• 제목/요약/키워드: Thanatos

검색결과 4건 처리시간 0.021초

복식에 표현된 그로테스크 이미지의 형성 요인에 관한 연구 (A Study on the Formation Factors of Grotesque Image expressed in Fashion)

  • 남미현
    • 한국의상디자인학회지
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    • 제4권3호
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    • pp.43-54
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    • 2002
  • Some factors had influence upon the grotesque image formation expressed in fashion: for instance, thanatos, religions, fin de siecle (end of the century), the aesthetics of ugliness, subculture group's resistance and technology development, etc. Those factors have formed a grotesque while exchanging influence each other, and have following features: First, the thanatos, which is destructive and aggressive instinct of the inner world of human being, creates frightening object and motif to form the images of grotesque. Second, from religious point of view, the church made the Devil a tool for maintenance of power: They manipulated physical body and give a damage to it to sublimate it in holy existence, so that they could feel catharsis. Third, there was fin de siecle (end of the century) to let people have negative life attitude, such as uneasiness on following century, eschatology, skepticism and nihilism, etc. Fourth, the ugliness having unpleasantness and disharmony occupies governing position when our society becomes corrupted and uneasy, and the aesthetics of ugliness discloses the inconsistency of ideal and beautiful life in the grotesque images. Fifth, subculture groups, i.e., the lower classes, homosexual and the youth's group, etc, form the grotesque images by political and ideological resistance, complaints and specific identity, etc concerning governing culture keeping traditional ethics consciousness. Sixth, recent technology development has destroyed a boundary between human being and machinery, and bio-technology development has created transplant operation, plastic operation and other human body transformation operations, and genome research, etc has raised human being's identity.

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니키 드 생 팔의 트라우마를 통해 살펴본 아상블라주와 사격회화의 양면적 특성 (A Study on the Ambivalent Characteristic Displayed in Niki de Saint Phalle's Assemblages and Shooting Paintings by Looking Into Her Trauma)

  • 유가은
    • 미술이론과 현장
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    • 제6호
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    • pp.77-99
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    • 2008
  • The purpose of this study is to show that the reason behind the ambivalent characteristic displayed in Niki de Saint Phalle's works is in her trauma and how such characteristic can be extracted from her works. During her creative years, Saint Phalle worked on various materials from different genres such as assemblages, shooting paintings, a series on Bride and Monster, 'Nana', 'Tarot Garden'and public sculptures. One commonality found among her various works is the ambivalent characteristic that contains contrasting elements simultaneously. Saint Phalle suffered a terrible psychological damage inflicted by her parents during her childhood. Specifically, she was sexually assaulted by her father and emotionally neglected by her mother, the trauma that affected her for the rest of her life. As a result, she came to develop extreme love- hate relationships with her parents and this became the main reason for the ambivalent characteristic displayed in her works. The love-hate relationship Saint Phalle developed can be identified through various researches done on the subject of the affect of sexual assault. It is common for incest victims to develop ambivalent feelings towards the perpetrator and Saint Phalle was no exception. Dissociation disorder and a snake well explain the trauma from her father. It is a generally accepted belief in the field of psychology that dissociation disorder commonly occurs to children who experience incest. And dissociation disorder is similar to the characteristic of ambivalence in the sense that a single entity contains more than two contrasting elements at the same time. In addition, the amputated doll objects used in her assemblages coincide with the expression of body detachment of people with dissociation disorder. These facts clearly indicate that the trauma from her father is showing through in her works. A snake is a subject matter that reflects the ambivalent tendency of Saint Phalle that resulted from her trauma. She remembers her father's rape as an image of a snake which is related to a phallic symbol in mythology or art reflecting her trauma. Moreover, she displays a similar pattern of ambivalent emotion like love and hate or fear towards a snake and her father. This is also confirmed by her portrayal of a snake as a monster or reversely as a creature with fundamental vitality in her works. The lack of affection from her mother can be explained by her mother's maternal deprivation. It appears that Saint Phalle's mother possessed all the causes for maternal deprivation such as maternal separation, personality disorder and inappropriate attitude towards child rearing. Especially, a study that shows mother's negative attitude towards child breeding tends to increase dissociation experience of children is another important evidence that supports Saint Phalle's dissociation tendency. These traces of Saint Phalle's trauma are clearly revealed in her assemblages and shooting paintings. The violent objects in her assemblages such as a hammer, razor, nail represent the rage and defensiveness towards her father. The objects such as fragments of broken plates of feminine patterns, pots and mirrors that her mother used symbolize the affection towards her mother. On the other hand, the destructed objects can be interpreted as her hate and resentment towards her mother. Shooting paintings contain her extreme fury and hate. Things such as acts of shooting and the image associated with blood after shooting are blunt expressions of her bursts of emotions. I have tried to define and classify the ambivalent characteristics shown in her assemblages and shooting paintings as hate, rage, violence, calm, love and pleasure according to the frame of Thanatos and Eros. Out of the six, hate, rage, violence and clam are associated with Thanatos while love and pleasure are associated with Eros and they correspondingly form an ambivalent structure. These ambivalent characteristics can be found in her assemblages and shooting paintings. The objects in her assemblages such as a razor, saw, hammer imply hate, rage, violence and the silence felt throughout her works represent calmness. And, as mentioned, the feminine objects can be seen as symbolizing love. In shooting paintings, hate, rage, violence can be found in the use of force and in the traces of watercolor after shooting, and a sense of pleasure in her feelings of catharsis after her shooting. Moreover, a shielded calmness can be found on the plywood all covered with plaster before the shooting. This study looked into the ambivalent characteristic of Saint Phalle's works by examining her trauma to find its correlation, and a meaning of this study can be found from the fact that it refocused the origin of Saint Phalle who is generally known as a feminist artist. Additionally, a meaning of the study can be found also from the fact that it examined the ambivalent characteristics of her works through a frame of Thanatos and Eros.

