• Title/Summary/Keyword: Texture Representation

Search Result 79, Processing Time 0.027 seconds

A study of parametric design methodology for 3D modeling parameters of biomorphic clothing sculpture (파라메트릭 디자인 방법론을 적용한 바이오모픽 의상조각 모델링 프로세스와 구성요소 분석)

  • Yoo, Young-Sun;Cho, Min-Jin
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.21 no.2
    • /
    • pp.109-122
    • /
    • 2019
  • The purpose of this study is to examine the clothing component information and attributes as the control parameters for the 3D modeling process of the biomorphic clothing sculpture using a parametric methodology. The 3D modeling parameters of biomorphic clothing sculpture were identified as exaggerated silhouette, surface texture, and digital color. The types of exaggerated silhouettes were shoulder and hip exaggeration, shoulder exaggeration, hip exaggeration, vertical exaggeration, and horizontal exaggeration. The types of surface texture were embossed, lacy, furry, and complex textures. The types of digital color were chrome, blur, blend, and acid colors. The characteristics of morphological representation due to the attributes of these control variables were identified as morphological variation, organic morphology, organizational morphology, and realistic morphology. As a result, it was found that the parameter attributes were applied to the biomorphic clothing sculpture parametric design process and developed into various shapes.

Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.10
    • /
    • pp.777-788
    • /
    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.

Near-lossless Coding of Multiview Texture and Depth Information for Graphics Applications (그래픽스 응용을 위한 다시점 텍스처 및 깊이 정보의 근접 무손실 부호화)

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.46 no.1
    • /
    • pp.41-48
    • /
    • 2009
  • This Paper introduces representation and coding schemes of multiview texture and depth data for complex three-dimensional scenes. We represent input color and depth images using compressed texture and depth map pairs. The proposed X-codec encodes them further to increase compression ratio in a near-lossless way. Our system resolves two problems. First, rendering time and output visual quality depend on input image resolutions rather than scene complexity since a depth image-based rendering techniques is used. Second, the random access problem of conventional image-based rendering could be effectively solved using our image block-based compression schemes. From experimental results, the proposed approach is useful to graphics applications because it provides multiview rendering, selective decoding, and scene manipulation functionalities.

The Design and Implementation of a Content-based Image Retrieval System using the Texture Pattern and Slope Components of Contour Points (턱스쳐패턴과 윤곽점 기울기 성분을 이용한 내용기반 화상 검색시스템의 설계및 구현)

  • Choe, Hyeon-Seop;Kim, Cheol-Won;Kim, Seong-Dong;Choe, Gi-Ho
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.1
    • /
    • pp.54-66
    • /
    • 1997
  • Efficient retrieval of image data is an important research issue in multimedia database. This paper proposes a new approach to a content-based image retrieval which allows queries to be composed of the local texture patterns and the slope components of contour points. The texture patterns extracted from the source image using the graylevel co-occurrence matrix and the slope components of contour points extracted from the binary image are converted into a internal feature representation of reduced dimensionality which preserves the perceptual similarity and those features can be used in creating efficient indexing structures for a content-based image retrieval. Experimental results of the image retrievalare presented to illustrate the usefulness of this approach that demonstrates the precision 82%, the recall 87% and the average rang 3.3 in content-based image data retrieval.

  • PDF

An Evaluation of Human Sensibility on Perceived Texture for Real Haptic Representation (사실적인 햅틱 표현을 위한 질감지각 감성 평가)

  • Kim, Seung-Chan;Kyung, Ki-Uk;Sohn, Jin-Hun;Kwon, Dong-Soo
    • Journal of KIISE:Software and Applications
    • /
    • v.34 no.10
    • /
    • pp.900-909
    • /
    • 2007
  • This paper describes an experiment on the evaluation of human sensibility by monitoring responses to changes In the frequency and amplitude of a tactile display system. Preliminary tasks were performed to obtain effective adjectives concerning texture perception. The number of collected adjectives was originally 33. This number of adjectives was reduced to 14 by a suitability survey that asked whether an adjective is suitable for expressing a texture feeling. Finally after performing a semantic similarity evaluation, the number of adjectives was further reduced to ten and these ten were used in the main experiment. In the main experiment, selected sandpaper types and 15 selected combinations of frequencies and amplitudes of a tactile display were utilized to quantitatively evaluate the ten adjectives using a bipolar seven-point scale. The data show that a relationship exists between the independent variables(frequency, amplitude, and grit site) and the dependent variable(perceived texture). That is, the change of frequency and amplitude is directly related to perceived roughness or essential elements of human tactile sensitivity found in the preliminary experiment.

