• Title/Summary/Keyword: Three-dimensional Pose

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A Spatial-Temporal Three-Dimensional Human Pose Reconstruction Framework

  • Nguyen, Xuan Thanh;Ngo, Thi Duyen;Le, Thanh Ha
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.399-409
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    • 2019
  • Three-dimensional (3D) human pose reconstruction from single-view image is a difficult and challenging topic. Existing approaches mostly process frame-by-frame independently while inter-frames are highly correlated in a sequence. In contrast, we introduce a novel spatial-temporal 3D human pose reconstruction framework that leverages both intra and inter-frame relationships in consecutive 2D pose sequences. Orthogonal matching pursuit (OMP) algorithm, pre-trained pose-angle limits and temporal models have been implemented. Several quantitative comparisons between our proposed framework and recent works have been studied on CMU motion capture dataset and Vietnamese traditional dance sequences. Our framework outperforms others by 10% lower of Euclidean reconstruction error and more robust against Gaussian noise. Additionally, it is also important to mention that our reconstructed 3D pose sequences are more natural and smoother than others.

Design of Face Recognition Algorithm based Optimized pRBFNNs Using Three-dimensional Scanner (최적 pRBFNNs 패턴분류기 기반 3차원 스캐너를 이용한 얼굴인식 알고리즘 설계)

  • Ma, Chang-Min;Yoo, Sung-Hoon;Oh, Sung-Kwun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.6
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    • pp.748-753
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    • 2012
  • In this paper, Face recognition algorithm is designed based on optimized pRBFNNs pattern classifier using three-dimensional scanner. Generally two-dimensional image-based face recognition system enables us to extract the facial features using gray-level of images. The environmental variation parameters such as natural sunlight, artificial light and face pose lead to the deterioration of the performance of the system. In this paper, the proposed face recognition algorithm is designed by using three-dimensional scanner to overcome the drawback of two-dimensional face recognition system. First face shape is scanned using three-dimensional scanner and then the pose of scanned face is converted to front image through pose compensation process. Secondly, data with face depth is extracted using point signature method. Finally, the recognition performance is confirmed by using the optimized pRBFNNs for solving high-dimensional pattern recognition problems.

Design of Three-dimensional Face Recognition System Using Optimized PRBFNNs and PCA : Comparative Analysis of Evolutionary Algorithms (최적화된 PRBFNNs 패턴분류기와 PCA알고리즘을 이용한 3차원 얼굴인식 알고리즘 설계 : 진화 알고리즘의 비교 해석)

  • Oh, Sung-Kwun;Oh, Seung-Hun;Kim, Hyun-Ki
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.539-544
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    • 2013
  • In this paper, we was designed three-dimensional face recognition algorithm using polynomial based RBFNNs and proposed method to calculate the recognition performance. In case of two-dimensional face recognition, the recognition performance is reduced by the external environment like facial pose and lighting. In order to compensate for these shortcomings, we perform face recognition by obtaining three-dimensional images. obtain face image using three-dimension scanner before the face recognition and obtain the front facial form using pose-compensation. And the depth value of the face is extracting using Point Signature method. The extracted data as high-dimensional data may cause problems in accompany the training and recognition. so use dimension reduction data using PCA algorithm. accompany parameter optimization using optimization algorithm for effective training. Each recognition performance confirm using PSO, DE, GA algorithm.

Pose-normalized 3D Face Modeling for Face Recognition

  • Yu, Sun-Jin;Lee, Sang-Youn
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12C
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    • pp.984-994
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    • 2010
  • Pose variation is a critical problem in face recognition. Three-dimensional(3D) face recognition techniques have been proposed, as 3D data contains depth information that may allow problems of pose variation to be handled more effectively than with 2D face recognition methods. This paper proposes a pose-normalized 3D face modeling method that translates and rotates any pose angle to a frontal pose using a plane fitting method by Singular Value Decomposition(SVD). First, we reconstruct 3D face data with stereo vision method. Second, nose peak point is estimated by depth information and then the angle of pose is estimated by a facial plane fitting algorithm using four facial features. Next, using the estimated pose angle, the 3D face is translated and rotated to a frontal pose. To demonstrate the effectiveness of the proposed method, we designed 2D and 3D face recognition experiments. The experimental results show that the performance of the normalized 3D face recognition method is superior to that of an un-normalized 3D face recognition method for overcoming the problems of pose variation.

Pose Estimation of an Object from X-ray Images Based on Principal Axis Analysis

  • Roh, Young-Jun;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.97.4-97
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    • 2002
  • 1. Introduction Pose estimation of a three dimensional object has been studied in robot vision area, and it is needed in a number of industrial applications such as process monitoring and control, assembly and PCB inspection. In this research, we propose a new pose estimation method based on principal axes analysis. Here, it is assumed that the locations of x-ray source and the image plane are predetermined and the object geometry is known. To this end, we define a dispersion matrix of an object, which is a discrete form of inertia matrix of the object. It can be determined here from a set of x-ray images, at least three images are required. Then, the pose information is obtained fro...

