• 제목/요약/키워드: Theme design

검색결과 619건 처리시간 0.026초

테마파크 사인 디자인의 사용자 경험 연구 -롯데월드와 에버랜드를 중심으로- (According to Sign Design of the Theme Park User Experience Research -Mainly with Analysis on 'Lotte-World' and 'Ever-Land'-)

  • 김하경;김승인
    • 디지털융복합연구
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    • 제15권7호
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    • pp.401-406
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    • 2017
  • 본 연구는 대표적인 테마파크인 롯데월드(Lotte World)와 에버랜드(Ever-Land)를 중심으로 사인 디자인(Sign Design)에 따른 사용자 관점을 비교 분석하고 이를 통해 디자인에 따른 사용자 경험을 파악하여 연구하는 데 목적이 있다. 사인 디자인의 다양한 디자인적 요소들을 고찰하고. 사용자 경험에 어떠한 영향을 주고 있는지 연구하였다. 1차로 문헌연구를 통해서 테마파크와 사인 디자인의 이론적 배경을 고찰하고, 사인 디자인의 구성요소를 비교 분석하였다. 2차로 피터 모빌(Peter Morville)의 허니콤모델(Honeycomb Model)을 바탕으로 재구성하여 설문지를 진행하였다. 그 결과, 사인 디자인의 접근성과 위치 파악에 대한 개선이 필요한 것으로 분석되었다. 본 연구를 바탕으로 앞으로 사인 디자인에 따른 사용자 경험 개선 방안을 위한 참고 자료로 사용될 수 있을 것을 기대하며, 이후 진행될 다른 분야의 사용자 경험 연구에도 도움이 되길 바란다.

랜드스케이프 요소의 실내공간디자인 적용에 관한 연구 - P리조트 실내 테마정원 계획안 - (A Study on the Application of Landscape Elements in Interior Space design - A Design of P Resort Inner Theme Garden -)

  • 곽경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.216-219
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    • 2007
  • New paradigm of modern society today - environmentally sound and sustainable development - led to the attempt on the introduction of natural elements in various spaces by people's interest in the quality of life. As one of the distinguished space marketing in designing the outer space of resort, this plan attempts to limit artificial boundary within open scenery, thus creating nature within nature - interior theme garden. In addition, this plan is aimed to obtain location property of inner garden through limited boundary, to promote the identity of resort by endowing it with new values in space and to form emotion care garden and culture garden for users. The plan has proceeded under the following concepts. 1) Differentiation from outer space has been made by creating a theme garden with unique theme garden - landscape elements and an attempt have been made to increase the values of interior garden through the introduction of new species of plants and the state-of-the-art facilities. 2) Emotion care garden - The garden has been created to get emotion purified systematically within nature and let people take a rest and enjoy their spare time. 3) Culture garden - The garden has been planned where culture could be created through various experience activities as a space with education and entertainment by providing a variety of interesting elements.

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서비스 산업의 브랜드 체험, 고객의 지각된 가치, 브랜드 지지행동의 관계 (The Relationships among Brand Experience, Customer Perceived Value, and Brand Support Behavior in Service Industry)

  • 정진봉;김규배
    • 유통과학연구
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    • 제17권2호
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    • pp.91-100
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    • 2019
  • Purpose - The importance of customer experiences has been increasing in retail industry as wells as theme park industry. The purpose of this research is to investigate relationships among brand experience, customer perceived value and brand support behavior in theme park industry. Furthermore, we tried to examine the moderating effects of interaction with customers in the relationships between brand experience and customer perceived value. Besides, we provided some implications for not only the theme park industry but also other service industries such as retail industry. Research design, data, and methodology - The research model has nine hypotheses, and we examined them empirically in this study. Five hypotheses were about relationships among theme park brand experiences, customer perceived value, and brand support behavior. The other four hypotheses were about the moderating effects of customer interactions in the causal relationship between brand experiences and customer perceived value. A total of 167 samples who had visited the theme park were surveyed and the hypotheses were tested with the statistical package programs such as SPSS 21.0 and AMOS 21.0. Results - The results of this study are as follows. First, it was proved that theme park visitors' sensory experience, emotional experience, and cognitive experience have significant positive effects on perceived value, although the hypothesis about the causal relationship between behavioral experience and perceived value is not supported. Second, the customer perceived value has a positive effect on brand support behavior. Third, customer interaction has a positive moderating effect between brand experiences and perceived value, except for behavioral experience. Conclusions - Based on the results of this study, there can be following significances and implications from both theoretical and practical perspectives. First, we confirmed the importance of experiential marketing in other service industries such as retail industry as well as the theme park industry. The marketing managers in these industries need to design various experience programs considering the various characteristics of experiences such as sensory, emotional, and cognitive experiences. Second, it will be necessary for the theme park managers to encourage active participation of customers, and raise the level of interaction between employees and customers.

