• Title/Summary/Keyword: Thin Client

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An Approach to Control of Dispersed or Centralized Digital Contents (분산 또는 집중화된 디지털콘텐츠의 효과적인 통제방안: 구현사례를 중심으로)

  • Yoon, Han Seong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.21-31
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    • 2013
  • It is not easy to control the unstructured digital contents efficiently which are usually created while carrying out the wide scope of managerial activities. Moreover, besides the existing EDMS method, new methodologies including new-type servers and clients like SBC, VDI, thin client, zero client, etc are said to be more efficient for managing digital contents. Usually, digital contents has been created and stored in the dispersed individual computers like laptop or desktop. Today, due to the advent of new technologies and devices for computer systems and network capacity, it's possible to store whole digital contents within centralized storage like EDMS. In this paper, it is shown how digital contents can be controled through selection of which approaches are used for individual users and storage servers. For alternatives, we explained implementation, merits and demerits, selection criteria, etc. And a case of the implementation of digital contents control is shown for the reference of related systems.

Design and Implementation of Thin Client SVG Map Service System for LBS (LBS를 위한 서버기반 SVG Map 서비스 시스템 설계 및 구현)

  • Chung Yeong-Jee;Kim Myung-Sam
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1588-1596
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    • 2004
  • Recently, many WMS(Web Mapping Services) and POI(Point of Interest) service on to be in service on the Internet using Web CIS(Geographic Information System) as information Technology and computer HW are evolved faster in its speed, network bandwidth and features. The Web GIS is, however, limited and constrained on the specification of its system configuration, the service class provided and the presentation methodology of a map. As the mobile Internet becomes popular in mobile service, Web GIS service on mobile environment is strongly required and to be provided by LBS(Location Based Service) on a mobile client such as PDA with location information of the user. In this paper, we made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. For implementing the thin client GIS computing environment, we were using NGII's(National Geographic Information Institute's) DXF map, representing the map by SVG(Scalable Vector Graphics) recommended by OGC(OpenGis Consortium), and adapting standard XML web service to provide the thin client GIS service on PDA by applying the location information of the user in realtime with GPS on mobile environment.

Implementation of Device Driver for Virtual Machine Based-on Android (Android 가상머신을 위한 디바이스 드라이버 구현)

  • Kim, Ho-Sung;Seo, Jong-Kyoun;Park, Han-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.1017-1023
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    • 2015
  • The amount of smart phones has increased exponentially. Due to the periodic release of high-performance smart phones and upgraded operating system, new smart phones become out-dated over 1 or 2 years. In order to solve environmental constraints of these smart phones, virtualization technology using Thin-Client terminal has been developed. However, in the case of Virtual Machine(VM), the applications associated with sensors and a GPS device can not run because they are not included. In this paper, by implementing the device driver for Android running in a virtual machine in the x86-based systems, it is to provide Android virtualization capabilities such as using the latest smart phones in the virtual machine environment. It would like to propose a method that the virtual device driver receives sensors and GPS information from the old Android smart phones(Thin-Client) that actually work and run as if the real device exists.

Reduction of Presentation Latency in Thin-Client of Cloud System (클라우드 시스템의 씬 클라이언트에서의 표시 지연 절감)

  • Kang, Seung Soo;Ko, Hyun;Yoon, Hee Yong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.163-176
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    • 2013
  • Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).

A Design for Development of Productive Software on X-Internet Environment (X-인터넷 환경에서 생산성 있는 소프트웨어 개발 방법의 설계)

  • Lee Myeong-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.28 no.2
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    • pp.53-59
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    • 2005
  • The environment of If is, currently, on its developing process to the period of Web Service, Ubiquitous, and Telemetics which not only enable computer and internet to be utilized like the water or the air, but also be a new motivating force for its advance. In the respect of various interactions and User Interface, however, it is requiring more demands from its users, and additional functions which cannot be provided by the Web Browser. It is required a new model for supplementary of the limitation of Web_based according to their customers' requirement, to enrich the good aspects of Client-Server System, and accept such various intricate requirements. It is X-Internet, which has born with these requirements. In this study, therefore, it will be suggested a productive development framework and a method to perform the project on Rich-Thin Client Platform of X-Internet Based.

