• Title/Summary/Keyword: Texture classification

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A Study on Gender Classification Based on Diagonal Local Binary Patterns (대각선형 지역적 이진패턴을 이용한 성별 분류 방법에 대한 연구)

  • Choi, Young-Kyu;Lee, Young-Moo
    • Journal of the Semiconductor & Display Technology
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    • v.8 no.3
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    • pp.39-44
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    • 2009
  • Local Binary Pattern (LBP) is becoming a popular tool for various machine vision applications such as face recognition, classification and background subtraction. In this paper, we propose a new extension of LBP, called the Diagonal LBP (DLBP), to handle the image-based gender classification problem arise in interactive display systems. Instead of comparing neighbor pixels with the center pixel, DLBP generates codes by comparing a neighbor pixel with the diagonal pixel (the neighbor pixel in the opposite side). It can reduce by half the code length of LBP and consequently, can improve the computation complexity. The Support Vector Machine is utilized as the gender classifier, and the texture profile based on DLBP is adopted as the feature vector. Experimental results revealed that our approach based on the diagonal LPB is very efficient and can be utilized in various real-time pattern classification applications.

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A Study on Image Classification using Hybrid Method (하이브리드 기법을 이용한 영상 식별 연구)

  • Park, Sang-Sung;Jung, Gwi-Im;Jang, Dong-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.79-86
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    • 2006
  • Classification technology is essential for fast retrieval in large multi-media database. This paper proposes a combining GA(Genetic Algorithm) and SVM(Support Vector Machine) model to fast retrieval. We used color and texture as feature vectors. We improved the retrieval accuracy by using proposed model which retrieves an optimal feature vector set in extracted feature vector sets. The first performance test was executed for the performance of color, texture and the feature vector combined with color and texture. The second performance test, was executed for performance of SVM and proposed algorithm. The results of the experiment, using the feature vector combined color and texture showed a good Performance than a single feature vector and the proposed algorithm using hybrid method also showed a good performance than SVM algorithm.

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A Study on Game Character Classification Based on Texture and Edge Orientation Feature (질감 및 에지 방향 특징에 기반한 게임 캐릭터 분류에 관한 연구)

  • Park, Chang-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1318-1324
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    • 2012
  • This paper proposes a novel method for Game character classification based on texture and edge orientation feature. The character dose not move(NPC) and move the character is classified. Classification of property within the character of straight line segments are used to extract features. First, the character inside edge feature extraction and then calculates EEDH, SSPD. The extracted attribute represents the energy of a particular direction. Thus, these properties were used to classify of NPC and Monster. The proposed method, the user can reduce the unnecessary time in the game.

Detection of Individual Tree Species Using Object-Based Classification Method with Unmanned Aerial Vehicle (UAV) Imagery

  • Park, Jeongmook;Sim, Woodam;Lee, Jungsoo
    • Journal of Forest and Environmental Science
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    • v.35 no.3
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    • pp.181-188
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    • 2019
  • This study was performed to construct tree species classification map according to three information types (spectral information, texture information, and spectral and texture information) by altitude (30 m, 60 m, 90 m) using the unmanned aerial vehicle images and the object-based classification method, and to evaluate the concordance rate through field survey data. The object-based, optimal weighted values by altitude were 176 for 30 m images, 111 for 60 m images, and 108 for 90 m images in the case of Scale while 0.4/0.6, 0.5/0.5, in the case of the shape/color and compactness/smoothness respectively regardless of the altitude. The overall accuracy according to the type of information by altitude, the information on spectral and texture information was about 88% in the case of 30 m and the spectral information was about 98% and about 86% in the case of 60 m and 90 m respectively showing the highest rates. The concordance rate with the field survey data per tree species was the highest with about 92% in the case of Pinus densiflora at 30 m, about 100% in the case of Prunus sargentii Rehder tree at 60 m, and about 89% in the case of Robinia pseudoacacia L. at 90 m.

Classification of Livestock Diseases Using GLCM and Artificial Neural Networks

  • Choi, Dong-Oun;Huan, Meng;Kang, Yun-Jeong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.173-180
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    • 2022
  • In the naked eye observation, the health of livestock can be controlled by the range of activity, temperature, pulse, cough, snot, eye excrement, ears and feces. In order to confirm the health of livestock, this paper uses calf face image data to classify the health status by image shape, color and texture. A series of images that have been processed in advance and can judge the health status of calves were used in the study, including 177 images of normal calves and 130 images of abnormal calves. We used GLCM calculation and Convolutional Neural Networks to extract 6 texture attributes of GLCM from the dataset containing the health status of calves by detecting the image of calves and learning the composite image of Convolutional Neural Networks. In the research, the classification ability of GLCM-CNN shows a classification rate of 91.3%, and the subsequent research will be further applied to the texture attributes of GLCM. It is hoped that this study can help us master the health status of livestock that cannot be observed by the naked eye.