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Pose Estimation of 3D Object by Parametric Eigen Space Method Using Blurred Edge Images

  • Kim, Jin-Woo
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1745-1753
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    • 2004
  • A method of estimating the pose of a three-dimensional object from a set of two-dimensioal images based on parametric eigenspace method is proposed. A Gaussian blurred edge image is used as an input image instead of the original image itself as has been used previously. The set of input images is compressed using K-L transformation. By comparing the estimation errors for the original, blurred original, edge, and blurred edge images, we show that blurring with the Gaussian function and the use of edge images enhance the data compression ratio and decrease the resulting from smoothing the trajectory in the parametric eigenspace, thereby allowing better pose estimation to be achieved than that obtainable using the original images as it is. The proposed method is shown to have improved efficiency, especially in cases with occlusion, position shift, and illumination variation. The results of the pose angle estimation show that the blurred edge image has the mean absolute errors of the pose angle in the measure of 4.09 degrees less for occlusion and 3.827 degrees less for position shift than that of the original image.

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Pose Invariant 3D Face Recognition (포즈 변화에 강인한 3차원 얼굴인식)

  • 송환종;양욱일;이용욱;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2000-2003
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    • 2003
  • This paper presents a three-dimensional (3D) head pose estimation algorithm for robust face recognition. Given a 3D input image, we automatically extract several important 3D facial feature points based on the facial geometry. To estimate 3D head pose accurately, we propose an Error Compensated-SVD (EC-SVD) algorithm. We estimate the initial 3D head pose of an input image using Singular Value Decomposition (SVD) method, and then perform a Pose refinement procedure in the normalized face space to compensate for the error for each axis. Experimental results show that the proposed method is capable of estimating pose accurately, therefore suitable for 3D face recognition.

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Combining Shape and SIFT Features for 3-D Object Detection and Pose Estimation (효과적인 3차원 객체 인식 및 자세 추정을 위한 외형 및 SIFT 특징 정보 결합 기법)

  • Tak, Yoon-Sik;Hwang, Een-Jun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.2
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    • pp.429-435
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    • 2010
  • Three dimensional (3-D) object detection and pose estimation from a single view query image has been an important issue in various fields such as medical applications, robot vision, and manufacturing automation. However, most of the existing methods are not appropriate in a real time environment since object detection and pose estimation requires extensive information and computation. In this paper, we present a fast 3-D object detection and pose estimation scheme based on surrounding camera view-changed images of objects. Our scheme has two parts. First, we detect images similar to the query image from the database based on the shape feature, and calculate candidate poses. Second, we perform accurate pose estimation for the candidate poses using the scale invariant feature transform (SIFT) method. We earned out extensive experiments on our prototype system and achieved excellent performance, and we report some of the results.

Design of Robust Face Recognition System Realized with the Aid of Automatic Pose Estimation-based Classification and Preprocessing Networks Structure

  • Kim, Eun-Hu;Kim, Bong-Youn;Oh, Sung-Kwun;Kim, Jin-Yul
    • Journal of Electrical Engineering and Technology
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    • v.12 no.6
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    • pp.2388-2398
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    • 2017
  • In this study, we propose a robust face recognition system to pose variations based on automatic pose estimation. Radial basis function neural network is applied as one of the functional components of the overall face recognition system. The proposed system consists of preprocessing and recognition modules to provide a solution to pose variation and high-dimensional pattern recognition problems. In the preprocessing part, principal component analysis (PCA) and 2-dimensional 2-directional PCA ($(2D)^2$ PCA) are applied. These functional modules are useful in reducing dimensionality of the feature space. The proposed RBFNNs architecture consists of three functional modules such as condition, conclusion and inference phase realized in terms of fuzzy "if-then" rules. In the condition phase of fuzzy rules, the input space is partitioned with the use of fuzzy clustering realized by the Fuzzy C-Means (FCM) algorithm. In conclusion phase of rules, the connections (weights) are realized through four types of polynomials such as constant, linear, quadratic and modified quadratic. The coefficients of the RBFNNs model are obtained by fuzzy inference method constituting the inference phase of fuzzy rules. The essential design parameters (such as the number of nodes, and fuzzification coefficient) of the networks are optimized with the aid of Particle Swarm Optimization (PSO). Experimental results completed on standard face database -Honda/UCSD, Cambridge Head pose, and IC&CI databases demonstrate the effectiveness and efficiency of face recognition system compared with other studies.

Pose Recognition of Soccer Players for Three Dimensional Animation (방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식)

  • 장원철;남시욱;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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