테마파크의 탑승놀이기구 디자인을 위한 기초연구 (A Fundamental Study on Amusement Rides Design of Theme Park)

  • 이호숭
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2000년도 추계 학술발표대회 논문집
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    • pp.42-43
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    • 2000
  • 테마파크의 주요특징은 일상성을 완전히 차단한 상상의 세계이자 비일상적인 유희공간으로서 그곳을 찾은 방문객들은 현실생활에서 벗어나 적극적 참석자의 입장에서 위락시설을 즐긴다는 점이다. 본 연구는 고부가가치 차세대산업 혹은 21세기형 첨단문화산업이라고 불리는 테마파크의 개념을 고찰하고, 다양한 탑승놀이기구 가운데 물리적 운동특성에 따른 대표적인 기구를 선별하여, 그것들의 종류와 탑승자의 신체반응 및 그에 대한 안전사고 요인 등을 조사하였다.(중략)

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치과전문병원의 테마 디자인 적용에 관한 연구 - 대구 M치과를 중심으로 - (A Study on the Application of the Theme Design in The Dental Special Hospital - Focused on the M Dental Hospital in Daegu)

  • 이은정;이상호
    • 한국실내디자인학회논문집
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    • 제15권3호
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    • pp.126-135
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    • 2006
  • The concept of the Hospital run for medical treatment changing to the forms of theme complex hospital with design by the impact of a boutique design. Especially, this design's element emboss with strongly to form a ring around the special hospital as the dentistry, dermatology and plastic surgery, the woman hospital of a lying-in hospital etc. that is the higher value-added industrial among groups of medical, even general hospital that is not depend on the design relatively, the application of the interior design is extending farther. Also, this special hospital shape up become bigger, form a group and competition for admission to medical industry. For dentistry, the more departmentalize and definite service as implant, children dental clinic holding an absolute dominant position about management, and effective environmental exchange can be essential element for the most profits. Accordingly, In this study I would like to see about the space composition of the dentistry that changing with the times, suggest direction from now on the bigger, specialization and a characteristic of a space focused on recently dentistry project.

쇼윈도우 디스플레이 경향에 관한 연구 - 강남지역 백화점을 중심으로- (A Study on the Trend of Show window Display - Focused on department of kangnam area -)

  • 권양숙
    • 한국실내디자인학회논문집
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    • 제38호
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    • pp.233-240
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    • 2003
  • The purpose of this study was to find the coordination trend of the Image of the color and object from the department show-window display locating in the kangnam area. The result of this study were summarized as following: 1) Show window display determinating the first image of department-store marketing service, playing the role of visual marketing provides the valuable impressions with shoppers in the times of sensibility, 2) In contemporary recognition of "Design is namely culture", show window display proceeds on the direction of concrete and practical presentation of merchandise as many customers are pursuing the high graded luxury brands while their life styles change. 3) Main concept is represented by the coordinated fashion goods on the mannequin or the body and the main theme is displayed variously in the circumferential area or on the articles with the abstract and concrete objects of diverse forms of dominant color and accent color conveying the seasonal theme precisely. 4) The compositive element of color Is the decisive factor of the visual sense of space In the coordination-trends of show window display specially representing the seasonal theme or the intentional messages and conduces to the psychological and mental desire in human and the circumstances, 5) Following the color, the compositive element of object presents the concrete image of theme or the abstract and geometrical sense of space besides the visual sense of space and shows the proportionality and the activity in displaying the show window space.dow space.

소재 트랜드 테마별 직물의 역학적 특성 연구 -2002/03 여성복 추동 시즌을 중심으로- (A Study on the mechanical properties of fabrics by fabric trend themes -2002/03 Fall & Winter season for women′s wear-)

  • 주정아;유효선
    • 한국의류학회지
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    • 제27권8호
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    • pp.958-968
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    • 2003
  • The purpose of this study was to clarify the different mechanical properties of fabrics among the theme groups classified by fashion fabric trend. This study can be useful for fabric marketers and planners to design new products. In order to carry out this study, the fabric samples of representative theme for‘2002/03 F/W fashion fabric trend were collected from a fashion company and were measured to analyze the mechanical properties, hand value(H.V) and total hand value(T.H.V) by KES-FB System. The results were as follows. 1. The theme-A of‘Luxury, Elegance’was consisted of wool, rayon and PET and had a lower B, 2HB of bending properties and a lower G and 2HG5 of shear properties. The theme-B of‘Technical, Functional’was consisted of synthetic fibers such as PET, PA, PU and elastic fiber and had a higher MIU and a lower MMD, SMD of surface properties. The theme-C of‘Vintage, Aged’was consisted of mostly cotton and had the highest B and 2HB. The theme-D of‘Fancy, Airy’was consisted of mostly woolen wool, polyacryl and polyamide and had a high MMD and SMD of surface properties and a high LC and RC of compression properties. 2. As the results of analyzing H.V and T.H.V through KES-FB system, the theme-A showed a higher Smoothness and lower Stiffness. The theme-B had a lower Smoothness, Fullness, Soft feeling and T.H.V and the theme-C had the highest Stiffness. The theme-D showed the highest Fullness and Soft Feeling but the lowest Stiffness.

