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Study on Application of Big Data in Packaging (패키징(Packaging) 분야에서의 빅데이터(Big data) 적용방안 연구)

  • Kang, WookGeon;Ko, Euisuk;Shim, Woncheol;Lee, Hakrae;Kim, Jaineung
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.23 no.3
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    • pp.201-209
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    • 2017
  • The Big Data, the element of the Fourth Industrial Revolution, is drawing attention as the 4th Industrial Revolution is mentioned in the 2016 World Economic Forum. Big Data is being used in various fields because it predicts the near future and can create new business. However, utilization and research in the field of packaging are lacking. Today packaging has been demanded marketing elements that effect on consumer choice. Big data is actively used in marketing. In the marketing field, big data can be used to analyze sales information and consumer reactions to produce meaningful results. Therefore, this study proposed a method of applying big data in the field of packaging focusing on marketing. In this study suggest that try to utilize the private data and community data to analyze interaction between consumers and products. Using social big data will enable to understand the preferred packaging and consumer perceptions and emotions in the same product line. It can also be used to analyze the effects of packaging among various components of the product. Packaging is one of the many components of the product. Therefore, it is not easy to understand the impact of a single packaging element. However, this study presents the possibility of using Big Data to analyze the perceptions and feelings of consumers about packaging.

The Research Trend and Social Perceptions Related with the Tap Water in South Korea (수돗물 이용에 대한 국내 연구동향과 사회적 인식)

  • Kim, Ji Yoon;Do, Yuno;Joo, Gea-Jae;Kim, Eunhee;Park, Eun-Young;Lee, Sang-Hyup;Baek, Myeong Su
    • Korean Journal of Ecology and Environment
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    • v.49 no.3
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    • pp.208-214
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    • 2016
  • We analyzed research trend and public perception related with tap water to identify major factors affecting low consumption of tap water. 805 research articles were collected for text mining analysis and 1,000 on-line questionnaires were surveyed to find social variables influencing tap water intake. Based on the word network analysis, research topics were divided into 4 major categories, 1) drinking water quality, 2) water fluoridation, 3) residual chlorine, and 4) micro-organism management. Compared with these major research topics, scientific studies of drinking behavior, or social perception were rather limited. 22.4% of total respondents used tap water as drinking water source, and only 1% drank tap water without further treatments (i.e. boiling, filtering). Experience of quality control report (B=0.392, p=0.046) and level of policy trust (B=1.002, p<0.0001) were influential factors on tap water drinking behavior. Age (B=0.020, p=0.002) and gender (B= - 1.843, p<0.0001) also showed significant difference. To increase the frequency of drinking the tap water by social members, the more scientific information of tap water quality and the water policy management should be clearly shared with social members.

Web-based Self-directed Learning System for Multi-contents Service (멀티 콘텐츠 서비스를 위한 웹 기반 자기주도적 학습 시스템)

  • Kim, Ji-Seon;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.115-119
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    • 2010
  • As the subjects of education has been changed from the instructors to learners, a web-based self-directed learning which can accelerate the initiative of learners and can be free from the restriction of time and space has been received attention. In this paper, the web-based self-directed learning system was designed. For the design, to make the learners build their own lecture plan, the service was designed to provide three kinds of lectures of video clip, slide lecture, and e-text lecture that were focused on various lecture contents. In addition, a learner and an assistant was man to man matched to enable the on-line mentoring for mutual communication between learners and assistants. Implementation was carried out by three sets of module - Manager, Learner and Assistant - that were applied to the real educational activities. The survey on satisfaction for the education, efficiency of ability improvement, and educational intelligibility for the attendants on the education showed more than 67.2% of satisfaction in satisfaction for the education. Furthermore, more than 86.9% of attendants replied that their ability were improved after the education of this system. The educational system realized in this paper shows effectiveness for the self-directed learning.