Feasibility Study of a Distributed and Parallel Environment for Implementing the Standard Version of AAM Model

  • Naoui, Moulkheir;Mahmoudi, Said;Belalem, Ghalem
    • Journal of Information Processing Systems
    • /
    • v.12 no.1
    • /
    • pp.149-168
    • /
    • 2016
  • The Active Appearance Model (AAM) is a class of deformable models, which, in the segmentation process, integrates the priori knowledge on the shape and the texture and deformation of the structures studied. This model in its sequential form is computationally intensive and operates on large data sets. This paper presents another framework to implement the standard version of the AAM model. We suggest a distributed and parallel approach justified by the characteristics of the model and their potentialities. We introduce a schema for the representation of the overall model and we study of operations that can be parallelized. This approach is intended to exploit the benefits build in the area of advanced image processing.

A Study on Apparel Designs using Formative Aesthetics of Scarf (스카프의 조형미를 응용한 의상디자인 연구)

  • 정희경;김정혜
    • Journal of the Korean Society of Costume
    • /
    • v.52 no.5
    • /
    • pp.47-60
    • /
    • 2002
  • With such basic conceptions in mind. this study was aimed at reviewing the unique formative aesthetics of scarves for creation of modern apparel design. To this end, the drapeability of the rhythmically wrinkled fabric of scarf as well as its tying and enclosing representation were introduced into the apparel details and silhouette to create an apparel design flattering the moderns unique sense of aesthetics and emotion. In the same vein. threads were superimposed on the planar fabric to express a sense of volume and thereby, pursue a unique decorative effect of rich texture. Specifically. the objectives of this study are to highlight the practical use of scarf warming and its decorative formative aesthetics and thereby, apply it to apparel designs and develop an art fabric using the machine embroidery technique. and ultimately, suggest the possibility of unique but highly value-added apparel designs.

A Logical Framework for Image Object Representation (이미지 개체 표현을 위한 논리적 프레임워크)

  • Choi, Jun-Ho;Kim, Sung-Suk;Choi, Chang;Kim, Pan-Koo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.197-200
    • /
    • 2005
  • 의미 기반 영상 검색은 Color, Texture, Region 정보, Spatial Color Distribution 등의 저차원 특징 정보와 이미지 데이터에 의미를 부여하기 위해 주석 처리하는 것이 일반적이다. 그리고 부여된 키워드나 시소러스와 같은 어휘 사전을 이용하여 의미기반 정보검색을 수행하고 있지만, 기존의 키워드기반 텍스트 정보검색의 한계를 벗어나지 못하는 문제를 야기 시킨다. 따라서 본 논문에서는 WordNet 어휘 사전을 확장한 개념적 어휘 체계를 갖는 대형 Ontology를 기반으로 하여 이미지 데이터 내의 객체 인식과 추출된 객체간의 관계를 정의하여 이를 논리적으로 표현할 수 있는 방법을 제시하고자 한다.

  • PDF

Chaotic Features for Dynamic Textures Recognition with Group Sparsity Representation

  • Luo, Xinbin;Fu, Shan;Wang, Yong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.11
    • /
    • pp.4556-4572
    • /
    • 2015
  • Dynamic texture (DT) recognition is a challenging problem in numerous applications. In this study, we propose a new algorithm for DT recognition based on group sparsity structure in conjunction with chaotic feature vector. Bag-of-words model is used to represent each video as a histogram of the chaotic feature vector, which is proposed to capture self-similarity property of the pixel intensity series. The recognition problem is then cast to a group sparsity model, which can be efficiently optimized through alternating direction method of multiplier algorithm. Experimental results show that the proposed method exhibited the best performance among several well-known DT modeling techniques.

An interactive image retrieval system: from symbolic to semantic

  • Lan Le Thi;Boucher Alain
    • Proceedings of the IEEK Conference
    • /
    • summer
    • /
    • pp.427-434
    • /
    • 2004
  • In this paper, we present a overview of content-based image retrieval (CBIR) systems: its results and its problems. We propose our CBIR system currently based on color and texture. From the CBIR systems. we discuss the way to add semantic values in image retrieval systems. There are 3 ways for adding them: concept definition, machine learning and man-machine interaction. Along with this we introduce our preliminary results and discuss them in the goal of reaching semantic retrieval. Different result representation schemes are presented. At last, we present our work to build a complete annotated image database and our image annotaion program.

  • PDF