• 제목/요약/키워드: Textures synthesis

검색결과 23건 처리시간 0.024초

Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • 한국멀티미디어학회논문지
    • /
    • 제11권6호
    • /
    • pp.729-736
    • /
    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

  • PDF

투사정보를 이용한 구조적 텍스처의 분석 및 합성 (Analysis and Synthesis of Structural Textures Using Projection Information)

  • 김한빈;박래홍
    • 대한전자공학회논문지
    • /
    • 제26권9호
    • /
    • pp.1428-1435
    • /
    • 1989
  • In this paper we propose a new algorithm which extracts spatial arrangement information of texture elements in structural textures. In the proposed algorithm, by the use of projection information in several directions obtained from the texture image we can get two directions which determine the texture structure and the parallelogram grid which isolates texture elements. The isolated texture elements are analyzed and used to synthesize texture images. Computer simulation shows that the proposed method can extract proper spatial structure of the texture element even when the texture image is highly corrupted by additive noise.

  • PDF

Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
    • /
    • 제23권10호
    • /
    • pp.95-101
    • /
    • 2018
  • In this paper, we propose an image-based synthesis method that can effectively represent the spark effect in fire simulation. We use the real flame image or animated image as inputs and perform the following steps : 1) extract feature vectors from the image, 2) calculate artificial buoyancy, and 3) generate and advect spark textures. We detect the edge from images and then calculate the feature vectors to calculate the buoyancy. In the next step, we compute the high-quality buoyancy vector field by integrating the two-dimensional feature vector and the fluid equation. Finally, the spark texture is advect by buoyancy field. As a result, our method is performed much faster than the previous approach and high-quality results can be obtained easily and stably.

A 3D TEXTURE SYNTHESIS APPROACH

  • Su, Ya-Lin;Chang, Chin-Chen;Shih, Zen-Chung
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송공학회 2009년도 IWAIT
    • /
    • pp.28-31
    • /
    • 2009
  • In this paper, a new approach for solid texture synthesis from input volume data is presented. In the pre-process, feature vectors and a similarity set were constructed for input volume data. The feature vectors were used to construct neighboring vectors for more accurate neighborhood matching. The similarity set which recorded 3 candidates for each voxel helped more effective neighborhood matching. In the synthesis process, the pyramid synthesis method was used to synthesize solid textures from coarse to fine level. The results of the proposed approach were satisfactory.

  • PDF

마커 은닉을 위한 패치 기반 텍스쳐 합성 (Patch-based Texture Synthesis for Marker Concealment)

  • 윤경담;우운택
    • 한국HCI학회논문지
    • /
    • 제2권2호
    • /
    • pp.11-18
    • /
    • 2007
  • 본 논문은 영상의 자연스러운 증강을 위하여 패치 기반 텍스쳐 합성에 의한 마커 은닉 방법을 제안한다. 마커는 증강현실을 구성하는 물체의 인식과 추적을 위해 효과적인 도구로 활용되지만, 시각적으로 강조되어야 하는 특성으로 인해 증강현실의 실감성 감소와 사용성 저하를 유발한다는 문제점을 가지고 있다. 제안된 방법은 영상 속의 마커를 대체할 수 있도록 주변 배경과 어울리는 새로운 영상을 합성하여 마커를 은닉한다. 패치 기반의 텍스쳐 합성알고리즘을 사용하여 실시간성을 보장하는 동시에, 배경 텍스쳐의 전역적인 특성을 유지하고, 영상 주변의 조명 변화에 유연하다는 장점이 있다.

  • PDF

계층적 Pyramid구조와 MAP 추정 기법을 이용한 Texture 영상 합성 기법 (An Image Synthesis Technique Based on the Pyramidal Structure and MAP Estimation Technique)

  • 정석윤;이상욱
    • 대한전자공학회논문지
    • /
    • 제26권8호
    • /
    • pp.1238-1246
    • /
    • 1989
  • In this paper, a texture synthesis technique based on the NCAR(non-causal auto-regressive) model and the pyramid structure is proposed. In order to estimate the NCAR model parameters accurately from a noisy texture, the MAP(maximum a posteriori) estimation technique is also employed. In our approach, since the input texture is decomposed into the Laplacian oyramid planes first and then the NCAR model is applied to each plane, we are able to obtain a good synthesized texture even if the texture exhibits some non-random local structure or non-homogenity. The usrfulness of the proposed method is demonstrated with seveal real textures in the Brodatz album. Finally, the 2-dimensional MAP estimation technique can be used to the image restoration for noisy images as well as a texture image synthesis.