문화유산을 활용한 테마파크형박물관에 관한 연구 (A Study on the Design of Theme park-style Museum Considering Characteristics of Local Culture)

  • 박소라;우성호
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.11-19
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    • 2013
  • The number of visitors to historic sites and museums in Korea has been on a rapid decrease and in order to search for creative ways to work on the problem, the study proposed a theme park-typed museum with cultural heritage applied and reviewed spatial strategies for such theme park-typed museums. Applied methods of research of this study are as follows. First, in order to understand definitions and current situations of cultural heritage use and theme park-typed museums, the study went thoroughly over all sorts of literature and reports as well as findings of advance researches on how to make a use of cultural heritage. Based on the results of the investigations, the study determined characteristics of the theme park-typed museums with cultural heritage applied which the study was proposing and the characteristics were categorized by type. Considering those characteristics and types gained in the study, the study looked for cultural heritage-based theme parks and museums in the world which were good enough to be used as research subjects in the study from the aspects of profitability and level of awareness. The study examined those theme parks and museums in the world and in the end, it found out ways to adopt the findings to the situations in Korea and discussed expecting effects as well. As to the characteristics of the theme park-typed museums with cultural heritage applied, the study divided those characteristics into mutual cooperation, location, communicability, authenticity, maintainability, education, durability, narrativity, undailiness, interactivity and leisure. The types were categorized into ride, environment direction, cartoon character and souvenir by attraction pattern. When cultural heritage is used actively, it would improve competitiveness of historic cultural sites and museums in return, making people realize the iterative structure of excavation, conservation, maintenance and use of cultural heritage. That would create many kinds of added values, re-discovering culture of the country. At the same time, it would also create a new value of culture as well. Now, it is important for us to do harder with researches on how to evolve museums and exhibition spaces. Considering that, the study is believed to make a contribution to revival of historic sites and museums in Korea but also establishment of scientific strategies.

Conjoint Choice Model을 이용한 주제공원 이용자들의 선택행동 연구 (A Study on the Theme Park Users's Choice behavior: Application of Conjoint Choice Model)

  • 홍성권
    • 한국조경학회지
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    • 제28권1호
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    • pp.19-28
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    • 2000
  • The purposes of this study are two folds: a) to introduce conjoint choice model to research the choice behavior of theme park users, and b) to suggest the strategies to strengthen the competitiveness of theme parks. The major four theme parks in Seoul metropolitan areas were selected as study areas. A leading polling agency was employed to select 432 respondents by probability sampling and to conduct face-to-face interview. Both alternative generating and choice set generating fractional factorial design were conducted simultaneously to meet the necessary and sufficient conditions for calibration of the conjoint choice model. Dummy coding was used to represent the attribute levels, and the alternative-specific model was calibrated. The goodness-of-fit of the model was quite satisfactory($\rho$$^2$=0.47950), and most parameters values had to expected sign and magnitude. Car was preferred transport mode to shuttle bus for visiting theme parks ; however the most ideal attribute levels only were estimated significantly. Most attribute levels of shuttle bus were estimated significantly except the Dream Land, which is the least attractive park among study areas. Simulation results showed that the shuttle bus was a mode worth providing to switch the current car dominant visiting pattern of theme parks, which will be one the effective strategies to attract more patrons, especially for potential users adjacent to parks. Several ideals were suggested for future researches, in terms of utilization of more general utility function and new base alternative, and inclusion of more salient attributes such as constraints in the model.

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남부 광역 생활폐기물 종합처리시설 조경설계 (Landscape Design for Integrated Disposal Treatment Facility in Southern Region)

  • 민권식
    • 한국조경학회지
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    • 제31권1호
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    • pp.11-22
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    • 2003
  • This landscape design proposal was presented to a design competition for the Incheon-city Southern Region Integrated Disposal Treatment Facility. The site is located in Dongchun-dong, Yeonsu-gu, Incheon. The main design concepts are as follows: First, considering connection of the site with surrounding water, inner sea is designed as an environmentally friendly place and as a leisure-sports theme park in which several sports facilities and relaxing places are arranged. It is also designed for everyone: people of all ages, disabled, workers, visitors and local residents. The design was processed on the basis of survey, analysis of surrounding competing facilities and SWOT analysis. Second, the ecological planting model was developed by analyzing the natural vegetation map in the surrounding area and planted vegetation types in the seaside reclamation area. The model was then applied to the ecological community, park area and roadside trees, so as to harmonize with the local habitat. Third, the project is intended to launch private capital for managing the sports park and golf course. This will enable a entrepreneur to make flexible plans for golf training field that is expected to yield a good financial return. It is expected that this design would serve the local residents as a symbolic, environmentally friendly leisure-sports theme park.