A Study on the Fast Enrollment of Text-Independent Speaker Verification for Vehicle Security (차량 보안을 위한 어구독립 화자증명의 등록시간 단축에 관한 연구)

  • Lee, Tae-Seung;Choi, Ho-Jin
    • Journal of Advanced Navigation Technology
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    • v.5 no.1
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    • pp.1-10
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    • 2001
  • Speech has a good characteristics of which car drivers busy to concern with miscellaneous operation can make use in convenient handling and manipulating of devices. By utilizing this, this works proposes a speaker verification method for protecting cars from being stolen and identifying a person trying to access critical on-line services. In this, continuant phonemes recognition which uses language information of speech and MLP(mult-layer perceptron) which has some advantages against previous stochastic methods are adopted. The recognition method, though, involves huge computation amount for learning, so it is somewhat difficult to adopt this in speaker verification application in which speakers should enroll themselves at real time. To relieve this problem, this works presents a solution that introduces speaker cohort models from speaker verification score normalization technique established before, dividing background speakers into small cohorts in advance. As a result, this enables computation burden to be reduced through classifying the enrolling speaker into one of those cohorts and going through enrollment for only that cohort.

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A Method of Graphic Representation of Mathematical Sentences for Game Generation (게임세대를 위한 수학문장의 그래픽 표현방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.5-12
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    • 2012
  • The information represented by graphic is preferred more than by text to the game generation familiar to computer games in the cognitive style. The learning to solve the math problems represented by graphic is significantly effective to improve learner's problem-solving power in math education. In this paper, we proposed a method of graphic representation of mathematical sentences for effective learning of the game generation. The proposed method arranges the unit informations in the logical structure and represent the logical interrelation between the informations by symbols, line segments, or arrows using the graphic elements with good visibility for the game generation to recognize easily and to understand accurately the logical meaning. The proposed method is able to represent accurately the math sentences until the detail level that appears the tense and the voice of the sentences differently from the previous graphic representation method's ability. The proposed method could be used as learning tools and used widely to represent graphically mathematical informations for the instructional scaffolding of an educational game in oder that the game generation could learn effectively.

An Efficient Slant Correction for Handwritten Hangul Strings using Structural Properties (한글필기체의 구조적 특징을 이용한 효율적 기울기 보정)

  • 유대근;김경환
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.93-102
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    • 2003
  • A slant correction method for handwritten Korean strings based on analysis of stroke distribution, which effectively reflects structural properties of Korean characters, is presented in this paper. The method aims to deal with typical problems which have been frequently observed in slant correction of handwritten Korean strings with conventional approaches developed for English/European languages. Extracted strokes from a line of text image are classified into two clusters by applying the K-means clustering. Gaussian modeling is applied to each of the clusters and the slant angle is estimated from the model which represents the vertical strokes. Experimental results support the effectiveness of the proposed method. For the performance comparison 1,300 handwritten address string images were used, and the results show that the proposed method has more superior performance than other conventional approaches.

Subjective Assessments and Analyses of Letter Sizes Under Black and White Contrasts for Various Font Sizes Through the Irradiation-effect (광삼효과를 이용한 흑백 대비에서의 여러 글자크기에 대한 주관적 평가와 분석)

  • Kong, Yong-Ku;Kim, Dae-Min;Sohn, Seong-Tae;Han, Jun-Goo
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.107-112
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    • 2010
  • Irradiation is a phenomenon that causes white objects on a black background to appear to spread into near dark backgrounds, but the reverse is not. In this study, the effects of font size and thickness of letters on the legibility were investigated in combinations of black letters/white background as well as white letters/black background. Ten subjects who had been no disease of eyes and their eyesight is over 1.0 were recruited and tested subjective assessments of letter sizes for various font sizes (2pt to 80pt) and thickness of letters (normal, bold) under 600lux illumination and 50cm-distance of eyes and target letters for this study. Ming-style font type which was generally used in text of books, papers, and journals were tested in this study. Results showed that generally people subjectively assessed the white letters on black background (W/B) were larger sizes of letters than the black letters on white background (B/W) even both letter sizes were the same in both normal and bold thickness of letters. This phenomenon was happened in case of only over 22 font size (with border line about 22~24pts). Less than 22 font sizes, many people reported that both letters (W/B and B/W) are looks the same sizes in normal as well as bold letters. These findings were interpreted also by the irradiation phenomenon and more detail information was presented in this manuscript.

