• Title/Summary/Keyword: Texture Region

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Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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A Selective Deinterlacing Based on the Local Feature of Image (영상의 국부 특징에 기반을 둔 선택적 deinterlacing)

  • Woo, Dong-Hun;Eom, Il-Kyu;Kim, Yoo-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.140-148
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    • 2004
  • Natural images can be classified into edge or flat region. Edges have also various shapes such as long edge, texture and so on. Because the conventional deinterlacing methods commonly use one specific algorithm, they are faced with the difficulty that does not adapt various shapes of images. In this paper, a selective deinterlacing method based on the characteristics of local region of image is proposed. An input image is classified into three regions; flat region, complex edge, long edge. And then for each region, the proper method is assigned according to the characteristic of the local feature. For long edge region, the modified $NEDI(New Edge Directed Interpolation)^{[1]}$ method that interpolates long edge very well is used. The linear $filter^{[2]}$ that enhances high frequency components is used for complex edge, and the bilinear interpolation method is applied to flat region. The proposed method shows improved performance in PSNR and subjective evaluation compared with previous algorithms.

Content-based image retrieval using region-based image querying (영역 기반의 영상 질의를 이용한 내용 기반 영상 검색)

  • Kim, Nac-Woo;Song, Ho-Young;Kim, Bong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.990-999
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    • 2007
  • In this paper, we propose the region-based image retrieval method using JSEG which is a method for unsupervised segmentation of color-texture regions. JSEG is an algorithm that discretizes an image by color classification, makes the J-image by applying a region to window mask, and then segments the image by using a region growing and merging. The segmented image from JSEG is given to a user as the query image, and a user can select a few segmented regions as the query region. After finding the MBR of regions selected by user query and generating the multiple window masks based on the center point of MBR, we extract the feature vectors from selected regions. We use the accumulated histogram as the global descriptor for performance comparison of extracted feature vectors in each method. Our approach fast and accurately supplies the relevant images for the given query, as the feature vectors extracted from specific regions and global regions are simultaneously applied to image retrieval. Experimental evidence suggests that our algorithm outperforms the recent image-based methods for image indexing and retrieval.

Region-Based Facial Expression Recognition in Still Images

  • Nagi, Gawed M.;Rahmat, Rahmita O.K.;Khalid, Fatimah;Taufik, Muhamad
    • Journal of Information Processing Systems
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    • v.9 no.1
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    • pp.173-188
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    • 2013
  • In Facial Expression Recognition Systems (FERS), only particular regions of the face are utilized for discrimination. The areas of the eyes, eyebrows, nose, and mouth are the most important features in any FERS. Applying facial features descriptors such as the local binary pattern (LBP) on such areas results in an effective and efficient FERS. In this paper, we propose an automatic facial expression recognition system. Unlike other systems, it detects and extracts the informative and discriminant regions of the face (i.e., eyes, nose, and mouth areas) using Haar-feature based cascade classifiers and these region-based features are stored into separate image files as a preprocessing step. Then, LBP is applied to these image files for facial texture representation and a feature-vector per subject is obtained by concatenating the resulting LBP histograms of the decomposed region-based features. The one-vs.-rest SVM, which is a popular multi-classification method, is employed with the Radial Basis Function (RBF) for facial expression classification. Experimental results show that this approach yields good performance for both frontal and near-frontal facial images in terms of accuracy and time complexity. Cohn-Kanade and JAFFE, which are benchmark facial expression datasets, are used to evaluate this approach.

Hole Filling Algorithm for a Virtual-viewpoint Image by Using a Modified Exemplar Based In-painting

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.1003-1011
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    • 2016
  • In this paper, a new algorithm by using 3D warping technique to effectively fill holes that are produced when creating a virtual-viewpoint image is proposed. A hole is defined as the region that cannot be seen in the reference view when a virtual view is created. In the proposed algorithm, to reduce the blurring effect that occurs on the hole region filled by conventional algorithms and to enhance the texture quality of the generated virtual view, Exemplar Based In-painting algorithm is used. The boundary noise which occurs in the initial virtual view obtained by 3D warping is also removed. After 3D warping, we estimate the relative location of the background to the holes and then pixels adjacent to the background are filled in priority to get better result by not using only adjacent object's information. Also, the temporal inconsistency between frames can be reduced by expanding the search region up to the previous frame when searching for most similar patch. The superiority of the proposed algorithm compared to the existing algorithms can be shown through the experimental results.

Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.

Tack Coat Inspection Using Unmanned Aerial Vehicle and Deep Learning

  • da Silva, Aida;Dai, Fei;Zhu, Zhenhua
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.784-791
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    • 2022
  • Tack coat is a thin layer of asphalt between the existing pavement and asphalt overlay. During construction, insufficient tack coat layering can later cause surface defects such as slippage, shoving, and rutting. This paper proposed a method for tack coat inspection improvement using an unmanned aerial vehicle (UAV) and deep learning neural network for automatic non-uniform assessment of the applied tack coat area. In this method, the drone-captured images are exploited for assessment using a combination of Mask R-CNN and Grey Level Co-occurrence Matrix (GLCM). Mask R-CNN is utilized to detect the tack coat region and segment the region of interest from the surroundings. GLCM is used to analyze the texture of the segmented region and measure the uniformity and non-uniformity of the tack coat on the existing pavements. The results of the field experiment showed both the intersection over union of Mask R-CNN and the non-uniformity measured by GLCM were promising with respect to their accuracy. The proposed method is automatic and cost-efficient, which would be of value to state Departments of Transportation for better management of their work in pavement construction and rehabilitation.

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A Study on Enhancing the Performance of Detecting Lip Feature Points for Facial Expression Recognition Based on AAM (AAM 기반 얼굴 표정 인식을 위한 입술 특징점 검출 성능 향상 연구)

  • Han, Eun-Jung;Kang, Byung-Jun;Park, Kang-Ryoung
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.299-308
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    • 2009
  • AAM(Active Appearance Model) is an algorithm to extract face feature points with statistical models of shape and texture information based on PCA(Principal Component Analysis). This method is widely used for face recognition, face modeling and expression recognition. However, the detection performance of AAM algorithm is sensitive to initial value and the AAM method has the problem that detection error is increased when an input image is quite different from training data. Especially, the algorithm shows high accuracy in case of closed lips but the detection error is increased in case of opened lips and deformed lips according to the facial expression of user. To solve these problems, we propose the improved AAM algorithm using lip feature points which is extracted based on a new lip detection algorithm. In this paper, we select a searching region based on the face feature points which are detected by AAM algorithm. And lip corner points are extracted by using Canny edge detection and histogram projection method in the selected searching region. Then, lip region is accurately detected by combining color and edge information of lip in the searching region which is adjusted based on the position of the detected lip corners. Based on that, the accuracy and processing speed of lip detection are improved. Experimental results showed that the RMS(Root Mean Square) error of the proposed method was reduced as much as 4.21 pixels compared to that only using AAM algorithm.

Texture Coding in MPEG-4 Using Modified Boundary Block Merging Technique (변형된 경제 블록 병합 기법을 이용한 MPEG-4의 텍스처 부호화)

  • 김두석;고형화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.725-733
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    • 2000
  • In this paper, we propose a modified boundary block merging technique for the texture coding of MPEG-4. We propose an ORP(Optimized Region Partitioning) method that partition the VOP-based reference position to minimize the number of coding blocks. The merging possibility is improved by adding +90。and -90。 Rotation merging. We propose a MRM(Multiple Rotation Merging) method which applies the rotation merging in the order of 180。, +90。and -90。. If a pair of boundary blocks has low correlation, existing BBM's padding technique is not efficient. Our padding after merging method gives better result even if it has low correlation. The proposed method showed 5 ~8(%) coding bit reduction at the same PSNR values compared to BBM method.

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An MRF-Based Texture Segmentation Using Genetic Algorithm (유전자 알고리즘을 이용한 MRF기반의 Texture분할)

  • Lee, Kyung-Mi;Kim, Sang-Kyoon;Kim, Hang-Joon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2713-2724
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    • 1998
  • This paper proposes a new method for the parameter estimation in Markov Random Field(MRF) model of textured color images. The MRF models allow an image region to bel described using a finite number of parameters that characterize spatial interactionsl within and between bands of al color image. An important problem is estimation of the parameters since the randorn field model-based textured color image is the mostly parametric images of natural scenes to verify the validit of the proposed method proves that the method is not affected by the size of the image and shows well-segmented images.

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