• 제목/요약/키워드: Three-dimensional (3D) visualization

검색결과 180건 처리시간 0.022초

하이브리드 볼륨측정법에 의한 하부교반 탱크내 혼합유동 측정 및 해석 (Measurement and Analysis on the Mixing Flows in a Tank with a Bottom Agitator using a Hybrid Volume Measurement Technique)

  • 도덕희;이창제;백태실
    • 한국가시화정보학회지
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    • 제10권3호
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    • pp.42-47
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    • 2012
  • Experimental data for the flows in a mixing tank with a bottom agitator are useful for the validation of CFD commercial code. A hybrid volume PIV measurement technique was constructed to measure the flows inside of the mixing tank. The measurement system consists of three cameras. An agitator was installed at the bottom of the tank and it rotates clockwise and counterclockwise. Using the constructed measurement system, instantaneous vector fields were obtained. A phase averaging technique was adopted for the measured instantaneous three-dimensional velocity vector fields. Turbulent properties were evaluated from the instantaneous vector fields.

Free Surface Oscillation in Sloshing Problem Predicted with ALE Method

  • Ushijima Satoru
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1999년도 춘계 학술대회논문집
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    • pp.11-22
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    • 1999
  • A numerical prediction method has been proposed to predict non-linear free surface oscillation in a three-dimensional container. The fluid motions are numerically predicted with Navier-Stokes equations discretized in a Lagrangian scheme with sufficient numerical accuracy. The profile of a free surface is precisely represented with three-dimensional body-fitted coordinates (BFC), which are regenerated in each computational step on the basis of the arbitrary Lagrangian-Eulerian (ALE) formulation. In order to confirm the reliability of the computational method, it was firstly applied to three-dimensional flows within complicated-shaped rigid boundaries, such as curved pipes and ducts. Than it was applied to benchmark computations related to free surface oscillations. Following these basic verifications, non-linear sloshings in a cylindrical tank and transitions from sloshing to swirling motions were numerically predicted. Throughout these computations, the applicability of the present computational method has been confirmed and some of the predicted free surface motions were visualized as sequential images and animations to understand their dynamic futures.

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Mixed Reality Visualization of Financial Accounting Data

  • Tanlamai, Uthai;Savetpanuvong, Phannaphatr;Kunarittipol, Wisit
    • Journal of Information Technology Applications and Management
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    • 제18권1호
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    • pp.1-14
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    • 2011
  • Mixed reality (MR) representation of accounting numbers is used as an alternative way of virtually engaging users of real three dimensional graphics of financialdata. An experiment was conducted to compare the usability and knowledge drawn from utilizing a table of numbers versus MR representations. The results showed that when MR was used, the participants' ratings of the firm's financial status and performance were more congruent with those of experts than when a table was employed. Also, MR was seen as providing less complex information with a shorter amount of time being spent and was perceived as being easy and useful.

다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 - (A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine -)

  • 김석태;전한종
    • 한국실내디자인학회논문집
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    • 제16권5호
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

Three-Dimensional Visualization for Chemical Components within Rice Particle With a Microslicer-Infrared Microscope System

  • Do, Gab-Soo;Kudoh, Ken-Ichi;Furushiro, Naomichi;Koyama, Ryo;Higuchi, Toshiro;Sagara, Yasuyuki
    • 한국근적외분광분석학회:학술대회논문집
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    • 한국근적외분광분석학회 2001년도 NIR-2001
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    • pp.1531-1531
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    • 2001
  • A novel technique has been developed to observe the three-dimensional (3-D) distribution of chemical components in biological materials using both automatic sectioning microtome and infrared microscope. The 3-D image was reconstructed based on the relationship between the content and the absorbancy of specified wavelength for chemical components. By using the automatic sectioning microtome, the kernel of rice sample fixed in paraffin was sequentially sliced with the thickness of $5\;\mutextrm{m}$ after pasting the sliced sectional specimens on an adhesive tape. The chemical components of the specimens, which are placed on the X-Y controlling stage with positioning accuracy of ${\pm}10\;\mutextrm{m}$, were analyzed by the infrared microscope. The 3-D images demonstrated that the zonal protein about $200\mutextrm{m}$ in width was observed mainly at the outer parts of a rice particle, and carbohydrates entirely. These images can be observed by choosing arbitrary observation angle. The result indicated that the developed technique could be applied 3-D information to investigate intrinsic chemical components but also residual pesticides as well as bacteria contamination for agricultural produce.

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Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.

비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 - (A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement -)

  • 임장훈
    • Journal of Information Technology Applications and Management
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    • 제28권3호
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

흉부 MDCT 영상을 이용한 신체 장기의 단계별 분할 (Phased Segmentation of Human Organs On the MDCT Scans)

  • 신민준;김도연
    • 한국멀티미디어학회논문지
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    • 제14권11호
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    • pp.1383-1391
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    • 2011
  • 향상된 기능을 가진 최신 의료장비들의 등장으로 하드웨어 성능에 부합하는 효과적인 영상처리 및 분석의 중요성이 부각되고 있으며, 2차원 의료 영상처리 및 3차원 영상 재구성에 관한 많은 연구들이 진행되고 있다. 본 논문은 흉부 CT 영상을 사용하여 신체 장기를 단계별로 분할 하였으며, 분할된 결과 영상을 3차원으로 재구성 하였다. 다양한 영상분할 방법중 영역 확장법 및 효과적인 분할을 위해 선명화와 감마 조절등과 같은 영상 향상 기법을 적용하였으며, 기관지를 포함한 폐, 기관지, 폐 등의 순서로 영상을 분할하였다. 분할된 신체 장기 영상을 VTK를 사용하여 3차원 영상으로 재구성 하였으며, 병변 진단을 위한 2차원 및 3차원 의료 영상 처리와 분석에 활용될 것으로 판단된다.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권2호
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • 제41권3호
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.