A Qualitative Study of Social Participation among Female Baby Boomers (여성 베이비부머의 사회참여활동에 관한 질적 연구)

  • Hong, Sung-Hee
    • Journal of Family Resource Management and Policy Review
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    • v.21 no.1
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    • pp.89-111
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    • 2017
  • The purpose of this study was to examine the phenomenon of social participation among female baby boomers. The key research questions were asked in what kind of activities do female baby boomers engage as social participation? The in-depth interview was used with 11 female baby boomers who were born between 1955 to 1963. The interview text were analyzed by the qualitative study method. The findings are as follows. First, the most common type of social participation was having hobbies and leisure activities, and the other were participating in religious activities, learning activities, volunteer activities and on-line club activities. Second, social participation gave them meanings such as joy, satisfaction, and experiences of seeing the new world as well as opportunities to make up low sense of self-esteem formed in their young age. Third, they were considering it was time to change their social participation. The cases who were actively engaging in social participation considered old age as 'the process of reducing social participation'. Some other cases considered to 'share hobbies with spouse', and to 'achieve new goals and dreams'. The results showed that female baby boomers started their social participation in their middle ages when they became free from their children's education. The level of the involvement in social participation was reduced in their old age. Surprisingly, some interviewees planned to accomplish their dreams and goals that they haven't achieved yet. These differences among the cases could be attributed to the individual characteristics such as personality, birth order, economic and educational background, and to the social relationship.

A study on the readability of web interface for the elderly user -Focused on readability of Typeface- (고령사용자를 위한 웹 인터페이스에서의 가독성에 관한 연구 -Typeface의 가독성을 중심으로-)

  • Lee, Hyun-Ju;Woo, Seo-Hye;Park, Eun-Young;Suh, Hye-Young;Back, Seung-Chul
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.315-324
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    • 2007
  • The fast development of the information technology makes Korea one of the most advanced countries in information communication in the world in a short period of time. However, the gap between the aged and the young has been seriously increased. Those who are less than 10% of the older adults are using the internet at present. It means the elderly has many difficulties in using the internet because of their physical and cognitive differences. The purpose of this study is that the aged can easily achieve and use information by developing a guidelines for the Korean typography in the web interface. A literature search was conducted on the web interface design guidelines for older adults. These guidelines were classified by interface component and the study subjects needed for the Korean internet environment were selected. The subjects are a more comfortably readable typeface according to the sizes, a proper text size of Gulim and Batang, a more comfortably readable leading size, the appropriate letter spacing, the proper line length of body, the suitable size proportion between a title and a body, and a more comfortably readable text alignment. Survey questions were made and these Questions were improved after the pretest. Both online and offline survey programs were written and the aged and the young were tested with these programs. The result of this survey shows that there are satisfaction differences between the aged and the young in the readability and legibility of the web contents. Therefore these universal guidelines to be used in the Korean typographical environment for the future aged population were specified. It is expected that this study will be used as basic data for the universal web interface where the older adults can easily use and acquire information.

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The Analysis of Changes in East Coast Tourism using Topic Modeling (토핑 모델링을 활용한 동해안 관광의 변화 분석)

  • Jeong, Eun-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.489-495
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    • 2020
  • The amount of data is increasing through various IT devices in a hyper-connected society where the 4th revolution is progressing, and new value can be created by analyzing that data. This paper was collected total 1,526 articles from 2017 to 2019 in central magazines, economic magazines, regional associations, and major broadcasting companies with the keyword "(East Coast Tourism or East Coast Travel) and Gangwon-do" through Bigkinds. It was performed the topic modeling using LDA algorithm implemented in the R language to analyze the collected 1,526 articles. It was extracted keywords for each year from 2017 to 2019, and classified and compared keywords with high frequency for each year. It was setted the optimal number of topics to 8 using Log Likelihood and Perplexity, and then inferred 8 topics using the Gibbs Sampling method. The inferred topics were Gangneung and Beach, Goseong and Mt.Geumgang, KTX and Donghae-Bukbu line, weekend sea tour, Sokcho and Unification Observatory, Yangyang and Surfing, experience tour, and transportation network infra. The changes of articles on East coast tourism was was analyzed using the proportion of the inferred eight topics. As the result, the proportion of Unification Observatory and Mt. Geumgang showed no significant change, the proportion of KTX and experience tour increased, and the proportion of other topics decreased in 2018 compared to 2017. In 2019, the proportion of KTX and experience tour decreased, but the proportion of other topics showed no significant change.