• Title/Summary/Keyword: Three step search

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An Improved Three Step Search Algorithm for the Motion Match Blocks in H.263 (H.263에서 움직임 정합 블록을 위한 개선된 3단계 탐색 알고리즘)

  • Sim, Jong-Chae;Park, Yeong-Mok;Seong, Yun-Ju;Seong, Yun-Ju;Yoo, Kyeong-Jong;Park, Jae-Hong
    • Journal of KIISE:Information Networking
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    • v.29 no.1
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    • pp.86-96
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    • 2002
  • In video conferencing system using H.263 encoding and decoding time is as important as compression rate is. To reduce encoding time, a number of methods were proposed. We use a method of them that reduces the computational complexity in motion estimation. The complexity is determined by three factors, such as a cost function, a search range parameter, and a motion search algorithm. In fact, it takes a lot of time to encode the video data on account of the cost function factor. That's the reason that we use the factor to reduce encoding time. In this paper, we tried to reduce total encoding time by reducing the number of calling the cost function. In case of a little moving, our algorithm enabled faster motion searching than TSS(Three Step Search) and NTSS(New TSS). Here, we called the algorithm by an ITSS(Improved TSS) that improves a shortcoming of NTSS requiring more checkpoints than TSS. For an experimentation, our algorithm was compared to other algorithms using PSNR, file size and SAD call times.

An Expanded Small Diamond Search Algorithm for Fast Block Motion Estimation (확장된 작은 다이아몬드 패턴을 이용한 고효율의 움직임 추정 알고리즘)

  • Jeong, Chang-Uk;Choi, Jin-Ku
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.586-590
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    • 2006
  • 본 논문에서는 다이아몬드 탐색(diamond search, DS)과 효율적인 3 단계 탐색(efficient three-step search, E3SS) 등의 블록 정합 기법(block matching algorithm, BMA)들에서 이용된 작은 다이아몬드(small diamond) 패턴을 광역 탐색에 적합하도록 확장시킨 고속의 움직임 추정 알고리즘을 제안한다. 제안된 알고리즘에서는 탐색 윈도우(search window)의 중앙으로부터 설치된 정사각형 패턴의 크기가 내부에서 대수적으로 감소되며 작은 다이아몬드 탐색(small diamond search, SDS) 기법에 의해 탐색이 완료된다. 실험 결과는 제안된 알고리즘이 DS 보다 평균 3개의 탐색 점을 더 적게 사용하고 E3SS에 비하여 약 5개 정도의 탐색 점 수에 대한 이득을 보이지만 움직임 추정상의 정확도는 다른 고속 BMA들과 거의 동일한 수준을 유지하는 것으로 확인된다.

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Optimal three step-stress accelerated life tests for Type-I hybrid censored data

  • Moon, Gyoung Ae
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.271-280
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    • 2015
  • In this paper, the maximum likelihood estimators for parameters are derived under three step-stress accelerated life tests for Type-I hybrid censored data. The exponential distribution and the cumulative exposure model are considered based on the assumption that a log quadratic relationship exits between stress and the mean lifetime ${\theta}$. The test plan to search optimal stress change times minimizing the asymptotic variance of maximum likelihood estimators are presented. A numerical example to illustrate the proposed inferential procedures and some simulation results to investigate the sensitivity of the optimal stress change times by the guessed parameters are given.

A Form-finding Technique for Three-dimensional Spatial Structures

  • Lee, Sang Jin
    • Architectural research
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    • v.15 no.4
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    • pp.207-214
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    • 2013
  • A form-finding technique is proposed for three-dimensional spatial structures. Two-step discrete finite element (FE) mesh generator based on computer aided geometric design (CAGD) is introduced and used to control the shape of three-dimensional spatial structures. Mathematical programming technique is adopted to search new forms (or shapes) of spatial structures. For this purpose, the strain energy is introduced as the objective function to be minimized and the initial volume (or the initial weight) is considered as constraint function. Numerical examples are carried out to test the capability of the proposed form-finding techniques and provided as benchmark tests.

온라인 정보검색 시스템의 명령어비교

  • 김정현
    • Journal of Korean Library and Information Science Society
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    • v.15
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    • pp.207-243
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    • 1988
  • This study is an attempt to furnish some helpful data for the maximum use of online information retrieval systems based on the comparative analysis of commands and operating terms employed by DIALOG, ORBIT and BRS which are three largest information retrieval systems in the world. To begin with, the historical development, service contents and retrieval functions of three systems were overviewed in the second chapter, on the basis of which the concrete functions and contents of the commands and the operating terms of the three systems were compared and analyzed one another. Commands were explained divided into basic and special ones. The basic commands subdivided into 44 items were put into the form of a diagram(Table 1). The special commands were first subdivided into search commnad, output-related commands and su n.0, pplementary commands, and then 14 items of which were comparatively analyzed and were represented as a chart(Table 2). In addition, any stand-alone commands employed by each system were also analyzed as a chart(Table 3). The Operating terms other than commands were subdivided into 16 items and were represented as a chart(Table 4). Password, inverted file, search step number in search session, etc were explained to the very detailed extent. A self-evident, single word is that the through understanding of commands is essential to the maximm use of all the functions of each of three systems.

