• 제목/요약/키워드: Texture Feature

검색결과 436건 처리시간 0.024초

2장의 2차원 얼굴영상을 이용한 텍스쳐 생성과 자동적인 3차원 얼굴모델링 (Texture Mapping and 3D Face Modeling using Two Views of 2D Face Images)

  • 원선희;김계영
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권9호
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    • pp.705-709
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    • 2009
  • 본 논문에서는 직교하는 2장의 얼굴영상과 얼굴 특징 자동추출을 통하여 3차원 얼굴모델을 생성하는 기술을 제안한다. 제안하는 기술은 3차원 얼굴모델을 개인화하는 부분과 2장의 얼굴영상으로부터 얻은 텍스쳐 맵을 3차원 얼굴모델에 사상하는 부분으로 구성된다.

An Effective Relevance Feedbackbased Image Retrieval using Color and Texture

  • Jung, Sung-Hwan
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.746-752
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    • 2003
  • In this paper, we proposed an image retrieval system with a simple and effective relevance feedback, called RAP(Reward and Punishment) algorithm. First, color and texture features were extracted from the images. Next, the extracted feature values were used for image retrieval in various forms. We applied the relevance feedback to the initial retrieved images from the image retrieval system, and compared its result with that of the conventional system. In the experiment using the test image database of 16 class 512 images, the proposed system showed the better retrieval performance of about 10∼l7 % than that of the conventional INRIA system in each relevance feedback step.

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지역 칼라와 질감을 활용한 블록 기반 영상 검색 기술자 설계 (Design of Block-based Image Descriptor using Local Color and Texture)

  • 박성현;이용환;김영섭
    • 반도체디스플레이기술학회지
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    • 제12권4호
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    • pp.33-38
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    • 2013
  • Image retrieval is one of the most exciting and fastest growing research fields in the area of multimedia technology. As the amount of digital contents continues to grow users are experiencing increasing difficulty in finding specific images in their image libraries. This paper proposes an efficient image descriptor which uses a local color and texture in the non-overlapped block images. To evaluate the performance of the proposed method, we assessed the retrieval efficiency in terms of ANMRR with common image dataset. The experimental trials revealed that the proposed algorithm exhibited a significant improvement in ANMRR, compared to Dominant Color Descriptor and Edge Histogram Descriptor.

ART2를 이용한 효율적인 텍스처 분할과 합병 (Texture Segmentation using ART2)

  • 김도년;조동섭
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1995년도 하계학술대회 논문집 B
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    • pp.974-976
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    • 1995
  • Segmentation of image data is an important problem in computer vision, remote sensing, and image analysis. Most objects in the real world have textured surfaces. Segmentation based on texture information is possible even if there are no apparent intensity edges between the different regions. There are many existing methods for texture segmentation and classification, based on different types of statistics that can be obtained from the gray-level images. In this paper, we use a neural network model --- ART-2 (Adaptive Resonance Theory) for textures in an image, proposed by Carpenter and Grossberg. In our experiments, we use Walsh matrix as feature value for textured image.

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Three Dimensional Shape Recovery from Blurred Images

  • Kyeongwan Roh;Kim, Choongwon;Lee, Gueesang;Kim, Soohyung
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.799-802
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    • 2000
  • There are many methods that extract the depth information based on the blurring ratio for object point in DFD(Depth from Defocus). However, it is often difficult to measure the depth of the object in two-dimensional images that was affected by various elements such as edges, textures, and etc. To solve the problem, new DFD method employing the texture classification with a neural network is proposed. This method extracts the feature of texture from an evaluation window in an image and classifies the texture class. Finally, It allocates the correspondent value for the blurring ratio. The experimental result shows that the method gives more accurate than the previous methods.

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Feature Extraction in an Aerial Photography of Gimnyeong Sand Dune Area by Texture Filtering

  • Chang E.M.;Park K.;Jung I.K.
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.613-616
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    • 2004
  • To find the best way to distinguish sand dunes from urban building and rural patches, textural analysis has been performed in Kimnyeong sand dune, Jeju. An aerial photo was re-sampled into one-meter. Homomorphic filters were applied to the original sub-scene and then high-pass filtered one. The entropy filtered one proves to be the best extraction method after high pass filtered-homomorphic filters in urban areas. The spectral values of sand dune area were similar to open land in rural area. In contrast, the texture values of sand dune area are more homogeneous than those of open land in rural area.

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텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 (Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection)

  • 강근화;구수일;정제창
    • 한국통신학회논문지
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    • 제34권4C호
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    • pp.371-379
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    • 2009
  • 본 논문에서는 텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 알고리듬을 제안한다. 먼저 보간 할 픽셀의 주변 픽셀들을 이용하여 현재 보간 할 영역이 텍스쳐가 존재하는 영역인지 아니면 평탄한 영역인지를 판단한다. 제안하는 알고리듬에서는 보간 할 영역이 평탄한 영역으로 판단되면 중간값 필터를 이용하여 보간을 하고, 텍스쳐 영역으로 판단되면 화소값 기울기 필터를 이용하여 보간을 하게 된다. 그러므로 현재의 보간 할 영역은 두 개의 카테고리로 분류 할 수 있다. 제안하는 알고리듬은 상황에 맞게 적응적으로 보간을 수행하므로 좀 더 선명하고 정확한 영상을 얻을 수 있다. 그리고 여러 가지 CIF 동영상에 대한 실험 결과는 제안하는 알고리듬이 기존의 알고리듬 보다 객관적, 주관적으로 우수함을 보여준다.

KLT 특징점에 기반한 비접촉 장문인식 (Contactless Palmprint Recognition Based on the KLT Feature Points)

  • 김민기
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권11호
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    • pp.495-502
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    • 2014
  • 비접촉 장문을 인식하기 위해서는 영상의 크기 및 회전 변형을 효과적으로 해결해야 한다. 본 연구에서는 손의 크기와 방향에 따라 관심영역(ROI)을 추출한 후 정규화하여 일차적으로 이러한 변형을 최소화하였다. 본 논문에서는 KLT(Kanade-Lukas-Tomasi) 특징점에 기반한 비접촉 장문인식 방법을 제안한다. 대응되는 KLT 특징점 주위의 국소영역에 대한 텍스처를 비교하여 대응되는 특징점을 검출한 후, 특징점 쌍의 변위 크기와 방향을 나타내는 변위벡터들 간의 유사도를 비교하여 장문을 인식한다. CASIA 공개 데이터베이스를 이용한 실험결과 제안된 방법이 비접촉 장문인식에 효과적임을 확인할 수 있었다. 특히 다중 가버 필터를 이용하였을 때 99%를 상회하는 정인식률을 얻을 수 있었다.

자동차 외판 특징선의 시각적 분석을 위한 시편 제작방법 (Methods of Making Samples for a Visual Experiment with Feature Lines of Outer Automotive Panels)

  • 한주호;정연찬
    • 한국생산제조학회지
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    • 제24권4호
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    • pp.455-462
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    • 2015
  • A feature line is a visually noticeable creased line on outer automotive panels. Feature lines play an important role in creating a good impression of a car. Even though the manufacturing quality of feature lines is important, it is difficult to achieve the designed shape owing to the springback of sheet metal. The current study presents five methods of making samples that will be used in a visual experiment to discover a quality control quantitative manufacturing allowance for feature lines. Measurement and inspection methods for the samples are also presented. The results show that plunge machining is the most accurate way to make the desired shape, and that wrapping the machined surface with sheet film is an appropriate way to emulate the roughness and visual texture of the painted outer panels of a car.

A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.