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핵심 구성 요소를 활용한 게임 트레일러 제작에 대한연구 - 게임 트레일러 '타나토스' 제작 사례를 중심으로 - (A study of utilizing key components in game trailer production - Focusing on production case of trailer "Thanatos" -)

  • 강해도;윤태수;이병춘;이정기
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제6권3호
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    • pp.19-31
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    • 2016
  • 게임 트레일러는 게임의 홍보를 하는 주된 마케팅 역할을 하고 있다. 최근 3D게임 트레일러의 스토리텔링, 그래픽 기법, 제작 기술, 게임 메카닉스 등으로 그 특징을 요약해 볼 수 있다. 온라인게임 <월드 오브 워크래프트: 판다리아의 안개>는 초반의 시네마틱 트레일러로 제작되었으나 최근에는 유저들에게 직관적인 인 게임 트레일러를 머시니마 제작기법으로 제작되고 있다. 이 방식은 게임에 관한 기능과 다양한 콘텐츠, 그래픽들을 트레일러를 통해 공개함으로서 유저들에게 게임에 관한 호기심과 정보를 주는 데에 유용하다. 머시니마는 3차원 CG등 첨단 기법에 의해 배우와 배경이 사이버 상으로 단기간 내에 형성되고 성우 더빙 등만 거치면 되므로 상대적으로 제작비 및 제작 기간이 적게 들 뿐만 아니라 멀티 스토리를 가질 수 있는 장점이 있다. 이를 토대로 게임 트레일러 타나토스는 머시니마 제작기법으로 개발되는 영상입니다. 본 논문은 실제 제작단계에서 사용되는 위 4가지 측면을 직관적으로 적용하고 분석함으로써 전체 프로젝트의 제작과정 및 핵심 구성요소의 중요성을 제안하고자 한다.

'오브제(Object) 애니메이션'의 미학적 정서와 창의성에 관한 연구 -문화예술교육 결과물의 '오브제(Object)' 유형 분석을 중심으로- (A Study on the Aesthetic Emotion and Creativity of 'Objet Animation' -Focused on the analysis of 'Objet' type of cultural arts education outcomes-)

  • 김현영;김재웅
    • 만화애니메이션 연구
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    • 통권50호
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    • pp.43-73
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    • 2018
  • 연구는 애니메이션 문화예술교육 중 '오브제(Object)'에 관한 연구이다. 현대 예술에서 오브제의 활용에 관한 연구는 활발하게 진행되고 있다. 큐비즘부터 다다이즘, 초현실주의, 미래파, 팝아트에 이르기까지 오브제는 현대미술과 발걸음을 함께 한다고 해도 과언이 아닐 것이다. 또한 오브제는 키네틱 아트, 비디오 아트, 미디어 아트, 애니메이션 등 '움직임'을 표현하는 영상예술 분야에서도 주목할 만한 가치를 가지고 있다. 그러나 예술작품에 사용되는 오브제의 유형을 분류하고 연구한 사례는 많지 않다. 이에 본 연구자는 초현실주의 담론에서 영향을 받아 6가지 오브제 유형분석 틀을 마련하고 오브제 애니메이션의 '미학적 정서와 창의성 향상의 교육적 측면'을 고찰하는 연구를 진행하였다. 유형분석틀은 드로잉 오브제, 실재(존재)의 오브제, 몰핑 오브제, 표피의 오브제, 대입된 오브제, 아상블라주 오브제로 명명하였고 이 유형을 사례 이미지와 함께 제시하며 분석하였다. 본 연구에 사용된 자료는 문화예술교육에서 비전문가를 대상으로 교육한 오브제 애니메이션 결과물을 중심으로 하였다. 미학적 정서는 프로이드가 말한 생명에 대한 욕구(Eros)를 Attraction(매혹)으로, 죽음에 관한 욕구(Thanatos)를 Uncanny(두려운 낯설음)으로 칭하며 상반된 개념을 토착신앙인 Animism과 연결하여 설명하였다. 다음으로 게슈탈트 심리학자인 카를 던커(Karl Duncker, 1903-1940)가 말한 '기능적 고정성(Functional fixedness)'이란 용어와 관련지어 오브제 애니메이션의 교육적 측면인 '창의성'에 관하여 논하였다. 기능적 고정성 극복이란 사물이 가진 기능적인 측면에만 고착되어 발상의 전환을 하지 못하는 현상이다. 본 연구에서는 '오브제 애니메이션' 문화예술교육을 통해 기능적 고정성을 극복한 사례로 창의성 향상의 교육적 측면을 논하였다. 궁극적으로 본 연구는 오브제 애니메이션의 미학적 정서와 창의성 향상의 교육적 측면을 '오브제 유형 분석'을 통해 고찰하는 것이다. 나아가 '오브제 애니메이션'을 문화예술교육에서 활용할 때 방향성을 제시하는 것에 의의가 있다.