element analysis (3D FEA) using solid elements. The tool performs FEA with the minimum data of point coordinates to define the section of the spindle shaft and bearing positions. Using object-oriented programming techniques, the tool was implemented in the programming environment of a CAD system to make use of its objects. Its modules were constructed with the objects to generate the geometric model and then to convert it into the FE model of 3D solid elements at the workbenches of the CAD system using the point data. Graphic user interfaces were developed to allow users to interact with the tool. This tool is helpful for identification of a near optimal design of the spindle based on, for example, stiffness with multiple design changes and then FEAs.

Visualization of Ocean Environments through VRML (VRML을 이용한 해역환경 가시화 연구)

  • Kim, Jong-Kyu;Park, Sang-Woo;Kim, Jong-Hwa
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.3
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.