• Title/Summary/Keyword: Three-dimensional Pose

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Depth Image Poselets via Body Part-based Pose and Gesture Recognition (신체 부분 포즈를 이용한 깊이 영상 포즈렛과 제스처 인식)

  • Park, Jae Wan;Lee, Chil Woo
    • Smart Media Journal
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    • v.5 no.2
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    • pp.15-23
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    • 2016
  • In this paper we propose the depth-poselets using body-part-poses and also propose the method to recognize the gesture. Since the gestures are composed of sequential poses, in order to recognize a gesture, it should emphasize to obtain the time series pose. Because of distortion and high degree of freedom, it is difficult to recognize pose correctly. So, in this paper we used partial pose for obtaining a feature of the pose correctly without full-body-pose. In this paper, we define the 16 gestures, a depth image using a learning image was generated based on the defined gestures. The depth poselets that were proposed in this paper consists of principal three-dimensional coordinates of the depth image and its depth image of the body part. In the training process after receiving the input defined gesture by using a depth camera in order to train the gesture, the depth poselets were generated by obtaining 3D joint coordinates. And part-gesture HMM were constructed using the depth poselets. In the testing process after receiving the input test image by using a depth camera in order to test, it extracts foreground and extracts the body part of the input image by comparing depth poselets. And we check part gestures for recognizing gesture by using result of applying HMM. We can recognize the gestures efficiently by using HMM, and the recognition rates could be confirmed about 89%.

Object and Pose Recognition with Boundary Extraction from 3 Dimensional Depth Information (3 차원 거리 정보로부터 물체 윤곽추출에 의한 물체 및 자세 인식)

  • Gim, Seong-Chan;Yang, Chang-Ju;Lee, Jun-Ho;Kim, Jong-Man;Kim, Hyoung-Suk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.6
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    • pp.15-23
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    • 2011
  • Stereo vision approach to solve the problem using a single camera three dimension precise distance measurement and object recognition method is proposed. Precise three dimensional information of objects can be obtained using single camera, a laser light and a rotating flat mirror. With a simple thresholding operation on the depth information, the segmentations of objects can be obtained. Comparing the signatures of object boundaries with database, objects can be recognized. Improving the simulation results for the object recognition by precise distance measurement are presented.

Characterization of Binding Mode for Human Coagulation Factor XI (FXI) Inhibitors

  • Cho, Jae Eun;Kim, Jun Tae;Jung, Seo Hee;Kang, Nam Sook
    • Bulletin of the Korean Chemical Society
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    • v.34 no.4
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    • pp.1212-1220
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    • 2013
  • The human coagulation factor XI (FXI) is a serine protease that plays a significant role in blocking of the blood coagulation cascade as an attractive antithrombotic target. Selective inhibition of FXIa (an activated form of factor XI) disrupts the intrinsic coagulation pathway without affecting the extrinsic pathway or other coagulation factors such as FXa, FIIa, FVIIa. Furthermore, targeting the FXIa might significantly reduce the bleeding side effects and improve the safety index. This paper reports on a docking-based three dimensional quantitative structure activity relationship (3D-QSAR) study of the potent FXIa inhibitors, the chloro-phenyl tetrazole scaffold series, using comparative molecular field analysis (CoMFA) and comparative molecular similarity analysis (CoMSIA) methods. Due to the characterization of FXIa binding site, we classified the alignment of the known FXIa inhibitors into two groups according to the docked pose: S1-S2-S4 and S1-S1'-S2'. Consequently, highly predictive 3D-QSAR models of our result will provide insight for designing new potent FXIa inhibitors.

Recognition of the Center Position of Bolt Hole in the Stand of Insulator Using Multilayer Neural Network (다층 뉴럴네트워크를 이용한 애자 스탠드에서의 볼트 구멍의 중심위치 인식)

  • 안경관;표성만
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.4
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    • pp.304-309
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    • 2003
  • Uninterrupted power supply has become indispensable during the maintenance task of active electric power lines as a result of today's highly information-oriented society and increasing demand of electric utilities. The maintenance task has the risk of electric shock and the danger of falling from high place. Therefore it is necessary to realize an autonomous robot system. In order to realize these tasks autonomously, the three dimensional position of target object such as electric line and the stand of insulator must be recognized accurately and rapidly. The approaching of an insulator and the wrenching of a nut task is selected as the typical task of the maintenance of active electric power distribution lines in this paper. Image recognition by multilayer neural network and optimal target position calculation method are newly proposed in order to recognize the center 3 dimensional position of the bolt hole in the stand of insulator. By the proposed image recognition method, it is proved that the center 3 dimensional position of the bolt hole can be recognized rapidly and accurately without regard to the pose of the stand of insulator. Finally the approaching and wrenching task is automatically realized using 6-link electro-hydraulic manipulators.