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Color Object Recognition and Real-Time Tracking using Neural Networks

  • Choi, Dong-Sun;Lee, Min-Jung;Choi, Young-Kiu
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.135-135
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    • 2001
  • In recent years there have been increasing interests in real-time object tracking with image information. Since image information is affected by illumination, this paper presents the real-time object tracking method based on neural networks that have robust characteristics under various illuminations. This paper proposes three steps to track the object and the fast tracking method. In the first step the object color is extracted using neural networks. In the second step we detect the object feature information based on invariant moment. Finally the object is tracked through a shape recognition using neural networks. To achieve the fast tracking performance, we have a global search for entire image and then have tracking the object through local search when the object is recognized.

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Finding an initial solution and modifying search direction by the centering force in the primal-dual interior point method (원쌍대 내부점기법에서 초기해 선정과 중심화 힘을 이용한 개선 방향의 수정)

  • 성명기;박순달
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.530-533
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    • 1996
  • This paper deals with finding an initial solution and modifying search direction by the centrering force in the predictor-corrector method which is a variant of the primal-dual barrier method. These methods were tested with NETLIB problems. Initial solutions which are located close to the center of the feasible set lower the number of iterations, as they enlarge the step length. Three heuristic methods to find such initial solution are suggested. The new methods reduce the average number of iterations by 52% to at most, compared with the old method assigning 1 to initial valurs. Solutions can move closer to the central path fast by enlarging the centering force in early steps. It enlarge the step length, so reduces the number of iterations. The more effective this method is the closer the initial solution is to the boundary of the feasible set.

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Real-Time Tracking for Moving Object using Neural Networks (신경망을 이용한 이동성 칼라 물체의 실시간 추적)

  • Choi, Dong-Sun;Lee, Min-Jung;Choi, Young-Kiu
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2358-2361
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    • 2001
  • In recent years there have been increasing interests in real-time object tracking with image information. Since image information is affected by illumination, this paper presents the real-time object tracking method based on neural networks which have robust characteristics under various illuminations. This paper proposes three steps to track the object and the fast tracking method. In the first step the object color is extracted using neural networks. In the second step we detect the object feature information based on invariant moment. Finally the object is tracked through a shape recognition using neural networks. To achieve the fast tracking performance, this paper first has a global search of entire image and tracks the object through local search when the object is recognized.

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Fast Block-Matching Motion Estimation Using Constrained Diamond Search Algorithm (구속조건을 적용한 다이아몬드 탐색 알고리즘에 의한 고속블록정합움직임추정)

  • 홍성용
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.13-20
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    • 2003
  • Based on the studies on the motion vector distributions estimated on the image sequences, we proposed constrained diamond search (DS) algorithm for fast block-matching motion estimation. By considering the fact that motion vectors are searched within the 2 pixels distance in vertically and horizontally on average, we confirmed that DS algorithm achieves close performance on error ratio and requires less computation compared with new three-step search (NTSS) algorithm. Also, by applying displaced frame difference (DFD) to DS algorithm, we reduced the computational loads needed to estimate the motion vectors within the stable block that do not have motions. And we reduced the possibilities falling into the local minima in the course of estimation of motion vectors by applying DFD to DS algorithm. So, we knew that proposed constrained DS algorithm achieved enhanced results as aspects of error ratio and the number of search points to be necessary compared with conventional DS algorithm, four step search (FSS) algorithm, and block-based gradient-descent search algorithm

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Block-Matching Motion Estimation : Classification and Comparison (블록 정합 방법을 이용한 움직임 추정 : 분류 및 비교)

  • Cheoi, Kyung-Joo;Lee, Yill-Byung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.931-934
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    • 2000
  • 움직임 추정 및 보상을 위한 방법 중 가장 많이 사용하는 블록 정합 방법은 어떤 평가 함수와 탐색방법(Search Procedure)을 사용했느냐에 따라 그 성능이 달라지게 된다. 본 논문에서는 평가 함수로써 평균 제곱 오차(Mean Squared Error; MSE), 평균 절대값 오차(Mean Absolute Error; MAE), 화소 차분류(Pel Difference Classification: PDC)을, 탐색 방법으로써 전체 탐색 방법(Full Search Method : FSM), 3단계 탐색 방법(Three Step Search : TSS), 대각 탐색 방법(Cross Search Algorithm ;CSA)을 사용하여 이들의 성능을 각각 비교 분석하여 봄으로써 블록 정합 방법을 이용한 움직임 추정에 대한 전반적인 이해를 도모하고자 한다.

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