Efficient Virtual Machine Migration for Mobile Cloud Using PMIPv6 (모바일 클라우드 환경에서 PMIPv6를 이용한 효율적인 가상머신 마이그레이션)

  • Lee, Tae-Hee;Na, Sang-Ho;Lee, Seung-Jin;Kim, Myeong-Eeob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.9
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    • pp.806-813
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    • 2012
  • In a cloud computing environment, various solutions were introduced to provide the service to users such as Infrastructure as a Service (IaaS), Platform as a Service (PaaS), Software as a Service (SaaS) and Desktop as a Service (DaaS). Nowadays, Mobile as a Service (MaaS) to provide the mobility in a cloud environment. In other words, users must have access to data and applications even when they are moving. Thus, to support the mobility to a mobile Thin-Client is the key factor. Related works to support the mobility for mobile devices were Mobile IPv6 and Proxy Mobile IPv6 which showed performance drawbacks such as packet loss during hand-over which could be very critical when collaborating with cloud computing environment. The proposed model in this paper deploys middleware and replica servers to support the data transmission among cloud and PMIPv6 domain. It supports efficient mobility during high-speed movement as well as high-density of mobile nodes in local mobility anchor. In this paper, through performance evaluation, the proposed scheme shows the cost comparison between previous PMIPv6 and verifies its significant efficiency.

An Intelligent Media Player for Guaranteeing QoS Streaming Media on Thin-Client Computing (씬클라이언트 컴퓨팅에서 스트리밍 미디어의 QoS를 보장하는 지능형 미디어 플레이어)

  • Kim, Byeong-Gil;Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.607-616
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    • 2005
  • Due to the limited resources in thin-client and the large amount of computation for decoding MPEG media, it is not easy to support the QoS stream media to clients. To solve the problems, the terminal servers would be charged for decoding the MPEG media and thin-clients have a role to update only the changed areas in their screen. However, these previous approaches cause severely low video quality. In addition, since servers perform all procedures to decode MPEG media, they are easily saturated even under a small number of clients. In this paper, the sources of the low video duality are investigated in the previous thin-clients' solutions working in wireless and wired environments. From the detailed experiments, an intelligent media player is proposed to achieve the QoS streams by supporting both the enhanced video duality and the audio synchronized with video frames.

Design and Implementation of Mobile Web Map Service (모바일을 위한 웹지도 서비스의 설계 및 구현)

  • Choi, Jae-Young;Chung, Yeong-Jee
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.97-110
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    • 2005
  • Recently, many WMS(Web Map Services) and POI(Point of Interest) services come to be in service on the Internet using Web GIS(Geographic Information System) as Information Technology and computer H/W are evolved faster in its speed, network bandwidth and features. The Web GIS is, however, limited and constrained on the specification of its system configuration, the service class provided and the presentation methodology of a map. As the mobile Internet becomes popular in mobile service, Web GIS service on mobile environment is strongly required and to be provided by location based WMS(Web Map Service) on a mobile client such as PDA with location information of the user. In this paper, we made an effort to design and implement a GIS computing environment by thin client for mobile web map service. For implementing the thin client GIS computing environment. we were using NGII's(National Geographic Information Institute's) DXF map, representing the map by SVG(Scalable Vector Graphics) recommended by OGC(OpenGis Consortium), and adapting standard XML web service to provide the thin client GIS service on PDA by applying the location information of the user in realtime with GPS on mobile environment.

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Extending VNC for Effective Collaboration (효과적인 협업을 위한 VNC 확장)

  • Lee, Tae-Ho;Lee, Hong-Chang;Park, Yang-Su;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.181-193
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    • 2008
  • VNC is one of popular thin client computing systems, which supports cross-platform remote control using the RFB protocol. Unfortunately, since VNC does not provide functions specially designed for collaboration, it is difficult to collaborate effectively through the remote control function of VNC. In this paper, we present the extension of the UltraVNC server and the JavaViewer client which are one of open-source VNC systems. For effective real-time collaboration, the extended VNC provides three kinds of access authorities to control the collaboration server: administrator, worker, and spectator. The administrator can control the access authorities of the users through the access control tool, newly provided in the extended JavaViewer. The workers can access the resources of the remote server, whereas the spectator cannot handle those remote resources, only monitoring the remote server. In addition, the extended VNC provides the one-click connection facility for easy connection to the collaboration server from many collaboration participants.

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