Texture Classification by a Fusion of Weighted Feature (가중치 특징 벡터를 이용한 질감 영상 인식 방법)

  • 정수연;곽동민;윤옥경;박길흠
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.407-410
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    • 2001
  • 최근 영상 검색(retrieval)과 분류(classification)에서 질감 특징(texture feature)을 이용한 연구들이 활발하게 진행되고 있다. 본 논문에서는 효율적인 질감 특징 추출을 위해 명암도 상호발생 행렬법(gray level co-occurrence matrix)과 웨이블릿 변환(wavelet transform)을 이용하여 질감의 특징을 추출한 후 특징의 중요도에 따라서 가중치를 부여하는 방법을 제안한다. 이렇게 추출된 가중치 대표 벡터들을 기반으로 베이시안 분류기(Bayesian classifier)를 통해 임의의 질감을 인식하였다.

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Rotation Invariant Histogram of Oriented Gradients

  • Cheon, Min-Kyu;Lee, Won-Ju;Hyun, Chang-Ho;Park, Mignon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.4
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    • pp.293-298
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    • 2011
  • In this paper, we propose a new image descriptor, that is, a rotation invariant histogram of oriented gradients (RIHOG). RIHOG overcomes a disadvantage of the histogram of oriented gradients (HOG), which is very sensitive to image rotation. The HOG only uses magnitude values of a pixel without considering neighboring pixels. The RIHOG uses the accumulated relative magnitude values of corresponding relative orientation calculated with neighboring pixels, which has an effect on reducing the sensitivity to image rotation. The performance of RIHOG is verified via the index of classification and classification of Brodatz texture data.

Facial Expression Classification through Covariance Matrix Correlations

  • Odoyo, Wilfred O.;Cho, Beom-Joon
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.505-509
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    • 2011
  • This paper attempts to classify known facial expressions and to establish the correlations between two regions (eye + eyebrows and mouth) in identifying the six prototypic expressions. Covariance is used to describe region texture that captures facial features for classification. The texture captured exhibit the pattern observed during the execution of particular expressions. Feature matching is done by simple distance measure between the probe and the modeled representations of eye and mouth components. We target JAFFE database in this experiment to validate our claim. A high classification rate is observed from the mouth component and the correlation between the two (eye and mouth) components. Eye component exhibits a lower classification rate if used independently.

Damage classification of concrete structures based on grey level co-occurrence matrix using Haar's discrete wavelet transform

  • Kabir, Shahid;Rivard, Patrice
    • Computers and Concrete
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    • v.4 no.3
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    • pp.243-257
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    • 2007
  • A novel method for recognition, characterization, and quantification of deterioration in bridge components and laboratory concrete samples is presented in this paper. The proposed scheme is based on grey level co-occurrence matrix texture analysis using Haar's discrete wavelet transform on concrete imagery. Each image is described by a subset of band-filtered images containing wavelet coefficients, and then reconstructed images are employed in characterizing the texture, using grey level co-occurrence matrices, of the different types and degrees of damage: map-cracking, spalling and steel corrosion. A comparative study was conducted to evaluate the efficiency of the supervised maximum likelihood and unsupervised K-means classification techniques, in order to classify and quantify the deterioration and its extent. Experimental results show both methods are relatively effective in characterizing and quantifying damage; however, the supervised technique produced more accurate results, with overall classification accuracies ranging from 76.8% to 79.1%.

Terrain Classification Using Three-Dimensional Co-occurrence Features (3차원 Co-occurrence 특징을 이용한 지형분류)

  • Jin Mun-Gwang;Woo Dong-Min;Lee Kyu-Won
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.1
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    • pp.45-50
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    • 2003
  • Texture analysis has been efficiently utilized in the area of terrain classification. In this application features have been obtained in the 2D image domain. This paper suggests 3D co-occurrence texture features by extending the concept of co-occurrence to 3D world. The suggested 3D features are described using co-occurrence histogram of digital elevations at two contiguous position as co-occurrence matrix. The practical construction of co-occurrence matrix limits the number of levels of digital elevation. If the digital elevation is quantized into the number of levels over the whole DEM(Digital Elevation Map), the distinctive features can not be obtained. To resolve the quantization problem, we employ local quantization technique which preserves the variation of elevations. Experiments has been carried out to verify the proposed 3D co-occurrence features, and the addition of the suggested features significantly improves the classification accuracy.