• Title/Summary/Keyword: The Internet economy

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Breaking the Myths of the IT Productivity Paradox

  • Hwang, Jong-Sung;Kim, SungHyun;Lee, Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.466-482
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    • 2015
  • IT is the key enabler of digital economy. Appropriate usage of IT can provide a strategic competitive advantage to a firm in a dynamic competitive environment. However, there has been a continuing debate on whether IT can actually enhance the productivity of firms. This concept is called IT productivity paradox. In this study, we analyzed the causality among appropriate indicators to demonstrate the real impact of IT on productivity. The 12,100 sample data from 2011 were used for analysis. As expected, the results indicated that mobile device usage, website adoption, e-commerce, open source, cloud computing, and green computing positively influence IT productivity. This unprecedented large-scale analysis can provide clarification regarding the ambiguous causal mechanism between IT usage and productivity.

A Configuration of DLC(Direct Load Control) Using Internet Communication and Load Control Method (인터넷을 이용한 DLC(Direct Load Control)의 구성 및 부하제어기법)

  • Lee, Jae-Kyung;Kim, In-Soo;Kim, Hyeong-Jung;Lee, Seoung-Yoon
    • Proceedings of the KIEE Conference
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    • 2001.07a
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    • pp.60-64
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    • 2001
  • Recent recovery of the Korean economy drives a rapid increase in utility consumption and requires more stable utility supply and maintenance. However, power location security hardship, reinforcement of international environmental regulation and a huge cost of power plant construction have increased the burden laid on the stable supply. In addition, an efficient and flexible load management is required more than any era since an increment of the rate of increase in cooling load is expected. Therefore, according as the necessity of direct load control for cooling load during the summer in Korea was on the rise, direct load control systems by Internet communication method are constructed at five commercial buildings. Based on practical load control, this study proposes various application modes and communication methods prior to extension diffusion of direct load control hereafter.

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Collaborative Ship Design System Based on Internet Environments (인터넷 기반의 원격 협동 선박설계 시스템)

  • 이경호;이순섭;이종갑
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.198-205
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    • 2001
  • Under the concept of global economy, the enterprises are assigning design and production environments around the world in different areas. In shipbuilding companies, a serious problem of information exchange emerges as companies use traditional hardware and very distinct softwares appropriate to their field of expertise. To overcome the decreased productivity due to the interruption of information, the concept of simultaneous engineering and concurrent design becomes very significant. In this article, the concept of collaborative design based on internet environments is described. Especially, the core technologies to achieve collaborative design environments among shipbuilding companies, ship owners, ship classification societies, model basin, and consulting companies are adopted.

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Exploring Opportunities of IoT for Product-Service System Conceptualization and Implementation

  • Mohammad R. Basirati;Jorg Weking;Sebastian Hermes;Markus Bohm;Helmut Krcmar
    • Asia pacific journal of information systems
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    • v.29 no.3
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    • pp.524-546
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    • 2019
  • Product-service systems (PSS), integrating physical products and services, currently play a crucial role in sustainable economies. In addition to the highly competitive global economy, the emergence of new digital paradigms is supporting the shift toward servitization. Although the great potential of such paradigms is recognized by both practice and research, their implications for PSS are not yet clear. In particular, features of Internet of Things (IoT), such as total connectedness and ubiquity of smart sensors and actuators, provide various new opportunities for PSS. This study explores such opportunities by conducting structured literature review and 13 interviews. We organize the findings in two folds: First, we introduce four degrees of IoT involvement in PSS business models and elaborate the opportunities that they create for different types of PSS. Second, we present the key technologies and approaches that IoT provides concerning PSS lifecycle management.

Simulation of Digital Divide in Internet New Economy (인터넷 신경제의 디지털디바이드 시뮬레이션)

  • 박성주
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.54-54
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    • 2001
  • 인터넷으로 비롯된 신경제의 큰 특징중의 하나는 계층간의 격차 (Digital Divide)이다. 이러한 계층간의 격차는 인터넷의 특성인 Winner-takes-all 현상에 의해 일어나며 이는 확률적으로 Nonlinear Polya Game을 따르는 것으로 알려져 있다. 본 논문에서는 다양한 가정하에서 Nonlinear Polya Game의 행태를 분석해 보고 Digital Divide를 최소화시키거나 제거할 수 있는 방안을 모색해 보고자 한다. 또한 이러한 분석의 경제적이고 정책적인 의미를 제시해 보고자 한다.

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A Study on Furniture Market of South Korea in New Normal - Focus on Economic Perspectives - (뉴 노멀시대 한국의 가구 시장 연구 - 경제적 관점을 중심으로 -)

  • Jung, Jaenah
    • Journal of the Korea Furniture Society
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    • v.29 no.1
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    • pp.8-17
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    • 2018
  • Economic crisis in 2008 has changed South Korean market including furniture related field. Owing to Subprime Mortgage Crisis, new economic order, in other words, New Normal was established. Low growth rate, low interest, high unemployment rate, high risks, regulation strengthening, and all that sort of negative things have became generalized. South Korean economy has developed drastically since the Korean War, however recent economic crisis and Internet and smart phone have leading roles in shaping new consumption market. In a way, furniture market has expanded despite economic recession. Total service for housing is suited to South Korean consumers and shortened Product Life Cycle induces consumers to buy more furniture. In addition, Internet and smart phone allow people to show off their private spaces to unspecified masses. As a result, consumer prefers inexpensive and expendable furniture. It is certain that furniture market makes quantitative growth, but qualitative sides are questionable. Even though the study is focused on the existent circumstances, It will help to find out the proper ways of future furniture market in South Korea.

