• Title/Summary/Keyword: The Christopher

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A Study on the Design and Style of Burberry Men's Wear through the Replacement of Creative Directors (크리에이티브 디렉터 교체에 따른 버버리 남성복 디자인 및 스타일 연구)

  • Song, Bu Young;Kim, Yoon Kyoung;Lee, Kyoung Hee
    • Journal of Fashion Business
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    • v.25 no.4
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    • pp.14-35
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    • 2021
  • This study compares and analyzes the designs of Burberry creative directors, Christopher Bailey and Riccardo Tisci. For this purpose, 322 photographs (176 Christopher Bailey and 146 Riccardo Tisci) were collected and the data analysis criteria were classified into color, shape, material, decoration, item, and fashion style. With respect to the data analysis method, statistical analysis and content analysis were combined. First, the design characteristics of Christopher Bailey top and bottom combined bright tone, tone-in-tone color scheme, H-line, heterogeneous material combination, and smart casual appeared very frequently. Second, the design characteristics of Riccardo Tisci top and bottom combined were monotone, tone-on-tone color scheme, H-line, heterogeneous material combinations, and street culture. Third, the design differences between creative directors were significantly different in color, tone, color arrangement, pattern, material type, material combination, detail, top and bottom items, and fashion style. Burberry men's wear maintains Burberry's traditional design identity with achromatic colors, beige-based colors, and beige checks. Christopher Bailey's design direction is characterized by modernity in a casual mood that emphasizes practicality. The design direction of Riccardo Tisci is characterized by a wide gap between images in a semi-formal style that emphasizes Burberry's tradition and a free-spirited casual style.

Development of Deconstructive Upcycling Fashion Design Using the Design Method of Christopher Nemeth (크리스토퍼 네메스의 디자인 방법을 활용한 해체적 업사이클링 패션디자인 개발)

  • Hyojoon Moon;Jeonghyun Baek;Soojeong Bae
    • Journal of Fashion Business
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    • v.28 no.3
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    • pp.1-15
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    • 2024
  • Christopher Nemeth is a designer who combines characteristics of a pioneering upcycle design and deconstructionist design with fabrics, waste clothing, and pieces of fabric recycled in the 1980s. By hommaging his work from the Louis Vuitton 2015 F/W collection, Kim Jones is once again becoming a source of design inspiration in an era where upcycling fashion is attracting attention. Accordingly, an upcycling design approach might appeal to the MZ generation. Christopher Nemes' design presented in this study as a representative fashion designer of dismantling upcycling is basically based on dismantling. It can also be interpreted as dismantling upcycling design because it uses used clothing, waste clothing, and discarded fabrics as materials. This study examined main techniques of upcycling fashion design and derived characteristics of Nemes design as "deconstructive techniques using free lines of construction," "recycling upcycling vintage materials and clothing accessories," and "using handcrafted techniques of artistic sensibility." By applying Nemes' dismantling upcycling technique, four designs were developed for men's top and bottom sets for targets in their 20s and 30s to suggest the commercialization possibility. This study is meaningful in that it proposes a methodical alternative to the new deconstructionist upcycling design that can show Nemes' aesthetic characteristics, creative perspective, and personality by modernly reinterpreting the deconstructionist upcycling technique extracted through analysis of fashion designer Christopher Nemes' design. In particular, by actually producing the work and confirming whether the design technique can be implemented, the value as a fashion product that can be sold is realized.

A Study on the Possibility to Use Christopher Alexander's Pattern Language by Using Network Analysis Tool (연결망 분석도구를 이용한 크리스토퍼 알렉산더 패턴언어 활용 가능성에 관한 연구)

  • Jung, Sung-Wook;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.31-39
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    • 2016
  • This study is aimed to increase the possibility of using the Christopher Alexander's pattern language. The methodology of this study is (i) to analyze the pattern language by using the network analysis tool in order to understand the complicate network structure of the pattern language, and (ii) to apply the Alexander's method of using the pattern language by using the network analysis tool (Gephi) and to examine the feasibility of the network analysis tool as a tool for using the pattern language. Firstly, as a result of analysing the pattern language, (i) the pattern language classified by pattern number is distinguished by the patterns of towns, buildings and construction, among which the pattern of buildings plays a key function in the networks; (ii) the buildings functions a medium connecting between the towns and the construction; and (iii) the pattern language is divided into 6 sub-modules, through which the user can select a pattern. Secondly, the result of using the network analysis tool as a tool for using the pattern language (i) suggests the new method of using the pattern language by using the network analysis tool (Gephi); (ii) makes it possible to easily figure out the characteristics of the links between the patterns; and (iii) increases the completeness of the pattern language by making it easy to find out the sub-patterns in selecting a pattern.

An Animated Study Based on Games - based on the 12 Stages of Christopher Vogler's heroic journey

  • Kim, Tak Hoon;Jeon, Cheon Hoo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.175-184
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    • 2018
  • The commercial success of the game has also led to animation of the original game, especially the live version of The Street Fighter II in 1994 and a variety of videos of the game-based version, 2D Animation and 3D Animaion until now. But animations are not always successful because they are based on popular and commercially successful games. That's because when the original game was remade into an animation, the difference between the narrative structure of the original game story and the setting of the game and animation is striking. Nevertheless, a feature-length animation based on the Angry Birds game, which was released on May 19, 2016, has also been a huge commercial success, with this paper analyzing the case applied to the 12th stage of Christopher Vogler's hero's journey, Aengibird the Movie, and discussing the way in which the animation developed based on the game compared with other animations. Christopher Vogler, a Hollywood playwright, analyzed the structure of popular-loved movies based on the common narrative of the myth as the main motif of the mythologist Joseph Campbell. His narrative style is a hero's journey, using a total of 12 stages of epic narrative structure to help the protagonist find himself and achieve what he wants. Foreign heroes, adventure films as well as animations from big studios like Disney, Pixar, and Ghibli are using the story-development method of this Christopher Vogler.