Human Activity Recognition using View-Invariant Features and Probabilistic Graphical Models (시점 불변인 특징과 확률 그래프 모델을 이용한 인간 행위 인식)

  • Kim, Hyesuk;Kim, Incheol
    • Journal of KIISE
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    • v.41 no.11
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    • pp.927-934
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    • 2014
  • In this paper, we propose an effective method for recognizing daily human activities from a stream of three dimensional body poses, which can be obtained by using Kinect-like RGB-D sensors. The body pose data provided by Kinect SDK or OpenNI may suffer from both the view variance problem and the scale variance problem, since they are represented in the 3D Cartesian coordinate system, the origin of which is located on the center of Kinect. In order to resolve the problem and get the view-invariant and scale-invariant features, we transform the pose data into the spherical coordinate system of which the origin is placed on the center of the subject's hip, and then perform on them the scale normalization using the length of the subject's arm. In order to represent effectively complex internal structures of high-level daily activities, we utilize Hidden state Conditional Random Field (HCRF), which is one of probabilistic graphical models. Through various experiments using two different datasets, KAD-70 and CAD-60, we showed the high performance of our method and the implementation system.

3D Pose Estimation of a Circular Feature With a Coplanar Point (공면 점을 포함한 원형 특징의 3차원 자세 및 위치 추정)

  • Kim, Heon-Hui;Park, Kwang-Hyun;Ha, Yun-Su
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.5
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    • pp.13-24
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    • 2011
  • This paper deals with a 3D-pose (orientation and position) estimation problem of a circular object in 3D-space. Circular features can be found with many objects in real world, and provide crucial cues in vision-based object recognition and location. In general, as a circular feature in 3D space is perspectively projected when imaged by a camera, it is difficult to recover fully three-dimensional orientation and position parameters from the projected curve information. This paper therefore proposes a 3D pose estimation method of a circular feature using a coplanar point. We first interpret a circular feature with a coplanar point in both the projective space and 3D space. A procedure for estimating 3D orientation/position parameters is then described. The proposed method is verified by a numerical example, and evaluated by a series of experiments for analyzing accuracy and sensitivity.

Robust Estimation of Hand Poses Based on Learning (학습을 이용한 손 자세의 강인한 추정)

  • Kim, Sul-Ho;Jang, Seok-Woo;Kim, Gye-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1528-1534
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    • 2019
  • Recently, due to the popularization of 3D depth cameras, new researches and opportunities have been made in research conducted on RGB images, but estimation of human hand pose is still classified as one of the difficult topics. In this paper, we propose a robust estimation method of human hand pose from various input 3D depth images using a learning algorithm. The proposed approach first generates a skeleton-based hand model and then aligns the generated hand model with three-dimensional point cloud data. Then, using a random forest-based learning algorithm, the hand pose is strongly estimated from the aligned hand model. Experimental results in this paper show that the proposed hierarchical approach makes robust and fast estimation of human hand posture from input depth images captured in various indoor and outdoor environments.

Sports Biomechanical Analysis of Physical Movements on the Basis of the Patterns of the Ready Poses (준비동작의 형태 변화에 따른 신체 움직임의 운동역학적 분석)

  • Lee, Joong-Sook
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.179-195
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    • 2002
  • The purpose of this research is to provide a proper model by analyzing the sports biomechanical of physical movements on the basis of the two patterns(open-stance and cross-stance) at the ready-to-start pose. The subjects for this study are composed of five male handball players from P university and five female shooting players from S university. Three-way moving actions at start(right, left, and forward) are recorded with two high-speed video cameras and measured with two Force platforms and a EMG system. Three-dimensional action analyzer, GRF system, and Whole body reaction movement system are used to figure out the moving mechanisms at the start pose. The analytic results of the moving mechanism at the start pose were as follows. 1. Through examining the three-way moving actions at start, I have found the cross-stance pose is better for the moving speed of body weight balance than the open-stance one. 175 degree of knee joint angle at "take-off" and 172 degree of hip joint angle were best for the start pose. 2. The Support time and GRF data shows that the quickest center of gravity shift was occurred when cross-stanced male subjects started to move toward his lefthand side. The quickest male's average supporting time of left and right foot is 0.19${\pm}$0.07 sec., 0.26${\pm}$0.06sec. respectively. The supporting time difference between two feet is 0.07sec. 3. Through analyzing GRF of moving actions at start pose, I have concluded that more than 1550N are overloaded on one foot at the open-stance start, and the overloaded force may cause physical injury. However, at the cross-stance pose, The GRF are properly dispersed on both feet, and maximum 1350N are loaded on one foot.

Algorithm to Improve Accuracy of Location Estimation for AR Games (AR 게임을 위한 위치추정 정확도 향상 알고리즘)

  • Han, Seo Woo;Suh, Doug Young
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.32-40
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    • 2019
  • Indoor location estimation studies are needed in various fields. The method of estimating the indoor position can be divided into a method using hardware and a method using no hardware. The use of hardware is more accurate, but has the disadvantage of hardware installation costs. Conversely, the non-hardware method is not costly, but it is less accurate. To estimate the location for AR game, you need to get the solution of the Perspective-N-Point (PnP). To obtain the PnP problem, we need three-dimensional coordinates of the space in which we want to estimate the position and images taken in that space. The position can be estimated through six pairs of two-dimensional coordinates matching the three-dimensional coordinates. To further increase the accuracy of the solution, we proposed the use of an additional non-coplanarity degree to determine which points would increase accuracy. As the non-coplanarity degree increases, the accuracy of the position estimation becomes higher. The advantage of the proposed method is that it can be applied to all existing location estimation methods and that it has higher accuracy than hardware estimation.

3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR (저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행)

  • Huh, Sungsik;Cho, Sungwook;Shim, David Hyunchul
    • The Journal of Korea Robotics Society
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    • v.9 no.3
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    • pp.154-159
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    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.