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Relationship between Equity and e-Satisfaction

  • Kim, Kyung-Hoon;Kim, Dong-Yul
    • Journal of Global Scholars of Marketing Science
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    • v.7
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    • pp.167-179
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    • 2001
  • In Internet age, traditional transaction concepts are being examined in new perspectives. Electronic commerce, as a new transaction paradigm, is being paid attention to reexamine traditional marketing theories. In this study, equity is adapted to electronic commerce. We add Navigational Equity to existing equity concept: Payment and Service (Huppertz et al 1978). The research model of this study consisted of three major constructs such as equity, normative comparison of equity and consumer satisfaction in electronic commerce. Additionally, the environments of Internet navigation, which include system quality, easy for use, social pressure, playful aspects, and security check, etc. were analyzed. The propositions were drawn from the research model of this study. These propositions will be used to generate hypotheses constructing simultaneous equation model. More empirical study of future is expected.

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Factors Influencing the Post Acceptance Behavior of User in the Internet Banking (인터넷 뱅킹 사용자의 수용 후 행동에 영향을 미치는 요인)

  • Chung, Young-Soo;Jung, Chul-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.404-414
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    • 2010
  • The primary purpose of this paper is to identify the influencing factors on the post acceptance behavior of user in internet banking. For this purpose, a research model and hypotheses are developed based on the relevant literature reviews. Data have been collected from 248 users who have used internet banking and the research hypotheses were tested by covariance structural model analysis. The results of this empirical study are summarized as follows. First, security, confirmation, and perceived ease of use have positive influence upon user's perceived usefulness. Second, security, economy efficiency, and confirmation have positive influence upon user's satisfaction. Third, loyalty incentives have positive influence upon continuance intention. Lastly, user's perceived usefulness have positive effect on the satisfaction, and user's perceived usefulness and satisfaction positively related to continuance intention in internet banking. The findings have significant implications for internet banking service providers.

A study on the rental Hanbok - Focusing on the market and consumer changes between 2006 and 2016 - (대여 한복에 대한 연구 - 2006년과 2016년 시장과 소비자 변화를 중심으로 -)

  • Shim, Joonyoung
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.405-418
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    • 2017
  • The purpose of this study is to investigate changes in the rental Hanbok market and consumer during the past 10 years. This study was done by analyzing internet news about rental Hanbok and in-depth interview. The results provide basic data that can be used to understand the rental Hanbok market. Results showed the followings: First, the rental Hanbok market has expanded and consists of two types of rental Hanbok; ceremonial and experiential. The experiential Hanbok is new but a big part in rental Hanbok market. It is not existed until 2007 but it accounted for more than 60% of internet news about rental Hanbok in 2016. Second, there is a significant difference in consumer behavior between the two types of rental Hanbok. Ceremonial Hanbok showed consistent consumer behavior between 2006 and 2016. Consumer want to get benefits such as TPO(occasion suitability), economy, exhibition, trendy and exceptionality through renting Hanbok. On the other hand, experiential Hanbok, consumers are motivated by having unique, conformity and sharing memories. Based on these results, different sets of information reveal the unique features of the two types of rental Hanbok. And also needed to develop new designs and marketing strategies for them.

Technological Factors Facilitating B40's Motivation in Malaysia to Continue Using Online Crowdsourcing Platform

  • NA'IN, Nuramalina;HUSIN, Mohd Heikal;BAHARUDIN, Ahmad Suhaimi
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.8
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    • pp.117-126
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    • 2021
  • The increasing number of retrenchments because of the current global pandemic, Covid-19, has led many to shift to the digital economy, especially among the low-income group (B40) in Malaysia. Crowdsourcing is the collection of information, opinions, or work from a group of people, usually sourced via the Internet. Fueled by the development of Internet-based platforms that provided its technological foundation, and the need for an agile and uniquely skilled workforce, crowdsourcing has grown from the grassroots, with a burgeoning body of research investigating its many aspects. However, very few studies examined crowd workers' motivation for continuous participation on online crowdsourcing platforms. Thus, this paper aims to explore the technological factors that facilitate B40's group motivation in Malaysia to continue to participate in online crowdsourcing platforms. This paper employed a qualitative approach, using a semi-structured interview. The thematic analysis method was used to decode the data extracted from the interview transcript. The finding of this study identified four main themes and seven sub-themes: (1) Technology efficacy, (2) Platform Management: client-worker management, safety net, payment mechanism, (3) Platform Design: UI design, rating feature and (4) Infrastructure: Internet connection, technology infrastructure. This study can provide a guideline for managing crowdsourcing practices in Malaysia, especially for the crowdsourcing platform developer.