  • PDF

Voxel-wise UV parameterization and view-dependent texture synthesis for immersive rendering of truncated signed distance field scene model

  • Kim, Soowoong;Kang, Jungwon
    • ETRI Journal
    • /
    • 제44권1호
    • /
    • pp.51-61
    • /
    • 2022
  • In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup table and consequently, enabling efficient and high-quality texture mapping without a complex process. By leveraging the convenient UV parameterization, our view-dependent texture synthesis method extracts a set of local texture maps for each voxel from the multiview color images and separates them into a single view-independent diffuse map and a set of weight coefficients for an orthogonal specular map basis. Furthermore, the view-dependent specular maps for an arbitrary view are estimated by combining the specular weights of each source view using the location of the arbitrary and source viewpoints to generate the view-dependent textures for arbitrary views. The experimental results demonstrate that the proposed method effectively synthesizes texture for an arbitrary view, thereby enabling the visualization of view-dependent effects, such as specularity and mirror reflection.

편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거 (View Synthesis Error Removal for Comfortable 3D Video Systems)

  • 이천;호요성
    • 스마트미디어저널
    • /
    • 제1권3호
    • /
    • pp.36-42
    • /
    • 2012
  • 요즘 스마트폰과 스마트 TV와 같은 스마트 기기에 대한 관심이 높아짐에 따라 보다 다양한 기능을 포함하는 영상장치가 주목받고 있다. 특히, 스마트 TV는 3차원 영상을 서비스함에 따라 보다 고화질의 3차원 영상을 효율적으로 부호화하는 것이 중요하다. 최근 MPEG(moving picture experts group) 그룹에서는 다시점 영상과 깊이 영상을 동시에 압축하여 부호화하는 표준화 작업이 진행되고 있다. 제한된 수의 시점을 이용하여 편안한 3차원 입체 영상을 재현하기 위해서는, 충분한 수의 중간시점의 영상을 생성해야 한다. 깊이정보를 이용하여 3차원 워핑을 수행하면 가상시점의 영상을 합성할 수 있는데, 깊이값의 정확도에 따라 화질이 달라진다. 스테레오 정합 기술을 이용하여 깊이맵을 획득할 때 객체의 경계와 같은 깊이값 불연속 영역에서 깊이값 오류가 발생할 수 있다. 이러한 오류는 생성한 중간영상의 배경에 원치 않는 잡음을 생성한다. 본 논문에서는 편안한 3차원 비디오 재현을 위하여 깊이맵을 기반으로 중간시점의 영상을 생성할 때 발생하는 경계 잡음을 제거하는 방법을 제안한다. 중간시점의 영상을 합성할 때 비폐색 영역을 합성한 후 경계 잡음이 발생할 수 있는 영역을 구별한 다음, 잡음이 없는 참조영상으로 대체함으로써 경계 잡음을 제거할 수 있다. 실험 결과를 통해 배경 잡음이 사라진 자연스러운 합성영상을 생성했다.

  • PDF

Eutectic Ceramic Composites by Melt-Solidification

  • Goto, Takashi;Tu, Rong
    • 한국세라믹학회지
    • /
    • 제56권4호
    • /
    • pp.331-339
    • /
    • 2019
  • While high-temperature ceramic composites consisting of carbides, borides, and nitrides, the so-called ultra-high-temperature ceramics (UHTCs), have been commonly produced through solid-state sintering, melt-solidification is an alternative method for their manufacture. As many UHTCs are binary or ternary eutectic systems, they can be melted and solidified at a relatively low temperature via a eutectic reaction. The microstructure of the eutectic composites is typically rod-like or lamellar, as determined by the volume fraction of the second phase. Directional solidification can help fabricate more sophisticated UHTCs with highly aligned textures. This review describes the fabrication of UHTCs through the eutectic reaction and explains their mechanical properties. The use of melt-solidification has been limited to small specimens; however, the recently developed laser technology can melt large-sized UHTCs, suggesting their potential for practical applications. An example of laser melt-solidification of a eutectic ceramic composite is demonstrated.

Image Restoration and Object Removal Using Prioritized Adaptive Patch-Based Inpainting in a Wavelet Domain

  • Borole, Rajesh P.;Bonde, Sanjiv V.
    • Journal of Information Processing Systems
    • /
    • 제13권5호
    • /
    • pp.1183-1202
    • /
    • 2017
  • Image restoration has been carried out by texture synthesis mostly for large regions and inpainting algorithms for small cracks in images. In this paper, we propose a new approach that allows for the simultaneous fill-in of different structures and textures by processing in a wavelet domain. A combination of structure inpainting and patch-based texture synthesis is carried out, which is known as patch-based inpainting, for filling and updating the target region. The wavelet transform is used for its very good multiresolution capabilities. The proposed algorithm uses the wavelet domain subbands to resolve the structure and texture components in smooth approximation and high frequency structural details. The subbands are processed separately by the prioritized patch-based inpainting with isophote energy driven texture synthesis at the core. The algorithm automatically estimates the wavelet coefficients of the target regions of various subbands using optimized patches from the surrounding DWT coefficients. The suggested performance improvement drastically improves execution speed over the existing algorithm. The proposed patch optimization strategy improves the quality of the fill. The fill-in is done with higher priority to structures and isophotes arriving at target boundaries. The effectiveness of the algorithm is demonstrated with natural and textured images with varying textural complexions.